use deques for volatile arrays for no reallocs on pushes

This commit is contained in:
vaxerski 2021-12-22 20:40:24 +01:00
parent 05670e34f7
commit 1932214bdb
3 changed files with 9 additions and 13 deletions

View File

@ -381,9 +381,7 @@ CWindow* Events::remapFloatingWindow(int windowID, int forcemonitor) {
} }
CWindow* Events::remapWindow(int windowID, bool wasfloating, int forcemonitor) { CWindow* Events::remapWindow(int windowID, bool wasfloating, int forcemonitor) {
const auto PWINDOWINARR = g_pWindowManager->getWindowFromDrawable(windowID);
// Not const because we realloc the array later
auto PWINDOWINARR = g_pWindowManager->getWindowFromDrawable(windowID);
if (!PWINDOWINARR) { if (!PWINDOWINARR) {
Debug::log(ERR, "remapWindow called with an invalid window!"); Debug::log(ERR, "remapWindow called with an invalid window!");
@ -496,9 +494,6 @@ CWindow* Events::remapWindow(int windowID, bool wasfloating, int forcemonitor) {
PLASTWINDOW->setParentNodeID(newWindowSplitNode.getDrawable()); PLASTWINDOW->setParentNodeID(newWindowSplitNode.getDrawable());
g_pWindowManager->addWindowToVectorSafe(newWindowSplitNode); g_pWindowManager->addWindowToVectorSafe(newWindowSplitNode);
// The array got reallocated, let's update the pointer
PWINDOWINARR = g_pWindowManager->getWindowFromDrawable(windowID);
} else { } else {
PWINDOWINARR->setParentNodeID(0); PWINDOWINARR->setParentNodeID(0);
} }

View File

@ -316,7 +316,7 @@ void CWindowManager::recieveEvent() {
} }
void CWindowManager::cleanupUnusedWorkspaces() { void CWindowManager::cleanupUnusedWorkspaces() {
std::vector<CWorkspace> temp = workspaces; std::deque<CWorkspace> temp = workspaces;
workspaces.clear(); workspaces.clear();
@ -608,7 +608,7 @@ void CWindowManager::removeWindowFromVectorSafe(int64_t window) {
if (!window) if (!window)
return; return;
std::vector<CWindow> temp = windows; std::deque<CWindow> temp = windows;
windows.clear(); windows.clear();

View File

@ -6,6 +6,7 @@
#include <vector> #include <vector>
#include <thread> #include <thread>
#include <xcb/xcb.h> #include <xcb/xcb.h>
#include <deque>
#include "KeybindManager.hpp" #include "KeybindManager.hpp"
#include "utilities/Workspace.hpp" #include "utilities/Workspace.hpp"
@ -40,12 +41,12 @@ public:
xcb_visualtype_t* VisualType; xcb_visualtype_t* VisualType;
xcb_colormap_t Colormap; xcb_colormap_t Colormap;
std::vector<CWindow> windows; // windows never left. It has always been hiding amongst us. std::deque<CWindow> windows; // windows never left. It has always been hiding amongst us.
std::vector<CWindow> unmappedWindows; std::deque<CWindow> unmappedWindows;
xcb_drawable_t LastWindow = -1; xcb_drawable_t LastWindow = -1;
std::vector<CWorkspace> workspaces; std::deque<CWorkspace> workspaces;
std::vector<int> activeWorkspaces; std::deque<int> activeWorkspaces;
// Pipes // Pipes
SIPCPipe m_sIPCBarPipeIn = {ISDEBUG ? "/tmp/hypr/hyprbarind" : "/tmp/hypr/hyprbarin", 0}; SIPCPipe m_sIPCBarPipeIn = {ISDEBUG ? "/tmp/hypr/hyprbarind" : "/tmp/hypr/hyprbarin", 0};
@ -55,7 +56,7 @@ public:
uint64_t barWindowID = 0; uint64_t barWindowID = 0;
GThread* barThread; /* Well right now anything but the bar but lol */ GThread* barThread; /* Well right now anything but the bar but lol */
std::vector<CTrayClient> trayclients; std::deque<CTrayClient> trayclients;
bool mainThreadBusy = false; bool mainThreadBusy = false;
bool animationUtilBusy = false; bool animationUtilBusy = false;