Hyprland/src/managers/InputManager.cpp

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#include "InputManager.hpp"
#include "../Compositor.hpp"
void CInputManager::onMouseMoved(wlr_event_pointer_motion* e) {
// TODO: sensitivity
float sensitivity = 0.25f;
m_vMouseCoords = m_vMouseCoords + Vector2D(e->delta_x * sensitivity, e->delta_y * sensitivity);
if (m_vMouseCoords.floor() != m_vWLRMouseCoords) {
Vector2D delta = m_vMouseCoords - m_vWLRMouseCoords;
m_vWLRMouseCoords = m_vMouseCoords.floor();
wlr_cursor_move(g_pCompositor->m_sWLRCursor, e->device, delta.floor().x, delta.floor().y);
}
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if (e->time_msec)
wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sWLRSeat);
// todo: focus
// todo: pointer
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}
void CInputManager::onMouseWarp(wlr_event_pointer_motion_absolute* e) {
wlr_cursor_warp_absolute(g_pCompositor->m_sWLRCursor, e->device, e->x, e->y);
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if (e->time_msec)
wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sWLRSeat);
}
void CInputManager::onMouseButton(wlr_event_pointer_button* e) {
wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sWLRSeat);
switch (e->state) {
case WLR_BUTTON_PRESSED:
// todo: keybinds
break;
case WLR_BUTTON_RELEASED:
// todo: keybinds
break;
}
// notify app if we didnt handle it
wlr_seat_pointer_notify_button(g_pCompositor->m_sWLRSeat, e->time_msec, e->button, e->state);
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}
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Vector2D CInputManager::getMouseCoordsInternal() {
return m_vMouseCoords;
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}
void CInputManager::newKeyboard(wlr_input_device* keyboard) {
m_dKeyboards.push_back(SKeyboard());
const auto PNEWKEYBOARD = &m_dKeyboards.back();
PNEWKEYBOARD->keyboard = keyboard;
xkb_rule_names rules;
const auto CONTEXT = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
const auto KEYMAP = xkb_keymap_new_from_names(CONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
wlr_keyboard_set_keymap(keyboard->keyboard, KEYMAP);
xkb_keymap_unref(KEYMAP);
xkb_context_unref(CONTEXT);
wlr_keyboard_set_repeat_info(keyboard->keyboard, 25, 600);
wl_signal_add(&keyboard->keyboard->events.modifiers, &PNEWKEYBOARD->listen_keyboardMod);
wl_signal_add(&keyboard->keyboard->events.key, &PNEWKEYBOARD->listen_keyboardKey);
wl_signal_add(&keyboard->events.destroy, &PNEWKEYBOARD->listen_keyboardDestroy);
wlr_seat_set_keyboard(g_pCompositor->m_sWLRSeat, keyboard);
}
void CInputManager::onKeyboardKey(wlr_event_keyboard_key* event) {
}
void CInputManager::onKeyboardMod(void* data) {
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}