mirror of https://github.com/hyprwm/Hypr.git
optimize out refreshing and stuff
This commit is contained in:
parent
380ee051c9
commit
1e16487db0
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@ -4,6 +4,10 @@ project(Hypr
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DESCRIPTION "A Modern OOP C++ Window Manager"
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DESCRIPTION "A Modern OOP C++ Window Manager"
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)
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)
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set(CMAKE_MESSAGE_LOG_LEVEL "STATUS")
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message(STATUS "Building Hypr!")
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add_compile_options(-std=c++17)
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add_compile_options(-std=c++17)
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add_compile_options(-Wall -Wextra)
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add_compile_options(-Wall -Wextra)
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find_package(Threads REQUIRED)
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find_package(Threads REQUIRED)
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@ -15,6 +19,13 @@ file(GLOB_RECURSE SRCFILES "src/*.cpp")
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add_executable(Hypr ${SRCFILES})
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add_executable(Hypr ${SRCFILES})
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IF(CMAKE_BUILD_TYPE MATCHES Debug OR CMAKE_BUILD_TYPE MATCHES DEBUG)
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message(STATUS "Building Hypr in Debug with CMake!")
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ELSE()
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add_compile_options(-Ofast)
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message(STATUS "Building Hypr in Release with CMake!")
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ENDIF(CMAKE_BUILD_TYPE MATCHES DEBUG)
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target_link_libraries(Hypr rt)
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target_link_libraries(Hypr rt)
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set(CPACK_PROJECT_NAME ${PROJECT_NAME})
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set(CPACK_PROJECT_NAME ${PROJECT_NAME})
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@ -35,3 +46,9 @@ target_link_libraries(Hypr
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xcb-util
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xcb-util
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${CMAKE_THREAD_LIBS_INIT}
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${CMAKE_THREAD_LIBS_INIT}
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)
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)
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IF(CMAKE_BUILD_TYPE MATCHES Debug OR CMAKE_BUILD_TYPE MATCHES DEBUG)
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pg -no-pie -fno-builtin")
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SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pg -no-pie -fno-builtin")
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SET(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -pg -no-pie -fno-builtin")
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ENDIF(CMAKE_BUILD_TYPE MATCHES DEBUG OR CMAKE_BUILD_TYPE MATCHES DEBUG)
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@ -461,14 +461,14 @@ void ConfigManager::tick() {
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}
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}
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}
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}
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int ConfigManager::getInt(std::string_view v) {
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int ConfigManager::getInt(std::string v) {
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return configValues[v].intValue;
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return configValues[v].intValue;
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}
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}
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float ConfigManager::getFloat(std::string_view v) {
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float ConfigManager::getFloat(std::string v) {
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return configValues[v].floatValue;
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return configValues[v].floatValue;
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}
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}
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std::string ConfigManager::getString(std::string_view v) {
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std::string ConfigManager::getString(std::string v) {
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return configValues[v].strValue;
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return configValues[v].strValue;
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}
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}
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@ -2,6 +2,7 @@
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#include <map>
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#include <map>
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#include "../utilities/Debug.hpp"
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#include "../utilities/Debug.hpp"
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#include <unordered_map>
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enum ELayouts {
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enum ELayouts {
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LAYOUT_DWINDLE = 0,
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LAYOUT_DWINDLE = 0,
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@ -15,7 +16,7 @@ struct SConfigValue {
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};
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};
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namespace ConfigManager {
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namespace ConfigManager {
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inline std::map<std::string_view, SConfigValue> configValues;
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inline std::unordered_map<std::string, SConfigValue> configValues;
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inline time_t lastModifyTime = 0;
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inline time_t lastModifyTime = 0;
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inline bool loadBar = false;
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inline bool loadBar = false;
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@ -32,7 +33,7 @@ namespace ConfigManager {
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void applyKeybindsToX();
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void applyKeybindsToX();
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int getInt(std::string_view);
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int getInt(std::string);
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float getFloat(std::string_view);
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float getFloat(std::string);
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std::string getString(std::string_view);
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std::string getString(std::string);
