Last point off the roadmap! Wait for a new one! 🎉

🎉🎉🎉
This commit is contained in:
vaxerski 2021-11-23 18:48:03 +01:00
parent 3a4c0e5bc6
commit e9eb7fa779
13 changed files with 154 additions and 26 deletions

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@ -8,8 +8,11 @@ Hypr is a Linux tiling window manager for Xorg. It's written in XCB with modern
<br/>
# Features
- True parabolic animations
- A built-in status bar
- Keybinds
- Tiling windows
- Floating windows
- Workspaces
- Config reloaded instantly upon saving
- Moving / Fullscreening windows
@ -18,12 +21,14 @@ Hypr is a Linux tiling window manager for Xorg. It's written in XCB with modern
- [x] Multi-monitor support
- [x] Status bar ~ Needs expanding
- [x] Floating windows support
- [x] Config system ~ Basic done
- [x] Config system
- [x] Workspaces
- [x] Moving windows / user input (e.g. fullscreening) ~ More to be done probably
- [ ] True lerp animations
- [x] True lerp animations ~ BETA
- [x] Rewriting the window system to be a tree
Roadmap complete! Wait for a redone readme and a new one! 🎉
<br/>
# Contributions

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@ -132,6 +132,9 @@ int getTextWidth(std::string text, xcb_font_t font) {
void CStatusBar::draw() {
// update animations.
AnimationUtil::move();
const auto WORKSPACE = g_pWindowManager->getWorkspaceByID(g_pWindowManager->activeWorkspaces[m_iMonitorID]);
if (!WORKSPACE || WORKSPACE->getHasFullscreenWindow()) // TODO: fix this

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@ -3,6 +3,7 @@
#include <unordered_map>
#include "../defines.hpp"
#include "../utilities/AnimationUtil.hpp"
struct SDrawingContext {
xcb_gcontext_t GContext;

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@ -24,6 +24,11 @@ void ConfigManager::init() {
configValues["col.active_border"].intValue = 0x77FF3333;
configValues["col.inactive_border"].intValue = 0x77222222;
// animations
configValues["anim.speed"].floatValue = 1;
configValues["anim.enabled"].intValue = 1;
loadConfigLoadVars();
applyKeybindsToX();
}
@ -166,18 +171,6 @@ void ConfigManager::loadConfigLoadVars() {
loadBar = true;
}
void emptyEvent() {
xcb_expose_event_t exposeEvent;
exposeEvent.window = g_pWindowManager->statusBar.getWindowID();
exposeEvent.response_type = 0;
exposeEvent.x = 0;
exposeEvent.y = 0;
exposeEvent.width = g_pWindowManager->Screen->width_in_pixels;
exposeEvent.height = g_pWindowManager->Screen->height_in_pixels;
xcb_send_event(g_pWindowManager->DisplayConnection, false, g_pWindowManager->Screen->root, XCB_EVENT_MASK_EXPOSURE, (char*)&exposeEvent);
xcb_flush(g_pWindowManager->DisplayConnection);
}
void ConfigManager::applyKeybindsToX() {
xcb_ungrab_key(g_pWindowManager->DisplayConnection, XCB_GRAB_ANY, g_pWindowManager->Screen->root, XCB_MOD_MASK_ANY);

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@ -40,3 +40,6 @@
return; \
} \
free(error##name);
#define VECTORDELTANONZERO(veca, vecb) ((int)abs(veca.x - vecb.x) > 0 || (int)abs(veca.y - vecb.y) > 0)

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@ -114,8 +114,9 @@ CWindow* Events::remapWindow(int windowID, bool wasfloating) {
// Also sets the old one
g_pWindowManager->calculateNewWindowParams(&window);
// Focus
g_pWindowManager->setFocusedWindow(windowID);
// Set real size. No animations in the beginning. Maybe later. TODO?
window.setRealPosition(window.getEffectivePosition());
window.setRealSize(window.getEffectiveSize());
// Add to arr
g_pWindowManager->addWindowToVectorSafe(window);
@ -211,8 +212,6 @@ void Events::eventMotionNotify(xcb_generic_event_t* event) {
return;
}
float Values[2];
if (abs(POINTERDELTA.x) < 1 && abs(POINTERDELTA.y) < 1)
return; // micromovements
@ -221,6 +220,7 @@ void Events::eventMotionNotify(xcb_generic_event_t* event) {
PACTINGWINDOW->setPosition(PACTINGWINDOW->getPosition() + POINTERDELTA);
PACTINGWINDOW->setEffectivePosition(PACTINGWINDOW->getPosition());
PACTINGWINDOW->setDefaultPosition(PACTINGWINDOW->getPosition());
PACTINGWINDOW->setRealPosition(PACTINGWINDOW->getPosition());
// update workspace if needed
if (g_pWindowManager->getMonitorFromCursor()) {
@ -240,6 +240,7 @@ void Events::eventMotionNotify(xcb_generic_event_t* event) {
// apply to other
PACTINGWINDOW->setDefaultSize(PACTINGWINDOW->getSize());
PACTINGWINDOW->setEffectiveSize(PACTINGWINDOW->getSize());
PACTINGWINDOW->setRealSize(PACTINGWINDOW->getSize());
PACTINGWINDOW->setDirty(true);
}
@ -250,6 +251,8 @@ void Events::eventMotionNotify(xcb_generic_event_t* event) {
void Events::eventExpose(xcb_generic_event_t* event) {
const auto E = reinterpret_cast<xcb_expose_event_t*>(event);
// Draw the bar
// Draw the bar, disable thread warn
g_pWindowManager->mainThreadBusy = false;
g_pWindowManager->statusBar.draw();
g_pWindowManager->mainThreadBusy = true;
}

