Hyprland/src/managers/AnimationManager.cpp

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2022-03-23 22:01:59 +01:00
#include "AnimationManager.hpp"
#include "../Compositor.hpp"
void CAnimationManager::tick() {
bool animationsDisabled = false;
if (!g_pConfigManager->getInt("animations:enabled"))
animationsDisabled = true;
const bool WINDOWSENABLED = g_pConfigManager->getInt("animations:windows");
const bool BORDERSENABLED = g_pConfigManager->getInt("animations:borders");
const bool FADEENABLED = g_pConfigManager->getInt("animations:fadein");
const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
for (auto& w : g_pCompositor->m_lWindows) {
if (animationsDisabled) {
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
continue;
}
// process the window
if (WINDOWSENABLED) {
if (deltazero(w.m_vRealPosition, w.m_vEffectivePosition) && deltazero(w.m_vRealSize, w.m_vEffectiveSize)) {
continue;
}
if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) || deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) {
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize);
continue;
}
// if it is to be animated, animate it.
w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, ANIMSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, ANIMSPEED));
w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, ANIMSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, ANIMSPEED));
}
}
}
bool CAnimationManager::deltaSmallToFlip(const Vector2D& a, const Vector2D& b) {
return std::abs(a.x - b.x) < 0.5f && std::abs(a.y - b.y) < 0.5f;
}
bool CAnimationManager::deltazero(const Vector2D& a, const Vector2D& b) {
return a.x == b.x && a.y == b.y;
}
double CAnimationManager::parabolic(double from, double to, double incline) {
return from + ((to - from) / incline);
}