#include "events.hpp" gpointer handle(gpointer data) { int lazyUpdateCounter = 0; while (1) { // wait for the main thread to be idle while (g_pWindowManager->mainThreadBusy) { ; } // set state to let the main thread know to wait. g_pWindowManager->animationUtilBusy = true; // update animations. AnimationUtil::move(); // // Don't spam these if (lazyUpdateCounter > 10){ // Update the active window name g_pWindowManager->updateActiveWindowName(); // Update the bar g_pWindowManager->updateBarInfo(); // check config ConfigManager::tick(); lazyUpdateCounter = 0; } ++lazyUpdateCounter; // restore anim state g_pWindowManager->animationUtilBusy = false; std::this_thread::sleep_for(std::chrono::milliseconds(1000 / ConfigManager::getInt("max_fps"))); } } void Events::setThread() { // Start a GTK thread so that Cairo does not complain. g_pWindowManager->barThread = g_thread_new("Bar", handle, nullptr); if (!g_pWindowManager->barThread) { Debug::log(ERR, "Gthread failed!"); return; } /*g_pWindowManager->barThread = new std::thread([&]() { for (;;) { handle(); std::this_thread::sleep_for(std::chrono::milliseconds(1000 / ConfigManager::getInt("max_fps"))); } });*/ } void Events::eventEnter(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // Just focus it and update. g_pWindowManager->setFocusedWindow(E->event); if(const auto PENTERWINDOW = g_pWindowManager->getWindowFromDrawable(E->event)) { PENTERWINDOW->setDirty(true); } } void Events::eventLeave(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // } void Events::eventDestroy(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); g_pWindowManager->closeWindowAllChecks(E->window); // refocus on new window g_pWindowManager->refocusWindowOnClosed(); } void Events::eventUnmapWindow(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); g_pWindowManager->closeWindowAllChecks(E->window); // refocus on new window g_pWindowManager->refocusWindowOnClosed(); } CWindow* Events::remapFloatingWindow(int windowID, int forcemonitor) { CWindow window; window.setDrawable(windowID); window.setIsFloating(true); window.setDirty(true); if (!g_pWindowManager->getMonitorFromCursor()) { Debug::log(ERR, "Monitor was null! (remapWindow)"); // rip! we cannot continue. } const auto CURRENTSCREEN = forcemonitor != -1 ? forcemonitor : g_pWindowManager->getMonitorFromCursor()->ID; window.setWorkspaceID(g_pWindowManager->activeWorkspaces[CURRENTSCREEN]); window.setMonitor(CURRENTSCREEN); // Window name const auto WINNAME = getWindowName(windowID); Debug::log(LOG, "New window got name: " + WINNAME); window.setName(WINNAME); const auto WINCLASSNAME = getClassName(windowID); Debug::log(LOG, "New window got class: " + WINCLASSNAME.second); window.setClassName(WINCLASSNAME.second); // For all floating windows, get their default size const auto GEOMETRYCOOKIE = xcb_get_geometry(g_pWindowManager->DisplayConnection, windowID); const auto GEOMETRY = xcb_get_geometry_reply(g_pWindowManager->DisplayConnection, GEOMETRYCOOKIE, 0); if (GEOMETRY) { window.setDefaultPosition(g_pWindowManager->monitors[CURRENTSCREEN].vecPosition); window.setDefaultSize(Vector2D(GEOMETRY->width, GEOMETRY->height)); } else { Debug::log(ERR, "Geometry failed in remap."); window.setDefaultPosition(g_pWindowManager->monitors[CURRENTSCREEN].vecPosition); window.setDefaultSize(Vector2D(g_pWindowManager->Screen->width_in_pixels / 2.f, g_pWindowManager->Screen->height_in_pixels / 2.f)); } if (window.getDefaultSize().x < 20 || window.getDefaultSize().y < 20) { // min size window.setDefaultSize(Vector2D( std::clamp(window.getDefaultSize().x, (double)20, (double)99999), std::clamp(window.getDefaultSize().y, (double)20, (double)99999))); } if (nextWindowCentered) { nextWindowCentered = false; window.setDefaultPosition(g_pWindowManager->monitors[CURRENTSCREEN].vecPosition + g_pWindowManager->monitors[CURRENTSCREEN].vecSize / 2.f - window.getDefaultSize() / 2.f); } // // Dock Checks // const auto wm_type_cookie = xcb_get_property(g_pWindowManager->DisplayConnection, false, windowID, HYPRATOMS["_NET_WM_WINDOW_TYPE"], XCB_GET_PROPERTY_TYPE_ANY, 0, (4294967295U)); const auto wm_type_cookiereply = xcb_get_property_reply(g_pWindowManager->DisplayConnection, wm_type_cookie, NULL); xcb_atom_t TYPEATOM = NULL; if (wm_type_cookiereply == NULL || xcb_get_property_value_length(wm_type_cookiereply) < 1) { Debug::log(LOG, "No preferred type found."); } else { const auto ATOMS = (xcb_atom_t*)xcb_get_property_value(wm_type_cookiereply); if (!ATOMS) { Debug::log(ERR, "Atoms not found in preferred type!"); } else { if (xcbContainsAtom(wm_type_cookiereply, HYPRATOMS["_NET_WM_WINDOW_TYPE_DOCK"])) { // set to floating and set the immovable and nointerventions flag window.setImmovable(true); window.setNoInterventions(true); window.setDefaultPosition(Vector2D(GEOMETRY->x, GEOMETRY->y)); window.setDefaultSize(Vector2D(GEOMETRY->width, GEOMETRY->height)); Debug::log(LOG, "New dock created, setting default XYWH to: " + std::to_string(GEOMETRY->x) + ", " + std::to_string(GEOMETRY->y) + ", " + std::to_string(GEOMETRY->width) + ", " + std::to_string(GEOMETRY->height)); } } } free(wm_type_cookiereply); // // // // Also sets the old one g_pWindowManager->calculateNewWindowParams(&window); // Set real size. No animations in the beginning. Maybe later. TODO? window.setRealPosition(window.getEffectivePosition()); window.setRealSize(window.getEffectiveSize()); // Add to arr g_pWindowManager->addWindowToVectorSafe(window); Debug::log(LOG, "Created a new floating window! X: " + std::to_string(window.getPosition().x) + ", Y: " + std::to_string(window.getPosition().y) + ", W: " + std::to_string(window.getSize().x) + ", H:" + std::to_string(window.getSize().y) + " ID: " + std::to_string(windowID)); // Set map values g_pWindowManager->Values[0] = XCB_EVENT_MASK_ENTER_WINDOW | XCB_EVENT_MASK_FOCUS_CHANGE; xcb_change_window_attributes_checked(g_pWindowManager->DisplayConnection, windowID, XCB_CW_EVENT_MASK, g_pWindowManager->Values); g_pWindowManager->setFocusedWindow(windowID); // Make all floating windows above g_pWindowManager->setAllFloatingWindowsTop(); return g_pWindowManager->getWindowFromDrawable(windowID); } CWindow* Events::remapWindow(int windowID, bool wasfloating, int forcemonitor) { // Do the setup of the window's params and stuf CWindow window; window.setDrawable(windowID); window.setIsFloating(false); window.setDirty(true); if (!g_pWindowManager->getMonitorFromCursor()) { Debug::log(ERR, "Monitor was null! (remapWindow)"); // rip! we cannot continue. } const auto CURRENTSCREEN = forcemonitor != -1 ? forcemonitor : g_pWindowManager->getMonitorFromCursor()->ID; window.setWorkspaceID(g_pWindowManager->activeWorkspaces[CURRENTSCREEN]); window.setMonitor(CURRENTSCREEN); // Window name const auto WINNAME = getWindowName(windowID); Debug::log(LOG, "New window got name: " + WINNAME); window.setName(WINNAME); const auto WINCLASSNAME = getClassName(windowID); Debug::log(LOG, "New window got class: " + WINCLASSNAME.second); window.setClassName(WINCLASSNAME.second); // For all floating windows, get their default size const auto GEOMETRYCOOKIE = xcb_get_geometry(g_pWindowManager->DisplayConnection, windowID); const auto GEOMETRY = xcb_get_geometry_reply(g_pWindowManager->DisplayConnection, GEOMETRYCOOKIE, 0); if (GEOMETRY) { window.setDefaultPosition(Vector2D(GEOMETRY->x, GEOMETRY->y)); window.setDefaultSize(Vector2D(GEOMETRY->width, GEOMETRY->height)); } else { Debug::log(ERR, "Geometry failed in remap."); window.setDefaultPosition(Vector2D(0, 0)); window.setDefaultSize(Vector2D(g_pWindowManager->Screen->width_in_pixels / 2.f, g_pWindowManager->Screen->height_in_pixels / 2.f)); } // Set the parent // check if lastwindow is on our workspace if (auto PLASTWINDOW = g_pWindowManager->getWindowFromDrawable(g_pWindowManager->LastWindow); (PLASTWINDOW && PLASTWINDOW->getWorkspaceID() == g_pWindowManager->activeWorkspaces[CURRENTSCREEN]) || wasfloating) { // LastWindow is on our workspace, let's make a new split node if (wasfloating || PLASTWINDOW->getIsFloating()) { // find a window manually PLASTWINDOW = g_pWindowManager->findWindowAtCursor(); } if (PLASTWINDOW) { CWindow newWindowSplitNode; newWindowSplitNode.setPosition(PLASTWINDOW->getPosition()); newWindowSplitNode.setSize(PLASTWINDOW->getSize()); newWindowSplitNode.setChildNodeAID(PLASTWINDOW->getDrawable()); newWindowSplitNode.setChildNodeBID(windowID); newWindowSplitNode.setParentNodeID(PLASTWINDOW->getParentNodeID()); newWindowSplitNode.setWorkspaceID(window.getWorkspaceID()); newWindowSplitNode.setMonitor(window.getMonitor()); // generates a negative node ID newWindowSplitNode.generateNodeID(); // update the parent if exists if (const auto PREVPARENT = g_pWindowManager->getWindowFromDrawable(PLASTWINDOW->getParentNodeID()); PREVPARENT) { if (PREVPARENT->getChildNodeAID() == PLASTWINDOW->getDrawable()) { PREVPARENT->setChildNodeAID(newWindowSplitNode.getDrawable()); } else { PREVPARENT->setChildNodeBID(newWindowSplitNode.getDrawable()); } } window.setParentNodeID(newWindowSplitNode.getDrawable()); PLASTWINDOW->setParentNodeID(newWindowSplitNode.getDrawable()); g_pWindowManager->addWindowToVectorSafe(newWindowSplitNode); } else { window.setParentNodeID(0); } } else { // LastWindow is not on our workspace, so set the parent to 0. window.setParentNodeID(0); } // For master layout, add the index window.setMasterChildIndex(g_pWindowManager->getWindowsOnWorkspace(g_pWindowManager->activeWorkspaces[CURRENTSCREEN]) - 1); // and set master if needed if (g_pWindowManager->getWindowsOnWorkspace(g_pWindowManager->activeWorkspaces[CURRENTSCREEN]) == 0) window.setMaster(true); // Add to arr g_pWindowManager->addWindowToVectorSafe(window); // Now we need to modify the copy in the array. const auto PWINDOWINARR = g_pWindowManager->getWindowFromDrawable(windowID); // Also sets the old one g_pWindowManager->calculateNewWindowParams(PWINDOWINARR); // Set real size. No animations in the beginning. Maybe later. TODO? PWINDOWINARR->setRealPosition(PWINDOWINARR->getEffectivePosition()); PWINDOWINARR->setRealSize(PWINDOWINARR->getEffectiveSize()); Debug::log(LOG, "Created a new tiled window! X: " + std::to_string(PWINDOWINARR->getPosition().x) + ", Y: " + std::to_string(PWINDOWINARR->getPosition().y) + ", W: " + std::to_string(PWINDOWINARR->getSize().x) + ", H:" + std::to_string(PWINDOWINARR->getSize().y) + " ID: " + std::to_string(windowID)); // Set map values g_pWindowManager->Values[0] = XCB_EVENT_MASK_ENTER_WINDOW | XCB_EVENT_MASK_FOCUS_CHANGE; xcb_change_window_attributes_checked(g_pWindowManager->DisplayConnection, windowID, XCB_CW_EVENT_MASK, g_pWindowManager->Values); g_pWindowManager->setFocusedWindow(windowID); // Make all floating windows above g_pWindowManager->setAllFloatingWindowsTop(); return PWINDOWINARR; } void Events::eventMapWindow(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // Map the window xcb_map_window(g_pWindowManager->DisplayConnection, E->window); // make sure it's not the bar! if (E->window == g_pWindowManager->barWindowID) return; // We check if the window is not on our tile-blacklist and if it is, we have a special treatment procedure for it. // this func also sets some stuff CWindow* pNewWindow = nullptr; if (g_pWindowManager->shouldBeFloatedOnInit(E->window)) { Debug::log(LOG, "Window SHOULD be floating on start."); pNewWindow = remapFloatingWindow(E->window); } else { Debug::log(LOG, "Window should NOT be floating on