#pragma once #include "defines.hpp" #include "window.hpp" #include #include #include #include "KeybindManager.hpp" #include "utilities/Workspace.hpp" #include "bar/Bar.hpp" #include "config/ConfigManager.hpp" #include "utilities/Monitor.hpp" #include "utilities/Util.hpp" class CWindowManager { public: xcb_connection_t* DisplayConnection; xcb_screen_t* Screen; xcb_drawable_t Drawable; uint32_t Values[3]; std::vector monitors; bool modKeyDown = false; uint8_t Depth = 32; xcb_visualtype_t* VisualType; std::vector windows; // windows never left. It has always been hiding amongst us. xcb_drawable_t LastWindow = -1; std::vector workspaces; std::vector activeWorkspaces; CStatusBar statusBar; std::thread* barThread; CWindow* getWindowFromDrawable(xcb_drawable_t); void addWindowToVectorSafe(CWindow); void removeWindowFromVectorSafe(xcb_drawable_t); void setupManager(); bool handleEvent(); void refreshDirtyWindows(); void performSanityCheckForWorkspace(int); void setFocusedWindow(xcb_drawable_t); void calculateNewWindowParams(CWindow*); void fixWindowOnClose(CWindow*); void moveActiveWindowTo(char); void warpCursorTo(Vector2D); void changeWorkspaceByID(int); void setAllWorkspaceWindowsDirtyByID(int); int getHighestWorkspaceID(); CWorkspace* getWorkspaceByID(int); bool isWorkspaceVisible(int workspaceID); void setAllWindowsDirty(); SMonitor* getMonitorFromWindow(CWindow*); SMonitor* getMonitorFromCursor(); private: // Internal WM functions that don't have to be exposed void setupRandrMonitors(); CWindow* getNeighborInDir(char dir); void eatWindow(CWindow* a, CWindow* toEat); bool canEatWindow(CWindow* a, CWindow* toEat); bool isNeighbor(CWindow* a, CWindow* b); void calculateNewTileSetOldTile(CWindow* pWindow); void calculateNewFloatingWindow(CWindow* pWindow); CWindow* findWindowAtCursor(); void setEffectiveSizePosUsingConfig(CWindow* pWindow); void cleanupUnusedWorkspaces(); xcb_visualtype_t* setupColors(); void updateBarInfo(); }; inline std::unique_ptr g_pWindowManager = std::make_unique();