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};
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};
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@ -27,6 +27,7 @@
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#include <string>
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#include <string>
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#include <algorithm>
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#include <algorithm>
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#include <map>
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#include <map>
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#include <unordered_map>
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#include "./helpers/Vector.hpp"
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#include "./helpers/Vector.hpp"
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#include "./utilities/Debug.hpp"
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#include "./utilities/Debug.hpp"
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@ -41,8 +42,8 @@
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private: \
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private: \
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type m_##prefix##var; \
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type m_##prefix##var; \
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public: \
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public: \
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type get##var() { return this->m_##prefix##var; } \
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inline type get##var() { return m_##prefix##var; } \
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void set##var(type value) { this->m_##prefix##var = value; }
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void set##var(type value) { m_##prefix##var = value; }
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#define EVENT(name) \
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#define EVENT(name) \
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@ -1,7 +1,7 @@
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#include "window.hpp"
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#include "window.hpp"
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#include "windowManager.hpp"
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#include "windowManager.hpp"
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CWindow::CWindow() { this->setDock(false); this->setUnderFullscreen(false); this->setIsSleeping(true); this->setFirstAnimFrame(true); this->setIsAnimated(false); this->setDead(false); this->setMasterChildIndex(0); this->setMaster(false); this->setCanKill(false); this->setImmovable(false); this->setNoInterventions(false); this->setDirty(true); this->setFullscreen(false); this->setIsFloating(false); this->setParentNodeID(0); this->setChildNodeAID(0); this->setChildNodeBID(0); this->setName(""); }
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CWindow::CWindow() { this->setLastUpdatePosition(Vector2D(0,0)); this->setLastUpdateSize(Vector2D(0,0)); this->setDock(false); this->setUnderFullscreen(false); this->setIsSleeping(true); this->setFirstAnimFrame(true); this->setIsAnimated(false); this->setDead(false); this->setMasterChildIndex(0); this->setMaster(false); this->setCanKill(false); this->setImmovable(false); this->setNoInterventions(false); this->setDirty(true); this->setFullscreen(false); this->setIsFloating(false); this->setParentNodeID(0); this->setChildNodeAID(0); this->setChildNodeBID(0); this->setName(""); }
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CWindow::~CWindow() { }
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CWindow::~CWindow() { }
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void CWindow::generateNodeID() {
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void CWindow::generateNodeID() {
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@ -49,6 +49,8 @@ public:
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EXPOSED_MEMBER(Position, Vector2D, vec);
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EXPOSED_MEMBER(Position, Vector2D, vec);
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EXPOSED_MEMBER(RealSize, Vector2D, vec);
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EXPOSED_MEMBER(RealSize, Vector2D, vec);
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EXPOSED_MEMBER(RealPosition, Vector2D, vec);
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EXPOSED_MEMBER(RealPosition, Vector2D, vec);
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EXPOSED_MEMBER(LastUpdateSize, Vector2D, vec);
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EXPOSED_MEMBER(LastUpdatePosition, Vector2D, vec);
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EXPOSED_MEMBER(IsFloating, bool, b);
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EXPOSED_MEMBER(IsFloating, bool, b);
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EXPOSED_MEMBER(Drawable, int64_t, i); // int64_t because it's my internal ID system too.
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EXPOSED_MEMBER(Drawable, int64_t, i); // int64_t because it's my internal ID system too.
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@ -331,6 +331,7 @@ void CWindowManager::cleanupUnusedWorkspaces() {
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}
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}
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void CWindowManager::refreshDirtyWindows() {
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void CWindowManager::refreshDirtyWindows() {
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const auto START = std::chrono::high_resolution_clock::now();
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for(auto& window : windows) {
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for(auto& window : windows) {
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if (window.getDirty()) {
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if (window.getDirty()) {
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window.setDirty(false);
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window.setDirty(false);
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@ -351,12 +352,18 @@ void CWindowManager::refreshDirtyWindows() {
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// Move it to hades
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// Move it to hades
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Values[0] = (int)1500000; // hmu when monitors actually have that many pixels
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Values[0] = (int)1500000; // hmu when monitors actually have that many pixels
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Values[1] = (int)1500000; // and we are still using xorg =)
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Values[1] = (int)1500000; // and we are still using xorg =)
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, Values);
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if (VECTORDELTANONZERO(window.getLastUpdatePosition(), Vector2D(Values[0], Values[1]))) {
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, Values);
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window.setLastUpdatePosition(Vector2D(Values[0], Values[1]));
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}
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// Set the size JIC.
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// Set the size JIC.
