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fix flicker with workspaces anim off, turn anim off by default
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parent
22c1b436ea
commit
ce024f7c36
2 changed files with 9 additions and 3 deletions
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@ -43,7 +43,7 @@ void ConfigManager::init() {
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configValues["anim:enabled"].intValue = 0;
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configValues["anim:enabled"].intValue = 0;
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configValues["anim:cheap"].intValue = 1;
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configValues["anim:cheap"].intValue = 1;
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configValues["anim:borders"].intValue = 1;
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configValues["anim:borders"].intValue = 1;
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configValues["anim:workspaces"].intValue = 1;
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configValues["anim:workspaces"].intValue = 0;
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if (!g_pWindowManager->statusBar) {
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if (!g_pWindowManager->statusBar) {
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isFirstLaunch = true;
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isFirstLaunch = true;
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@ -1979,11 +1979,17 @@ void CWindowManager::startWipeAnimOnWorkspace(const int& oldwork, const int& new
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for (auto& work : workspaces) {
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for (auto& work : workspaces) {
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if (work.getID() == oldwork) {
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if (work.getID() == oldwork) {
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work.setCurrentOffset(Vector2D(0,0));
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if (ConfigManager::getInt("anim:workspaces") == 1)
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work.setCurrentOffset(Vector2D(0,0));
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else
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work.setCurrentOffset(Vector2D(150000, 150000));
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work.setGoalOffset(Vector2D(PMONITOR->vecSize.x, 0));
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work.setGoalOffset(Vector2D(PMONITOR->vecSize.x, 0));
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work.setAnimationInProgress(true);
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work.setAnimationInProgress(true);
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} else if (work.getID() == newwork) {
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} else if (work.getID() == newwork) {
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work.setCurrentOffset(Vector2D(-PMONITOR->vecSize.x, 0));
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if (ConfigManager::getInt("anim:workspaces") == 1)
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work.setCurrentOffset(Vector2D(-PMONITOR->vecSize.x, 0));
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else
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work.setCurrentOffset(Vector2D(0, 0));
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work.setGoalOffset(Vector2D(0, 0));
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work.setGoalOffset(Vector2D(0, 0));
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work.setAnimationInProgress(true);
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work.setAnimationInProgress(true);
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}
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}
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