Hyprland/src/Compositor.cpp

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#include "Compositor.hpp"
CCompositor::CCompositor() {
m_sWLDisplay = wl_display_create();
m_sWLRBackend = wlr_backend_autocreate(m_sWLDisplay);
if (!m_sWLRBackend) {
Debug::log(CRIT, "m_sWLRBackend was NULL!");
RIP("m_sWLRBackend NULL!");
return;
}
m_sWLRRenderer = wlr_renderer_autocreate(m_sWLRBackend);
if (!m_sWLRRenderer) {
Debug::log(CRIT, "m_sWLRRenderer was NULL!");
RIP("m_sWLRRenderer NULL!");
return;
}
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wlr_renderer_init_wl_display(m_sWLRRenderer, m_sWLDisplay);
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m_sWLRAllocator = wlr_allocator_autocreate(m_sWLRBackend, m_sWLRRenderer);
if (!m_sWLRAllocator) {
Debug::log(CRIT, "m_sWLRAllocator was NULL!");
RIP("m_sWLRAllocator NULL!");
return;
}
m_sWLRCompositor = wlr_compositor_create(m_sWLDisplay, m_sWLRRenderer);
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m_sWLRSubCompositor = wlr_subcompositor_create(m_sWLDisplay);
m_sWLRDataDevMgr = wlr_data_device_manager_create(m_sWLDisplay);
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m_sWLROutputLayout = wlr_output_layout_create();
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wl_signal_add(&m_sWLRBackend->events.new_output, &Events::listen_newOutput);
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m_sWLRScene = wlr_scene_create();
wlr_scene_attach_output_layout(m_sWLRScene, m_sWLROutputLayout);
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m_sWLRXDGShell = wlr_xdg_shell_create(m_sWLDisplay);
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wl_signal_add(&m_sWLRXDGShell->events.new_surface, &Events::listen_newXDGSurface);
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m_sWLRCursor = wlr_cursor_create();
wlr_cursor_attach_output_layout(m_sWLRCursor, m_sWLROutputLayout);
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m_sWLRXCursorMgr = wlr_xcursor_manager_create(nullptr, 24);
wlr_xcursor_manager_load(m_sWLRXCursorMgr, 1);
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wl_signal_add(&m_sWLRCursor->events.motion, &Events::listen_mouseMove);
wl_signal_add(&m_sWLRCursor->events.motion_absolute, &Events::listen_mouseMoveAbsolute);
wl_signal_add(&m_sWLRCursor->events.button, &Events::listen_mouseButton);
wl_signal_add(&m_sWLRCursor->events.axis, &Events::listen_mouseAxis);
wl_signal_add(&m_sWLRCursor->events.frame, &Events::listen_mouseFrame);
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m_sWLRSeat = wlr_seat_create(m_sWLDisplay, "seat0");
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wl_signal_add(&m_sWLRBackend->events.new_input, &Events::listen_newInput);
wl_signal_add(&m_sWLRSeat->events.request_set_cursor, &Events::listen_requestMouse);
wl_signal_add(&m_sWLRSeat->events.request_set_selection, &Events::listen_requestSetSel);
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m_sWLRPresentation = wlr_presentation_create(m_sWLDisplay, m_sWLRBackend);
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// TODO: XWayland
}
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CCompositor::~CCompositor() {
}
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void CCompositor::startCompositor() {
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// Init all the managers BEFORE we start with the wayland server so that ALL of the stuff is initialized
// properly and we dont get any bad mem reads.
//
Debug::log(LOG, "Creating the config manager!");
g_pConfigManager = std::make_unique<CConfigManager>();
Debug::log(LOG, "Creating the ManagerThread!");
g_pManagerThread = std::make_unique<CManagerThread>();
Debug::log(LOG, "Creating the InputManager!");
g_pInputManager = std::make_unique<CInputManager>();
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Debug::log(LOG, "Creating the HyprRenderer!");
g_pHyprRenderer = std::make_unique<CHyprRenderer>();
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//
//
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m_szWLDisplaySocket = wl_display_add_socket_auto(m_sWLDisplay);
if (!m_szWLDisplaySocket) {
Debug::log(CRIT, "m_szWLDisplaySocket NULL!");
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wlr_backend_destroy(m_sWLRBackend);
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RIP("m_szWLDisplaySocket NULL!");
}
setenv("WAYLAND_DISPLAY", m_szWLDisplaySocket, 1);
signal(SIGPIPE, SIG_IGN);
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Debug::log(LOG, "Running on WAYLAND_DISPLAY: %s", m_szWLDisplaySocket);
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if (!wlr_backend_start(m_sWLRBackend)) {
Debug::log(CRIT, "Backend did not start!");
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wlr_backend_destroy(m_sWLRBackend);
wl_display_destroy(m_sWLDisplay);
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RIP("Backend did not start!");
}
wlr_xcursor_manager_set_cursor_image(m_sWLRXCursorMgr, "left_ptr", m_sWLRCursor);
// This blocks until we are done.
Debug::log(LOG, "Hyprland is ready, running the event loop!");
wl_display_run(m_sWLDisplay);
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}
SMonitor* CCompositor::getMonitorFromID(const int& id) {
for (auto& m : m_vMonitors) {
if (m.ID == id) {
return &m;
}
}
return nullptr;
}
SMonitor* CCompositor::getMonitorFromCursor() {
const auto COORDS = g_pInputManager->getMouseCoordsInternal();
const auto OUTPUT = wlr_output_layout_output_at(m_sWLROutputLayout, COORDS.x, COORDS.y);
if (!OUTPUT) {
Debug::log(WARN, "getMonitorFromCursor: cursour outside monitors??");
return &m_vMonitors[0];
}
for (auto& m : m_vMonitors) {
if (m.output == OUTPUT)
return &m;
}
return &m_vMonitors[0];
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}