2023-03-20 16:23:25 +01:00
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#pragma once
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2023-11-04 18:27:21 +01:00
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#include "helpers/Vector2D.hpp"
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2023-03-20 16:23:25 +01:00
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enum eIcons
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{
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ICON_WARNING = 0,
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ICON_INFO,
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ICON_HINT,
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ICON_ERROR,
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ICON_CONFUSED,
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2023-03-20 16:49:46 +01:00
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ICON_OK,
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2023-03-20 16:23:25 +01:00
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ICON_NONE
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2023-04-18 00:45:03 +02:00
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};
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enum eRenderStage
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{
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RENDER_PRE = 0, /* Before binding the gl context */
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RENDER_BEGIN, /* Just when the rendering begins, nothing has been rendered yet. Damage, current render data in opengl valid. */
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RENDER_PRE_WINDOWS, /* Pre windows, post bottom and overlay layers */
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RENDER_POST_WINDOWS, /* Post windows, pre top/overlay layers, etc */
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RENDER_LAST_MOMENT, /* Last moment to render with the gl context */
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RENDER_POST, /* After rendering is finished, gl context not available anymore */
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RENDER_POST_MIRROR, /* After rendering a mirror */
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2023-05-26 13:07:45 +02:00
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RENDER_PRE_WINDOW, /* Before rendering a window (any pass) Note some windows (e.g. tiled) may have 2 passes (main & popup) */
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RENDER_POST_WINDOW, /* After rendering a window (any pass) */
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2023-10-21 15:52:43 +02:00
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};
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struct SCallbackInfo {
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bool cancelled = false; /* on cancellable events, will cancel the event. */
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2023-11-04 18:03:05 +01:00
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};
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struct SWindowDecorationExtents {
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Vector2D topLeft;
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Vector2D bottomRight;
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//
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SWindowDecorationExtents operator*(const double& scale) const {
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return SWindowDecorationExtents{topLeft * scale, bottomRight * scale};
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}
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SWindowDecorationExtents floor() {
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return {topLeft.floor(), bottomRight.floor()};
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}
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2023-03-20 16:23:25 +01:00
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};
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