mirror of
https://github.com/hyprwm/Hyprland
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58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
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#pragma once
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#include <memory>
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#include <vector>
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#include <cstdint>
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#include <array>
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#include "WaylandProtocol.hpp"
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#include "wlr-virtual-pointer-unstable-v1.hpp"
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#include "../helpers/signal/Signal.hpp"
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class CVirtualPointer {
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public:
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CVirtualPointer(SP<CZwlrVirtualPointerV1> resource_);
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~CVirtualPointer();
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struct {
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CSignal destroy;
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} events;
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bool good();
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wlr_pointer* wlr();
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wl_client* client();
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private:
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SP<CZwlrVirtualPointerV1> resource;
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wlr_pointer pointer;
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uint32_t axis = 0;
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std::array<wlr_pointer_axis_event, 2> axisEvents;
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};
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class CVirtualPointerProtocol : public IWaylandProtocol {
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public:
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CVirtualPointerProtocol(const wl_interface* iface, const int& ver, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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struct {
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CSignal newPointer; // SP<CVirtualPointer>
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} events;
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private:
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void onManagerResourceDestroy(wl_resource* res);
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void destroyResource(CVirtualPointer* pointer);
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void onCreatePointer(CZwlrVirtualPointerManagerV1* pMgr, wl_resource* seat, uint32_t id);
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//
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std::vector<UP<CZwlrVirtualPointerManagerV1>> m_vManagers;
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std::vector<SP<CVirtualPointer>> m_vPointers;
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friend class CVirtualPointer;
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};
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namespace PROTO {
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inline UP<CVirtualPointerProtocol> virtualPointer;
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};
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