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https://github.com/hyprwm/Hyprland
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53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
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#include "DamageRing.hpp"
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void CDamageRing::setSize(const Vector2D& size_) {
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if (size_ == size)
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return;
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size = size_;
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damageEntire();
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}
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bool CDamageRing::damage(const CRegion& rg) {
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CRegion clipped = rg.copy().intersect(CBox{{}, size});
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if (clipped.empty())
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return false;
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current.add(clipped);
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return true;
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}
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void CDamageRing::damageEntire() {
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damage(CBox{{}, size});
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}
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void CDamageRing::rotate() {
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previousIdx = (previousIdx + DAMAGE_RING_PREVIOUS_LEN - 1) % DAMAGE_RING_PREVIOUS_LEN;
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previous[previousIdx] = current;
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current.clear();
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}
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CRegion CDamageRing::getBufferDamage(int age) {
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if (age <= 0 || age > DAMAGE_RING_PREVIOUS_LEN + 1)
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return CBox{{}, size};
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CRegion damage = current;
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for (int i = 0; i < age - 1; ++i) {
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int j = (previousIdx + i) % DAMAGE_RING_PREVIOUS_LEN;
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damage.add(previous.at(j));
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}
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// don't return a ludicrous amount of rects
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if (damage.getRects().size() > 8)
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return damage.getExtents();
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return damage;
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}
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bool CDamageRing::hasChanged() {
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return !current.empty();
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}
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