Hyprland/src/Compositor.hpp

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#pragma once
#include <memory>
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#include <deque>
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#include "defines.hpp"
#include "debug/Log.hpp"
#include "events/Events.hpp"
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#include "config/ConfigManager.hpp"
#include "ManagerThread.hpp"
#include "input/InputManager.hpp"
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#include "helpers/Monitor.hpp"
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class CCompositor {
public:
CCompositor();
~CCompositor();
// ------------------ WLR BASICS ------------------ //
wl_display* m_sWLDisplay;
wlr_backend* m_sWLRBackend;
wlr_renderer* m_sWLRRenderer;
wlr_allocator* m_sWLRAllocator;
wlr_compositor* m_sWLRCompositor;
wlr_xdg_activation_v1* m_sWLRXDGActivation;
wlr_output_layout* m_sWLROutputLayout;
wlr_idle* m_sWLRIdle;
wlr_layer_shell_v1* m_sWLRLayerShell;
wlr_xdg_shell* m_sWLRXDGShell;
wlr_cursor* m_sWLRCursor;
wlr_xcursor_manager* m_sWLRXCursorMgr;
wlr_virtual_keyboard_manager_v1* m_sWLRVKeyboardMgr;
wlr_seat* m_sWLRSeat;
wlr_output_manager_v1* m_sWLROutputMgr;
wlr_presentation* m_sWLRPresentation;
// ------------------------------------------------- //
const char* m_szWLDisplaySocket;
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std::deque<SMonitor> m_vMonitors;
void startCompositor();
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};
inline std::unique_ptr<CCompositor> g_pCompositor;