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https://github.com/hyprwm/Hypr.git
synced 2024-11-22 13:35:57 +01:00
added intelligent transients
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parent
786fa73c8c
commit
1421d42cae
8 changed files with 92 additions and 15 deletions
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@ -11,6 +11,7 @@ max_fps=60 # max fps for updates of config & animations
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layout=0 # 0 - dwindle (default), 1 - master
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focus_when_hover=1 # 0 - do not switch the focus when hover (only for tiling)
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main_mod=SUPER # For moving, resizing
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intelligent_transients=1 # keeps transients always on top.
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# Execs
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@ -15,6 +15,7 @@ void ConfigManager::init() {
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configValues["gaps_out"].intValue = 20;
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configValues["rounding"].intValue = 5;
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configValues["main_mod"].strValue = "SUPER";
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configValues["intelligent_transients"].intValue = 1;
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configValues["focus_when_hover"].intValue = 1;
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@ -303,9 +303,6 @@ CWindow* Events::remapFloatingWindow(int windowID, int forcemonitor) {
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g_pWindowManager->Values[0] = XCB_EVENT_MASK_ENTER_WINDOW | XCB_EVENT_MASK_FOCUS_CHANGE;
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xcb_change_window_attributes_checked(g_pWindowManager->DisplayConnection, windowID, XCB_CW_EVENT_MASK, g_pWindowManager->Values);
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// Make all floating windows above
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g_pWindowManager->setAllFloatingWindowsTop();
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// Fix docks
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if (window.getDock())
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g_pWindowManager->recalcAllDocks();
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@ -432,9 +429,6 @@ CWindow* Events::remapWindow(int windowID, bool wasfloating, int forcemonitor) {
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// Focus
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g_pWindowManager->setFocusedWindow(windowID);
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// Make all floating windows above
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g_pWindowManager->setAllFloatingWindowsTop();
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return PWINDOWINARR;
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}
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@ -481,6 +475,12 @@ void Events::eventMapWindow(xcb_generic_event_t* event) {
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// Do ICCCM
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g_pWindowManager->getICCCMWMProtocols(pNewWindow);
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// Do transient checks
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EWMH::checkTransient(E->window);
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// Make all floating windows above
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g_pWindowManager->setAllFloatingWindowsTop();
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// Set not under
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pNewWindow->setUnderFullscreen(false);
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pNewWindow->setDirty(true);
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@ -128,4 +128,43 @@ void EWMH::updateWindow(xcb_window_t win) {
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long data[] = {XCB_ICCCM_WM_STATE_NORMAL, XCB_NONE};
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xcb_change_property(g_pWindowManager->DisplayConnection, XCB_PROP_MODE_REPLACE, win, HYPRATOMS["WM_STATE"], HYPRATOMS["WM_STATE"], 32, 2, data);
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}
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}
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void EWMH::checkTransient(xcb_window_t window) {
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const auto PWINDOW = g_pWindowManager->getWindowFromDrawable(window);
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if (!PWINDOW)
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return;
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// Check if it's a transient
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const auto TRANSIENTCOOKIE = xcb_get_property(g_pWindowManager->DisplayConnection, false, window, 68 /* TRANSIENT_FOR */, XCB_GET_PROPERTY_TYPE_ANY, 0, UINT32_MAX);
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const auto TRANSIENTREPLY = xcb_get_property_reply(g_pWindowManager->DisplayConnection, TRANSIENTCOOKIE, NULL);
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if (!TRANSIENTREPLY || xcb_get_property_value_length(TRANSIENTREPLY) == 0) {
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Debug::log(WARN, "Transient check failed.");
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return;
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}
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xcb_window_t transientWindow;
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if (!xcb_icccm_get_wm_transient_for_from_reply(&transientWindow, TRANSIENTREPLY)) {
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Debug::log(WARN, "Transient reply failed.");
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free(TRANSIENTREPLY);
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return;
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}
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// set the flags
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const auto PPARENTWINDOW = g_pWindowManager->getWindowFromDrawable(transientWindow);
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if (!PPARENTWINDOW) {
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free(TRANSIENTREPLY);
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Debug::log(LOG, "Transient set for a nonexistent window, ignoring.");
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return;
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}
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PPARENTWINDOW->addTransientChild(window);
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Debug::log(LOG, "Added a transient child to " + std::to_string(transientWindow) + ".");
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free(TRANSIENTREPLY);
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}
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@ -10,6 +10,7 @@ namespace EWMH {
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void setFrameExtents(xcb_window_t);
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void refreshAllExtents();
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void updateDesktops();
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void checkTransient(xcb_window_t);
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namespace DesktopInfo {
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inline int lastid = 0;
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@ -1,7 +1,7 @@
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#include "window.hpp"
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#include "windowManager.hpp"
