Hyprland/src/protocols/XDGOutput.hpp

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#pragma once
#include "xdg-output-unstable-v1.hpp"
#include "WaylandProtocol.hpp"
#include <optional>
class CMonitor;
class CXDGOutputProtocol;
class CXDGOutput {
public:
CXDGOutput(SP<CZxdgOutputV1> resource, CMonitor* monitor_);
void sendDetails();
private:
CMonitor* monitor = nullptr;
SP<CZxdgOutputV1> resource;
std::optional<Vector2D> overridePosition;
wl_client* client = nullptr;
bool isXWayland = false;
friend class CXDGOutputProtocol;
};
class CXDGOutputProtocol : public IWaylandProtocol {
public:
CXDGOutputProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
private:
void onManagerResourceDestroy(wl_resource* res);
void onOutputResourceDestroy(wl_resource* res);
void onManagerGetXDGOutput(CZxdgOutputManagerV1* mgr, uint32_t id, wl_resource* outputResource);
void updateAllOutputs();
//
std::vector<UP<CZxdgOutputManagerV1>> m_vManagerResources;
std::vector<UP<CXDGOutput>> m_vXDGOutputs;
friend class CXDGOutput;
};
namespace PROTO {
inline UP<CXDGOutputProtocol> xdgOutput;
};