Hyprland/src/helpers/Format.hpp

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#pragma once
#include <cstdint>
#include "Vector2D.hpp"
typedef uint32_t DRMFormat;
typedef uint32_t SHMFormat;
struct SPixelFormat {
DRMFormat drmFormat = 0; /* DRM_FORMAT_INVALID */
bool flipRB = false;
int glInternalFormat = 0;
int glFormat = 0;
int glType = 0;
bool withAlpha = true;
DRMFormat alphaStripped = 0; /* DRM_FORMAT_INVALID */
uint32_t bytesPerBlock = 0;
Vector2D blockSize;
};
struct SDRMFormat {
uint32_t format = 0;
std::vector<uint64_t> mods;
};
namespace FormatUtils {
SHMFormat drmToShm(DRMFormat drm);
DRMFormat shmToDRM(SHMFormat shm);
const SPixelFormat* getPixelFormatFromDRM(DRMFormat drm);
const SPixelFormat* getPixelFormatFromGL(uint32_t glFormat, uint32_t glType, bool alpha);
bool isFormatOpaque(DRMFormat drm);
int pixelsPerBlock(const SPixelFormat* const fmt);
int minStride(const SPixelFormat* const fmt, int32_t width);
uint32_t drmFormatToGL(DRMFormat drm);
uint32_t glFormatToType(uint32_t gl);
};