Hyprland/src/protocols/core/Seat.hpp

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#pragma once
/*
Implementations for:
- wl_seat
- wl_keyboard
- wl_pointer
- wl_touch
*/
#include <memory>
#include <vector>
#include <cstdint>
#include "../WaylandProtocol.hpp"
#include <wayland-server-protocol.h>
#include "wayland.hpp"
#include "../../helpers/signal/Signal.hpp"
#include "../../helpers/Vector2D.hpp"
constexpr const char* HL_SEAT_NAME = "Hyprland";
class IKeyboard;
class CWLSurfaceResource;
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class CWLPointerResource;
class CWLKeyboardResource;
class CWLTouchResource;
class CWLSeatResource;
class CWLTouchResource {
public:
CWLTouchResource(SP<CWlTouch> resource_, SP<CWLSeatResource> owner_);
bool good();
void sendDown(SP<CWLSurfaceResource> surface, uint32_t timeMs, int32_t id, const Vector2D& local);
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void sendUp(uint32_t timeMs, int32_t id);
void sendMotion(uint32_t timeMs, int32_t id, const Vector2D& local);
void sendFrame();
void sendCancel();
void sendShape(int32_t id, const Vector2D& shape);
void sendOrientation(int32_t id, double angle);
WP<CWLSeatResource> owner;
private:
SP<CWlTouch> resource;
WP<CWLSurfaceResource> currentSurface;
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struct {
CHyprSignalListener destroySurface;
} listeners;
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};
class CWLPointerResource {
public:
CWLPointerResource(SP<CWlPointer> resource_, SP<CWLSeatResource> owner_);
bool good();
void sendEnter(SP<CWLSurfaceResource> surface, const Vector2D& local);
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void sendLeave();
void sendMotion(uint32_t timeMs, const Vector2D& local);
void sendButton(uint32_t timeMs, uint32_t button, wl_pointer_button_state state);
void sendAxis(uint32_t timeMs, wl_pointer_axis axis, double value);
void sendFrame();
void sendAxisSource(wl_pointer_axis_source source);
void sendAxisStop(uint32_t timeMs, wl_pointer_axis axis);
void sendAxisDiscrete(wl_pointer_axis axis, int32_t discrete);
void sendAxisValue120(wl_pointer_axis axis, int32_t value120);
void sendAxisRelativeDirection(wl_pointer_axis axis, wl_pointer_axis_relative_direction direction);
WP<CWLSeatResource> owner;
private:
SP<CWlPointer> resource;
WP<CWLSurfaceResource> currentSurface;
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struct {
CHyprSignalListener destroySurface;
} listeners;
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};
class CWLKeyboardResource {
public:
CWLKeyboardResource(SP<CWlKeyboard> resource_, SP<CWLSeatResource> owner_);
bool good();
void sendKeymap(SP<IKeyboard> keeb);
void sendEnter(SP<CWLSurfaceResource> surface);
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void sendLeave();
void sendKey(uint32_t timeMs, uint32_t key, wl_keyboard_key_state state);
void sendMods(uint32_t depressed, uint32_t latched, uint32_t locked, uint32_t group);
void repeatInfo(uint32_t rate, uint32_t delayMs);
WP<CWLSeatResource> owner;
private:
SP<CWlKeyboard> resource;
WP<CWLSurfaceResource> currentSurface;
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struct {
CHyprSignalListener destroySurface;
} listeners;
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};
class CWLSeatResource {
public:
CWLSeatResource(SP<CWlSeat> resource_);
~CWLSeatResource();
void sendCapabilities(uint32_t caps); // uses IHID capabilities
bool good();
wl_client* client();
std::vector<WP<CWLPointerResource>> pointers;
std::vector<WP<CWLKeyboardResource>> keyboards;
std::vector<WP<CWLTouchResource>> touches;
WP<CWLSeatResource> self;
struct {
CSignal destroy;
} events;
private:
SP<CWlSeat> resource;
wl_client* pClient = nullptr;
};
class CWLSeatProtocol : public IWaylandProtocol {
public:
CWLSeatProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
struct {
CSignal newSeatResource; // SP<CWLSeatResource>
} events;
private:
void updateCapabilities(uint32_t caps); // in IHID caps
void updateRepeatInfo(uint32_t rate, uint32_t delayMs);
void updateKeymap();
void destroyResource(CWLSeatResource* resource);
void destroyResource(CWLKeyboardResource* resource);
void destroyResource(CWLTouchResource* resource);
void destroyResource(CWLPointerResource* resource);
//
std::vector<SP<CWLSeatResource>> m_vSeatResources;
std::vector<SP<CWLKeyboardResource>> m_vKeyboards;
std::vector<SP<CWLTouchResource>> m_vTouches;
std::vector<SP<CWLPointerResource>> m_vPointers;
SP<CWLSeatResource> seatResourceForClient(wl_client* client);
//
uint32_t currentCaps = 0;
friend class CWLSeatResource;
friend class CWLKeyboardResource;
friend class CWLTouchResource;
friend class CWLPointerResource;
friend class CSeatManager;
};
namespace PROTO {
inline UP<CWLSeatProtocol> seat;
};