Hyprland/src/render/Renderer.cpp

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#include "Renderer.hpp"
#include "../Compositor.hpp"
#include "linux-dmabuf-unstable-v1-protocol.h"
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#include "../helpers/Region.hpp"
#include <algorithm>
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extern "C" {
#include <xf86drm.h>
}
CHyprRenderer::CHyprRenderer() {
if (g_pCompositor->m_sWLRSession) {
wlr_device* dev;
wl_list_for_each(dev, &g_pCompositor->m_sWLRSession->devices, link) {
const auto DRMV = drmGetVersion(dev->fd);
std::string name = std::string{DRMV->name, DRMV->name_len};
std::transform(name.begin(), name.end(), name.begin(), tolower);
if (name.contains("nvidia"))
m_bNvidia = true;
Debug::log(LOG, "DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel,
std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len});
drmFreeVersion(DRMV);
}
} else {
Debug::log(LOG, "m_sWLRSession is null, omitting full DRM node checks");
const auto DRMV = drmGetVersion(g_pCompositor->m_iDRMFD);
std::string name = std::string{DRMV->name, DRMV->name_len};
std::transform(name.begin(), name.end(), name.begin(), tolower);
if (name.contains("nvidia"))
m_bNvidia = true;
Debug::log(LOG, "Primary DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel,
std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len});
drmFreeVersion(DRMV);
}
if (m_bNvidia)
Debug::log(WARN, "NVIDIA detected, please remember to follow nvidia instructions on the wiki");
}
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static void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
static auto* const PBLURPOPUPS = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:blur:popups");
static auto* const PBLURPOPUPSIGNOREALPHA = (Hyprlang::FLOAT* const*)g_pConfigManager->getConfigValuePtr("decoration:blur:popups_ignorealpha");
const auto TEXTURE = wlr_surface_get_texture(surface);
const auto RDATA = (SRenderData*)data;
const auto INTERACTIVERESIZEINPROGRESS = RDATA->pWindow && g_pInputManager->currentlyDraggedWindow == RDATA->pWindow && g_pInputManager->dragMode == MBIND_RESIZE;
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if (!TEXTURE)
return;
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TRACY_GPU_ZONE("RenderSurface");
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double outputX = 0, outputY = 0;
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, RDATA->pMonitor->output, &outputX, &outputY);
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CBox windowBox;
if (RDATA->surface && surface == RDATA->surface) {
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windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
// however, if surface buffer w / h < box, we need to adjust them
auto* const PSURFACE = CWLSurface::surfaceFromWlr(surface);
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if (PSURFACE && !PSURFACE->m_bFillIgnoreSmall && PSURFACE->small() /* guarantees m_pWindowOwner */) {
const auto CORRECT = PSURFACE->correctSmallVec();
const auto SIZE = PSURFACE->getViewporterCorrectedSize();
if (!INTERACTIVERESIZEINPROGRESS) {
windowBox.x += CORRECT.x;
windowBox.y += CORRECT.y;
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windowBox.width = SIZE.x * (PSURFACE->getWindow()->m_vRealSize.vec().x / PSURFACE->getWindow()->m_vReportedSize.x);
windowBox.height = SIZE.y * (PSURFACE->getWindow()->m_vRealSize.vec().y / PSURFACE->getWindow()->m_vReportedSize.y);
} else {
windowBox.width = SIZE.x;
windowBox.height = SIZE.y;
}
}
} else { // here we clamp to 2, these might be some tiny specks
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max(surface->current.width, 2), std::max(surface->current.height, 2)};
if (RDATA->pWindow && RDATA->pWindow->m_vRealSize.isBeingAnimated() && RDATA->surface && RDATA->surface != surface && RDATA->squishOversized /* subsurface */) {
// adjust subsurfaces to the window
windowBox.width = (windowBox.width / RDATA->pWindow->m_vReportedSize.x) * RDATA->pWindow->m_vRealSize.vec().x;
windowBox.height = (windowBox.height / RDATA->pWindow->m_vReportedSize.y) * RDATA->pWindow->m_vRealSize.vec().y;
}
}
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if (RDATA->squishOversized) {
if (x + windowBox.width > RDATA->w)
windowBox.width = RDATA->w - x;
if (y + windowBox.height > RDATA->h)
windowBox.height = RDATA->h - y;
}
if (windowBox.width <= 1 || windowBox.height <= 1)
return; // invisible
windowBox.scale(RDATA->pMonitor->scale);
windowBox.round();
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const bool MISALIGNEDFSV1 = std::floor(RDATA->pMonitor->scale) != RDATA->pMonitor->scale /* Fractional */ && surface->current.scale == 1 /* fs protocol */ &&
windowBox.size() != Vector2D{surface->current.buffer_width, surface->current.buffer_height} /* misaligned */ &&
DELTALESSTHAN(windowBox.width, surface->current.buffer_width, 3) && DELTALESSTHAN(windowBox.height, surface->current.buffer_height, 3) /* off by one-or-two */ &&
(!RDATA->pWindow || (!RDATA->pWindow->m_vRealSize.isBeingAnimated() && !INTERACTIVERESIZEINPROGRESS)) /* not window or not animated/resizing */;
g_pHyprRenderer->calculateUVForSurface(RDATA->pWindow, surface, RDATA->surface == surface, windowBox.size(), MISALIGNEDFSV1);
// check for fractional scale surfaces misaligning the buffer size
// in those cases it's better to just force nearest neighbor
// as long as the window is not animated. During those it'd look weird.
// UV will fixup it as well
const auto NEARESTNEIGHBORSET = g_pHyprOpenGL->m_RenderData.useNearestNeighbor;
if (MISALIGNEDFSV1)
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true;
float rounding = RDATA->rounding;
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rounding -= 1; // to fix a border issue
if (RDATA->dontRound)
rounding = 0;
const bool WINDOWOPAQUE = RDATA->pWindow && RDATA->pWindow->m_pWLSurface.wlr() == surface ? RDATA->pWindow->opaque() : false;
const bool CANDISABLEBLEND = RDATA->alpha * RDATA->fadeAlpha >= 1.f && rounding == 0 && (WINDOWOPAQUE || surface->opaque);
if (CANDISABLEBLEND)
g_pHyprOpenGL->blend(false);
else
g_pHyprOpenGL->blend(true);
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if (RDATA->surface && surface == RDATA->surface) {
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if (wlr_xwayland_surface_try_from_wlr_surface(surface) && !wlr_xwayland_surface_try_from_wlr_surface(surface)->has_alpha && RDATA->fadeAlpha * RDATA->alpha == 1.f) {
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
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} else {
if (RDATA->blur)
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding, RDATA->blockBlurOptimization, RDATA->fadeAlpha);
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else
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
}
} else {
if (RDATA->blur && RDATA->popup && **PBLURPOPUPS) {
if (**PBLURPOPUPSIGNOREALPHA != 1.f) {
g_pHyprOpenGL->m_RenderData.discardMode |= DISCARD_ALPHA;
g_pHyprOpenGL->m_RenderData.discardOpacity = **PBLURPOPUPSIGNOREALPHA;
}
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding, true);
g_pHyprOpenGL->m_RenderData.discardMode &= ~DISCARD_ALPHA;
} else
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
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}
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if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) {
wlr_surface_send_frame_done(surface, RDATA->when);
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wlr_presentation_surface_textured_on_output(surface, RDATA->pMonitor->output);
}
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g_pHyprOpenGL->blend(true);
// reset props
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = NEARESTNEIGHBORSET;
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}
bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow, CMonitor* pMonitor, CWorkspace* pWorkspace) {
CBox geometry = pWindow->getFullWindowBoundingBox();
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if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, geometry.pWlr()))
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return false;
if (pWindow->m_iWorkspaceID == -1)
return false;
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if (pWindow->m_bPinned)
return true;
const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_iMonitorID == pMonitor->ID) {
if (PWINDOWWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWINDOWWORKSPACE->m_fAlpha.isBeingAnimated() || PWINDOWWORKSPACE->m_bForceRendering) {
return true;
} else {
if (PWINDOWWORKSPACE->m_bHasFullscreenWindow && !pWindow->m_bIsFullscreen && !pWindow->m_bIsFloating && !pWindow->m_bCreatedOverFullscreen &&
pWindow->m_fAlpha.fl() == 0)
return false;
}
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}
if (pWindow->m_iWorkspaceID == pWorkspace->m_iID)
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return true;
// if not, check if it maybe is active on a different monitor.
if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID) && pWindow->m_bIsFloating /* tiled windows can't be multi-ws */)
return !pWindow->m_bIsFullscreen; // Do not draw fullscreen windows on other monitors
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if (pMonitor->specialWorkspaceID == pWindow->m_iWorkspaceID)
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return true;
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return false;
}
bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow) {
if (!g_pCompositor->windowValidMapped(pWindow))
return false;
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (pWindow->m_iWorkspaceID == -1)
return false;
if (pWindow->m_bPinned || PWORKSPACE->m_bForceRendering)
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return true;
if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID))
return true;
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for (auto& m : g_pCompositor->m_vMonitors) {
if (PWORKSPACE && PWORKSPACE->m_iMonitorID == m->ID && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated()))
return true;
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if (m->specialWorkspaceID && g_pCompositor->isWorkspaceSpecial(pWindow->m_iWorkspaceID))
return true;
}
return false;
}
void CHyprRenderer::renderWorkspaceWindowsFullscreen(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* time) {
CWindow* pWorkspaceWindow = nullptr;
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EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS);
// loop over the tiled windows that are fading out
for (auto& w : g_pCompositor->m_vWindows) {
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
if (w->m_fAlpha.fl() == 0.f)
continue;
if (w->m_bIsFullscreen || w->m_bIsFloating)
continue;
if (pWorkspace->m_bIsSpecialWorkspace != g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
continue;
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
}
// and floating ones too
for (auto& w : g_pCompositor->m_vWindows) {
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
if (w->m_fAlpha.fl() == 0.f)
continue;
if (w->m_bIsFullscreen || !w->m_bIsFloating)
continue;
if (w->m_iMonitorID == pWorkspace->m_iMonitorID && pWorkspace->m_bIsSpecialWorkspace != g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
continue;
if (pWorkspace->m_bIsSpecialWorkspace && w->m_iMonitorID != pWorkspace->m_iMonitorID)
continue; // special on another are rendered as a part of the base pass
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
}
// TODO: this pass sucks
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for (auto& w : g_pCompositor->m_vWindows) {
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(w->m_iWorkspaceID);
if (w->m_iWorkspaceID != pWorkspace->m_iID || !w->m_bIsFullscreen) {
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if (!(PWORKSPACE && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated() || PWORKSPACE->m_bForceRendering)))
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continue;
if (w->m_iMonitorID != pMonitor->ID)
continue;
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}
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if (!w->m_bIsFullscreen)
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continue;
renderWindow(w.get(), pMonitor, time, pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL, RENDER_PASS_ALL);
if (w->m_iWorkspaceID != pWorkspace->m_iID)
continue;
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pWorkspaceWindow = w.get();
}
if (!pWorkspaceWindow) {
// ?? happens sometimes...
pWorkspace->m_bHasFullscreenWindow = false;
return; // this will produce one blank frame. Oh well.
}
// then render windows over fullscreen.
