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# include <random>
# include <pango/pangocairo.h>
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# include "Shaders.hpp"
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# include "OpenGL.hpp"
# include "../Compositor.hpp"
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# include "../helpers/MiscFunctions.hpp"
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# include "../config/ConfigValue.hpp"
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# include "../desktop/LayerSurface.hpp"
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# include "../protocols/LayerShell.hpp"
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# include "../protocols/core/Compositor.hpp"
# include <xf86drm.h>
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inline void loadGLProc ( void * pProc , const char * name ) {
void * proc = ( void * ) eglGetProcAddress ( name ) ;
if ( proc = = NULL ) {
Debug : : log ( CRIT , " [Tracy GPU Profiling] eglGetProcAddress({}) failed " , name ) ;
abort ( ) ;
}
* ( void * * ) pProc = proc ;
}
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CHyprOpenGLImpl : : CHyprOpenGLImpl ( ) {
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RASSERT ( eglMakeCurrent ( wlr_egl_get_display ( g_pCompositor - > m_sWLREGL ) , EGL_NO_SURFACE , EGL_NO_SURFACE , wlr_egl_get_context ( g_pCompositor - > m_sWLREGL ) ) ,
" Couldn't unset current EGL! " ) ;
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auto * const EXTENSIONS = ( const char * ) glGetString ( GL_EXTENSIONS ) ;
const std : : string EGLEXTENSIONS = ( const char * ) eglQueryString ( wlr_egl_get_display ( g_pCompositor - > m_sWLREGL ) , EGL_EXTENSIONS ) ;
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RASSERT ( EXTENSIONS , " Couldn't retrieve openGL extensions! " ) ;
m_iDRMFD = g_pCompositor - > m_iDRMFD ;
m_szExtensions = EXTENSIONS ;
Debug : : log ( LOG , " Creating the Hypr OpenGL Renderer! " ) ;
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Debug : : log ( LOG , " Using: {} " , ( char * ) glGetString ( GL_VERSION ) ) ;
Debug : : log ( LOG , " Vendor: {} " , ( char * ) glGetString ( GL_VENDOR ) ) ;
Debug : : log ( LOG , " Renderer: {} " , ( char * ) glGetString ( GL_RENDERER ) ) ;
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Debug : : log ( LOG , " Supported extensions: ({}) {} " , std : : count ( m_szExtensions . begin ( ) , m_szExtensions . end ( ) , ' ' ) , m_szExtensions ) ;
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loadGLProc ( & m_sProc . glEGLImageTargetRenderbufferStorageOES , " glEGLImageTargetRenderbufferStorageOES " ) ;
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loadGLProc ( & m_sProc . eglCreateImageKHR , " eglCreateImageKHR " ) ;
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loadGLProc ( & m_sProc . eglDestroyImageKHR , " eglDestroyImageKHR " ) ;
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loadGLProc ( & m_sProc . eglQueryDmaBufFormatsEXT , " eglQueryDmaBufFormatsEXT " ) ;
loadGLProc ( & m_sProc . eglQueryDmaBufModifiersEXT , " eglQueryDmaBufModifiersEXT " ) ;
loadGLProc ( & m_sProc . glEGLImageTargetTexture2DOES , " glEGLImageTargetTexture2DOES " ) ;
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m_sExts . EXT_read_format_bgra = m_szExtensions . contains ( " GL_EXT_read_format_bgra " ) ;
m_sExts . EXT_image_dma_buf_import = EGLEXTENSIONS . contains ( " EXT_image_dma_buf_import " ) ;
m_sExts . EXT_image_dma_buf_import_modifiers = EGLEXTENSIONS . contains ( " EXT_image_dma_buf_import_modifiers " ) ;
RASSERT ( m_szExtensions . contains ( " GL_EXT_texture_format_BGRA8888 " ) , " GL_EXT_texture_format_BGRA8888 support by the GPU driver is required " ) ;
if ( ! m_sExts . EXT_read_format_bgra )
Debug : : log ( WARN , " Your GPU does not support GL_EXT_read_format_bgra, this may cause issues with texture importing " ) ;
if ( ! m_sExts . EXT_image_dma_buf_import | | ! m_sExts . EXT_image_dma_buf_import_modifiers )
Debug : : log ( WARN , " Your GPU does not support DMABUFs, this will possibly cause issues and will take a hit on the performance. " ) ;
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# ifdef USE_TRACY_GPU
loadGLProc ( & glQueryCounter , " glQueryCounterEXT " ) ;
loadGLProc ( & glGetQueryObjectiv , " glGetQueryObjectivEXT " ) ;
loadGLProc ( & glGetQueryObjectui64v , " glGetQueryObjectui64vEXT " ) ;
# endif
TRACY_GPU_CONTEXT ;
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# ifdef GLES2
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Debug : : log ( WARN , " !RENDERER: Using the legacy GLES2 renderer! " ) ;
