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seems like i fixed the fucking flicker 🎉
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parent
085261c205
commit
0c842d35be
2 changed files with 8 additions and 9 deletions
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@ -1,6 +1,6 @@
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#include "events.hpp"
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void handle(sigval val) {
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void handle() {
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g_pWindowManager->statusBar.draw();
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// check config
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@ -8,15 +8,13 @@ void handle(sigval val) {
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}
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void Events::setThread() {
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sigevent eventsig;
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eventsig.sigev_notify = SIGEV_THREAD;
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eventsig.sigev_notify_function = handle;
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eventsig.sigev_notify_attributes = NULL;
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eventsig.sigev_value.sival_ptr = &timerid;
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timer_create(CLOCK_REALTIME, &eventsig, &timerid);
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itimerspec t = {{0, 1000 * (1000 / ConfigManager::getInt("max_fps"))}, {1, 0}};
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timer_settime(timerid, 0, &t, 0);
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g_pWindowManager->barThread = new std::thread([&]() {
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for (;;) {
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handle();
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std::this_thread::sleep_for(std::chrono::milliseconds(1000 / ConfigManager::getInt("max_fps")));
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}
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});
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}
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void Events::eventEnter(xcb_generic_event_t* event) {
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@ -31,6 +31,7 @@ public:
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CWorkspace* activeWorkspace = nullptr;
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CStatusBar statusBar;
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std::thread* barThread;
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CWindow* getWindowFromDrawable(xcb_drawable_t);
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void addWindowToVectorSafe(CWindow);
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