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for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || (!w->m_bCreatedOverFullscreen && !w->m_bPinned) || (!w->m_bIsMapped && !w->m_bFadingOut) || w->m_bIsFullscreen)
continue;
if (w->m_iMonitorID == pWorkspace->m_iMonitorID && pWorkspace->m_bIsSpecialWorkspace != g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
continue;
if (pWorkspace->m_bIsSpecialWorkspace && w->m_iMonitorID != pWorkspace->m_iMonitorID)
continue; // special on another are rendered as a part of the base pass
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
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}
}
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void CHyprRenderer::renderWorkspaceWindows(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* time) {
CWindow* lastWindow = nullptr;
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EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS);
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// Non-floating main
for (auto& w : g_pCompositor->m_vWindows) {
if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut)
continue;
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if (w->m_bIsFloating)
continue; // floating are in the second pass
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if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
if (pWorkspace->m_bIsSpecialWorkspace != g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
continue;
// render active window after all others of this pass
if (w.get() == g_pCompositor->m_pLastWindow && w->m_iWorkspaceID == pWorkspace->m_iID) {
lastWindow = w.get();
continue;
}
// render the bad boy
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_MAIN);
}
if (lastWindow)
renderWindow(lastWindow, pMonitor, time, true, RENDER_PASS_MAIN);
// Non-floating popup
for (auto& w : g_pCompositor->m_vWindows) {
if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut)
continue;
if (w->m_bIsFloating)
continue; // floating are in the second pass
if (pWorkspace->m_bIsSpecialWorkspace != g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
continue;
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
// render the bad boy
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_POPUP);
}
// floating on top
for (auto& w : g_pCompositor->m_vWindows) {
if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut)
continue;
if (!w->m_bIsFloating || w->m_bPinned)
continue;
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
if (w->m_iMonitorID == pWorkspace->m_iMonitorID && pWorkspace->m_bIsSpecialWorkspace != g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
continue;
if (pWorkspace->m_bIsSpecialWorkspace && w->m_iMonitorID != pWorkspace->m_iMonitorID)
continue; // special on another are rendered as a part of the base pass
// render the bad boy
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
}
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}
void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* time, bool decorate, eRenderPassMode mode, bool ignorePosition, bool ignoreAllGeometry) {
if (pWindow->isHidden())
return;
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if (pWindow->m_bFadingOut) {
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if (pMonitor->ID == pWindow->m_iMonitorID) // TODO: fix this
g_pHyprOpenGL->renderSnapshot(&pWindow);
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return;
}
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TRACY_GPU_ZONE("RenderWindow");
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
static auto* const PDIMAROUND = (Hyprlang::FLOAT* const*)g_pConfigManager->getConfigValuePtr("decoration:dim_around");
static auto* const PBLUR = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:blur:enabled");
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SRenderData renderdata = {pMonitor, time};
CBox textureBox = {REALPOS.x, REALPOS.y, std::max(pWindow->m_vRealSize.vec().x, 5.0), std::max(pWindow->m_vRealSize.vec().y, 5.0)};
renderdata.x = textureBox.x;
renderdata.y = textureBox.y;
renderdata.w = textureBox.w;
renderdata.h = textureBox.h;
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if (ignorePosition) {
renderdata.x = pMonitor->vecPosition.x;
renderdata.y = pMonitor->vecPosition.y;
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}
if (ignoreAllGeometry)
decorate = false;
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renderdata.surface = pWindow->m_pWLSurface.wlr();
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renderdata.dontRound = (pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) || (!pWindow->m_sSpecialRenderData.rounding);
renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (pWindow->m_bPinned ? 1.f : PWORKSPACE->m_fAlpha.fl());
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl();
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL);
renderdata.rounding = ignoreAllGeometry || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->scale;
renderdata.blur = !ignoreAllGeometry; // if it shouldn't, it will be ignored later
renderdata.pWindow = pWindow;
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if (ignoreAllGeometry) {
renderdata.alpha = 1.f;
renderdata.fadeAlpha = 1.f;
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}
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// apply opaque
if (pWindow->m_sAdditionalConfigData.forceOpaque)
renderdata.alpha = 1.f;
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g_pHyprOpenGL->m_pCurrentWindow = pWindow;
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EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOW);
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if (*PDIMAROUND && pWindow->m_sAdditionalConfigData.dimAround && !m_bRenderingSnapshot && mode != RENDER_PASS_POPUP) {
CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y};
g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, **PDIMAROUND * renderdata.alpha * renderdata.fadeAlpha));
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}
// clip box for animated offsets
const Vector2D PREOFFSETPOS = {renderdata.x, renderdata.y};
if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bPinned && !pWindow->m_bIsFullscreen) {
Vector2D offset;
if (PWORKSPACE->m_vRenderOffset.vec().x != 0) {
const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().x / PWSMON->vecSize.x;
const auto WINBB = pWindow->getFullWindowBoundingBox();
if (WINBB.x < PWSMON->vecPosition.x) {
offset.x = (PWSMON->vecPosition.x - WINBB.x) * PROGRESS;
} else if (WINBB.x + WINBB.width > PWSMON->vecPosition.x + PWSMON->vecSize.x) {
offset.x = (WINBB.x + WINBB.width - PWSMON->vecPosition.x - PWSMON->vecSize.x) * PROGRESS;
}
} else if (PWORKSPACE->m_vRenderOffset.vec().y) {
const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().y / PWSMON->vecSize.y;
const auto WINBB = pWindow->getFullWindowBoundingBox();
if (WINBB.y < PWSMON->vecPosition.y) {
offset.y = (PWSMON->vecPosition.y - WINBB.y) * PROGRESS;
} else if (WINBB.y + WINBB.height > PWSMON->vecPosition.y + PWSMON->vecSize.y) {
offset.y = (WINBB.y + WINBB.width - PWSMON->vecPosition.y - PWSMON->vecSize.y) * PROGRESS;
}
}
renderdata.x += offset.x;
renderdata.y += offset.y;
}
// if window is floating and we have a slide animation, clip it to its full bb
if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bIsFullscreen && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !pWindow->m_bPinned) {
CRegion rg = pWindow->getFullWindowBoundingBox().translate(-pMonitor->vecPosition + PWORKSPACE->m_vRenderOffset.vec()).scale(pMonitor->scale);
g_pHyprOpenGL->m_RenderData.clipBox = rg.getExtents();
}
// render window decorations first, if not fullscreen full
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {
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const bool TRANSFORMERSPRESENT = !pWindow->m_vTransformers.empty();
if (TRANSFORMERSPRESENT) {
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g_pHyprOpenGL->bindOffMain();
for (auto& t : pWindow->m_vTransformers) {
t->preWindowRender(&renderdata);
}
}
if (decorate) {
for (auto& wd : pWindow->m_dWindowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_BOTTOM)
continue;
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, Vector2D{renderdata.x, renderdata.y} - PREOFFSETPOS);
}
for (auto& wd : pWindow->m_dWindowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_UNDER)
continue;
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, Vector2D{renderdata.x, renderdata.y} - PREOFFSETPOS);
}
}
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static auto* const PXWLUSENN = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("xwayland:use_nearest_neighbor");
if ((pWindow->m_bIsX11 && **PXWLUSENN) || pWindow->m_sAdditionalConfigData.nearestNeighbor.toUnderlying())
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true;
if (pWindow->m_pWLSurface.small() && !pWindow->m_pWLSurface.m_bFillIgnoreSmall && renderdata.blur && **PBLUR) {
CBox wb = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h};
wb.scale(pMonitor->scale).round();
g_pHyprOpenGL->renderRectWithBlur(&wb, CColor(0, 0, 0, 0), renderdata.dontRound ? 0 : renderdata.rounding - 1, renderdata.fadeAlpha,
g_pHyprOpenGL->shouldUseNewBlurOptimizations(nullptr, pWindow));
renderdata.blur = false;
}
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wlr_surface_for_each_surface(pWindow->m_pWLSurface.wlr(), renderSurface, &renderdata);
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
if (decorate) {
for (auto& wd : pWindow->m_dWindowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_OVER)
continue;
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, Vector2D{renderdata.x, renderdata.y} - PREOFFSETPOS);
}
}
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if (TRANSFORMERSPRESENT) {
CFramebuffer* last = g_pHyprOpenGL->m_RenderData.currentFB;
for (auto& t : pWindow->m_vTransformers) {
last = t->transform(last);
}
g_pHyprOpenGL->bindBackOnMain();
g_pHyprOpenGL->renderOffToMain(last);
}
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}
g_pHyprOpenGL->m_RenderData.clipBox = CBox();
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_POPUP) {
if (!pWindow->m_bIsX11) {
CBox geom;
wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, geom.pWlr());
geom.applyFromWlr();
renderdata.x -= geom.x;
renderdata.y -= geom.y;
renderdata.dontRound = true; // don't round popups
renderdata.pMonitor = pMonitor;
renderdata.squishOversized = false; // don't squish popups
renderdata.popup = true;
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if (pWindow->m_sAdditionalConfigData.nearestNeighbor.toUnderlying())
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true;
wlr_xdg_surface_for_each_popup_surface(pWindow->m_uSurface.xdg, renderSurface, &renderdata);
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g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
}
if (decorate) {
for (auto& wd : pWindow->m_dWindowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_OVERLAY)
continue;
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, Vector2D{renderdata.x, renderdata.y} - PREOFFSETPOS);
}
}
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}
EMIT_HOOK_EVENT("render", RENDER_POST_WINDOW);
g_pHyprOpenGL->m_pCurrentWindow = nullptr;
g_pHyprOpenGL->m_RenderData.clipBox = CBox();
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}
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void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, timespec* time) {
if (pLayer->fadingOut) {
g_pHyprOpenGL->renderSnapshot(&pLayer);
return;
}
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TRACY_GPU_ZONE("RenderLayer");
const auto REALPOS = pLayer->realPosition.vec();
const auto REALSIZ = pLayer->realSize.vec();
SRenderData renderdata = {pMonitor, time, REALPOS.x, REALPOS.y};
renderdata.fadeAlpha = pLayer->alpha.fl();
renderdata.blur = pLayer->forceBlur;
renderdata.surface = pLayer->layerSurface->surface;
renderdata.decorate = false;
renderdata.w = REALSIZ.x;
renderdata.h = REALSIZ.y;
renderdata.blockBlurOptimization = pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND;
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g_pHyprOpenGL->m_RenderData.clipBox = CBox{0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y}.scale(pMonitor->scale);
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g_pHyprOpenGL->m_pCurrentLayer = pLayer;
if (pLayer->ignoreAlpha) {
g_pHyprOpenGL->m_RenderData.discardMode |= DISCARD_ALPHA;
g_pHyprOpenGL->m_RenderData.discardOpacity = pLayer->ignoreAlphaValue;
}
wlr_surface_for_each_surface(pLayer->layerSurface->surface, renderSurface, &renderdata);
g_pHyprOpenGL->m_RenderData.discardMode &= ~DISCARD_ALPHA;
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renderdata.squishOversized = false; // don't squish popups
renderdata.dontRound = true;
renderdata.popup = true;
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wlr_layer_surface_v1_for_each_popup_surface(pLayer->layerSurface, renderSurface, &renderdata);
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g_pHyprOpenGL->m_pCurrentLayer = nullptr;
g_pHyprOpenGL->m_RenderData.clipBox = {};
}
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void CHyprRenderer::renderIMEPopup(SIMEPopup* pPopup, CMonitor* pMonitor, timespec* time) {
SRenderData renderdata = {pMonitor, time, pPopup->realX, pPopup->realY};
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renderdata.blur = false;
renderdata.surface = pPopup->pSurface->surface;
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renderdata.decorate = false;
renderdata.w = pPopup->pSurface->surface->current.width;
renderdata.h = pPopup->pSurface->surface->current.height;
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wlr_surface_for_each_surface(pPopup->pSurface->surface, renderSurface, &renderdata);
}
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void CHyprRenderer::renderSessionLockSurface(SSessionLockSurface* pSurface, CMonitor* pMonitor, timespec* time) {
SRenderData renderdata = {pMonitor, time, pMonitor->vecPosition.x, pMonitor->vecPosition.y};
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renderdata.blur = false;
renderdata.surface = pSurface->pWlrLockSurface->surface;
renderdata.decorate = false;
renderdata.w = pMonitor->vecSize.x;
renderdata.h = pMonitor->vecSize.y;
wlr_surface_for_each_surface(pSurface->pWlrLockSurface->surface, renderSurface, &renderdata);
}
void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* time, const Vector2D& translate, const float& scale) {
static auto* const PDIMSPECIAL = (Hyprlang::FLOAT* const*)g_pConfigManager->getConfigValuePtr("decoration:dim_special");
static auto* const PBLURSPECIAL = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:blur:special");
static auto* const PBLUR = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:blur:enabled");
static auto* const PRENDERTEX = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("misc:disable_hyprland_logo");
static auto* const PBACKGROUNDCOLOR = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("misc:background_color");
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SRenderModifData RENDERMODIFDATA;
if (translate != Vector2D{0, 0})
RENDERMODIFDATA.modifs.push_back({SRenderModifData::eRenderModifType::RMOD_TYPE_TRANSLATE, translate});
if (scale != 1.f)
RENDERMODIFDATA.modifs.push_back({SRenderModifData::eRenderModifType::RMOD_TYPE_SCALE, scale});
if (!pMonitor)
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return;
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if (!g_pCompositor->m_sSeat.exclusiveClient && g_pSessionLockManager->isSessionLocked()) {
// locked with no exclusive, draw only red
CBox boxe = {0, 0, INT16_MAX, INT16_MAX};
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g_pHyprOpenGL->renderRect(&boxe, CColor(1.0, 0.2, 0.2, 1.0));
return;
}
// todo: matrices are buggy atm for some reason, but probably would be preferable in the long run
// g_pHyprOpenGL->saveMatrix();
// g_pHyprOpenGL->setMatrixScaleTranslate(translate, scale);
g_pHyprOpenGL->m_RenderData.renderModif = RENDERMODIFDATA;
// for storing damage when we optimize for occlusion
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CRegion preOccludedDamage{g_pHyprOpenGL->m_RenderData.damage};
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// Render layer surfaces below windows for monitor
// if we have a fullscreen, opaque window that convers the screen, we can skip this.