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@ -0,0 +1,73 @@
#include "AnimationUtil.hpp"
#include "../windowManager.hpp"
void AnimationUtil::move() {
static std::chrono::time_point lastFrame = std::chrono::high_resolution_clock::now();
const double DELTA = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - lastFrame).count();
// wait for the main thread to be idle
while (g_pWindowManager->mainThreadBusy) {
;
}
// set state to let the main thread know to wait.
g_pWindowManager->animationUtilBusy = true;
const double ANIMATIONSPEED = ((double)1 / (double)ConfigManager::getFloat("anim.speed")) * DELTA;
bool updateRequired = false;
// Now we are (or should be, lul) thread-safe.
for (auto& window : g_pWindowManager->windows) {
// check if window needs an animation.
if (ConfigManager::getInt("anim.enabled") == 0) {
// Disabled animations. instant warps.
window.setRealPosition(window.getEffectivePosition());
window.setRealSize(window.getEffectiveSize());
if (VECTORDELTANONZERO(window.getRealPosition(), window.getEffectivePosition())
|| VECTORDELTANONZERO(window.getRealSize(), window.getEffectiveSize())) {
window.setDirty(true);
updateRequired = true;
}
continue;
}
if (VECTORDELTANONZERO(window.getRealPosition(), window.getEffectivePosition())) {
Debug::log(LOG, "Updating position animations for " + std::to_string(window.getDrawable()) + " delta: " + std::to_string(ANIMATIONSPEED));
// we need to update it.
window.setDirty(true);
updateRequired = true;
const auto EFFPOS = window.getEffectivePosition();
const auto REALPOS = window.getRealPosition();
window.setRealPosition(Vector2D(parabolic(REALPOS.x, EFFPOS.x, ANIMATIONSPEED), parabolic(REALPOS.y, EFFPOS.y, ANIMATIONSPEED)));
}
if (VECTORDELTANONZERO(window.getRealSize(), window.getEffectiveSize())) {
Debug::log(LOG, "Updating size animations for " + std::to_string(window.getDrawable()) + " delta: " + std::to_string(ANIMATIONSPEED));
// we need to update it.
window.setDirty(true);
updateRequired = true;
const auto REALSIZ = window.getRealSize();
const auto EFFSIZ = window.getEffectiveSize();
window.setRealSize(Vector2D(parabolic(REALSIZ.x, EFFSIZ.x, ANIMATIONSPEED), parabolic(REALSIZ.y, EFFSIZ.y, ANIMATIONSPEED)));
}
}
if (updateRequired)
emptyEvent(); // send a fake request to update dirty windows
// restore anim state
g_pWindowManager->animationUtilBusy = false;
lastFrame = std::chrono::high_resolution_clock::now();
}

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@ -0,0 +1,11 @@
#pragma once
#include <thread>
#include <atomic>
#include "Util.hpp"
namespace AnimationUtil {
void move();
};

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@ -1,4 +1,5 @@
#include "Util.hpp"
#include "../windowManager.hpp"
// Execute a shell command and get the output
std::string exec(const char* cmd) {
@ -22,4 +23,20 @@ void clearLogs() {
logs.open(DEBUGPATH, std::ios::out | std::ios::trunc);
logs << " ";
logs.close();
}
double parabolic(double from, double to, double incline) {
return from + ((to - from) / incline);
}
void emptyEvent() {
xcb_expose_event_t exposeEvent;
exposeEvent.window = g_pWindowManager->statusBar.getWindowID();
exposeEvent.response_type = 0;
exposeEvent.x = 0;
exposeEvent.y = 0;
exposeEvent.width = g_pWindowManager->Screen->width_in_pixels;
exposeEvent.height = g_pWindowManager->Screen->height_in_pixels;
xcb_send_event(g_pWindowManager->DisplayConnection, false, g_pWindowManager->Screen->root, XCB_EVENT_MASK_EXPOSURE, (char*)&exposeEvent);
xcb_flush(g_pWindowManager->DisplayConnection);
}

