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https://github.com/hyprwm/Hypr.git
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added moving focus and no hover focus
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parent
6fbbcd2a1c
commit
f83d3ccea7
7 changed files with 52 additions and 8 deletions
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@ -9,6 +9,7 @@ gaps_out=20
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rounding=0
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max_fps=60 # max fps for updates of config & animations
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layout=0 # 0 - dwindle (default), 1 - master
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focus_when_hover=1 # 0 - do not switch the focus when hover (only for tiling)
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# Execs
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@ -58,6 +59,11 @@ bind=SUPER,RIGHT,movewindow,r
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bind=SUPER,UP,movewindow,u
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bind=SUPER,DOWN,movewindow,d
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bind=SUPER,LEFT,movefocus,l
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bind=SUPER,RIGHT,movefocus,r
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bind=SUPER,UP,movefocus,u
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bind=SUPER,DOWN,movefocus,d
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bind=SUPER,F,fullscreen,
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bind=SUPER,1,workspace,1
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@ -128,6 +128,10 @@ void KeybindManager::movewindow(std::string arg) {
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g_pWindowManager->moveActiveWindowTo(arg[0]);
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}
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void KeybindManager::movefocus(std::string arg) {
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g_pWindowManager->moveActiveFocusTo(arg[0]);
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}
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void KeybindManager::movetoworkspace(std::string arg) {
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try {
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g_pWindowManager->moveActiveWindowToWorkspace(stoi(arg));
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@ -21,6 +21,7 @@ namespace KeybindManager {
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void call(std::string args);
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void killactive(std::string args);
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void movewindow(std::string args);
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void movefocus(std::string args);
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void changeworkspace(std::string args);
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void toggleActiveWindowFullscreen(std::string args);
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void toggleActiveWindowFloating(std::string args);
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@ -15,6 +15,8 @@ void ConfigManager::init() {
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configValues["gaps_out"].intValue = 20;
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configValues["rounding"].intValue = 5;
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configValues["focus_when_hover"].intValue = 1;
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configValues["layout"].intValue = LAYOUT_DWINDLE;
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configValues["max_fps"].intValue = 60;
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@ -109,6 +111,7 @@ void handleBind(const std::string& command, const std::string& value) {
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if (HANDLER == "killactive") dispatcher = KeybindManager::killactive;
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if (HANDLER == "fullscreen") dispatcher = KeybindManager::toggleActiveWindowFullscreen;
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if (HANDLER == "movewindow") dispatcher = KeybindManager::movewindow;
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if (HANDLER == "movefocus") dispatcher = KeybindManager::movefocus;
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if (HANDLER == "movetoworkspace") dispatcher = KeybindManager::movetoworkspace;
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if (HANDLER == "workspace") dispatcher = KeybindManager::changeworkspace;
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if (HANDLER == "togglefloating") dispatcher = KeybindManager::toggleActiveWindowFloating;
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@ -61,12 +61,19 @@ void Events::setThread() {
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void Events::eventEnter(xcb_generic_event_t* event) {
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const auto E = reinterpret_cast<xcb_enter_notify_event_t*>(event);
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// Just focus it and update.
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g_pWindowManager->setFocusedWindow(E->event);
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if(const auto PENTERWINDOW = g_pWindowManager->getWindowFromDrawable(E->event)) {
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PENTERWINDOW->setDirty(true);
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}
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const auto PENTERWINDOW = g_pWindowManager->getWindowFromDrawable(E->event);
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if (!PENTERWINDOW)
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return; // wut
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// Only when focus_when_hover OR floating OR last window floating
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if (ConfigManager::getInt("focus_when_hover") == 1
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|| PENTERWINDOW->getIsFloating()
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|| (g_pWindowManager->getWindowFromDrawable(g_pWindowManager->LastWindow) && g_pWindowManager->getWindowFromDrawable(g_pWindowManager->LastWindow)->getIsFloating()))
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g_pWindowManager->setFocusedWindow(E->event);
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PENTERWINDOW->setDirty(true);
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}
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void Events::eventLeave(xcb_generic_event_t* event) {
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@ -403,8 +403,6 @@ void CWindowManager::refreshDirtyWindows() {
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void CWindowManager::setFocusedWindow(xcb_drawable_t window) {
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if (window && window != Screen->root) {
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xcb_set_input_focus(DisplayConnection, XCB_INPUT_FOCUS_POINTER_ROOT, window, XCB_CURRENT_TIME);
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// Fix border from the old window that was in focus.
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Values[0] = ConfigManager::getInt("col.inactive_border");
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xcb_change_window_attributes(DisplayConnection, LastWindow, XCB_CW_BORDER_PIXEL, Values);
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@ -425,6 +423,9 @@ void CWindowManager::setFocusedWindow(xcb_drawable_t window) {
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LastWindow = window;
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applyRoundedCornersToWindow(g_pWindowManager->getWindowFromDrawable(window));
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// set focus in X11
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xcb_set_input_focus(DisplayConnection, XCB_INPUT_FOCUS_POINTER_ROOT, window, XCB_CURRENT_TIME);
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}
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}
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@ -1152,10 +1153,12 @@ CWindow* CWindowManager::getNeighborInDir(char dir) {
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return &w;
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break;
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case 't':
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case 'u':
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if (STICKS(POSA.y, POSB.y + SIZEB.y))
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return &w;
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break;
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case 'b':
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case 'd':
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if (STICKS(POSA.y + SIZEA.y, POSB.y))
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return &w;
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break;
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@ -1259,6 +1262,24 @@ void CWindowManager::moveActiveWindowTo(char dir) {
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warpCursorTo(CURRENTWINDOW->getPosition() + CURRENTWINDOW->getSize() / 2.f);
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}
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void CWindowManager::moveActiveFocusTo(char dir) {
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const auto CURRENTWINDOW = getWindowFromDrawable(LastWindow);
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if (!CURRENTWINDOW)
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return;
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const auto neighbor = getNeighborInDir(dir);
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if (!neighbor)
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return;
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// move the focus
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setFocusedWindow(neighbor->getDrawable());
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// finish by moving the cursor to the current window
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warpCursorTo(CURRENTWINDOW->getPosition() + CURRENTWINDOW->getSize() / 2.f);
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}
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void CWindowManager::changeWorkspaceByID(int ID) {
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const auto MONITOR = getMonitorFromCursor();
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@ -1606,7 +1627,8 @@ void CWindowManager::getICCCMWMProtocols(CWindow* pWindow) {
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void CWindowManager::refocusWindowOnClosed() {
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const auto PWINDOW = findWindowAtCursor();
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if (!PWINDOW)
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// No window or last window valid
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if (!PWINDOW || getWindowFromDrawable(LastWindow))
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return;
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LastWindow = PWINDOW->getDrawable();
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@ -74,6 +74,7 @@ public:
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void closeWindowAllChecks(int64_t);
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void moveActiveWindowTo(char);
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void moveActiveFocusTo(char);
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void moveActiveWindowToWorkspace(int);
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void warpCursorTo(Vector2D);
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