#include "events.hpp" void handle() { g_pWindowManager->statusBar.draw(); // check config ConfigManager::tick(); } void Events::setThread() { g_pWindowManager->barThread = new std::thread([&]() { for (;;) { handle(); std::this_thread::sleep_for(std::chrono::milliseconds(1000 / ConfigManager::getInt("max_fps"))); } }); } void Events::eventEnter(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // Just focus it and update. g_pWindowManager->setFocusedWindow(E->event); // vvv insallah no segfaults g_pWindowManager->getWindowFromDrawable(E->event)->setDirty(true); } void Events::eventLeave(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // } void Events::eventDestroy(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); xcb_kill_client(g_pWindowManager->DisplayConnection, E->window); g_pWindowManager->closeWindowAllChecks(E->window); } CWindow* Events::remapFloatingWindow(int windowID, int forcemonitor) { CWindow window; window.setDrawable(windowID); window.setIsFloating(true); window.setDirty(true); if (!g_pWindowManager->getMonitorFromCursor()) { Debug::log(ERR, "Monitor was null! (remapWindow)"); // rip! we cannot continue. } const auto CURRENTSCREEN = forcemonitor != -1 ? forcemonitor : g_pWindowManager->getMonitorFromCursor()->ID; window.setWorkspaceID(g_pWindowManager->activeWorkspaces[CURRENTSCREEN]); window.setMonitor(CURRENTSCREEN); // For all floating windows, get their default size const auto GEOMETRYCOOKIE = xcb_get_geometry(g_pWindowManager->DisplayConnection, windowID); const auto GEOMETRY = xcb_get_geometry_reply(g_pWindowManager->DisplayConnection, GEOMETRYCOOKIE, 0); if (GEOMETRY) { window.setDefaultPosition(g_pWindowManager->monitors[CURRENTSCREEN].vecPosition); window.setDefaultSize(Vector2D(GEOMETRY->width, GEOMETRY->height)); } else { Debug::log(ERR, "Geometry failed in remap."); window.setDefaultPosition(g_pWindowManager->monitors[CURRENTSCREEN].vecPosition); window.setDefaultSize(Vector2D(g_pWindowManager->Screen->width_in_pixels / 2.f, g_pWindowManager->Screen->height_in_pixels / 2.f)); } // Also sets the old one g_pWindowManager->calculateNewWindowParams(&window); // Set real size. No animations in the beginning. Maybe later. TODO? window.setRealPosition(window.getEffectivePosition()); window.setRealSize(window.getEffectiveSize()); // Add to arr g_pWindowManager->addWindowToVectorSafe(window); Debug::log(LOG, "Created a new floating window! X: " + std::to_string(window.getPosition().x) + ", Y: " + std::to_string(window.getPosition().y) + ", W: " + std::to_string(window.getSize().x) + ", H:" + std::to_string(window.getSize().y) + " ID: " + std::to_string(windowID)); // Set map values g_pWindowManager->Values[0] = XCB_EVENT_MASK_ENTER_WINDOW | XCB_EVENT_MASK_FOCUS_CHANGE; xcb_change_window_attributes_checked(g_pWindowManager->DisplayConnection, windowID, XCB_CW_EVENT_MASK, g_pWindowManager->Values); g_pWindowManager->setFocusedWindow(windowID); // Make all floating windows above g_pWindowManager->setAllFloatingWindowsTop(); return g_pWindowManager->getWindowFromDrawable(windowID); } CWindow* Events::remapWindow(int windowID, bool wasfloating, int forcemonitor) { // Do the setup of the window's params and stuf CWindow window; window.setDrawable(windowID); window.setIsFloating(false); window.setDirty(true); if (!g_pWindowManager->getMonitorFromCursor()) { Debug::log(ERR, "Monitor was null! (remapWindow)"); // rip! we cannot continue. } const auto CURRENTSCREEN = forcemonitor != -1 ? forcemonitor : g_pWindowManager->getMonitorFromCursor()->ID; window.setWorkspaceID(g_pWindowManager->activeWorkspaces[CURRENTSCREEN]); window.setMonitor(CURRENTSCREEN); // For all floating windows, get their default size const auto GEOMETRYCOOKIE = xcb_get_geometry(g_pWindowManager->DisplayConnection, windowID); const