#include "events.hpp" void handle() { g_pWindowManager->statusBar.draw(); // check config ConfigManager::tick(); } void Events::setThread() { g_pWindowManager->barThread = new std::thread([&]() { for (;;) { handle(); std::this_thread::sleep_for(std::chrono::milliseconds(1000 / ConfigManager::getInt("max_fps"))); } }); } void Events::eventEnter(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // Just focus it and update. g_pWindowManager->setFocusedWindow(E->event); // vvv insallah no segfaults g_pWindowManager->getWindowFromDrawable(E->event)->setDirty(true); } void Events::eventLeave(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // } void Events::eventDestroy(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); xcb_kill_client(g_pWindowManager->DisplayConnection, E->window); // fix last window const auto CLOSEDWINDOW = g_pWindowManager->getWindowFromDrawable(E->window); if (CLOSEDWINDOW) { g_pWindowManager->fixWindowOnClose(CLOSEDWINDOW); // delete off of the arr g_pWindowManager->removeWindowFromVectorSafe(E->window); } } void Events::eventMapWindow(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // make sure it's not the bar! if (E->window == g_pWindowManager->statusBar.getWindowID()) return; // Map the window xcb_map_window(g_pWindowManager->DisplayConnection, E->window); // Do the setup of the window's params and stuf CWindow window; window.setDrawable(E->window); window.setIsFloating(false); window.setDirty(true); const auto CURRENTSCREEN = g_pWindowManager->getMonitorFromCursor()->ID; window.setWorkspaceID(g_pWindowManager->activeWorkspaces[CURRENTSCREEN]); window.setMonitor(CURRENTSCREEN); window.setDefaultPosition(Vector2D(0,0)); window.setDefaultSize(Vector2D(g_pWindowManager->Screen->width_in_pixels/2.f,g_pWindowManager->Screen->height_in_pixels/2.f)); // Also sets the old one g_pWindowManager->calculateNewWindowParams(&window); // Focus g_pWindowManager->setFocusedWindow(E->window); // Add to arr g_pWindowManager->addWindowToVectorSafe(window); Debug::log(LOG, "Created a new window! X: " + std::to_string(window.getPosition().x) + ", Y: " + std::to_string(window.getPosition().y) + ", W: " + std::to_string(window.getSize().x) + ", H:" + std::to_string(window.getSize().y) + " ID: " + std::to_string(E->window)); // Set map values g_pWindowManager->Values[0] = XCB_EVENT_MASK_ENTER_WINDOW | XCB_EVENT_MASK_FOCUS_CHANGE; xcb_change_window_attributes_checked(g_pWindowManager->DisplayConnection, E->window, XCB_CW_EVENT_MASK, g_pWindowManager->Values); g_pWindowManager->setFocusedWindow(E->window); } void Events::eventButtonPress(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); const auto KEYSYM = KeybindManager::getKeysymFromKeycode(E->detail); for (auto& keybind : KeybindManager::keybinds) { if (keybind.getKeysym() != 0 && keybind.getKeysym() == KEYSYM && KeybindManager::modToMask(keybind.getMod()) == E->state) { keybind.getDispatcher()(keybind.getCommand()); return; // TODO: fix duplicating keybinds } } } void Events::eventKeyPress(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // todo: super resize and move floating } void Events::eventExpose(xcb_generic_event_t* event) { const auto E = reinterpret_cast(event); // Draw the bar g_pWindowManager->statusBar.draw(); }