mirror of
https://github.com/hyprwm/Hyprland
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56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
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#pragma once
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#include <memory>
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#include <vector>
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#include <cstdint>
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#include "WaylandProtocol.hpp"
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#include "viewporter.hpp"
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#include "../helpers/signal/Signal.hpp"
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class CWLSurfaceResource;
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class CViewportResource {
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public:
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CViewportResource(SP<CWpViewport> resource_, SP<CWLSurfaceResource> surface_);
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~CViewportResource();
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bool good();
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void verify();
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WP<CWLSurfaceResource> surface;
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private:
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SP<CWpViewport> resource;
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};
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class CViewporterResource {
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public:
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CViewporterResource(SP<CWpViewporter> resource_);
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bool good();
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private:
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SP<CWpViewporter> resource;
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};
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class CViewporterProtocol : public IWaylandProtocol {
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public:
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CViewporterProtocol(const wl_interface* iface, const int& ver, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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private:
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void destroyResource(CViewporterResource* resource);
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void destroyResource(CViewportResource* resource);
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//
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std::vector<SP<CViewporterResource>> m_vManagers;
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std::vector<SP<CViewportResource>> m_vViewports;
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friend class CViewporterResource;
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friend class CViewportResource;
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};
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namespace PROTO {
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inline UP<CViewporterProtocol> viewport;
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};
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