// TODO: check better with solitary after MR for tearing.
const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(pWorkspace->m_iID);
if (!pWorkspace->m_bHasFullscreenWindow || pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL || !PFULLWINDOW || PFULLWINDOW->m_vRealSize.isBeingAnimated() ||
!PFULLWINDOW->opaque() || pWorkspace->m_vRenderOffset.vec() != Vector2D{}) {
if (!g_pHyprOpenGL->m_RenderData.pCurrentMonData->blurFBShouldRender)
setOccludedForBackLayers(g_pHyprOpenGL->m_RenderData.damage, pWorkspace);
g_pHyprOpenGL->blend(false);
if (!canSkipBackBufferClear(pMonitor)) {
if (**PRENDERTEX /* inverted cfg flag */)
g_pHyprOpenGL->clear(CColor(**PBACKGROUNDCOLOR));
else
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
}
g_pHyprOpenGL->blend(true);
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.get(), pMonitor, time);
}
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.get(), pMonitor, time);
}
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g_pHyprOpenGL->m_RenderData.damage = preOccludedDamage;
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}
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// pre window pass
g_pHyprOpenGL->preWindowPass();
setOccludedForMainWorkspace(g_pHyprOpenGL->m_RenderData.damage, pWorkspace);
if (pWorkspace->m_bHasFullscreenWindow)
renderWorkspaceWindowsFullscreen(pMonitor, pWorkspace, time);
else
renderWorkspaceWindows(pMonitor, pWorkspace, time);
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g_pHyprOpenGL->m_RenderData.damage = preOccludedDamage;
g_pHyprOpenGL->m_RenderData.renderModif = {};
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// and then special
for (auto& ws : g_pCompositor->m_vWorkspaces) {
if (ws->m_iMonitorID == pMonitor->ID && ws->m_fAlpha.fl() > 0.f && ws->m_bIsSpecialWorkspace) {
const auto SPECIALANIMPROGRS = ws->m_vRenderOffset.isBeingAnimated() ? ws->m_vRenderOffset.getCurveValue() : ws->m_fAlpha.getCurveValue();
const bool ANIMOUT = !pMonitor->specialWorkspaceID;
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if (**PDIMSPECIAL != 0.f) {
CBox monbox = {translate.x, translate.y, pMonitor->vecTransformedSize.x * scale, pMonitor->vecTransformedSize.y * scale};
g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, **PDIMSPECIAL * (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS)));
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}
if (**PBLURSPECIAL && **PBLUR) {
CBox monbox = {translate.x, translate.y, pMonitor->vecTransformedSize.x * scale, pMonitor->vecTransformedSize.y * scale};
g_pHyprOpenGL->renderRectWithBlur(&monbox, CColor(0, 0, 0, 0), 0, (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS));
}
break;
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}
}
// special
for (auto& ws : g_pCompositor->m_vWorkspaces) {
if (ws->m_iMonitorID == pMonitor->ID && ws->m_fAlpha.fl() > 0.f && ws->m_bIsSpecialWorkspace)
renderWorkspaceWindows(pMonitor, ws.get(), time);
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}
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// pinned always above
for (auto& w : g_pCompositor->m_vWindows) {
if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut)
continue;
if (!w->m_bPinned || !w->m_bIsFloating)
continue;
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
// render the bad boy
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
}
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EMIT_HOOK_EVENT("render", RENDER_POST_WINDOWS);
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// Render surfaces above windows for monitor
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
renderLayer(ls.get(), pMonitor, time);
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}
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// Render IME popups
for (auto& imep : g_pInputManager->m_sIMERelay.m_lIMEPopups) {
renderIMEPopup(&imep, pMonitor, time);
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}
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
renderLayer(ls.get(), pMonitor, time);
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}
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renderDragIcon(pMonitor, time);
//g_pHyprOpenGL->restoreMatrix();
g_pHyprOpenGL->m_RenderData.renderModif = {};
}
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void CHyprRenderer::renderLockscreen(CMonitor* pMonitor, timespec* now) {
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TRACY_GPU_ZONE("RenderLockscreen");
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if (g_pSessionLockManager->isSessionLocked()) {
const auto PSLS = g_pSessionLockManager->getSessionLockSurfaceForMonitor(pMonitor->ID);
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if (!PSLS) {
// locked with no surface, fill with red
CBox boxe = {0, 0, INT16_MAX, INT16_MAX};
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g_pHyprOpenGL->renderRect(&boxe, CColor(1.0, 0.2, 0.2, 1.0));
} else {
renderSessionLockSurface(PSLS, pMonitor, now);
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}
}
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}
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void CHyprRenderer::calculateUVForSurface(CWindow* pWindow, wlr_surface* pSurface, bool main, const Vector2D& projSize, bool fixMisalignedFSV1) {
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if (!pWindow || !pWindow->m_bIsX11) {
Vector2D uvTL;
Vector2D uvBR = Vector2D(1, 1);
if (pSurface->current.viewport.has_src) {
// we stretch it to dest. if no dest, to 1,1
wlr_fbox bufferSource;
wlr_surface_get_buffer_source_box(pSurface, &bufferSource);
Vector2D bufferSize = Vector2D(pSurface->buffer->texture->width, pSurface->buffer->texture->height);
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// calculate UV for the basic src_box. Assume dest == size. Scale to dest later
uvTL = Vector2D(bufferSource.x / bufferSize.x, bufferSource.y / bufferSize.y);
uvBR = Vector2D((bufferSource.x + bufferSource.width) / bufferSize.x, (bufferSource.y + bufferSource.height) / bufferSize.y);
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if (uvBR.x < 0.01f || uvBR.y < 0.01f) {
uvTL = Vector2D();
uvBR = Vector2D(1, 1);
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}
}
if (projSize != Vector2D{} && fixMisalignedFSV1) {
// instead of nearest_neighbor (we will repeat / skip)
// just cut off / expand surface
const Vector2D PIXELASUV = Vector2D{1, 1} / Vector2D{pSurface->buffer->texture->width, pSurface->buffer->texture->height};
const Vector2D MISALIGNMENT = Vector2D{pSurface->buffer->texture->width, pSurface->buffer->texture->height} - projSize;
if (MISALIGNMENT != Vector2D{})
uvBR -= MISALIGNMENT * PIXELASUV;
}
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR;
if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
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if (!main || !pWindow)
return;
CBox geom;
wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, geom.pWlr());
geom.applyFromWlr();
// ignore X and Y, adjust uv
if (geom.x != 0 || geom.y != 0 || geom.width > pWindow->m_vRealSize.vec().x || geom.height > pWindow->m_vRealSize.vec().y) {
const auto XPERC = (double)geom.x / (double)pSurface->current.width;
const auto YPERC = (double)geom.y / (double)pSurface->current.height;
const auto WPERC = (double)(geom.x + geom.width) / (double)pSurface->current.width;
const auto HPERC = (double)(geom.y + geom.height) / (double)pSurface->current.height;
const auto TOADDTL = Vector2D(XPERC * (uvBR.x - uvTL.x), YPERC * (uvBR.y - uvTL.y));
uvBR = uvBR - Vector2D(1.0 - WPERC * (uvBR.x - uvTL.x), 1.0 - HPERC * (uvBR.y - uvTL.y));
uvTL = uvTL + TOADDTL;
// TODO: make this passed to the func. Might break in the future.
auto maxSize = pWindow->m_vRealSize.vec();
if (pWindow->m_pWLSurface.small() && !pWindow->m_pWLSurface.m_bFillIgnoreSmall)
maxSize = pWindow->m_pWLSurface.getViewporterCorrectedSize();
if (geom.width > maxSize.x)
uvBR.x = uvBR.x * (maxSize.x / geom.width);
if (geom.height > maxSize.y)
uvBR.y = uvBR.y * (maxSize.y / geom.height);
}
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR;
if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
} else {
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
}
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void countSubsurfacesIter(wlr_surface* pSurface, int x, int y, void* data) {
*(int*)data += 1;
}
bool CHyprRenderer::attemptDirectScanout(CMonitor* pMonitor) {
if (!pMonitor->mirrors.empty() || pMonitor->isMirror() || m_bDirectScanoutBlocked)
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return false; // do not DS if this monitor is being mirrored. Will break the functionality.
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if (!wlr_output_is_direct_scanout_allowed(pMonitor->output))
return false;
const auto PCANDIDATE = pMonitor->solitaryClient;
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if (!PCANDIDATE)
return false;
const auto PSURFACE = g_pXWaylandManager->getWindowSurface(PCANDIDATE);
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if (!PSURFACE || PSURFACE->current.scale != pMonitor->output->scale || PSURFACE->current.transform != pMonitor->output->transform)
return false;
// finally, we should be GTG.
