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https://github.com/hyprwm/Hyprland
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30 lines
711 B
C++
30 lines
711 B
C++
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#pragma once
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#include "../defines.hpp"
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#include <deque>
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#include "../Compositor.hpp"
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struct SKeybind {
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std::string key = 0;
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uint32_t modmask = 0;
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std::string handler = "";
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std::string arg = "";
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};
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class CKeybindManager {
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public:
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void handleKeybinds(const uint32_t&, const xkb_keysym_t&);
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void addKeybind(SKeybind);
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uint32_t stringToModMask(std::string);
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private:
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std::deque<SKeybind> m_dKeybinds;
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// -------------- Dispatchers -------------- //
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void killActive(std::string);
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void spawn(std::string);
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};
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inline std::unique_ptr<CKeybindManager> g_pKeybindManager;
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