Hypr/src/windowManager.cpp

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#include "windowManager.hpp"
#include "./events/events.hpp"
void WindowManager::setupManager() {
WindowManager::Values[0] = XCB_EVENT_MASK_SUBSTRUCTURE_REDIRECT | XCB_EVENT_MASK_STRUCTURE_NOTIFY | XCB_EVENT_MASK_SUBSTRUCTURE_NOTIFY | XCB_EVENT_MASK_PROPERTY_CHANGE;
xcb_change_window_attributes_checked(WindowManager::DisplayConnection, WindowManager::Screen->root,
XCB_CW_EVENT_MASK, WindowManager::Values);
xcb_ungrab_key(WindowManager::DisplayConnection, XCB_GRAB_ANY, WindowManager::Screen->root, XCB_MOD_MASK_ANY);
/*int key_table_size = sizeof(keys) / sizeof(*keys);
for (int i = 0; i < key_table_size; ++i) {
xcb_keycode_t *keycode = xcb_get_keycodes(keys[i].keysym);
if (keycode != NULL) {
xcb_grab_key(WindowManager::DisplayConnection, 1, WindowManager::Screen->root, keys[i].mod, *keycode,
XCB_GRAB_MODE_ASYNC, XCB_GRAB_MODE_ASYNC);
}
}
xcb_flush(WindowManager::DisplayConnection);
xcb_grab_button(WindowManager::DisplayConnection, 0, WindowManager::Screen->root, XCB_EVENT_MASK_BUTTON_PRESS | XCB_EVENT_MASK_BUTTON_RELEASE, XCB_GRAB_MODE_ASYNC,
XCB_GRAB_MODE_ASYNC, WindowManager::Screen->root, XCB_NONE, 1, MOD1);
xcb_grab_button(WindowManager::DisplayConnection, 0, WindowManager::Screen->root, XCB_EVENT_MASK_BUTTON_PRESS | XCB_EVENT_MASK_BUTTON_RELEASE, XCB_GRAB_MODE_ASYNC,
XCB_GRAB_MODE_ASYNC, WindowManager::Screen->root, XCB_NONE, 3, MOD1);*/
xcb_flush(WindowManager::DisplayConnection);
}
bool WindowManager::handleEvent() {
if (xcb_connection_has_error(WindowManager::DisplayConnection))
return false;
xcb_generic_event_t* ev = xcb_wait_for_event(WindowManager::DisplayConnection);
if (ev != NULL) {
switch (ev->response_type & ~0x80) {
case XCB_ENTER_NOTIFY:
Events::eventEnter(ev);
Debug::log(LOG, "Event dispatched ENTER");
break;
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case XCB_LEAVE_NOTIFY:
Events::eventLeave(ev);
Debug::log(LOG, "Event dispatched LEAVE");
break;
case XCB_DESTROY_NOTIFY:
Events::eventDestroy(ev);
Debug::log(LOG, "Event dispatched DESTROY");
break;
case XCB_MAP_REQUEST:
Events::eventMapWindow(ev);
Debug::log(LOG, "Event dispatched MAP");
break;
default:
Debug::log(WARN, "Unknown event: " + std::to_string(ev->response_type & ~0x80));
break;
}
free(ev);
}
// refresh and apply the parameters of all dirty windows.
WindowManager::refreshDirtyWindows();
xcb_flush(WindowManager::DisplayConnection);
return true;
}
void WindowManager::refreshDirtyWindows() {
for(auto& window : windows) {
if (window.getDirty()) {
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Values[0] = (int)window.getEffectiveSize().x;
Values[1] = (int)window.getEffectiveSize().y;
xcb_configure_window(WindowManager::DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, Values);
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Values[0] = (int)window.getEffectivePosition().x;
Values[1] = (int)window.getEffectivePosition().y;
xcb_configure_window(WindowManager::DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, Values);
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// Focused special border.
if (window.getDrawable() == WindowManager::LastWindow) {
Values[0] = (int)BORDERSIZE;
xcb_configure_window(WindowManager::DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_BORDER_WIDTH, Values);
// Update the position because the border makes the window jump
// I have added the bordersize vec2d before in the setEffectiveSizePosUsingConfig function.
