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82 lines
No EOL
2 KiB
C++
82 lines
No EOL
2 KiB
C++
#pragma once
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#include "defines.hpp"
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#include "utilities/Workspace.hpp"
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class CWindow {
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public:
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CWindow();
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~CWindow();
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void move(Vector2D dest);
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void moveByDelta(Vector2D delta);
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void resize(Vector2D size);
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void resize(float percx, float percy);
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// ------------------------------------- //
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// Node Stuff //
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// ------------------------------------- //
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// IDs:
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// > 0 : Windows
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// == 0 : None
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// < 0 : Nodes
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EXPOSED_MEMBER(ParentNodeID, int64_t, i);
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EXPOSED_MEMBER(ChildNodeAID, int64_t, i);
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EXPOSED_MEMBER(ChildNodeBID, int64_t, i);
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void generateNodeID();
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// ------------------------------------- //
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EXPOSED_MEMBER(Name, std::string, sz);
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EXPOSED_MEMBER(ClassName, std::string, sz);
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// Tells the window manager to reload the window's params
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EXPOSED_MEMBER(Dirty, bool, b);
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void setDirtyRecursive(bool);
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// ONLY for dwindle layout!
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void recalcSizePosRecursive();
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EXPOSED_MEMBER(Size, Vector2D, vec);
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EXPOSED_MEMBER(EffectiveSize, Vector2D, vec);
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EXPOSED_MEMBER(EffectivePosition, Vector2D, vec);
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EXPOSED_MEMBER(Position, Vector2D, vec);
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EXPOSED_MEMBER(RealSize, Vector2D, vec);
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EXPOSED_MEMBER(RealPosition, Vector2D, vec);
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EXPOSED_MEMBER(IsFloating, bool, b);
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EXPOSED_MEMBER(Drawable, int64_t, i); // int64_t because it's my internal ID system too.
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// Fullscreen
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EXPOSED_MEMBER(Fullscreen, bool, b);
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// Workspace pointer
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EXPOSED_MEMBER(WorkspaceID, int, i);
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// For floating
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EXPOSED_MEMBER(DefaultSize, Vector2D, vec);
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EXPOSED_MEMBER(DefaultPosition, Vector2D, vec);
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// Monitors
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EXPOSED_MEMBER(Monitor, int, i);
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// Docks etc
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EXPOSED_MEMBER(Immovable, bool, b);
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EXPOSED_MEMBER(NoInterventions, bool, b);
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// ICCCM
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EXPOSED_MEMBER(CanKill, bool, b);
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// Master layout
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EXPOSED_MEMBER(Master, bool, b);
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EXPOSED_MEMBER(MasterChildIndex, int, i);
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EXPOSED_MEMBER(Dead, bool, b);
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private:
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}; |