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# endif
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initDRMFormats ( ) ;
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static auto P = g_pHookSystem - > hookDynamic ( " preRender " , [ & ] ( void * self , SCallbackInfo & info , std : : any data ) { preRender ( std : : any_cast < CMonitor * > ( data ) ) ; } ) ;
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RASSERT ( eglMakeCurrent ( wlr_egl_get_display ( g_pCompositor - > m_sWLREGL ) , EGL_NO_SURFACE , EGL_NO_SURFACE , EGL_NO_CONTEXT ) , " Couldn't unset current EGL! " ) ;
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m_tGlobalTimer . reset ( ) ;
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}
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std : : optional < std : : vector < uint64_t > > CHyprOpenGLImpl : : getModsForFormat ( EGLint format ) {
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// TODO: return std::expected when clang supports it
if ( ! m_sExts . EXT_image_dma_buf_import_modifiers )
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return std : : nullopt ;
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EGLint len = 0 ;
if ( ! m_sProc . eglQueryDmaBufModifiersEXT ( wlr_egl_get_display ( g_pCompositor - > m_sWLREGL ) , format , 0 , nullptr , nullptr , & len ) ) {
Debug : : log ( ERR , " EGL: Failed to query mods " ) ;
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return std : : nullopt ;
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}
if ( len < = 0 )
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return std : : vector < uint64_t > { } ;
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std : : vector < uint64_t > mods ;
std : : vector < EGLBoolean > external ;
mods . resize ( len ) ;
external . resize ( len ) ;
m_sProc . eglQueryDmaBufModifiersEXT ( wlr_egl_get_display ( g_pCompositor - > m_sWLREGL ) , format , len , mods . data ( ) , external . data ( ) , & len ) ;
std : : vector < uint64_t > result ;
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bool linearIsExternal = false ;
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for ( size_t i = 0 ; i < mods . size ( ) ; + + i ) {
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if ( external . at ( i ) ) {
if ( mods . at ( i ) = = DRM_FORMAT_MOD_LINEAR )
linearIsExternal = true ;
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continue ;
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}
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result . push_back ( mods . at ( i ) ) ;
}
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// if the driver doesn't mark linear as external, add it. It's allowed unless the driver says otherwise. (e.g. nvidia)
if ( ! linearIsExternal & & std : : find ( mods . begin ( ) , mods . end ( ) , DRM_FORMAT_MOD_LINEAR ) = = mods . end ( ) & & mods . size ( ) = = 0 )
mods . push_back ( DRM_FORMAT_MOD_LINEAR ) ;
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return result ;
}
void CHyprOpenGLImpl : : initDRMFormats ( ) {
const auto DISABLE_MODS = envEnabled ( " HYPRLAND_EGL_NO_MODIFIERS " ) ;
if ( DISABLE_MODS )
Debug : : log ( WARN , " HYPRLAND_EGL_NO_MODIFIERS set, disabling modifiers " ) ;
if ( ! m_sExts . EXT_image_dma_buf_import ) {
Debug : : log ( ERR , " EGL: No dmabuf import, DMABufs will not work. " ) ;
return ;
}
std : : vector < EGLint > formats ;
if ( ! m_sExts . EXT_image_dma_buf_import_modifiers | | ! m_sProc . eglQueryDmaBufFormatsEXT ) {
formats . push_back ( DRM_FORMAT_ARGB8888 ) ;
formats . push_back ( DRM_FORMAT_XRGB8888 ) ;
Debug : : log ( WARN , " EGL: No mod support " ) ;
} else {
EGLint len = 0 ;
m_sProc . eglQueryDmaBufFormatsEXT ( wlr_egl_get_display ( g_pCompositor - > m_sWLREGL ) , 0 , nullptr , & len ) ;
formats . resize ( len ) ;
m_sProc . eglQueryDmaBufFormatsEXT ( wlr_egl_get_display ( g_pCompositor - > m_sWLREGL ) , len , formats . data ( ) , & len ) ;
}
if ( formats . size ( ) = = 0 ) {
Debug : : log ( ERR , " EGL: Failed to get formats, DMABufs will not work. " ) ;
return ;
}
wlr_log ( WLR_DEBUG , " Supported DMA-BUF formats: " ) ;
std : : vector < SDRMFormat > dmaFormats ;
for ( auto & fmt : formats ) {
std : : vector < uint64_t > mods ;
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if ( ! DISABLE_MODS ) {
auto ret = getModsForFormat ( fmt ) ;
if ( ! ret . has_value ( ) )
continue ;
mods = * ret ;
} else
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mods = { DRM_FORMAT_MOD_LINEAR } ;
m_bHasModifiers = m_bHasModifiers | | mods . size ( ) > 0 ;
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// EGL can always do implicit modifiers.