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Values[0] = (int)window.getEffectiveSize().x;
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Values[0] = (int)window.getEffectiveSize().x;
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Values[1] = (int)window.getEffectiveSize().y;
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Values[1] = (int)window.getEffectiveSize().y;
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, Values);
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if (VECTORDELTANONZERO(window.getLastUpdateSize(), Vector2D(Values[0], Values[1]))) {
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, Values);
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window.setLastUpdateSize(Vector2D(Values[0], Values[1]));
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}
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continue;
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continue;
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}
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}
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@ -370,11 +377,17 @@ void CWindowManager::refreshDirtyWindows() {
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Values[0] = (int)MONITOR->vecSize.x;
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Values[0] = (int)MONITOR->vecSize.x;
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Values[1] = (int)MONITOR->vecSize.y;
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Values[1] = (int)MONITOR->vecSize.y;
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, Values);
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if (VECTORDELTANONZERO(window.getLastUpdateSize(), Vector2D(Values[0], Values[1]))) {
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, Values);
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window.setLastUpdateSize(Vector2D(Values[0], Values[1]));
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}
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Values[0] = (int)MONITOR->vecPosition.x;
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Values[0] = (int)MONITOR->vecPosition.x;
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Values[1] = (int)MONITOR->vecPosition.y;
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Values[1] = (int)MONITOR->vecPosition.y;
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, Values);
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if (VECTORDELTANONZERO(window.getLastUpdatePosition(), Vector2D(Values[0], Values[1]))) {
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, Values);
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window.setLastUpdatePosition(Vector2D(Values[0], Values[1]));
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}
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// Apply rounded corners, does all the checks inside
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// Apply rounded corners, does all the checks inside
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applyShapeToWindow(&window);
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applyShapeToWindow(&window);
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// I have added the bordersize vec2d before in the setEffectiveSizePosUsingConfig function.
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// I have added the bordersize vec2d before in the setEffectiveSizePosUsingConfig function.
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Values[0] = (int)window.getRealPosition().x - ConfigManager::getInt("border_size");
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Values[0] = (int)window.getRealPosition().x - ConfigManager::getInt("border_size");
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Values[1] = (int)window.getRealPosition().y - ConfigManager::getInt("border_size");
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Values[1] = (int)window.getRealPosition().y - ConfigManager::getInt("border_size");
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, Values);
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if (VECTORDELTANONZERO(window.getLastUpdatePosition(), Vector2D(Values[0], Values[1]))) {
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, Values);
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window.setLastUpdatePosition(Vector2D(Values[0], Values[1]));
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}
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Values[0] = (int)ConfigManager::getInt("border_size");
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Values[0] = (int)ConfigManager::getInt("border_size");
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_BORDER_WIDTH, Values);
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_BORDER_WIDTH, Values);
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@ -400,7 +416,10 @@ void CWindowManager::refreshDirtyWindows() {
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if (!window.getIsAnimated() || ConfigManager::getInt("anim:cheap") == 0) {
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if (!window.getIsAnimated() || ConfigManager::getInt("anim:cheap") == 0) {
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Values[0] = (int)window.getRealSize().x;
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Values[0] = (int)window.getRealSize().x;
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Values[1] = (int)window.getRealSize().y;
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Values[1] = (int)window.getRealSize().y;
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, Values);
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if (VECTORDELTANONZERO(window.getLastUpdateSize(), Vector2D(Values[0], Values[1]))) {
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, Values);
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window.setLastUpdateSize(Vector2D(Values[0], Values[1]));
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}
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window.setFirstAnimFrame(true);
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window.setFirstAnimFrame(true);
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}
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}
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if (window.getRealSize().x < window.getEffectiveSize().x || window.getRealSize().y < window.getEffectiveSize().y) {
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if (window.getRealSize().x < window.getEffectiveSize().x || window.getRealSize().y < window.getEffectiveSize().y) {
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Values[0] = (int)window.getEffectiveSize().x;
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Values[0] = (int)window.getEffectiveSize().x;
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Values[1] = (int)window.getEffectiveSize().y;
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Values[1] = (int)window.getEffectiveSize().y;
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, Values);
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if (VECTORDELTANONZERO(window.getLastUpdateSize(), Vector2D(Values[0], Values[1]))) {
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xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, Values);
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window.setLastUpdateSize(Vector2D(Values[0], Values[1]));
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}
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}
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}
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}
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}
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applyShapeToWindow(&window);
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applyShapeToWindow(&window);
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}
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}
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}
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}
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Debug::log(LOG, "Refreshed dirty windows.");
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Debug::log(LOG, "Refreshed dirty windows in " + std::to_string(std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - START).count()) + "us.");
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}
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}
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void CWindowManager::setFocusedWindow(xcb_drawable_t window) {
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void CWindowManager::setFocusedWindow(xcb_drawable_t window) {
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@ -679,24 +702,29 @@ void CWindowManager::setEffectiveSizePosUsingConfig(CWindow* pWindow) {
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if (!pWindow || pWindow->getIsFloating())
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if (!pWindow || pWindow->getIsFloating())
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return;
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return;
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auto START = std::chrono::high_resolution_clock::now();
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const auto MONITOR = getMonitorFromWindow(pWindow);
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const auto MONITOR = getMonitorFromWindow(pWindow);
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const auto BARHEIGHT = (MONITOR->ID == ConfigManager::getInt("bar:monitor") ? (ConfigManager::getInt("bar:enabled") == 1 ? ConfigManager::getInt("bar:height") : ConfigManager::parseError == "" ? 0 : ConfigManager::getInt("bar:height")) : 0);
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const auto BARHEIGHT = (MONITOR->ID == ConfigManager::getInt("bar:monitor") ? (ConfigManager::getInt("bar:enabled") == 1 ? ConfigManager::getInt("bar:height") : ConfigManager::parseError == "" ? 0 : ConfigManager::getInt("bar:height")) : 0);
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// set some flags.