Values[0] = (int)window.getEffectivePosition().x - BORDERSIZE;
Values[1] = (int)window.getEffectivePosition().y - BORDERSIZE;
xcb_configure_window(WindowManager::DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, Values);
Values[0] = 0xFF3333; // RED :)
xcb_change_window_attributes(WindowManager::DisplayConnection, window.getDrawable(), XCB_CW_BORDER_PIXEL, Values);
} else {
Values[0] = 0;
xcb_configure_window(WindowManager::DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_BORDER_WIDTH, Values);
Values[0] = 0x555555; // GRAY :)
xcb_change_window_attributes(WindowManager::DisplayConnection, window.getDrawable(), XCB_CW_BORDER_PIXEL, Values);
}
window.setDirty(false);
Debug::log(LOG, "Refreshed dirty window.");
}
}
}
void WindowManager::setFocusedWindow(xcb_drawable_t window) {
if (window && window != WindowManager::Screen->root) {
xcb_set_input_focus(WindowManager::DisplayConnection, XCB_INPUT_FOCUS_POINTER_ROOT, window, XCB_CURRENT_TIME);
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// Fix border from the old window that was in focus.
if (const auto PLASTWINDOW = WindowManager::getWindowFromDrawable(WindowManager::LastWindow); PLASTWINDOW)
PLASTWINDOW->setDirty(true);
WindowManager::LastWindow = window;
}
}
CWindow* WindowManager::getWindowFromDrawable(xcb_drawable_t window) {
for(auto& w : WindowManager::windows) {
if (w.getDrawable() == window) {
return &w;
}
Debug::log(LOG, "Not " + std::to_string(w.getDrawable()));
}
return nullptr;
}
void WindowManager::addWindowToVectorSafe(CWindow window) {
for (auto& w : WindowManager::windows) {
if (w.getDrawable() == window.getDrawable())
return; // Do not add if already present.
}
WindowManager::windows.push_back(window);
}
void WindowManager::removeWindowFromVectorSafe(xcb_drawable_t window) {
if (!window)
return;
std::vector<CWindow> temp = WindowManager::windows;
WindowManager::windows.clear();
for(auto p : temp) {
if (p.getDrawable() != window) {
WindowManager::windows.push_back(p);
continue;
}
Debug::log(LOG, "Is, removing: " + std::to_string(p.getDrawable()));
}
}
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void setEffectiveSizePosUsingConfig(CWindow* pWindow) {
if (!pWindow)
return;
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// set some flags.
const bool DISPLAYLEFT = pWindow->getPosition().x == 0;
const bool DISPLAYRIGHT = pWindow->getPosition().x + pWindow->getSize().x == WindowManager::Screen->width_in_pixels;
const bool DISPLAYTOP = pWindow->getPosition().y == 0;
const bool DISPLAYBOTTOM = pWindow->getPosition().y + pWindow->getSize().y == WindowManager::Screen->height_in_pixels;
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pWindow->setEffectivePosition(pWindow->getPosition() + Vector2D(BORDERSIZE, BORDERSIZE));
pWindow->setEffectiveSize(pWindow->getSize() - (Vector2D(BORDERSIZE, BORDERSIZE) * 2));
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// do gaps, set top left
pWindow->setEffectivePosition(pWindow->getEffectivePosition() + Vector2D(DISPLAYLEFT ? GAPS_OUT : GAPS_IN, DISPLAYTOP ? GAPS_OUT : GAPS_IN));
// fix to old size bottom right
pWindow->setEffectiveSize(pWindow->getEffectiveSize() - Vector2D(DISPLAYLEFT ? GAPS_OUT : GAPS_IN, DISPLAYTOP ? GAPS_OUT : GAPS_IN));
// set bottom right
pWindow->setEffectiveSize(pWindow->getEffectiveSize() - Vector2D(DISPLAYRIGHT ? GAPS_OUT : GAPS_IN, DISPLAYBOTTOM ? GAPS_OUT : GAPS_IN));
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}
void calculateNewTileSetOldTile(CWindow* pWindow) {
const auto PLASTWINDOW = WindowManager::getWindowFromDrawable(WindowManager::LastWindow);
if (PLASTWINDOW) {
const auto PLASTSIZE = PLASTWINDOW->getSize();
const auto PLASTPOS = PLASTWINDOW->getPosition();
if (PLASTSIZE.x > PLASTSIZE.y) {
PLASTWINDOW->setSize(Vector2D(PLASTSIZE.x / 2.f, PLASTSIZE.y));
pWindow->setSize(Vector2D(PLASTSIZE.x / 2.f, PLASTSIZE.y));
pWindow->setPosition(Vector2D(PLASTPOS.x + PLASTSIZE.x / 2.f, PLASTPOS.y));
} else {
PLASTWINDOW->setSize(Vector2D(PLASTSIZE.x, PLASTSIZE.y / 2.f));
pWindow->setSize(Vector2D(PLASTSIZE.x, PLASTSIZE.y / 2.f));
pWindow->setPosition(Vector2D(PLASTPOS.x, PLASTPOS.y + PLASTSIZE.y / 2.f));
}
PLASTWINDOW->setDirty(true);
} else {
// Open a fullscreen window
pWindow->setSize(Vector2D(WindowManager::Screen->width_in_pixels, WindowManager::Screen->height_in_pixels));
pWindow->setPosition(Vector2D(0, 0));
}
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setEffectiveSizePosUsingConfig(pWindow);
setEffectiveSizePosUsingConfig(PLASTWINDOW);
}
void WindowManager::calculateNewWindowParams(CWindow* pWindow) {
// And set old one's if needed.