wlr_output_state_set_buffer(pMonitor->state.wlr(), &PSURFACE->buffer->base);
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if (!wlr_output_test_state(pMonitor->output, pMonitor->state.wlr()))
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return false;
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
wlr_surface_send_frame_done(PSURFACE, &now);
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wlr_presentation_surface_scanned_out_on_output(PSURFACE, pMonitor->output);
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if (pMonitor->state.commit()) {
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if (!m_pLastScanout) {
m_pLastScanout = PCANDIDATE;
Debug::log(LOG, "Entered a direct scanout to {:x}: \"{}\"", (uintptr_t)PCANDIDATE, PCANDIDATE->m_szTitle);
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}
} else {
m_pLastScanout = nullptr;
return false;
}
return true;
}
void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
static std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point renderStartOverlay = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point endRenderOverlay = std::chrono::high_resolution_clock::now();
static auto* const PDEBUGOVERLAY = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("debug:overlay");
static auto* const PDAMAGETRACKINGMODE = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("debug:damage_tracking");
static auto* const PDAMAGEBLINK = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("debug:damage_blink");
static auto* const PNODIRECTSCANOUT = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("misc:no_direct_scanout");
static auto* const PVFR = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("misc:vfr");
static auto* const PZOOMFACTOR = (Hyprlang::FLOAT* const*)g_pConfigManager->getConfigValuePtr("misc:cursor_zoom_factor");
static auto* const PANIMENABLED = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("animations:enabled");
static auto* const PFIRSTLAUNCHANIM = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("animations:first_launch_animation");
static auto* const PTEARINGENABLED = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("general:allow_tearing");
static int damageBlinkCleanup = 0; // because double-buffered
if (!**PDAMAGEBLINK)
damageBlinkCleanup = 0;
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static bool firstLaunch = true;
static bool firstLaunchAnimActive = **PFIRSTLAUNCHANIM;
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float zoomInFactorFirstLaunch = 1.f;
if (firstLaunch) {
firstLaunch = false;
m_tRenderTimer.reset();
}
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if (m_tRenderTimer.getSeconds() < 1.5f && firstLaunchAnimActive) { // TODO: make the animation system more damage-flexible so that this can be migrated to there
if (!**PANIMENABLED) {
zoomInFactorFirstLaunch = 1.f;
firstLaunchAnimActive = false;
} else {
zoomInFactorFirstLaunch = 2.f - g_pAnimationManager->getBezier("default")->getYForPoint(m_tRenderTimer.getSeconds() / 1.5);
damageMonitor(pMonitor);
}
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} else {
firstLaunchAnimActive = false;
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}
renderStart = std::chrono::high_resolution_clock::now();
if (**PDEBUGOVERLAY == 1)
g_pDebugOverlay->frameData(pMonitor);
if (pMonitor->framesToSkip > 0) {
pMonitor->framesToSkip -= 1;
if (!pMonitor->noFrameSchedule)
g_pCompositor->scheduleFrameForMonitor(pMonitor);
else
Debug::log(LOG, "NoFrameSchedule hit for {}.", pMonitor->szName);
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(pMonitor->ID);
if (pMonitor->framesToSkip > 10)
pMonitor->framesToSkip = 0;
return;
}
// checks //
if (pMonitor->ID == m_pMostHzMonitor->ID ||
**PVFR == 1) { // unfortunately with VFR we don't have the guarantee mostHz is going to be updated all the time, so we have to ignore that
g_pCompositor->sanityCheckWorkspaces();
g_pConfigManager->dispatchExecOnce(); // We exec-once when at least one monitor starts refreshing, meaning stuff has init'd
if (g_pConfigManager->m_bWantsMonitorReload)
g_pConfigManager->performMonitorReload();
ensureCursorRenderingMode(); // so that the cursor gets hidden/shown if the user requested timeouts
}
// //
if (pMonitor->scheduledRecalc) {
pMonitor->scheduledRecalc = false;
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(pMonitor->ID);
}
// gamma stuff
if (pMonitor->gammaChanged) {
pMonitor->gammaChanged = false;
const auto PGAMMACTRL = wlr_gamma_control_manager_v1_get_control(g_pCompositor->m_sWLRGammaCtrlMgr, pMonitor->output);
if (!wlr_gamma_control_v1_apply(PGAMMACTRL, pMonitor->state.wlr())) {
Debug::log(ERR, "Could not apply gamma control to {}", pMonitor->szName);
return;
}
if (!wlr_output_test_state(pMonitor->output, pMonitor->state.wlr())) {
Debug::log(ERR, "Output test failed for setting gamma to {}", pMonitor->szName);
// aka rollback
wlr_gamma_control_v1_apply(nullptr, pMonitor->state.wlr());
wlr_gamma_control_v1_send_failed_and_destroy(PGAMMACTRL);
}
}
// tearing and DS first
bool shouldTear = false;
if (pMonitor->tearingState.nextRenderTorn) {
pMonitor->tearingState.nextRenderTorn = false;
if (!**PTEARINGENABLED) {
Debug::log(WARN, "Tearing commit requested but the master switch general:allow_tearing is off, ignoring");
return;
}
if (g_pHyprOpenGL->m_RenderData.mouseZoomFactor != 1.0) {
Debug::log(WARN, "Tearing commit requested but scale factor is not 1, ignoring");
return;
}
if (!pMonitor->tearingState.canTear) {
Debug::log(WARN, "Tearing commit requested but monitor doesn't support it, ignoring");
return;
}
if (pMonitor->solitaryClient)
shouldTear = true;
}
if (!**PNODIRECTSCANOUT && !shouldTear) {
if (attemptDirectScanout(pMonitor)) {
return;
} else if (m_pLastScanout) {
Debug::log(LOG, "Left a direct scanout.");
m_pLastScanout = nullptr;
}
}
if (pMonitor->tearingState.activelyTearing != shouldTear) {
// change of state
pMonitor->tearingState.activelyTearing = shouldTear;
}
EMIT_HOOK_EVENT("preRender", pMonitor);
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
// check the damage
bool hasChanged = pMonitor->output->needs_frame || pixman_region32_not_empty(&pMonitor->damage.current);
if (!hasChanged && **PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE && pMonitor->forceFullFrames == 0 && damageBlinkCleanup == 0)
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return;
if (**PDAMAGETRACKINGMODE == -1) {
Debug::log(CRIT, "Damage tracking mode -1 ????");
return;
}
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EMIT_HOOK_EVENT("render", RENDER_PRE);
const bool UNLOCK_SC = g_pHyprRenderer->m_bSoftwareCursorsLocked;
if (UNLOCK_SC)
wlr_output_lock_software_cursors(pMonitor->output, true);
pMonitor->renderingActive = true;
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// we need to cleanup fading out when rendering the appropriate context
g_pCompositor->cleanupFadingOut(pMonitor->ID);
// TODO: this is getting called with extents being 0,0,0,0 should it be?
// potentially can save on resources.
TRACY_GPU_ZONE("Render");
if (pMonitor == g_pCompositor->getMonitorFromCursor())
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = std::clamp(**PZOOMFACTOR, 1.f, INFINITY);
else
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f;
if (zoomInFactorFirstLaunch > 1.f) {
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = zoomInFactorFirstLaunch;
g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = false;
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
pMonitor->forceFullFrames = 10;
}
CRegion damage, finalDamage;
if (!beginRender(pMonitor, damage, RENDER_MODE_NORMAL)) {
Debug::log(ERR, "renderer: couldn't beginRender()!");
if (UNLOCK_SC)
wlr_output_lock_software_cursors(pMonitor->output, false);
pMonitor->state.clear();
return;
}
// if we have no tracking or full tracking, invalidate the entire monitor
if (**PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || **PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR || pMonitor->forceFullFrames > 0 || damageBlinkCleanup > 0 ||
pMonitor->isMirror() /* why??? */) {
damage = {0, 0, (int)pMonitor->vecTransformedSize.x * 10, (int)pMonitor->vecTransformedSize.y * 10};
finalDamage = damage;
} else {
static auto* const PBLURENABLED = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:blur:enabled");
// if we use blur we need to expand the damage for proper blurring
// if framebuffer was not offloaded we're not doing introspection aka not blurring so this is redundant and dumb
if (**PBLURENABLED == 1 && g_pHyprOpenGL->m_bOffloadedFramebuffer) {
// TODO: can this be optimized?
static auto* const PBLURSIZE = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:blur:size");
static auto* const PBLURPASSES = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:blur:passes");
const auto BLURRADIUS =
**PBLURPASSES > 10 ? pow(2, 15) : std::clamp(**PBLURSIZE, (int64_t)1, (int64_t)40) * pow(2, **PBLURPASSES); // is this 2^pass? I don't know but it works... I think.
// now, prep the damage, get the extended damage region
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wlr_region_expand(damage.pixman(), damage.pixman(), BLURRADIUS); // expand for proper blurring
finalDamage = damage;
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wlr_region_expand(damage.pixman(), damage.pixman(), BLURRADIUS); // expand for proper blurring 2
} else
finalDamage = damage;
}
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// update damage in renderdata as we modified it
g_pHyprOpenGL->setDamage(damage, finalDamage);
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if (pMonitor->forceFullFrames > 0) {
pMonitor->forceFullFrames -= 1;
if (pMonitor->forceFullFrames > 10)
pMonitor->forceFullFrames = 0;
}
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EMIT_HOOK_EVENT("render", RENDER_BEGIN);
bool renderCursor = true;
if (!pMonitor->solitaryClient) {
if (pMonitor->isMirror()) {
g_pHyprOpenGL->blend(false);
g_pHyprOpenGL->renderMirrored();
g_pHyprOpenGL->blend(true);
EMIT_HOOK_EVENT("render", RENDER_POST_MIRROR);
renderCursor = false;
} else {
CBox renderBox = {0, 0, (int)pMonitor->vecPixelSize.x, (int)pMonitor->vecPixelSize.y};
renderWorkspace(pMonitor, g_pCompositor->getWorkspaceByID(pMonitor->activeWorkspace), &now, renderBox);
renderLockscreen(pMonitor, &now);
if (pMonitor == g_pCompositor->m_pLastMonitor) {
g_pHyprNotificationOverlay->draw(pMonitor);
g_pHyprError->draw();
}
// for drawing the debug overlay
if (pMonitor == g_pCompositor->m_vMonitors.front().get() && **PDEBUGOVERLAY == 1) {
renderStartOverlay = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->draw();
endRenderOverlay = std::chrono::high_resolution_clock::now();
}
if (**PDAMAGEBLINK && damageBlinkCleanup == 0) {
CBox monrect = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y};
g_pHyprOpenGL->renderRect(&monrect, CColor(1.0, 0.0, 1.0, 100.0 / 255.0), 0);
damageBlinkCleanup = 1;
} else if (**PDAMAGEBLINK) {
damageBlinkCleanup++;
if (damageBlinkCleanup > 3)
damageBlinkCleanup = 0;
}
}
} else {
g_pHyprRenderer->renderWindow(pMonitor->solitaryClient, pMonitor, &now, false, RENDER_PASS_MAIN /* solitary = no popups */);
}
renderCursor = renderCursor && shouldRenderCursor();
if (renderCursor) {
TRACY_GPU_ZONE("RenderCursor");
bool lockSoftware = pMonitor == g_pCompositor->getMonitorFromCursor() && **PZOOMFACTOR != 1.f;
if (lockSoftware) {
wlr_output_lock_software_cursors(pMonitor->output, true);
g_pHyprRenderer->renderSoftwareCursors(pMonitor, g_pHyprOpenGL->m_RenderData.damage);
wlr_output_lock_software_cursors(pMonitor->output, false);
} else
g_pHyprRenderer->renderSoftwareCursors(pMonitor, g_pHyprOpenGL->m_RenderData.damage);
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}
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EMIT_HOOK_EVENT("render", RENDER_LAST_MOMENT);
endRender();
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TRACY_GPU_COLLECT;
if (!pMonitor->mirrors.empty()) {
CRegion frameDamage{};
const auto TRANSFORM = wlr_output_transform_invert(pMonitor->output->transform);
wlr_region_transform(frameDamage.pixman(), finalDamage.pixman(), TRANSFORM, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y);
if (**PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || **PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR)
frameDamage.add(0, 0, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y);
if (**PDAMAGEBLINK)
frameDamage.add(damage);
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g_pHyprRenderer->damageMirrorsWith(pMonitor, frameDamage);
}
pMonitor->renderingActive = false;
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EMIT_HOOK_EVENT("render", RENDER_POST);
pMonitor->state.wlr()->tearing_page_flip = shouldTear;
if (!pMonitor->state.commit()) {
if (UNLOCK_SC)
wlr_output_lock_software_cursors(pMonitor->output, false);
wlr_damage_ring_add_whole(&pMonitor->damage);
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return;
}
if (shouldTear)
pMonitor->tearingState.busy = true;
if (UNLOCK_SC)
wlr_output_lock_software_cursors(pMonitor->output, false);
if (**PDAMAGEBLINK || **PVFR == 0 || pMonitor->pendingFrame)
g_pCompositor->scheduleFrameForMonitor(pMonitor);
pMonitor->pendingFrame = false;
const float µs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000.f;
g_pDebugOverlay->renderData(pMonitor, µs);
if (**PDEBUGOVERLAY == 1) {
if (pMonitor == g_pCompositor->m_vMonitors.front().get()) {
const float µsNoOverlay = µs - std::chrono::duration_cast<std::chrono::nanoseconds>(endRenderOverlay - renderStartOverlay).count() / 1000.f;
g_pDebugOverlay->renderDataNoOverlay(pMonitor, µsNoOverlay);
} else {
g_pDebugOverlay->renderDataNoOverlay(pMonitor, µs);
}
}
}
void CHyprRenderer::renderWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const CBox& geometry) {
Vector2D translate = {geometry.x, geometry.y};
float scale = (float)geometry.width / pMonitor->vecPixelSize.x;
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TRACY_GPU_ZONE("RenderWorkspace");
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if (!DELTALESSTHAN((double)geometry.width / (double)geometry.height, pMonitor->vecPixelSize.x / pMonitor->vecPixelSize.y, 0.01)) {
Debug::log(ERR, "Ignoring geometry in renderWorkspace: aspect ratio mismatch");
scale = 1.f;
translate = Vector2D{};
}
g_pHyprOpenGL->m_RenderData.pWorkspace = pWorkspace;
renderAllClientsForWorkspace(pMonitor, pWorkspace, now, translate, scale);
g_pHyprOpenGL->m_RenderData.pWorkspace = nullptr;
}
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void CHyprRenderer::setWindowScanoutMode(CWindow* pWindow) {
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if (!g_pCompositor->m_sWLRLinuxDMABuf || g_pSessionLockManager->isSessionLocked())
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return;
if (!pWindow->m_bIsFullscreen) {
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wlr_linux_dmabuf_v1_set_surface_feedback(g_pCompositor->m_sWLRLinuxDMABuf, pWindow->m_pWLSurface.wlr(), nullptr);
Debug::log(LOG, "Scanout mode OFF set for {}", pWindow);
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return;
}
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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const wlr_linux_dmabuf_feedback_v1_init_options INIT_OPTIONS = {
.main_renderer = g_pCompositor->m_sWLRRenderer,
.scanout_primary_output = PMONITOR->output,
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};
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wlr_linux_dmabuf_feedback_v1 feedback = {0};
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if (!wlr_linux_dmabuf_feedback_v1_init_with_options(&feedback, &INIT_OPTIONS))
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return;
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wlr_linux_dmabuf_v1_set_surface_feedback(g_pCompositor->m_sWLRLinuxDMABuf, pWindow->m_pWLSurface.wlr(), &feedback);
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wlr_linux_dmabuf_feedback_v1_finish(&feedback);
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Debug::log(LOG, "Scanout mode ON set for {}", pWindow);
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}
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void CHyprRenderer::outputMgrApplyTest(wlr_output_configuration_v1* config, bool test) {
wlr_output_configuration_head_v1* head;
bool ok = true;
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wl_list_for_each(head, &config->heads, link) {
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std::string commandForCfg = "";
const auto OUTPUT = head->state.output;
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commandForCfg += std::string(OUTPUT->name) + ",";
if (!head->state.enabled) {
commandForCfg += "disabled";
if (!test)
g_pConfigManager->parseKeyword("monitor", commandForCfg);
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continue;
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}
const auto PMONITOR = g_pCompositor->getRealMonitorFromOutput(OUTPUT);
RASSERT(PMONITOR, "nullptr monitor in outputMgrApplyTest");
wlr_output_state_set_enabled(PMONITOR->state.wlr(), head->state.enabled);
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if (head->state.mode)
commandForCfg +=
std::to_string(head->state.mode->width) + "x" + std::to_string(head->state.mode->height) + "@" + std::to_string(head->state.mode->refresh / 1000.f) + ",";
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else
commandForCfg += std::to_string(head->state.custom_mode.width) + "x" + std::to_string(head->state.custom_mode.height) + "@" +
std::to_string(head->state.custom_mode.refresh / 1000.f) + ",";
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commandForCfg += std::to_string(head->state.x) + "x" + std::to_string(head->state.y) + "," + std::to_string(head->state.scale) + ",transform," +
std::to_string((int)head->state.transform);
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if (!test) {
g_pConfigManager->parseKeyword("monitor", commandForCfg);
wlr_output_state_set_adaptive_sync_enabled(PMONITOR->state.wlr(), head->state.adaptive_sync_enabled);
}
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ok = wlr_output_test_state(OUTPUT, PMONITOR->state.wlr());
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if (!ok)
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break;
}
if (!test) {
g_pConfigManager->m_bWantsMonitorReload = true; // for monitor keywords
// if everything is disabled, performMonitorReload won't be called from renderMonitor
bool allDisabled = std::all_of(g_pCompositor->m_vMonitors.begin(), g_pCompositor->m_vMonitors.end(),
[](const auto m) { return !m->m_bEnabled || g_pCompositor->m_pUnsafeOutput == m.get(); });
if (allDisabled) {
Debug::log(LOG, "OutputMgr apply: All monitors disabled; performing monitor reload.");
g_pConfigManager->performMonitorReload();
}
}
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if (ok)
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wlr_output_configuration_v1_send_succeeded(config);
else
wlr_output_configuration_v1_send_failed(config);
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wlr_output_configuration_v1_destroy(config);
Debug::log(LOG, "OutputMgr Applied/Tested.");
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}
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// taken from Sway.
