Hypr/src/events/events.cpp

62 lines
2.1 KiB
C++
Raw Normal View History

#include "events.hpp"
void Events::eventEnter(xcb_generic_event_t* event) {
const auto E = reinterpret_cast<xcb_enter_notify_event_t*>(event);
// Just focus it and update.
WindowManager::setFocusedWindow(E->event);
// vvv insallah no segfaults
WindowManager::getWindowFromDrawable(E->event)->setDirty(true);
}
2021-11-18 22:08:28 +01:00
void Events::eventLeave(xcb_generic_event_t* event) {
const auto E = reinterpret_cast<xcb_leave_notify_event_t*>(event);
//
}
void Events::eventDestroy(xcb_generic_event_t* event) {
2021-11-18 22:21:52 +01:00
const auto E = reinterpret_cast<xcb_destroy_notify_event_t*>(event);
xcb_kill_client(WindowManager::DisplayConnection, E->window);
// fix last window
const auto CLOSEDWINDOW = WindowManager::getWindowFromDrawable(E->window);
if (CLOSEDWINDOW) {
WindowManager::fixWindowOnClose(CLOSEDWINDOW);
// delete off of the arr
WindowManager::removeWindowFromVectorSafe(E->window);
}
}
void Events::eventMapWindow(xcb_generic_event_t* event) {
2021-11-18 22:21:52 +01:00
const auto E = reinterpret_cast<xcb_map_request_event_t*>(event);
// Map the window
xcb_map_window(WindowManager::DisplayConnection, E->window);
// Do the setup of the window's params and stuf
CWindow window;
window.setDrawable(E->window);
window.setIsFloating(false);
window.setDirty(true);
// Also sets the old one
WindowManager::calculateNewWindowParams(&window);
// Focus
WindowManager::setFocusedWindow(E->window);
// Add to arr
WindowManager::addWindowToVectorSafe(window);
Debug::log(LOG, "Created a new window! X: " + std::to_string(window.getPosition().x) + ", Y: " + std::to_string(window.getPosition().y) + ", W: "
+ std::to_string(window.getSize().x) + ", H:" + std::to_string(window.getSize().y) + " ID: " + std::to_string(E->window));
// Set map values
WindowManager::Values[0] = XCB_EVENT_MASK_ENTER_WINDOW | XCB_EVENT_MASK_FOCUS_CHANGE;
xcb_change_window_attributes_checked(WindowManager::DisplayConnection, E->window, XCB_CW_EVENT_MASK, WindowManager::Values);
WindowManager::setFocusedWindow(E->window);
}