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CWindow::CWindow() { this->setLastUpdatePosition(Vector2D(0,0)); this->setLastUpdateSize(Vector2D(0,0)); this->setDock(false); this->setUnderFullscreen(false); this->setIsSleeping(true); this->setFirstAnimFrame(true); this->setIsAnimated(false); this->setDead(false); this->setMasterChildIndex(0); this->setMaster(false); this->setCanKill(false); this->setImmovable(false); this->setNoInterventions(false); this->setDirty(true); this->setFullscreen(false); this->setIsFloating(false); this->setParentNodeID(0); this->setChildNodeAID(0); this->setChildNodeBID(0); this->setName(""); }
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CWindow::CWindow() { this->setTransient(false); this->setLastUpdatePosition(Vector2D(0,0)); this->setLastUpdateSize(Vector2D(0,0)); this->setDock(false); this->setUnderFullscreen(false); this->setIsSleeping(true); this->setFirstAnimFrame(true); this->setIsAnimated(false); this->setDead(false); this->setMasterChildIndex(0); this->setMaster(false); this->setCanKill(false); this->setImmovable(false); this->setNoInterventions(false); this->setDirty(true); this->setFullscreen(false); this->setIsFloating(false); this->setParentNodeID(0); this->setChildNodeAID(0); this->setChildNodeBID(0); this->setName(""); }
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CWindow::~CWindow() { }
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void CWindow::generateNodeID() {
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@ -45,4 +45,30 @@ void CWindow::recalcSizePosRecursive() {
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g_pWindowManager->getWindowFromDrawable(m_iChildNodeBID)->recalcSizePosRecursive();
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}
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}
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}
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void CWindow::bringTopRecursiveTransients() {
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// check if its enabled
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if (ConfigManager::getInt("intelligent_transients") != 1)
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return;
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// first top all the children if floating
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for (auto& c : m_vecChildren) {
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if (const auto PWINDOW = g_pWindowManager->getWindowFromDrawable(c); PWINDOW) {
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if (PWINDOW->getIsFloating())
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g_pWindowManager->setAWindowTop(c);
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}
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}
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// THEN top their children
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for (auto& c : m_vecChildren) {
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if (const auto PCHILD = g_pWindowManager->getWindowFromDrawable(c); PCHILD) {
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// recurse
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PCHILD->bringTopRecursiveTransients();
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}
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}
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}
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void CWindow::addTransientChild(xcb_window_t w) {
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m_vecChildren.push_back(w);
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}
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@ -39,7 +39,9 @@ public:
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// Tells the window manager to reload the window's params
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EXPOSED_MEMBER(Dirty, bool, b);
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void bringTopRecursiveTransients();
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void setDirtyRecursive(bool);
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void addTransientChild(xcb_drawable_t);
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// ONLY for dwindle layout!
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void recalcSizePosRecursive();
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@ -95,7 +97,9 @@ public:
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EXPOSED_MEMBER(Dock, bool, b);
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EXPOSED_MEMBER(DockAlign, EDockAlign, e);
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// todo: Transients
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// Transient
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EXPOSED_MEMBER(Children, std::vector<int64_t>, vec);
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EXPOSED_MEMBER(Transient, bool, b);
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private:
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@ -460,11 +460,6 @@ void CWindowManager::setFocusedWindow(xcb_drawable_t window) {
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float values[1];
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if (const auto PWINDOW = g_pWindowManager->getWindowFromDrawable(window); PWINDOW) {
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if (PWINDOW->getIsFloating()) {
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values[0] = XCB_STACK_MODE_ABOVE;
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xcb_configure_window(g_pWindowManager->DisplayConnection, window, XCB_CONFIG_WINDOW_STACK_MODE, values);
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}
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// Apply rounded corners, does all the checks inside.
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// The border changed so let's not make it rectangular maybe
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applyShapeToWindow(PWINDOW);
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@ -472,9 +467,15 @@ void CWindowManager::setFocusedWindow(xcb_drawable_t window) {
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LastWindow = window;
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if (g_pWindowManager->getWindowFromDrawable(window))
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const auto PNEWFOCUS = g_pWindowManager->getWindowFromDrawable(window);
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if (PNEWFOCUS) {
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applyShapeToWindow(g_pWindowManager->getWindowFromDrawable(window));
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// Transients
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PNEWFOCUS->bringTopRecursiveTransients();
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}
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// set focus in X11
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xcb_set_input_focus(DisplayConnection, XCB_INPUT_FOCUS_POINTER_ROOT, window, XCB_CURRENT_TIME);
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@ -1557,9 +1558,13 @@ void CWindowManager::updateBarInfo() {
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void CWindowManager::setAllFloatingWindowsTop() {
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for (auto& window : windows) {
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if (window.getIsFloating()) {
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if (window.getIsFloating() && !window.getTransient()) {
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Values[0] = XCB_STACK_MODE_ABOVE;
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xcb_configure_window(g_pWindowManager->DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_STACK_MODE, Values);
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window.bringTopRecursiveTransients();
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} else if (window.getChildren().size() > 0) {
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window.bringTopRecursiveTransients();
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}
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}
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}
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