mirror of
https://github.com/hyprwm/Hyprland
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107 lines
3.5 KiB
C++
107 lines
3.5 KiB
C++
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#pragma once
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#include <wayland-server-protocol.h>
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#include "../helpers/WLListener.hpp"
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#include "../macros.hpp"
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#include "../helpers/signal/Signal.hpp"
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#include "../helpers/Vector2D.hpp"
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#include <vector>
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constexpr size_t MAX_SERIAL_STORE_LEN = 100;
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struct wlr_surface;
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class CWLSeatResource;
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class IPointer;
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class IKeyboard;
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class CSeatManager {
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public:
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CSeatManager();
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void updateCapabilities(uint32_t capabilities); // in IHID caps
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void setMouse(SP<IPointer> mouse);
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void setKeyboard(SP<IKeyboard> keeb);
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void setKeyboardFocus(wlr_surface* surf);
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void sendKeyboardKey(uint32_t timeMs, uint32_t key, wl_keyboard_key_state state);
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void sendKeyboardMods(uint32_t depressed, uint32_t latched, uint32_t locked, uint32_t group);
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void setPointerFocus(wlr_surface* surf, const Vector2D& local);
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void sendPointerMotion(uint32_t timeMs, const Vector2D& local);
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void sendPointerButton(uint32_t timeMs, uint32_t key, wl_pointer_button_state state);
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void sendPointerFrame();
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void sendPointerAxis(uint32_t timeMs, wl_pointer_axis axis, double value, int32_t discrete, wl_pointer_axis_source source, wl_pointer_axis_relative_direction relative);
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void sendTouchDown(wlr_surface* surf, uint32_t timeMs, int32_t id, const Vector2D& local);
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void sendTouchUp(uint32_t timeMs, int32_t id);
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void sendTouchMotion(uint32_t timeMs, int32_t id, const Vector2D& local);
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void sendTouchFrame();
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void sendTouchCancel();
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void sendTouchShape(int32_t id, const Vector2D& shape);
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void sendTouchOrientation(int32_t id, double angle);
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uint32_t nextSerial(SP<CWLSeatResource> seatResource);
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// pops the serial if it was valid, meaning it is consumed.
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bool serialValid(SP<CWLSeatResource> seatResource, uint32_t serial);
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void onSetCursor(SP<CWLSeatResource> seatResource, uint32_t serial, wlr_surface* surf, const Vector2D& hotspot);
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SP<CWLSeatResource> seatResourceForClient(wl_client* client);
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struct {
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wlr_surface* keyboardFocus = nullptr;
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WP<CWLSeatResource> keyboardFocusResource;
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wlr_surface* pointerFocus = nullptr;
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WP<CWLSeatResource> pointerFocusResource;
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wlr_surface* touchFocus = nullptr;
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WP<CWLSeatResource> touchFocusResource;
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} state;
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struct SSetCursorEvent {
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wlr_surface* surf = nullptr;
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Vector2D hotspot;
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};
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struct {
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CSignal keyboardFocusChange;
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CSignal pointerFocusChange;
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CSignal touchFocusChange;
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CSignal setCursor; // SSetCursorEvent
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} events;
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// do not write to directly, use set...
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WP<IPointer> mouse;
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WP<IKeyboard> keyboard;
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private:
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struct SSeatResourceContainer {
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SSeatResourceContainer(SP<CWLSeatResource>);
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WP<CWLSeatResource> resource;
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std::vector<uint32_t> serials; // old -> new
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struct {
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CHyprSignalListener destroy;
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} listeners;
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};
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std::vector<SP<SSeatResourceContainer>> seatResources;
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void onNewSeatResource(SP<CWLSeatResource> resource);
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SP<SSeatResourceContainer> containerForResource(SP<CWLSeatResource> seatResource);
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struct {
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CHyprSignalListener newSeatResource;
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} listeners;
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DYNLISTENER(keyboardSurfaceDestroy);
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DYNLISTENER(pointerSurfaceDestroy);
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DYNLISTENER(touchSurfaceDestroy);
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friend struct SSeatResourceContainer;
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};
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inline UP<CSeatManager> g_pSeatManager;
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