// this is just too much of a spaghetti for me to understand
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static void applyExclusive(wlr_box& usableArea, uint32_t anchor, int32_t exclusive, int32_t marginTop, int32_t marginRight, int32_t marginBottom, int32_t marginLeft) {
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if (exclusive <= 0) {
return;
}
struct {
uint32_t singular_anchor;
uint32_t anchor_triplet;
int* positive_axis;
int* negative_axis;
int margin;
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} edges[] = {
// Top
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
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.positive_axis = &usableArea.y,
.negative_axis = &usableArea.height,
.margin = marginTop,
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},
// Bottom
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = NULL,
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.negative_axis = &usableArea.height,
.margin = marginBottom,
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},
// Left
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
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.positive_axis = &usableArea.x,
.negative_axis = &usableArea.width,
.margin = marginLeft,
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},
// Right
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = NULL,
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.negative_axis = &usableArea.width,
.margin = marginRight,
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},
};
for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
if ((anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) && exclusive + edges[i].margin > 0) {
if (edges[i].positive_axis) {
*edges[i].positive_axis += exclusive + edges[i].margin;
}
if (edges[i].negative_axis) {
*edges[i].negative_axis -= exclusive + edges[i].margin;
}
break;
}
}
}
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void CHyprRenderer::arrangeLayerArray(CMonitor* pMonitor, const std::vector<std::unique_ptr<SLayerSurface>>& layerSurfaces, bool exclusiveZone, CBox* usableArea) {
CBox full_area = {pMonitor->vecPosition.x, pMonitor->vecPosition.y, pMonitor->vecSize.x, pMonitor->vecSize.y};
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for (auto& ls : layerSurfaces) {
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if (ls->fadingOut || ls->readyToDelete || !ls->layerSurface || ls->noProcess)
continue;
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const auto PLAYER = ls->layerSurface;
const auto PSTATE = &PLAYER->current;
if (exclusiveZone != (PSTATE->exclusive_zone > 0))
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continue;
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CBox bounds;
if (PSTATE->exclusive_zone == -1)
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bounds = full_area;
else
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bounds = *usableArea;
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const Vector2D OLDSIZE = {ls->geometry.width, ls->geometry.height};
CBox box = {0, 0, PSTATE->desired_width, PSTATE->desired_height};
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// Horizontal axis
const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
if (box.width == 0) {
box.x = bounds.x;
} else if ((PSTATE->anchor & both_horiz) == both_horiz) {
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
box.x = bounds.x;
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
box.x = bounds.x + (bounds.width - box.width);
} else {
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
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}
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// Vertical axis
const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
if (box.height == 0) {
box.y = bounds.y;
} else if ((PSTATE->anchor & both_vert) == both_vert) {
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
box.y = bounds.y;
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
box.y = bounds.y + (bounds.height - box.height);
} else {
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
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}
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// Margin
if (box.width == 0) {
box.x += PSTATE->margin.left;
box.width = bounds.width - (PSTATE->margin.left + PSTATE->margin.right);
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} else if ((PSTATE->anchor & both_horiz) == both_horiz) {
// don't apply margins
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
box.x += PSTATE->margin.left;
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
box.x -= PSTATE->margin.right;
}
if (box.height == 0) {
box.y += PSTATE->margin.top;
box.height = bounds.height - (PSTATE->margin.top + PSTATE->margin.bottom);
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} else if ((PSTATE->anchor & both_vert) == both_vert) {
// don't apply margins
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
box.y += PSTATE->margin.top;
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
box.y -= PSTATE->margin.bottom;
}
if (box.width <= 0 || box.height <= 0) {
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Debug::log(ERR, "LayerSurface {:x} has a negative/zero w/h???", (uintptr_t)ls.get());
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continue;
}
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// Apply
ls->geometry = box;
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applyExclusive(*usableArea->pWlr(), PSTATE->anchor, PSTATE->exclusive_zone, PSTATE->margin.top, PSTATE->margin.right, PSTATE->margin.bottom, PSTATE->margin.left);
usableArea->applyFromWlr();
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if (Vector2D{box.width, box.height} != OLDSIZE)
wlr_layer_surface_v1_configure(ls->layerSurface, box.width, box.height);
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}
}
void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(monitor);
if (!PMONITOR)
return;
// Reset the reserved
PMONITOR->vecReservedBottomRight = Vector2D();
PMONITOR->vecReservedTopLeft = Vector2D();
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CBox usableArea = {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
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for (auto& la : PMONITOR->m_aLayerSurfaceLayers)
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arrangeLayerArray(PMONITOR, la, true, &usableArea);
for (auto& la : PMONITOR->m_aLayerSurfaceLayers)
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arrangeLayerArray(PMONITOR, la, false, &usableArea);
PMONITOR->vecReservedTopLeft = Vector2D(usableArea.x, usableArea.y) - PMONITOR->vecPosition;
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PMONITOR->vecReservedBottomRight = PMONITOR->vecSize - Vector2D(usableArea.width, usableArea.height) - PMONITOR->vecReservedTopLeft;
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auto ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(PMONITOR->szName);
if (ADDITIONALRESERVED == g_pConfigManager->m_mAdditionalReservedAreas.end()) {
ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(""); // glob wildcard
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}
if (ADDITIONALRESERVED != g_pConfigManager->m_mAdditionalReservedAreas.end()) {
PMONITOR->vecReservedTopLeft = PMONITOR->vecReservedTopLeft + Vector2D(ADDITIONALRESERVED->second.left, ADDITIONALRESERVED->second.top);
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PMONITOR->vecReservedBottomRight = PMONITOR->vecReservedBottomRight + Vector2D(ADDITIONALRESERVED->second.right, ADDITIONALRESERVED->second.bottom);
}
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// damage the monitor if can
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damageMonitor(PMONITOR);
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(monitor);
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}
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void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y, double scale) {
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if (!pSurface)
return; // wut?