start."); pNewWindow = remapWindow(E->window); } if (!pNewWindow) return; // Do post-creation checks. g_pWindowManager->doPostCreationChecks(pNewWindow); // Do ICCCM g_pWindowManager->getICCCMWMProtocols(pNewWindow); } void Events::eventButtonPress(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // mouse down! g_pWindowManager->mouseKeyDown = E->detail; xcb_grab_pointer(g_pWindowManager->DisplayConnection, 0, g_pWindowManager->Screen->root, XCB_EVENT_MASK_BUTTON_RELEASE | XCB_EVENT_MASK_BUTTON_MOTION | XCB_EVENT_MASK_POINTER_MOTION_HINT, XCB_GRAB_MODE_ASYNC, XCB_GRAB_MODE_ASYNC, g_pWindowManager->Screen->root, XCB_NONE, XCB_CURRENT_TIME); if (const auto PLASTWINDOW = g_pWindowManager->getWindowFromDrawable(g_pWindowManager->LastWindow); PLASTWINDOW) { if (PLASTWINDOW->getIsFloating()) { g_pWindowManager->actingOnWindowFloating = PLASTWINDOW->getDrawable(); g_pWindowManager->mouseLastPos = g_pWindowManager->getCursorPos(); } } } void Events::eventButtonRelease(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // ungrab the mouse ptr xcb_ungrab_pointer(g_pWindowManager->DisplayConnection, XCB_CURRENT_TIME); const auto PACTINGWINDOW = g_pWindowManager->getWindowFromDrawable(g_pWindowManager->actingOnWindowFloating); if (PACTINGWINDOW) PACTINGWINDOW->setDirty(true); g_pWindowManager->actingOnWindowFloating = 0; g_pWindowManager->mouseKeyDown = 0; } void Events::eventKeyPress(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); const auto KEYSYM = KeybindManager::getKeysymFromKeycode(E->detail); for (auto& keybind : KeybindManager::keybinds) { if (keybind.getKeysym() != 0 && keybind.getKeysym() == KEYSYM && KeybindManager::modToMask(keybind.getMod()) == E->state) { keybind.getDispatcher()(keybind.getCommand()); return; // TODO: fix duplicating keybinds } } } void Events::eventMotionNotify(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); if (!g_pWindowManager->mouseKeyDown) return; // mouse up. if (!g_pWindowManager->actingOnWindowFloating) return; // not acting, return. // means we are holding super const auto POINTERPOS = g_pWindowManager->getCursorPos(); const auto POINTERDELTA = Vector2D(POINTERPOS) - g_pWindowManager->mouseLastPos; const auto PACTINGWINDOW = g_pWindowManager->getWindowFromDrawable(g_pWindowManager->actingOnWindowFloating); if (!PACTINGWINDOW) { Debug::log(ERR, "ActingWindow not null but doesn't exist?? (Died?)"); g_pWindowManager->actingOnWindowFloating = 0; return; } if (abs(POINTERDELTA.x) < 1 && abs(POINTERDELTA.y) < 1) return; // micromovements if (g_pWindowManager->mouseKeyDown == 1) { // moving PACTINGWINDOW->setPosition(PACTINGWINDOW->getPosition() + POINTERDELTA); PACTINGWINDOW->setEffectivePosition(PACTINGWINDOW->getPosition()); PACTINGWINDOW->setDefaultPosition(PACTINGWINDOW->getPosition()); PACTINGWINDOW->setRealPosition(PACTINGWINDOW->getPosition()); // update workspace if needed if (g_pWindowManager->getMonitorFromCursor()) { const auto WORKSPACE = g_pWindowManager->activeWorkspaces[g_pWindowManager->getMonitorFromCursor()->ID]; PACTINGWINDOW->setWorkspaceID(WORKSPACE); } else { PACTINGWINDOW->setWorkspaceID(-1); } PACTINGWINDOW->setDirty(true); } else if (g_pWindowManager->mouseKeyDown == 3) { // resizing PACTINGWINDOW->setSize(PACTINGWINDOW->getSize() + POINTERDELTA); // clamp PACTINGWINDOW->setSize(Vector2D(std::clamp(PACTINGWINDOW->getSize().x, (double)30, (double)999999), std::clamp(PACTINGWINDOW->getSize().y, (double)30, (double)999999))); // apply to other PACTINGWINDOW->setDefaultSize(PACTINGWINDOW->getSize()); PACTINGWINDOW->setEffectiveSize(PACTINGWINDOW->getSize()); PACTINGWINDOW->setRealSize(PACTINGWINDOW->getSize()); PACTINGWINDOW->setDirty(true); } g_pWindowManager->mouseLastPos = POINTERPOS; } void Events::eventExpose(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // nothing }