Hyprland/src/protocols/Viewporter.hpp

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#pragma once
#include <memory>
#include <vector>
#include <cstdint>
#include "WaylandProtocol.hpp"
#include "viewporter.hpp"
#include "../helpers/signal/Signal.hpp"
class CWLSurfaceResource;
class CViewportResource {
public:
CViewportResource(SP<CWpViewport> resource_, SP<CWLSurfaceResource> surface_);
~CViewportResource();
bool good();
void verify();
WP<CWLSurfaceResource> surface;
private:
SP<CWpViewport> resource;
};
class CViewporterResource {
public:
CViewporterResource(SP<CWpViewporter> resource_);
bool good();
private:
SP<CWpViewporter> resource;
};
class CViewporterProtocol : public IWaylandProtocol {
public:
CViewporterProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
private:
void destroyResource(CViewporterResource* resource);
void destroyResource(CViewportResource* resource);
//
std::vector<SP<CViewporterResource>> m_vManagers;
std::vector<SP<CViewportResource>> m_vViewports;
friend class CViewporterResource;
friend class CViewportResource;
};
namespace PROTO {
inline UP<CViewporterProtocol> viewport;
};