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if (g_pCompositor->m_bUnsafeState)
return;
auto* const PSURFACE = CWLSurface::surfaceFromWlr(pSurface);
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if (PSURFACE && PSURFACE->small()) {
const auto CORRECTION = PSURFACE->correctSmallVec();
x += CORRECTION.x;
y += CORRECTION.y;
}
const auto WLSURF = CWLSurface::surfaceFromWlr(pSurface);
CRegion damageBox = WLSURF ? WLSURF->logicalDamage() : CRegion{};
if (!WLSURF) {
Debug::log(ERR, "BUG THIS: No CWLSurface for surface in damageSurface!!!");
wlr_surface_get_effective_damage(pSurface, damageBox.pixman());
}
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if (scale != 1.0)
damageBox.scale(scale);
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// schedule frame events
if (!wl_list_empty(&pSurface->current.frame_callback_list))
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g_pCompositor->scheduleFrameForMonitor(g_pCompositor->getMonitorFromVector(Vector2D(x, y)));
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if (damageBox.empty())
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return;
damageBox.translate({x, y});
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CRegion damageBoxForEach;
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for (auto& m : g_pCompositor->m_vMonitors) {
if (!m->output)
continue;
damageBoxForEach.set(damageBox);
damageBoxForEach.translate({-m->vecPosition.x, -m->vecPosition.y}).scale(m->scale);
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m->addDamage(&damageBoxForEach);
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}
static auto* const PLOGDAMAGE = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("debug:log_damage");
if (**PLOGDAMAGE)
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Debug::log(LOG, "Damage: Surface (extents): xy: {}, {} wh: {}, {}", damageBox.pixman()->extents.x1, damageBox.pixman()->extents.y1,
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damageBox.pixman()->extents.x2 - damageBox.pixman()->extents.x1, damageBox.pixman()->extents.y2 - damageBox.pixman()->extents.y1);
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}
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void CHyprRenderer::damageWindow(CWindow* pWindow) {
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if (g_pCompositor->m_bUnsafeState)
return;
CBox damageBox = pWindow->getFullWindowBoundingBox();
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for (auto& m : g_pCompositor->m_vMonitors) {
CBox fixedDamageBox = {damageBox.x - m->vecPosition.x, damageBox.y - m->vecPosition.y, damageBox.width, damageBox.height};
fixedDamageBox.scale(m->scale);
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m->addDamage(&fixedDamageBox);
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}
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for (auto& wd : pWindow->m_dWindowDecorations)
wd->damageEntire();
static auto* const PLOGDAMAGE = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("debug:log_damage");
if (**PLOGDAMAGE)
Debug::log(LOG, "Damage: Window ({}): xy: {}, {} wh: {}, {}", pWindow->m_szTitle, damageBox.x, damageBox.y, damageBox.width, damageBox.height);
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}
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void CHyprRenderer::damageMonitor(CMonitor* pMonitor) {
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if (g_pCompositor->m_bUnsafeState || pMonitor->isMirror())
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return;
CBox damageBox = {0, 0, INT16_MAX, INT16_MAX};
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pMonitor->addDamage(&damageBox);
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static auto* const PLOGDAMAGE = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("debug:log_damage");
if (**PLOGDAMAGE)
Debug::log(LOG, "Damage: Monitor {}", pMonitor->szName);
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}
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void CHyprRenderer::damageBox(CBox* pBox) {
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if (g_pCompositor->m_bUnsafeState)
return;
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for (auto& m : g_pCompositor->m_vMonitors) {
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if (m->isMirror())
continue; // don't damage mirrors traditionally
CBox damageBox = {pBox->x - m->vecPosition.x, pBox->y - m->vecPosition.y, pBox->width, pBox->height};
damageBox.scale(m->scale);
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m->addDamage(&damageBox);
}
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static auto* const PLOGDAMAGE = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("debug:log_damage");
if (**PLOGDAMAGE)
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Debug::log(LOG, "Damage: Box: xy: {}, {} wh: {}, {}", pBox->x, pBox->y, pBox->width, pBox->height);
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}
void CHyprRenderer::damageBox(const int& x, const int& y, const int& w, const int& h) {
CBox box = {x, y, w, h};
damageBox(&box);
}
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void CHyprRenderer::damageRegion(const CRegion& rg) {
for (auto& RECT : rg.getRects()) {
damageBox(RECT.x1, RECT.y1, RECT.x2 - RECT.x1, RECT.y2 - RECT.y1);
}
}
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void CHyprRenderer::damageMirrorsWith(CMonitor* pMonitor, const CRegion& pRegion) {
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for (auto& mirror : pMonitor->mirrors) {
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Vector2D scale = {mirror->vecSize.x / pMonitor->vecSize.x, mirror->vecSize.y / pMonitor->vecSize.y};
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CRegion rg{pRegion};
wlr_region_scale_xy(rg.pixman(), rg.pixman(), scale.x, scale.y);
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pMonitor->addDamage(&rg);
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g_pCompositor->scheduleFrameForMonitor(mirror);
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}
}
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void CHyprRenderer::renderDragIcon(CMonitor* pMonitor, timespec* time) {
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if (!(g_pInputManager->m_sDrag.dragIcon && g_pInputManager->m_sDrag.iconMapped && g_pInputManager->m_sDrag.dragIcon->surface))
return;
SRenderData renderdata = {pMonitor, time, g_pInputManager->m_sDrag.pos.x, g_pInputManager->m_sDrag.pos.y};
renderdata.surface = g_pInputManager->m_sDrag.dragIcon->surface;
renderdata.w = g_pInputManager->m_sDrag.dragIcon->surface->current.width;
renderdata.h = g_pInputManager->m_sDrag.dragIcon->surface->current.height;
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wlr_surface_for_each_surface(g_pInputManager->m_sDrag.dragIcon->surface, renderSurface, &renderdata);
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CBox box = {g_pInputManager->m_sDrag.pos.x - 2, g_pInputManager->m_sDrag.pos.y - 2, g_pInputManager->m_sDrag.dragIcon->surface->current.width + 4,
g_pInputManager->m_sDrag.dragIcon->surface->current.height + 4};
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g_pHyprRenderer->damageBox(&box);
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}
DAMAGETRACKINGMODES CHyprRenderer::damageTrackingModeFromStr(const std::string& mode) {
if (mode == "full")
return DAMAGE_TRACKING_FULL;
if (mode == "monitor")
return DAMAGE_TRACKING_MONITOR;
if (mode == "none")
return DAMAGE_TRACKING_NONE;
return DAMAGE_TRACKING_INVALID;
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}
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bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorRule, bool force) {
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static auto* const PDISABLESCALECHECKS = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("debug:disable_scale_checks");
Debug::log(LOG, "Applying monitor rule for {}", pMonitor->szName);
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pMonitor->activeMonitorRule = *pMonitorRule;
if (pMonitor->forceSize.has_value())
pMonitor->activeMonitorRule.resolution = pMonitor->forceSize.value();
const auto RULE = &pMonitor->activeMonitorRule;
// if it's disabled, disable and ignore
if (RULE->disabled) {
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if (pMonitor->m_bEnabled)
pMonitor->onDisconnect();
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return true;
}
// don't touch VR headsets
if (pMonitor->output->non_desktop)
return true;
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if (!pMonitor->m_bEnabled) {
pMonitor->onConnect(true); // enable it.
Debug::log(LOG, "Monitor {} is disabled but is requested to be enabled", pMonitor->szName);
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force = true;
}
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// Check if the rule isn't already applied
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// TODO: clean this up lol
if (!force && DELTALESSTHAN(pMonitor->vecPixelSize.x, RULE->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecPixelSize.y, RULE->resolution.y, 1) &&
DELTALESSTHAN(pMonitor->refreshRate, RULE->refreshRate, 1) && pMonitor->setScale == RULE->scale &&
((DELTALESSTHAN(pMonitor->vecPosition.x, RULE->offset.x, 1) && DELTALESSTHAN(pMonitor->vecPosition.y, RULE->offset.y, 1)) ||
RULE->offset == Vector2D(-INT32_MAX, -INT32_MAX)) &&
pMonitor->transform == RULE->transform && RULE->enable10bit == pMonitor->enabled10bit &&
!memcmp(&pMonitor->customDrmMode, &RULE->drmMode, sizeof(pMonitor->customDrmMode))) {
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Debug::log(LOG, "Not applying a new rule to {} because it's already applied!", pMonitor->szName);
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return true;
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}
const auto WAS10B = pMonitor->enabled10bit;
const auto OLDRES = pMonitor->vecPixelSize;
// Needed in case we are switching from a custom modeline to a standard mode
pMonitor->customDrmMode = {};
bool autoScale = false;
if (RULE->scale > 0.1) {
pMonitor->scale = RULE->scale;
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} else {
autoScale = true;
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const auto DEFAULTSCALE = pMonitor->getDefaultScale();
pMonitor->scale = DEFAULTSCALE;
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}
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wlr_output_state_set_scale(pMonitor->state.wlr(), pMonitor->scale);
pMonitor->setScale = pMonitor->scale;
wlr_output_state_set_transform(pMonitor->state.wlr(), RULE->transform);
pMonitor->transform = RULE->transform;
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const auto WLRREFRESHRATE = (wlr_backend_is_wl(pMonitor->output->backend) || wlr_backend_is_x11(pMonitor->output->backend)) ? 0 : RULE->refreshRate * 1000;
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// loop over modes and choose an appropriate one.
if (RULE->resolution != Vector2D() && RULE->resolution != Vector2D(-1, -1) && RULE->resolution != Vector2D(-1, -2)) {
if (!wl_list_empty(&pMonitor->output->modes) && RULE->drmMode.type != DRM_MODE_TYPE_USERDEF) {
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wlr_output_mode* mode;
bool found = false;
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wl_list_for_each(mode, &pMonitor->output->modes, link) {
// if delta of refresh rate, w and h chosen and mode is < 1 we accept it
if (DELTALESSTHAN(mode->width, RULE->resolution.x, 1) && DELTALESSTHAN(mode->height, RULE->resolution.y, 1) &&
DELTALESSTHAN(mode->refresh / 1000.f, RULE->refreshRate, 1)) {
wlr_output_state_set_mode(pMonitor->state.wlr(), mode);
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if (!wlr_output_test_state(pMonitor->output, pMonitor->state.wlr())) {
Debug::log(LOG, "Monitor {}: REJECTED available mode: {}x{}@{:2f}!", pMonitor->output->name, mode->width, mode->height, mode->refresh / 1000.f);
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continue;
}
Debug::log(LOG, "Monitor {}: requested {:X0}@{:2f}, found available mode: {}x{}@{}mHz, applying.", pMonitor->output->name, RULE->resolution,
(float)RULE->refreshRate, mode->width, mode->height, mode->refresh);
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found = true;
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pMonitor->refreshRate = mode->refresh / 1000.f;
pMonitor->vecSize = Vector2D(mode->width, mode->height);
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break;
}
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}
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if (!found) {
wlr_output_state_set_custom_mode(pMonitor->state.wlr(), (int)RULE->resolution.x, (int)RULE->resolution.y, WLRREFRESHRATE);
pMonitor->vecSize = RULE->resolution;
pMonitor->refreshRate = RULE->refreshRate;
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if (!wlr_output_test_state(pMonitor->output, pMonitor->state.wlr())) {
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Debug::log(ERR, "Custom resolution FAILED, falling back to preferred");
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const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
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if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor {} has NO PREFERRED MODE, and an INVALID one was requested: {:X0}@{:2f}", pMonitor->ID, RULE->resolution,
(float)RULE->refreshRate);
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return true;
}
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// Preferred is valid
wlr_output_state_set_mode(pMonitor->state.wlr(), PREFERREDMODE);
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Debug::log(ERR, "Monitor {} got an invalid requested mode: {:X0}@{:2f}, using the preferred one instead: {}x{}@{:2f}", pMonitor->output->name, RULE->resolution,
(float)RULE->refreshRate, PREFERREDMODE->width, PREFERREDMODE->height, PREFERREDMODE->refresh / 1000.f);
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pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
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} else {
Debug::log(LOG, "Set a custom mode {:X0}@{:2f} (mode not found in monitor modes)", RULE->resolution, (float)RULE->refreshRate);
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}
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}
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} else {
// custom resolution
bool fail = false;
if (RULE->drmMode.type == DRM_MODE_TYPE_USERDEF) {
if (!wlr_output_is_drm(pMonitor->output)) {
Debug::log(ERR, "Tried to set custom modeline on non-DRM output");
fail = true;
} else {
auto* mode = wlr_drm_connector_add_mode(pMonitor->output, &RULE->drmMode);
if (mode) {
wlr_output_state_set_mode(pMonitor->state.wlr(), mode);
pMonitor->customDrmMode = RULE->drmMode;
} else {
Debug::log(ERR, "wlr_drm_connector_add_mode failed");
fail = true;
}
}
} else {
wlr_output_state_set_custom_mode(pMonitor->state.wlr(), (int)RULE->resolution.x, (int)RULE->resolution.y, WLRREFRESHRATE);
}
pMonitor->vecSize = RULE->resolution;
pMonitor->refreshRate = RULE->refreshRate;
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if (fail || !wlr_output_test_state(pMonitor->output, pMonitor->state.wlr())) {
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Debug::log(ERR, "Custom resolution FAILED, falling back to preferred");
const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor {} has NO PREFERRED MODE, and an INVALID one was requested: {:X0}@{:2f}", pMonitor->output->name, RULE->resolution,
(float)RULE->refreshRate);
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return true;
}
// Preferred is valid
wlr_output_state_set_mode(pMonitor->state.wlr(), PREFERREDMODE);
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Debug::log(ERR, "Monitor {} got an invalid requested mode: {:X0}@{:2f}, using the preferred one instead: {}x{}@{:2f}", pMonitor->output->name, RULE->resolution,
(float)RULE->refreshRate, PREFERREDMODE->width, PREFERREDMODE->height, PREFERREDMODE->refresh / 1000.f);
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pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
pMonitor->customDrmMode = {};
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} else {
Debug::log(LOG, "Set a custom mode {:X0}@{:2f} (mode not found in monitor modes)", RULE->resolution, (float)RULE->refreshRate);
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}
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}
} else if (RULE->resolution != Vector2D()) {
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if (!wl_list_empty(&pMonitor->output->modes)) {
wlr_output_mode* mode;
float currentWidth = 0;
float currentHeight = 0;
float currentRefresh = 0;
bool success = false;
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//(-1,-1) indicates a preference to refreshrate over resolution, (-1,-2) preference to resolution
if (RULE->resolution == Vector2D(-1, -1)) {
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wl_list_for_each(mode, &pMonitor->output->modes, link) {
if ((mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= (currentRefresh - 1000.f)) || mode->refresh > (currentRefresh + 3000.f)) {
wlr_output_state_set_mode(pMonitor->state.wlr(), mode);
if (wlr_output_test_state(pMonitor->output, pMonitor->state.wlr())) {
currentWidth = mode->width;
currentHeight = mode->height;
currentRefresh = mode->refresh;
success = true;
}
}
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}
} else {
wl_list_for_each(mode, &pMonitor->output->modes, link) {
if ((mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= (currentRefresh - 1000.f)) ||
(mode->width > currentWidth && mode->height > currentHeight)) {
wlr_output_state_set_mode(pMonitor->state.wlr(), mode);
if (wlr_output_test_state(pMonitor->output, pMonitor->state.wlr())) {
currentWidth = mode->width;
currentHeight = mode->height;
currentRefresh = mode->refresh;
success = true;
}
}
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}
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}
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if (!success) {
Debug::log(LOG, "Monitor {}: REJECTED mode: {:X0}@{:2f}! Falling back to preferred: {}x{}@{:2f}", pMonitor->output->name, RULE->resolution,
(float)RULE->refreshRate, mode->width, mode->height, mode->refresh / 1000.f);
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const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
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if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor {} has NO PREFERRED MODE, and an INVALID one was requested: {:X0}@{:2f}", pMonitor->ID, RULE->resolution, (float)RULE->refreshRate);
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return true;
}
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// Preferred is valid
wlr_output_state_set_mode(pMonitor->state.wlr(), PREFERREDMODE);
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Debug::log(ERR, "Monitor {} got an invalid requested mode: {:X0}@{:2f}, using the preferred one instead: {}x{}@{:2f}", pMonitor->output->name, RULE->resolution,
(float)RULE->refreshRate, PREFERREDMODE->width, PREFERREDMODE->height, PREFERREDMODE->refresh / 1000.f);
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pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
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} else {
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Debug::log(LOG, "Monitor {}: Applying highest mode {}x{}@{:2f}.", pMonitor->output->name, (int)currentWidth, (int)currentHeight, (int)currentRefresh / 1000.f);
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pMonitor->refreshRate = currentRefresh / 1000.f;
pMonitor->vecSize = Vector2D(currentWidth, currentHeight);
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}
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}
} else {
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const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor {} has NO PREFERRED MODE", pMonitor->output->name);
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if (!wl_list_empty(&pMonitor->output->modes)) {
wlr_output_mode* mode;
wl_list_for_each(mode, &pMonitor->output->modes, link) {
wlr_output_state_set_mode(pMonitor->state.wlr(), mode);
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if (!wlr_output_test_state(pMonitor->output, pMonitor->state.wlr())) {
Debug::log(LOG, "Monitor {}: REJECTED available mode: {}x{}@{:2f}!", pMonitor->output->name, mode->width, mode->height, mode->refresh / 1000.f);
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continue;
}
Debug::log(LOG, "Monitor {}: requested {:X0}@{:2f}, found available mode: {}x{}@{}mHz, applying.", pMonitor->output->name, RULE->resolution,
(float)RULE->refreshRate, mode->width, mode->height, mode->refresh);
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pMonitor->refreshRate = mode->refresh / 1000.f;
pMonitor->vecSize = Vector2D(mode->width, mode->height);
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break;
}
}
} else {
// Preferred is valid
wlr_output_state_set_mode(pMonitor->state.wlr(), PREFERREDMODE);
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pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
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pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
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Debug::log(LOG, "Setting preferred mode for {}", pMonitor->output->name);
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}
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}
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pMonitor->vrrActive = pMonitor->state.wlr()->adaptive_sync_enabled // disabled here, will be tested in CConfigManager::ensureVRR()
|| pMonitor->createdByUser; // wayland backend doesn't allow for disabling adaptive_sync
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pMonitor->vecPixelSize = pMonitor->vecSize;
Vector2D logicalSize = pMonitor->vecPixelSize / pMonitor->scale;
if (!**PDISABLESCALECHECKS && (logicalSize.x != std::round(logicalSize.x) || logicalSize.y != std::round(logicalSize.y))) {
// invalid scale, will produce fractional pixels.
