Hyprland/src/render/Renderbuffer.cpp

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#include "Renderbuffer.hpp"
#include "OpenGL.hpp"
#include "../Compositor.hpp"
#include "../protocols/types/Buffer.hpp"
#include <hyprutils/signal/Listener.hpp>
#include <hyprutils/signal/Signal.hpp>
#include <dlfcn.h>
CRenderbuffer::~CRenderbuffer() {
if (!g_pCompositor || g_pCompositor->m_bIsShuttingDown || !g_pHyprRenderer)
return;
g_pHyprRenderer->makeEGLCurrent();
unbind();
m_sFramebuffer.release();
glDeleteRenderbuffers(1, &m_iRBO);
g_pHyprOpenGL->m_sProc.eglDestroyImageKHR(g_pHyprOpenGL->m_pEglDisplay, m_iImage);
}
CRenderbuffer::CRenderbuffer(SP<Aquamarine::IBuffer> buffer, uint32_t format) : m_pHLBuffer(buffer), m_uDrmFormat(format) {
auto dma = buffer->dmabuf();
m_iImage = g_pHyprOpenGL->createEGLImage(dma);
if (m_iImage == EGL_NO_IMAGE_KHR) {
Debug::log(ERR, "rb: createEGLImage failed");
return;
}
glGenRenderbuffers(1, &m_iRBO);
glBindRenderbuffer(GL_RENDERBUFFER, m_iRBO);
g_pHyprOpenGL->m_sProc.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, (GLeglImageOES)m_iImage);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
glGenFramebuffers(1, &m_sFramebuffer.m_iFb);
m_sFramebuffer.m_iFbAllocated = true;
m_sFramebuffer.m_vSize = buffer->size;
m_sFramebuffer.bind();
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_iRBO);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
Debug::log(ERR, "rbo: glCheckFramebufferStatus failed");
return;
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
listeners.destroyBuffer = buffer->events.destroy.registerListener([this](std::any d) { g_pHyprRenderer->onRenderbufferDestroy(this); });
m_bGood = true;
}
bool CRenderbuffer::good() {
return m_bGood;
}
void CRenderbuffer::bind() {
glBindRenderbuffer(GL_RENDERBUFFER, m_iRBO);
bindFB();
}
void CRenderbuffer::bindFB() {
m_sFramebuffer.bind();
}
void CRenderbuffer::unbind() {
glBindRenderbuffer(GL_RENDERBUFFER, 0);
#ifndef GLES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
#else
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
}
CFramebuffer* CRenderbuffer::getFB() {
return &m_sFramebuffer;
}