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// set some flags.
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const bool DISPLAYLEFT = STICKS(pWindow->getPosition().x, MONITOR->vecPosition.x);
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const bool DISPLAYLEFT = STICKS(pWindow->getPosition().x, MONITOR->vecPosition.x);
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const bool DISPLAYRIGHT = STICKS(pWindow->getPosition().x + pWindow->getSize().x, MONITOR->vecPosition.x + MONITOR->vecSize.x);
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const bool DISPLAYRIGHT = STICKS(pWindow->getPosition().x + pWindow->getSize().x, MONITOR->vecPosition.x + MONITOR->vecSize.x);
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const bool DISPLAYTOP = STICKS(pWindow->getPosition().y, MONITOR->vecPosition.y);
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const bool DISPLAYTOP = STICKS(pWindow->getPosition().y, MONITOR->vecPosition.y);
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const bool DISPLAYBOTTOM = STICKS(pWindow->getPosition().y + pWindow->getSize().y, MONITOR->vecPosition.y + MONITOR->vecSize.y);
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const bool DISPLAYBOTTOM = STICKS(pWindow->getPosition().y + pWindow->getSize().y, MONITOR->vecPosition.y + MONITOR->vecSize.y);
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pWindow->setEffectivePosition(pWindow->getPosition() + Vector2D(ConfigManager::getInt("border_size"), ConfigManager::getInt("border_size")));
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const auto BORDERSIZE = ConfigManager::getInt("border_size");
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pWindow->setEffectiveSize(pWindow->getSize() - (Vector2D(ConfigManager::getInt("border_size"), ConfigManager::getInt("border_size")) * 2));
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const auto GAPSOUT = ConfigManager::getInt("gaps_out");
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const auto GAPSIN = ConfigManager::getInt("gaps_in");
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const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? ConfigManager::getInt("gaps_out") + MONITOR->vecReservedTopLeft.x : ConfigManager::getInt("gaps_in"),
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pWindow->setEffectivePosition(pWindow->getPosition() + Vector2D(BORDERSIZE, BORDERSIZE));
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DISPLAYTOP ? ConfigManager::getInt("gaps_out") + MONITOR->vecReservedTopLeft.y + BARHEIGHT : ConfigManager::getInt("gaps_in"));
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pWindow->setEffectiveSize(pWindow->getSize() - (Vector2D(BORDERSIZE, BORDERSIZE) * 2));
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const auto OFFSETBOTTOMRIGHT = Vector2D( DISPLAYRIGHT ? ConfigManager::getInt("gaps_out") + MONITOR->vecReservedBottomRight.x : ConfigManager::getInt("gaps_in"),
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const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? GAPSOUT + MONITOR->vecReservedTopLeft.x : GAPSIN,
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DISPLAYBOTTOM ? ConfigManager::getInt("gaps_out") + MONITOR->vecReservedBottomRight.y : ConfigManager::getInt("gaps_in"));
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DISPLAYTOP ? GAPSOUT + MONITOR->vecReservedTopLeft.y + BARHEIGHT : GAPSIN);
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const auto OFFSETBOTTOMRIGHT = Vector2D( DISPLAYRIGHT ? GAPSOUT + MONITOR->vecReservedBottomRight.x : GAPSIN,
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DISPLAYBOTTOM ? GAPSOUT + MONITOR->vecReservedBottomRight.y : GAPSIN);
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// do gaps, set top left
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// do gaps, set top left
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||||||
pWindow->setEffectivePosition(pWindow->getEffectivePosition() + OFFSETTOPLEFT);
|
pWindow->setEffectivePosition(pWindow->getEffectivePosition() + OFFSETTOPLEFT);
|
||||||
|
|
Loading…
Reference in New Issue