auto GEOMETRY = xcb_get_geometry_reply(g_pWindowManager->DisplayConnection, GEOMETRYCOOKIE, 0); if (GEOMETRY) { window.setDefaultPosition(Vector2D(GEOMETRY->x, GEOMETRY->y)); window.setDefaultSize(Vector2D(GEOMETRY->width, GEOMETRY->height)); } else { Debug::log(ERR, "Geometry failed in remap."); window.setDefaultPosition(Vector2D(0, 0)); window.setDefaultSize(Vector2D(g_pWindowManager->Screen->width_in_pixels / 2.f, g_pWindowManager->Screen->height_in_pixels / 2.f)); } // Set the parent // check if lastwindow is on our workspace if (auto PLASTWINDOW = g_pWindowManager->getWindowFromDrawable(g_pWindowManager->LastWindow); (PLASTWINDOW && PLASTWINDOW->getWorkspaceID() == g_pWindowManager->activeWorkspaces[CURRENTSCREEN]) || wasfloating) { // LastWindow is on our workspace, let's make a new split node if (wasfloating || PLASTWINDOW->getIsFloating()) { // find a window manually PLASTWINDOW = g_pWindowManager->findWindowAtCursor(); } if (PLASTWINDOW) { CWindow newWindowSplitNode; newWindowSplitNode.setPosition(PLASTWINDOW->getPosition()); newWindowSplitNode.setSize(PLASTWINDOW->getSize()); newWindowSplitNode.setChildNodeAID(PLASTWINDOW->getDrawable()); newWindowSplitNode.setChildNodeBID(windowID); newWindowSplitNode.setParentNodeID(PLASTWINDOW->getParentNodeID()); newWindowSplitNode.setWorkspaceID(window.getWorkspaceID()); newWindowSplitNode.setMonitor(window.getMonitor()); // generates a negative node ID newWindowSplitNode.generateNodeID(); // update the parent if exists if (const auto PREVPARENT = g_pWindowManager->getWindowFromDrawable(PLASTWINDOW->getParentNodeID()); PREVPARENT) { if (PREVPARENT->getChildNodeAID() == PLASTWINDOW->getDrawable()) { PREVPARENT->setChildNodeAID(newWindowSplitNode.getDrawable()); } else { PREVPARENT->setChildNodeBID(newWindowSplitNode.getDrawable()); } } window.setParentNodeID(newWindowSplitNode.getDrawable()); PLASTWINDOW->setParentNodeID(newWindowSplitNode.getDrawable()); g_pWindowManager->addWindowToVectorSafe(newWindowSplitNode); } else { window.setParentNodeID(0); } } else { // LastWindow is not on our workspace, so set the parent to 0. window.setParentNodeID(0); } // Also sets the old one g_pWindowManager->calculateNewWindowParams(&window); // Set real size. No animations in the beginning. Maybe later. TODO? window.setRealPosition(window.getEffectivePosition()); window.setRealSize(window.getEffectiveSize()); // Add to arr g_pWindowManager->addWindowToVectorSafe(window); Debug::log(LOG, "Created a new tiled window! X: " + std::to_string(window.getPosition().x) + ", Y: " + std::to_string(window.getPosition().y) + ", W: " + std::to_string(window.getSize().x) + ", H:" + std::to_string(window.getSize().y) + " ID: " + std::to_string(windowID)); // Set map values g_pWindowManager->Values[0] = XCB_EVENT_MASK_ENTER_WINDOW | XCB_EVENT_MASK_FOCUS_CHANGE; xcb_change_window_attributes_checked(g_pWindowManager->DisplayConnection, windowID, XCB_CW_EVENT_MASK, g_pWindowManager->Values); g_pWindowManager->setFocusedWindow(windowID); // Make all floating windows above g_pWindowManager->setAllFloatingWindowsTop(); return g_pWindowManager->getWindowFromDrawable(windowID); } void Events::eventMapWindow(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // make sure it's not the bar! if (E->window == g_pWindowManager->statusBar.getWindowID()) return; // Map the window xcb_map_window(g_pWindowManager->DisplayConnection, E->window); // We check if the window is not on our tile-blacklist and if it is, we have a special treatment procedure for it. // this func also sets some stuff if (g_pWindowManager->shouldBeFloatedOnInit(E->window)) { Debug::log(LOG, "Window SHOULD be floating on start."); remapFloatingWindow(E->window); } else { Debug::log(LOG, "Window should NOT be floating on