if (!pWindow)
return;
if (!pWindow->getIsFloating()) {
calculateNewTileSetOldTile(pWindow);
}
pWindow->setDirty(true);
}
bool isNeighbor(CWindow* a, CWindow* b) {
const auto POSA = a->getPosition();
const auto POSB = b->getPosition();
const auto SIZEA = a->getSize();
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const auto SIZEB = b->getSize();
if (POSA.x != 0) {
if (STICKS(POSA.x, (POSB.x + SIZEB.x))) {
return true;
}
}
if (POSA.y != 0) {
if (STICKS(POSA.y, (POSB.y + SIZEB.y))) {
return true;
}
}
if (POSB.x != 0) {
if (STICKS(POSB.x, (POSA.x + SIZEA.x))) {
return true;
}
}
if (POSB.y != 0) {
if (STICKS(POSB.y, (POSA.y + SIZEA.y))) {
return true;
}
}
return false;
}
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bool canEatWindow(CWindow* a, CWindow* toEat) {
// Pos is min of both.
const auto POSAFTEREAT = Vector2D(std::min(a->getPosition().x, toEat->getPosition().x), std::min(a->getPosition().y, toEat->getPosition().y));
// Size is pos + size max - pos
const auto OPPCORNERA = Vector2D(POSAFTEREAT) + a->getSize();
const auto OPPCORNERB = toEat->getPosition() + toEat->getSize();
const auto SIZEAFTEREAT = Vector2D(std::max(OPPCORNERA.x, OPPCORNERB.x), std::max(OPPCORNERA.y, OPPCORNERB.y)) - POSAFTEREAT;
const auto doOverlap = [&](CWindow* b) {
const auto RIGHT1 = Vector2D(POSAFTEREAT.x + SIZEAFTEREAT.x, POSAFTEREAT.y + SIZEAFTEREAT.y);
const auto RIGHT2 = b->getPosition() + b->getSize();
const auto LEFT1 = POSAFTEREAT;
const auto LEFT2 = b->getPosition();
return !(LEFT1.x >= RIGHT2.x || LEFT2.x >= RIGHT1.x || LEFT1.y >= RIGHT2.y || LEFT2.y >= RIGHT1.y);
};
for (auto& w : WindowManager::windows) {
if (w.getDrawable() == a->getDrawable() || w.getDrawable() == toEat->getDrawable())
continue;
if (doOverlap(&w))
return false;
}
return true;
}
void eatWindow(CWindow* a, CWindow* toEat) {
// Pos is min of both.
a->setPosition(Vector2D(std::min(a->getPosition().x, toEat->getPosition().x), std::min(a->getPosition().y, toEat->getPosition().y)));
// Size is pos + size max - pos
const auto OPPCORNERA = a->getPosition() + a->getSize();
const auto OPPCORNERB = toEat->getPosition() + toEat->getSize();
a->setSize(Vector2D(std::max(OPPCORNERA.x, OPPCORNERB.x), std::max(OPPCORNERA.y, OPPCORNERB.y)) - a->getPosition());
}
void WindowManager::fixWindowOnClose(CWindow* pClosedWindow) {
if (!pClosedWindow)
return;
// get the first neighboring window
CWindow* neighbor = nullptr;
for(auto& w : WindowManager::windows) {
if (w.getDrawable() == pClosedWindow->getDrawable())
continue;
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if (isNeighbor(&w, pClosedWindow) && canEatWindow(&w, pClosedWindow)) {
neighbor = &w;
break;
}
}
if (!neighbor)
return; // No neighbor. Don't update, easy.
// update neighbor to "eat" closed.
eatWindow(neighbor, pClosedWindow);
neighbor->setDirty(true);
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WindowManager::setFocusedWindow(neighbor->getDrawable()); // Set focus. :)
setEffectiveSizePosUsingConfig(neighbor);
}