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fixed animation timing and clipping, your speed might be changed a bit
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1 changed files with 1 additions and 2 deletions
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@ -7,8 +7,7 @@ void AnimationUtil::move() {
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const double DELTA = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - lastFrame).count();
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lastFrame = std::chrono::high_resolution_clock::now();
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const double ANIMATIONSPEED = ((double)1 / (double)ConfigManager::getFloat("anim:speed")) * DELTA;
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const double ANIMATIONSPEED = std::max(1.f / ((double)ConfigManager::getFloat("anim:speed") * DELTA) * 462.f, (double)1.f);
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bool updateRequired = false;
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// Now we are (or should be, lul) thread-safe.
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