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add gaps and fix eating
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parent
76f21b9dbe
commit
f6c856ab62
2 changed files with 45 additions and 4 deletions
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@ -151,14 +151,25 @@ void WindowManager::removeWindowFromVectorSafe(xcb_drawable_t window) {
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}
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void setEffectiveSizePosUsingConfig(CWindow* pWindow) {
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// for now only border.
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// todo: gaps.
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if (!pWindow)
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return;
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// set some flags.
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const bool DISPLAYLEFT = pWindow->getPosition().x == 0;
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const bool DISPLAYRIGHT = pWindow->getPosition().x + pWindow->getSize().x == WindowManager::Screen->width_in_pixels;
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const bool DISPLAYTOP = pWindow->getPosition().y == 0;
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const bool DISPLAYBOTTOM = pWindow->getPosition().y + pWindow->getSize().y == WindowManager::Screen->height_in_pixels;
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pWindow->setEffectivePosition(pWindow->getPosition() + Vector2D(BORDERSIZE, BORDERSIZE));
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pWindow->setEffectiveSize(pWindow->getSize() - (Vector2D(BORDERSIZE, BORDERSIZE) * 2));
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// do gaps, set top left
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pWindow->setEffectivePosition(pWindow->getEffectivePosition() + Vector2D(DISPLAYLEFT ? GAPS_OUT : GAPS_IN, DISPLAYTOP ? GAPS_OUT : GAPS_IN));
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// fix to old size bottom right
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pWindow->setEffectiveSize(pWindow->getEffectiveSize() - Vector2D(DISPLAYLEFT ? GAPS_OUT : GAPS_IN, DISPLAYTOP ? GAPS_OUT : GAPS_IN));
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// set bottom right
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pWindow->setEffectiveSize(pWindow->getEffectiveSize() - Vector2D(DISPLAYRIGHT ? GAPS_OUT : GAPS_IN, DISPLAYBOTTOM ? GAPS_OUT : GAPS_IN));
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}
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void calculateNewTileSetOldTile(CWindow* pWindow) {
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@ -231,6 +242,36 @@ bool isNeighbor(CWindow* a, CWindow* b) {
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return false;
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}
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bool canEatWindow(CWindow* a, CWindow* toEat) {
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// Pos is min of both.
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const auto POSAFTEREAT = Vector2D(std::min(a->getPosition().x, toEat->getPosition().x), std::min(a->getPosition().y, toEat->getPosition().y));
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// Size is pos + size max - pos
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const auto OPPCORNERA = Vector2D(POSAFTEREAT) + a->getSize();
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const auto OPPCORNERB = toEat->getPosition() + toEat->getSize();
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const auto SIZEAFTEREAT = Vector2D(std::max(OPPCORNERA.x, OPPCORNERB.x), std::max(OPPCORNERA.y, OPPCORNERB.y)) - POSAFTEREAT;
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const auto doOverlap = [&](CWindow* b) {
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const auto RIGHT1 = Vector2D(POSAFTEREAT.x + SIZEAFTEREAT.x, POSAFTEREAT.y + SIZEAFTEREAT.y);
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const auto RIGHT2 = b->getPosition() + b->getSize();
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const auto LEFT1 = POSAFTEREAT;
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const auto LEFT2 = b->getPosition();
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return !(LEFT1.x >= RIGHT2.x || LEFT2.x >= RIGHT1.x || LEFT1.y >= RIGHT2.y || LEFT2.y >= RIGHT1.y);
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};
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for (auto& w : WindowManager::windows) {
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if (w.getDrawable() == a->getDrawable() || w.getDrawable() == toEat->getDrawable())
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continue;
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if (doOverlap(&w))
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return false;
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}
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return true;
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}
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void eatWindow(CWindow* a, CWindow* toEat) {
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// Pos is min of both.
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@ -253,7 +294,7 @@ void WindowManager::fixWindowOnClose(CWindow* pClosedWindow) {
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if (w.getDrawable() == pClosedWindow->getDrawable())
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continue;
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if (isNeighbor(&w, pClosedWindow)) {
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if (isNeighbor(&w, pClosedWindow) && canEatWindow(&w, pClosedWindow)) {
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neighbor = &w;
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break;
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}
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@ -8,7 +8,7 @@
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// temp config values
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#define BORDERSIZE 1
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#define GAPS_IN 10
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#define GAPS_IN 5
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#define GAPS_OUT 20
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namespace WindowManager {
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