// find the nearest valid.
float searchScale = std::round(pMonitor->scale * 120.0);
bool found = false;
double scaleZero = searchScale / 120.0;
Vector2D logicalZero = pMonitor->vecPixelSize / scaleZero;
if (logicalZero == logicalZero.round()) {
pMonitor->scale = scaleZero;
wlr_output_state_set_scale(pMonitor->state.wlr(), pMonitor->scale);
} else {
for (size_t i = 1; i < 90; ++i) {
double scaleUp = (searchScale + i) / 120.0;
double scaleDown = (searchScale - i) / 120.0;
Vector2D logicalUp = pMonitor->vecPixelSize / scaleUp;
Vector2D logicalDown = pMonitor->vecPixelSize / scaleDown;
if (logicalUp == logicalUp.round()) {
found = true;
searchScale = scaleUp;
break;
}
if (logicalDown == logicalDown.round()) {
found = true;
searchScale = scaleDown;
break;
}
}
if (!found) {
if (autoScale)
pMonitor->scale = std::round(scaleZero);
else {
Debug::log(ERR, "Invalid scale passed to monitor, {} failed to find a clean divisor", pMonitor->scale);
g_pConfigManager->addParseError("Invalid scale passed to monitor " + pMonitor->szName + ", failed to find a clean divisor");
pMonitor->scale = pMonitor->getDefaultScale();
}
} else {
if (!autoScale) {
Debug::log(ERR, "Invalid scale passed to monitor, {} found suggestion {}", pMonitor->scale, searchScale);
g_pConfigManager->addParseError(
std::format("Invalid scale passed to monitor {}, failed to find a clean divisor. Suggested nearest scale: {:5f}", pMonitor->szName, searchScale));
pMonitor->scale = pMonitor->getDefaultScale();
} else
pMonitor->scale = searchScale;
}
// for wlroots, that likes flooring, we have to do this.
double logicalX = std::round(pMonitor->vecPixelSize.x / pMonitor->scale);
logicalX += 0.1;
wlr_output_state_set_scale(pMonitor->state.wlr(), pMonitor->vecPixelSize.x / logicalX);
}
}
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// clang-format off
static const std::array<std::vector<std::pair<std::string, uint32_t>>, 2> formats{
std::vector<std::pair<std::string, uint32_t>>{ /* 10-bit */
{"DRM_FORMAT_XRGB2101010", DRM_FORMAT_XRGB2101010}, {"DRM_FORMAT_XBGR2101010", DRM_FORMAT_XBGR2101010}, {"DRM_FORMAT_XRGB8888", DRM_FORMAT_XRGB8888}, {"DRM_FORMAT_XBGR8888", DRM_FORMAT_XBGR8888}, {"DRM_FORMAT_INVALID", DRM_FORMAT_INVALID}
},
std::vector<std::pair<std::string, uint32_t>>{ /* 8-bit */
{"DRM_FORMAT_XRGB8888", DRM_FORMAT_XRGB8888}, {"DRM_FORMAT_XBGR8888", DRM_FORMAT_XBGR8888}, {"DRM_FORMAT_INVALID", DRM_FORMAT_INVALID}
}
};
// clang-format on
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bool set10bit = false;
pMonitor->drmFormat = DRM_FORMAT_INVALID;
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for (auto& fmt : formats[(int)!RULE->enable10bit]) {
wlr_output_state_set_render_format(pMonitor->state.wlr(), fmt.second);
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if (!wlr_output_test_state(pMonitor->output, pMonitor->state.wlr())) {
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Debug::log(ERR, "output {} failed basic test on format {}", pMonitor->szName, fmt.first);
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} else {
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Debug::log(LOG, "output {} succeeded basic test on format {}", pMonitor->szName, fmt.first);
if (RULE->enable10bit && fmt.first.contains("101010"))
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set10bit = true;
pMonitor->drmFormat = fmt.second;
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break;
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}
}
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pMonitor->enabled10bit = set10bit;
if (!pMonitor->state.commit())
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Debug::log(ERR, "Couldn't commit output named {}", pMonitor->output->name);
int x, y;
wlr_output_transformed_resolution(pMonitor->output, &x, &y);
pMonitor->vecSize = (Vector2D(x, y) / pMonitor->scale).floor();
pMonitor->vecTransformedSize = Vector2D(x, y);
if (pMonitor->createdByUser) {
CBox transformedBox = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y};
transformedBox.transform(wlr_output_transform_invert(pMonitor->output->transform), pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y);
pMonitor->vecPixelSize = Vector2D(transformedBox.width, transformedBox.height);
}
pMonitor->updateMatrix();
if (WAS10B != pMonitor->enabled10bit || OLDRES != pMonitor->vecPixelSize)
g_pHyprOpenGL->destroyMonitorResources(pMonitor);
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// updato wlroots
g_pCompositor->arrangeMonitors();
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wlr_damage_ring_set_bounds(&pMonitor->damage, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y);
// Set scale for all surfaces on this monitor, needed for some clients
// but not on unsafe state to avoid crashes
if (!g_pCompositor->m_bUnsafeState) {
for (auto& w : g_pCompositor->m_vWindows) {
w->updateSurfaceScaleTransformDetails();
}
}
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// updato us
arrangeLayersForMonitor(pMonitor->ID);
// frame skip
pMonitor->framesToSkip = 1;
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// reload to fix mirrors
g_pConfigManager->m_bWantsMonitorReload = true;
Debug::log(LOG, "Monitor {} data dump: res {:X}@{:.2f}Hz, scale {:.2f}, transform {}, pos {:X}, 10b {}", pMonitor->szName, pMonitor->vecPixelSize, pMonitor->refreshRate,
pMonitor->scale, (int)pMonitor->transform, pMonitor->vecPosition, (int)pMonitor->enabled10bit);
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EMIT_HOOK_EVENT("monitorLayoutChanged", nullptr);
Events::listener_change(nullptr, nullptr);
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return true;
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}
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void CHyprRenderer::setCursorSurface(wlr_surface* surf, int hotspotX, int hotspotY, bool force) {
m_bCursorHasSurface = surf;
if (surf == m_sLastCursorData.surf && hotspotX == m_sLastCursorData.hotspotX && hotspotY == m_sLastCursorData.hotspotY && !force)
return;
m_sLastCursorData.name = "";
m_sLastCursorData.surf = surf;
m_sLastCursorData.hotspotX = hotspotX;
m_sLastCursorData.hotspotY = hotspotY;
if (m_bCursorHidden && !force)
return;
wlr_cursor_set_surface(g_pCompositor->m_sWLRCursor, surf, hotspotX, hotspotY);
}
void CHyprRenderer::setCursorFromName(const std::string& name, bool force) {
m_bCursorHasSurface = true;
if (name == m_sLastCursorData.name && !force)
return;
m_sLastCursorData.name = name;
m_sLastCursorData.surf.reset();
if (m_bCursorHidden && !force)
return;
wlr_cursor_set_xcursor(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sWLRXCursorMgr, name.c_str());
}
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void CHyprRenderer::ensureCursorRenderingMode() {
static auto* const PCURSORTIMEOUT = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("general:cursor_inactive_timeout");
static auto* const PHIDEONTOUCH = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("misc:hide_cursor_on_touch");
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const auto PASSEDCURSORSECONDS = g_pInputManager->m_tmrLastCursorMovement.getSeconds();
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if (**PCURSORTIMEOUT > 0 || **PHIDEONTOUCH) {
const bool HIDE = (**PCURSORTIMEOUT > 0 && **PCURSORTIMEOUT < PASSEDCURSORSECONDS) || (g_pInputManager->m_bLastInputTouch && **PHIDEONTOUCH);
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if (HIDE && !m_bCursorHidden) {
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Debug::log(LOG, "Hiding the cursor (timeout)");
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for (auto& m : g_pCompositor->m_vMonitors)
g_pHyprRenderer->damageMonitor(m.get()); // TODO: maybe just damage the cursor area?
