Hyprland/src/managers/XCursorManager.hpp

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#pragma once
#include <string>
#include <vector>
#include <unordered_set>
#include <array>
#include <cstdint>
#include <hyprutils/math/Vector2D.hpp>
#include "helpers/memory/Memory.hpp"
extern "C" {
#include <X11/Xcursor/Xcursor.h>
}
// gangsta bootleg XCursor impl. adidas balkanized
struct SXCursorImage {
Vector2D size;
Vector2D hotspot;
std::vector<uint32_t> pixels; // XPixel is a u32
uint32_t delay; // animation delay to next frame (ms)
};
struct SXCursors {
std::vector<SXCursorImage> images;
std::string shape;
};
class CXCursorManager {
public:
CXCursorManager();
~CXCursorManager() = default;
void loadTheme(const std::string& name, int size);
SP<SXCursors> getShape(std::string const& shape, int size);
void syncGsettings();
private:
SP<SXCursors> createCursor(std::string const& shape, XcursorImages* xImages);
std::unordered_set<std::string> themePaths(std::string const& theme);
std::string getLegacyShapeName(std::string const& shape);
std::vector<SP<SXCursors>> loadStandardCursors(std::string const& name, int size);
std::vector<SP<SXCursors>> loadAllFromDir(std::string const& path, int size);
int lastLoadSize = 0;
std::string themeName = "";
SP<SXCursors> defaultCursor;
SP<SXCursors> hyprCursor;
std::vector<SP<SXCursors>> cursors;
};