start."); remapWindow(E->window); } } void Events::eventButtonPress(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // mouse down! g_pWindowManager->mouseKeyDown = E->detail; xcb_grab_pointer(g_pWindowManager->DisplayConnection, 0, g_pWindowManager->Screen->root, XCB_EVENT_MASK_BUTTON_RELEASE | XCB_EVENT_MASK_BUTTON_MOTION | XCB_EVENT_MASK_POINTER_MOTION_HINT, XCB_GRAB_MODE_ASYNC, XCB_GRAB_MODE_ASYNC, g_pWindowManager->Screen->root, XCB_NONE, XCB_CURRENT_TIME); if (const auto PLASTWINDOW = g_pWindowManager->getWindowFromDrawable(g_pWindowManager->LastWindow); PLASTWINDOW) { if (PLASTWINDOW->getIsFloating()) { g_pWindowManager->actingOnWindowFloating = PLASTWINDOW->getDrawable(); g_pWindowManager->mouseLastPos = g_pWindowManager->getCursorPos(); } } } void Events::eventButtonRelease(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // ungrab the mouse ptr xcb_ungrab_pointer(g_pWindowManager->DisplayConnection, XCB_CURRENT_TIME); const auto PACTINGWINDOW = g_pWindowManager->getWindowFromDrawable(g_pWindowManager->actingOnWindowFloating); if (PACTINGWINDOW) PACTINGWINDOW->setDirty(true); g_pWindowManager->actingOnWindowFloating = 0; g_pWindowManager->mouseKeyDown = 0; } void Events::eventKeyPress(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); const auto KEYSYM = KeybindManager::getKeysymFromKeycode(E->detail); for (auto& keybind : KeybindManager::keybinds) { if (keybind.getKeysym() != 0 && keybind.getKeysym() == KEYSYM && KeybindManager::modToMask(keybind.getMod()) == E->state) { keybind.getDispatcher()(keybind.getCommand()); return; // TODO: fix duplicating keybinds } } } void Events::eventMotionNotify(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); if (!g_pWindowManager->mouseKeyDown) return; // mouse up. if (!g_pWindowManager->actingOnWindowFloating) return; // not acting, return. // means we are holding super const auto POINTERPOS = g_pWindowManager->getCursorPos(); const auto POINTERDELTA = Vector2D(POINTERPOS) - g_pWindowManager->mouseLastPos; const auto PACTINGWINDOW = g_pWindowManager->getWindowFromDrawable(g_pWindowManager->actingOnWindowFloating); if (!PACTINGWINDOW) { Debug::log(ERR, "ActingWindow not null but doesn't exist?? (Died?)"); g_pWindowManager->actingOnWindowFloating = 0; return; } if (abs(POINTERDELTA.x) < 1 && abs(POINTERDELTA.y) < 1) return; // micromovements if (g_pWindowManager->mouseKeyDown == 1) { // moving PACTINGWINDOW->setPosition(PACTINGWINDOW->getPosition() + POINTERDELTA); PACTINGWINDOW->setEffectivePosition(PACTINGWINDOW->getPosition()); PACTINGWINDOW->setDefaultPosition(PACTINGWINDOW->getPosition()); PACTINGWINDOW->setRealPosition(PACTINGWINDOW->getPosition()); // update workspace if needed if (g_pWindowManager->getMonitorFromCursor()) { const auto WORKSPACE = g_pWindowManager->activeWorkspaces[g_pWindowManager->getMonitorFromCursor()->ID]; PACTINGWINDOW->setWorkspaceID(WORKSPACE); } else { PACTINGWINDOW->setWorkspaceID(-1); } PACTINGWINDOW->setDirty(true); } else if (g_pWindowManager->mouseKeyDown == 3) { // resizing PACTINGWINDOW->setSize(PACTINGWINDOW->getSize() + POINTERDELTA); // clamp PACTINGWINDOW->setSize(Vector2D(std::clamp(PACTINGWINDOW->getSize().x, (double)30, (double)999999), std::clamp(PACTINGWINDOW->getSize().y, (double)30, (double)999999))); // apply to other PACTINGWINDOW->setDefaultSize(PACTINGWINDOW->getSize()); PACTINGWINDOW->setEffectiveSize(PACTINGWINDOW->getSize()); PACTINGWINDOW->setRealSize(PACTINGWINDOW->getSize()); PACTINGWINDOW->setDirty(true); } g_pWindowManager->mouseLastPos = POINTERPOS; } void Events::eventExpose(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // Draw the bar, disable thread warn g_pWindowManager->mainThreadBusy = false; g_pWindowManager->statusBar.draw(); g_pWindowManager->mainThreadBusy = true; }