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fixed wrong behavior with switching workspaces
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1 changed files with 1 additions and 2 deletions
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@ -1617,6 +1617,7 @@ void CWindowManager::changeWorkspaceByID(int ID) {
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// save old workspace for anim
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auto OLDWORKSPACE = activeWorkspaces[MONITOR->ID];
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lastActiveWorkspaceID = OLDWORKSPACE;
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for (auto& workspace : workspaces) {
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if (workspace.getID() == ID) {
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@ -1667,8 +1668,6 @@ void CWindowManager::changeWorkspaceByID(int ID) {
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QueuedPointerWarp = Vector2D(MONITOR->vecPosition + MONITOR->vecSize / 2.f);
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// no need for the new dirty, it's empty
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lastActiveWorkspaceID = ID;
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}
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void CWindowManager::changeToLastWorkspace() {
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