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fix some default floating windows crashing
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parent
aacdd572f4
commit
d1f1643a8f
2 changed files with 10 additions and 4 deletions
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@ -129,10 +129,10 @@ CWindow* Events::remapFloatingWindow(int windowID, int forcemonitor) {
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window.setDefaultSize(Vector2D(g_pWindowManager->Screen->width_in_pixels / 2.f, g_pWindowManager->Screen->height_in_pixels / 2.f));
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window.setDefaultSize(Vector2D(g_pWindowManager->Screen->width_in_pixels / 2.f, g_pWindowManager->Screen->height_in_pixels / 2.f));
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}
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}
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if (window.getDefaultSize().x < 20 || window.getDefaultSize().y < 20) {
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if (window.getDefaultSize().x < 40 || window.getDefaultSize().y < 40) {
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// min size
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// min size
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window.setDefaultSize(Vector2D( std::clamp(window.getDefaultSize().x, (double)20, (double)99999),
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window.setDefaultSize(Vector2D(std::clamp(window.getDefaultSize().x, (double)40, (double)99999),
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std::clamp(window.getDefaultSize().y, (double)20, (double)99999)));
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std::clamp(window.getDefaultSize().y, (double)40, (double)99999)));
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}
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}
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if (nextWindowCentered) {
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if (nextWindowCentered) {
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@ -172,6 +172,9 @@ CWindow* Events::remapFloatingWindow(int windowID, int forcemonitor) {
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//
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//
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//
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//
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window.setSize(window.getDefaultSize());
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window.setPosition(window.getDefaultPosition());
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// Also sets the old one
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// Also sets the old one
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g_pWindowManager->calculateNewWindowParams(&window);
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g_pWindowManager->calculateNewWindowParams(&window);
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@ -681,7 +681,6 @@ void CWindowManager::applyRoundedCornersToWindow(CWindow* pWindow) {
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}
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}
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void CWindowManager::setEffectiveSizePosUsingConfig(CWindow* pWindow) {
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void CWindowManager::setEffectiveSizePosUsingConfig(CWindow* pWindow) {
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if (!pWindow || pWindow->getIsFloating())
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if (!pWindow || pWindow->getIsFloating())
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return;
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return;
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@ -907,6 +906,10 @@ void CWindowManager::calculateNewFloatingWindow(CWindow* pWindow) {
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pWindow->setPosition(pWindow->getEffectivePosition() + Vector2D(3,3));
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pWindow->setPosition(pWindow->getEffectivePosition() + Vector2D(3,3));
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pWindow->setSize(pWindow->getEffectiveSize() - Vector2D(6, 6));
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pWindow->setSize(pWindow->getEffectiveSize() - Vector2D(6, 6));
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// min size
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pWindow->setSize(Vector2D(std::clamp(pWindow->getSize().x, (double)40, (double)99999),
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std::clamp(pWindow->getSize().y, (double)40, (double)99999)));
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pWindow->setEffectivePosition(pWindow->getPosition() + Vector2D(10, 10));
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pWindow->setEffectivePosition(pWindow->getPosition() + Vector2D(10, 10));
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pWindow->setEffectiveSize(pWindow->getSize());
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pWindow->setEffectiveSize(pWindow->getSize());
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