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setCursorHidden(true);
} else if (!HIDE && m_bCursorHidden) {
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Debug::log(LOG, "Showing the cursor (timeout)");
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for (auto& m : g_pCompositor->m_vMonitors)
g_pHyprRenderer->damageMonitor(m.get()); // TODO: maybe just damage the cursor area?
setCursorHidden(false);
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}
} else {
setCursorHidden(false);
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}
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}
void CHyprRenderer::setCursorHidden(bool hide) {
if (hide == m_bCursorHidden)
return;
m_bCursorHidden = hide;
if (hide) {
wlr_cursor_unset_image(g_pCompositor->m_sWLRCursor);
return;
}
if (m_sLastCursorData.surf.has_value())
setCursorSurface(m_sLastCursorData.surf.value(), m_sLastCursorData.hotspotX, m_sLastCursorData.hotspotY, true);
else if (!m_sLastCursorData.name.empty())
setCursorFromName(m_sLastCursorData.name, true);
else
setCursorFromName("left_ptr", true);
}
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bool CHyprRenderer::shouldRenderCursor() {
return !m_bCursorHidden && m_bCursorHasSurface;
}
std::tuple<float, float, float> CHyprRenderer::getRenderTimes(CMonitor* pMonitor) {
const auto POVERLAY = &g_pDebugOverlay->m_mMonitorOverlays[pMonitor];
float avgRenderTime = 0;
float maxRenderTime = 0;
float minRenderTime = 9999;
for (auto& rt : POVERLAY->m_dLastRenderTimes) {
if (rt > maxRenderTime)
maxRenderTime = rt;
if (rt < minRenderTime)
minRenderTime = rt;
avgRenderTime += rt;
}
avgRenderTime /= POVERLAY->m_dLastRenderTimes.size() == 0 ? 1 : POVERLAY->m_dLastRenderTimes.size();
return std::make_tuple<>(avgRenderTime, maxRenderTime, minRenderTime);
}
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static int handleCrashLoop(void* data) {
g_pHyprNotificationOverlay->addNotification("Hyprland will crash in " + std::to_string(10 - (int)(g_pHyprRenderer->m_fCrashingDistort * 2.f)) + "s.", CColor(0), 5000,
ICON_INFO);
g_pHyprRenderer->m_fCrashingDistort += 0.5f;
if (g_pHyprRenderer->m_fCrashingDistort >= 5.5f)
raise(SIGABRT);
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wl_event_source_timer_update(g_pHyprRenderer->m_pCrashingLoop, 1000);
return 1;
}
void CHyprRenderer::initiateManualCrash() {
g_pHyprNotificationOverlay->addNotification("Manual crash initiated. Farewell...", CColor(0), 5000, ICON_INFO);
m_pCrashingLoop = wl_event_loop_add_timer(g_pCompositor->m_sWLEventLoop, handleCrashLoop, nullptr);
wl_event_source_timer_update(m_pCrashingLoop, 1000);
m_bCrashingInProgress = true;
m_fCrashingDistort = 0.5;
g_pHyprOpenGL->m_tGlobalTimer.reset();
static auto* const PDT = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("debug:damage_tracking");
**PDT = 0;
}
void CHyprRenderer::setOccludedForMainWorkspace(CRegion& region, CWorkspace* pWorkspace) {
CRegion rg;
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWorkspace->m_iMonitorID);
if (!PMONITOR->specialWorkspaceID)
return;
for (auto& w : g_pCompositor->m_vWindows) {
if (!w->m_bIsMapped || w->isHidden() || w->m_iWorkspaceID != PMONITOR->specialWorkspaceID)
continue;
if (!w->opaque())
continue;
const auto ROUNDING = w->rounding() * PMONITOR->scale;
const Vector2D POS = w->m_vRealPosition.vec() + Vector2D{ROUNDING, ROUNDING} - PMONITOR->vecPosition + (w->m_bPinned ? Vector2D{} : pWorkspace->m_vRenderOffset.vec());
const Vector2D SIZE = w->m_vRealSize.vec() - Vector2D{ROUNDING * 2, ROUNDING * 2};
CBox box = {POS.x, POS.y, SIZE.x, SIZE.y};
box.scale(PMONITOR->scale);
rg.add(box);
}
region.subtract(rg);
}
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void CHyprRenderer::setOccludedForBackLayers(CRegion& region, CWorkspace* pWorkspace) {
CRegion rg;
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWorkspace->m_iMonitorID);
for (auto& w : g_pCompositor->m_vWindows) {
if (!w->m_bIsMapped || w->isHidden() || w->m_iWorkspaceID != pWorkspace->m_iID)
continue;
if (!w->opaque())
continue;
const auto ROUNDING = w->rounding() * PMONITOR->scale;
const Vector2D POS = w->m_vRealPosition.vec() + Vector2D{ROUNDING, ROUNDING} - PMONITOR->vecPosition + (w->m_bPinned ? Vector2D{} : pWorkspace->m_vRenderOffset.vec());
const Vector2D SIZE = w->m_vRealSize.vec() - Vector2D{ROUNDING * 2, ROUNDING * 2};
CBox box = {POS.x, POS.y, SIZE.x, SIZE.y};
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box.scale(PMONITOR->scale);
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rg.add(box);
}
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region.subtract(rg);
}
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bool CHyprRenderer::canSkipBackBufferClear(CMonitor* pMonitor) {
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
if (!ls->layerSurface)
continue;
if (ls->alpha.fl() < 1.f)
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continue;
if (ls->geometry.x != pMonitor->vecPosition.x || ls->geometry.y != pMonitor->vecPosition.y || ls->geometry.width != pMonitor->vecSize.x ||
ls->geometry.height != pMonitor->vecSize.y)
continue;
// TODO: cache maybe?
CRegion opaque = &ls->layerSurface->surface->opaque_region;
CBox lsbox = {0, 0, ls->layerSurface->surface->current.buffer_width, ls->layerSurface->surface->current.buffer_height};
opaque.invert(lsbox);
if (!opaque.empty())
continue;
return true;
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}
return false;
}
void CHyprRenderer::recheckSolitaryForMonitor(CMonitor* pMonitor) {
pMonitor->solitaryClient = nullptr; // reset it, if we find one it will be set.
if (g_pHyprNotificationOverlay->hasAny())
return;
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pMonitor->activeWorkspace);
if (!PWORKSPACE || !PWORKSPACE->m_bHasFullscreenWindow || g_pInputManager->m_sDrag.drag || g_pCompositor->m_sSeat.exclusiveClient || pMonitor->specialWorkspaceID ||
PWORKSPACE->m_fAlpha.fl() != 1.f || PWORKSPACE->m_vRenderOffset.vec() != Vector2D{})
return;
const auto PCANDIDATE = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
if (!PCANDIDATE)
return; // ????
if (!PCANDIDATE->opaque())
return;
if (PCANDIDATE->m_vRealSize.vec() != pMonitor->vecSize || PCANDIDATE->m_vRealPosition.vec() != pMonitor->vecPosition || PCANDIDATE->m_vRealPosition.isBeingAnimated() ||
PCANDIDATE->m_vRealSize.isBeingAnimated())
return;
if (!pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY].empty())
return;
for (auto& topls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
if (topls->alpha.fl() != 0.f)
return;
}
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_iWorkspaceID == PCANDIDATE->m_iWorkspaceID && w->m_bIsFloating && w->m_bCreatedOverFullscreen && !w->isHidden() && (w->m_bIsMapped || w->m_bFadingOut) &&
w.get() != PCANDIDATE)
return;
}
if (pMonitor->specialWorkspaceID != 0)
return;
// check if it did not open any subsurfaces or shit
int surfaceCount = 0;
if (PCANDIDATE->m_bIsX11) {
surfaceCount = 1;
} else {
wlr_xdg_surface_for_each_surface(PCANDIDATE->m_uSurface.xdg, countSubsurfacesIter, &surfaceCount);
wlr_xdg_surface_for_each_popup_surface(PCANDIDATE->m_uSurface.xdg, countSubsurfacesIter, &surfaceCount);
}
if (surfaceCount > 1)
return;
// found one!
pMonitor->solitaryClient = PCANDIDATE;
}
void CHyprRenderer::renderSoftwareCursors(CMonitor* pMonitor, const CRegion& damage, std::optional<Vector2D> overridePos) {
const auto CURSORPOS = overridePos.value_or(g_pInputManager->getMouseCoordsInternal() - pMonitor->vecPosition) * pMonitor->scale;
wlr_output_cursor* cursor;
wl_list_for_each(cursor, &pMonitor->output->cursors, link) {
if (!cursor->enabled || !cursor->visible || pMonitor->output->hardware_cursor == cursor)
continue;
if (!cursor->texture)
continue;
CBox cursorBox = CBox{CURSORPOS.x, CURSORPOS.y, cursor->width, cursor->height}.translate({-cursor->hotspot_x, -cursor->hotspot_y});
// TODO: NVIDIA doesn't like if we use renderTexturePrimitive here. Why?
g_pHyprOpenGL->renderTexture(cursor->texture, &cursorBox, 1.0);
}
}
CRenderbuffer* CHyprRenderer::getOrCreateRenderbuffer(wlr_buffer* buffer, uint32_t fmt) {
auto it = std::find_if(m_vRenderbuffers.begin(), m_vRenderbuffers.end(), [&](const auto& other) { return other->m_pWlrBuffer == buffer; });
if (it != m_vRenderbuffers.end())
return it->get();
return m_vRenderbuffers.emplace_back(std::make_unique<CRenderbuffer>(buffer, fmt)).get();
}
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void CHyprRenderer::makeEGLCurrent() {
if (!g_pCompositor)
return;
if (eglGetCurrentContext() != wlr_egl_get_context(g_pCompositor->m_sWLREGL))
eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL));
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}
void CHyprRenderer::unsetEGL() {
eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
bool CHyprRenderer::beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode, wlr_buffer* buffer, CFramebuffer* fb) {
makeEGLCurrent();
m_eRenderMode = mode;
g_pHyprOpenGL->m_RenderData.pMonitor = pMonitor; // has to be set cuz allocs
if (mode == RENDER_MODE_FULL_FAKE) {
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RASSERT(fb, "Cannot render FULL_FAKE without a provided fb!");
fb->bind();
g_pHyprOpenGL->begin(pMonitor, damage, fb);
return true;
}
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if (!buffer) {
if (!wlr_output_configure_primary_swapchain(pMonitor->output, pMonitor->state.wlr(), &pMonitor->output->swapchain)) {
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Debug::log(ERR, "Failed to configure primary swapchain for {}", pMonitor->szName);
return false;
}
m_pCurrentWlrBuffer = wlr_swapchain_acquire(pMonitor->output->swapchain, nullptr);
if (!m_pCurrentWlrBuffer) {
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Debug::log(ERR, "Failed to acquire swapchain buffer for {}", pMonitor->szName);
return false;
}
} else
m_pCurrentWlrBuffer = wlr_buffer_lock(buffer);
try {
m_pCurrentRenderbuffer = getOrCreateRenderbuffer(m_pCurrentWlrBuffer, pMonitor->drmFormat);
} catch (std::exception& e) {
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Debug::log(ERR, "getOrCreateRenderbuffer failed for {}", pMonitor->szName);
wlr_buffer_unlock(m_pCurrentWlrBuffer);
return false;
}
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if (mode == RENDER_MODE_NORMAL)
wlr_damage_ring_rotate_buffer(&pMonitor->damage, m_pCurrentWlrBuffer, damage.pixman());
m_pCurrentRenderbuffer->bind();
g_pHyprOpenGL->begin(pMonitor, damage);
return true;
}
void CHyprRenderer::endRender() {
const auto PMONITOR = g_pHyprOpenGL->m_RenderData.pMonitor;
static auto* const PNVIDIAANTIFLICKER = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("opengl:nvidia_anti_flicker");
if (m_eRenderMode != RENDER_MODE_TO_BUFFER_READ_ONLY)
g_pHyprOpenGL->end();
else {
g_pHyprOpenGL->m_RenderData.pMonitor = nullptr;
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f;
g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = true;
}
if (m_eRenderMode == RENDER_MODE_FULL_FAKE)
return;
if (isNvidia() && **PNVIDIAANTIFLICKER)
glFinish();
else
glFlush();
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if (m_eRenderMode == RENDER_MODE_NORMAL) {
wlr_output_state_set_buffer(PMONITOR->state.wlr(), m_pCurrentWlrBuffer);
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unsetEGL(); // flush the context
}
wlr_buffer_unlock(m_pCurrentWlrBuffer);
m_pCurrentRenderbuffer->unbind();
m_pCurrentRenderbuffer = nullptr;
m_pCurrentWlrBuffer = nullptr;
}
void CHyprRenderer::onRenderbufferDestroy(CRenderbuffer* rb) {
std::erase_if(m_vRenderbuffers, [&](const auto& rbo) { return rbo.get() == rb; });
}
CRenderbuffer* CHyprRenderer::getCurrentRBO() {
return m_pCurrentRenderbuffer;
}
bool CHyprRenderer::isNvidia() {
return m_bNvidia;
}