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@ -5,3 +5,6 @@
std::string exec(const char* cmd);
void clearLogs();
void emptyEvent();
double parabolic(double from, double to, double incline);

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@ -44,6 +44,8 @@ public:
EXPOSED_MEMBER(EffectiveSize, Vector2D, vec);
EXPOSED_MEMBER(EffectivePosition, Vector2D, vec);
EXPOSED_MEMBER(Position, Vector2D, vec);
EXPOSED_MEMBER(RealSize, Vector2D, vec);
EXPOSED_MEMBER(RealPosition, Vector2D, vec);
EXPOSED_MEMBER(IsFloating, bool, b);
EXPOSED_MEMBER(Drawable, int64_t, i); // int64_t because it's my internal ID system too.

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@ -188,7 +188,7 @@ void CWindowManager::setupManager() {
updateBarInfo();
// start its' update thread
//Events::setThread();
Events::setThread();
Debug::log(LOG, "Bar done.");
@ -204,6 +204,13 @@ bool CWindowManager::handleEvent() {
xcb_flush(DisplayConnection);
const auto ev = xcb_wait_for_event(DisplayConnection);
if (ev != NULL) {
while (animationUtilBusy) {
; // wait for it to finish
}
// Set thread state, halt animations until done.
mainThreadBusy = true;
switch (ev->response_type & ~0x80) {
case XCB_ENTER_NOTIFY:
Events::eventEnter(ev);
@ -258,6 +265,9 @@ bool CWindowManager::handleEvent() {
xcb_flush(DisplayConnection);
// Restore thread state
mainThreadBusy = false;
return true;
}
@ -343,14 +353,14 @@ void CWindowManager::refreshDirtyWindows() {
continue;
}
Values[0] = (int)window.getEffectiveSize().x;
Values[1] = (int)window.getEffectiveSize().y;
Values[0] = (int)window.getRealSize().x;
Values[1] = (int)window.getRealSize().y;
xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, Values);
// Update the position because the border makes the window jump
// I have added the bordersize vec2d before in the setEffectiveSizePosUsingConfig function.
Values[0] = (int)window.getEffectivePosition().x - ConfigManager::getInt("border_size");
Values[1] = (int)window.getEffectivePosition().y - ConfigManager::getInt("border_size");
Values[0] = (int)window.getRealPosition().x - ConfigManager::getInt("border_size");
Values[1] = (int)window.getRealPosition().y - ConfigManager::getInt("border_size");
xcb_configure_window(DisplayConnection, window.getDrawable(), XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, Values);
// Focused special border.
@ -441,8 +451,6 @@ void CWindowManager::setEffectiveSizePosUsingConfig(CWindow* pWindow) {
pWindow->setEffectivePosition(pWindow->getPosition() + Vector2D(ConfigManager::getInt("border_size"), ConfigManager::getInt("border_size")));
pWindow->setEffectiveSize(pWindow->getSize() - (Vector2D(ConfigManager::getInt("border_size"), ConfigManager::getInt("border_size")) * 2));
//TODO: make windows with no bar taller, this aint working chief
// do gaps, set top left
pWindow->setEffectivePosition(pWindow->getEffectivePosition() + Vector2D(DISPLAYLEFT ? ConfigManager::getInt("gaps_out") : ConfigManager::getInt("gaps_in"), DISPLAYTOP ? ConfigManager::getInt("gaps_out") + (MONITOR->ID == statusBar.getMonitorID() ? ConfigManager::getInt("bar_height") : 0) : ConfigManager::getInt("gaps_in")));
// fix to old size bottom right
@ -547,6 +555,8 @@ void CWindowManager::calculateNewWindowParams(CWindow* pWindow) {
calculateNewFloatingWindow(pWindow);
}
setEffectiveSizePosUsingConfig(pWindow);
pWindow->setDirty(true);
}

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@ -13,6 +13,7 @@
#include "config/ConfigManager.hpp"
#include "utilities/Monitor.hpp"
#include "utilities/Util.hpp"
#include "utilities/AnimationUtil.hpp"
class CWindowManager {
public:
@ -40,6 +41,9 @@ public:
CStatusBar statusBar;
std::thread* barThread;
std::atomic<bool> mainThreadBusy = false;
std::atomic<bool> animationUtilBusy = false;
CWindow* getWindowFromDrawable(int64_t);
void addWindowToVectorSafe(CWindow);
void removeWindowFromVectorSafe(int64_t);