Hyprland/src/protocols/TextInputV1.hpp

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#pragma once
#include "../defines.hpp"
#include "text-input-unstable-v1-protocol.h"
#include <vector>
struct STextInput;
struct STextInputV1 {
wl_client* client = nullptr;
wl_resource* resourceCaller = nullptr;
wl_resource* resourceImpl = nullptr;
wlr_surface* focusedSurface = nullptr;
STextInput* pTextInput = nullptr;
wl_signal sEnable;
wl_signal sDisable;
wl_signal sCommit;
wl_signal sDestroy;
uint32_t serial = 0;
struct SPendingSurr {
bool isPending = false;
std::string text = "";
uint32_t cursor = 0;
uint32_t anchor = 0;
} pendingSurrounding;
struct SPendingCT {
bool isPending = false;
uint32_t hint = 0;
uint32_t purpose = 0;
} pendingContentType;
wlr_box cursorRectangle = {0, 0, 0, 0};
bool operator==(const STextInputV1& other) {
return other.client == client && other.resourceCaller == resourceCaller && other.resourceImpl == resourceImpl;
}
};
class CTextInputV1ProtocolManager {
public:
CTextInputV1ProtocolManager();
void bindManager(wl_client* client, void* data, uint32_t version, uint32_t id);
void createTI(wl_client* client, wl_resource* resource, uint32_t id);
void removeTI(STextInputV1* pTI);
void displayDestroy();
// handlers for tiv1
void handleActivate(wl_client* client, wl_resource* resource, wl_resource* seat, wl_resource* surface);
void handleDeactivate(wl_client* client, wl_resource* resource, wl_resource* seat);
void handleShowInputPanel(wl_client* client, wl_resource* resource);
void handleHideInputPanel(wl_client* client, wl_resource* resource);
void handleReset(wl_client* client, wl_resource* resource);
void handleSetSurroundingText(wl_client* client, wl_resource* resource, const char* text, uint32_t cursor, uint32_t anchor);
void handleSetContentType(wl_client* client, wl_resource* resource, uint32_t hint, uint32_t purpose);
void handleSetCursorRectangle(wl_client* client, wl_resource* resource, int32_t x, int32_t y, int32_t width, int32_t height);
void handleSetPreferredLanguage(wl_client* client, wl_resource* resource, const char* language);
void handleCommitState(wl_client* client, wl_resource* resource, uint32_t serial);
void handleInvokeAction(wl_client* client, wl_resource* resource, uint32_t button, uint32_t index);
private:
wl_global* m_pGlobal = nullptr;
wl_listener m_liDisplayDestroy;
std::vector<std::unique_ptr<STextInputV1>> m_pClients;
};