mods . push_back ( DRM_FORMAT_MOD_INVALID ) ;
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dmaFormats . push_back ( SDRMFormat {
. format = fmt ,
. mods = mods ,
} ) ;
std : : vector < std : : pair < uint64_t , std : : string > > modifierData ;
auto fmtName = drmGetFormatName ( fmt ) ;
Debug : : log ( LOG , " EGL: GPU Supports Format {} (0x{:x}) " , fmtName ? fmtName : " ?unknown? " , fmt ) ;
for ( auto & mod : mods ) {
auto modName = drmGetFormatModifierName ( mod ) ;
modifierData . emplace_back ( std : : make_pair < > ( mod , modName ? modName : " ?unknown? " ) ) ;
free ( modName ) ;
}
free ( fmtName ) ;
mods . clear ( ) ;
std : : sort ( modifierData . begin ( ) , modifierData . end ( ) , [ ] ( const auto & a , const auto & b ) {
if ( a . first = = 0 )
return false ;
if ( a . second . contains ( " DCC " ) )
return false ;
return true ;
} ) ;
for ( auto & [ m , name ] : modifierData ) {
Debug : : log ( LOG , " EGL: | with modifier {} (0x{:x}) " , name , m ) ;
mods . emplace_back ( m ) ;
}
}
Debug : : log ( LOG , " EGL: {} formats found in total. Some modifiers may be omitted as they are external-only. " , dmaFormats . size ( ) ) ;
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if ( dmaFormats . size ( ) = = 0 )
Debug : : log ( WARN ,
" EGL: WARNING: No dmabuf formats were found, dmabuf will be disabled. This will degrade performance, but is most likely a driver issue or a very old GPU. " ) ;
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drmFormats = dmaFormats ;
}
EGLImageKHR CHyprOpenGLImpl : : createEGLImage ( const SDMABUFAttrs & attrs ) {
std : : vector < uint32_t > attribs ;
attribs . push_back ( EGL_WIDTH ) ;
attribs . push_back ( attrs . size . x ) ;
attribs . push_back ( EGL_HEIGHT ) ;
attribs . push_back ( attrs . size . y ) ;
attribs . push_back ( EGL_LINUX_DRM_FOURCC_EXT ) ;
attribs . push_back ( attrs . format ) ;
struct {
EGLint fd ;
EGLint offset ;
EGLint pitch ;
EGLint modlo ;
EGLint modhi ;
} attrNames [ 4 ] = {
{ EGL_DMA_BUF_PLANE0_FD_EXT , EGL_DMA_BUF_PLANE0_OFFSET_EXT , EGL_DMA_BUF_PLANE0_PITCH_EXT , EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT , EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT } ,
{ EGL_DMA_BUF_PLANE1_FD_EXT , EGL_DMA_BUF_PLANE1_OFFSET_EXT , EGL_DMA_BUF_PLANE1_PITCH_EXT , EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT , EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT } ,
{ EGL_DMA_BUF_PLANE2_FD_EXT , EGL_DMA_BUF_PLANE2_OFFSET_EXT , EGL_DMA_BUF_PLANE2_PITCH_EXT , EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT , EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT } ,
{ EGL_DMA_BUF_PLANE3_FD_EXT , EGL_DMA_BUF_PLANE3_OFFSET_EXT , EGL_DMA_BUF_PLANE3_PITCH_EXT , EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT , EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT } } ;
for ( int i = 0 ; i < attrs . planes ; i + + ) {
attribs . push_back ( attrNames [ i ] . fd ) ;
attribs . push_back ( attrs . fds [ i ] ) ;
attribs . push_back ( attrNames [ i ] . offset ) ;
attribs . push_back ( attrs . offsets [ i ] ) ;
attribs . push_back ( attrNames [ i ] . pitch ) ;
attribs . push_back ( attrs . strides [ i ] ) ;
if ( m_bHasModifiers & & attrs . modifier ! = DRM_FORMAT_MOD_INVALID ) {
attribs . push_back ( attrNames [ i ] . modlo ) ;
attribs . push_back ( attrs . modifier & 0xFFFFFFFF ) ;
attribs . push_back ( attrNames [ i ] . modhi ) ;
attribs . push_back ( attrs . modifier > > 32 ) ;
}
}
attribs . push_back ( EGL_IMAGE_PRESERVED_KHR ) ;
attribs . push_back ( EGL_TRUE ) ;
attribs . push_back ( EGL_NONE ) ;
EGLImageKHR image = m_sProc . eglCreateImageKHR ( wlr_egl_get_display ( g_pCompositor - > m_sWLREGL ) , EGL_NO_CONTEXT , EGL_LINUX_DMA_BUF_EXT , nullptr , ( int * ) attribs . data ( ) ) ;
if ( image = = EGL_NO_IMAGE_KHR ) {
Debug : : log ( ERR , " EGL: EGLCreateImageKHR failed: {} " , eglGetError ( ) ) ;
return EGL_NO_IMAGE_KHR ;
}
return image ;
}
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void CHyprOpenGLImpl : : logShaderError ( const GLuint & shader , bool program ) {
GLint maxLength = 0 ;
if ( program )
glGetProgramiv ( shader , GL_INFO_LOG_LENGTH , & maxLength ) ;
else
glGetShaderiv ( shader , GL_INFO_LOG_LENGTH , & maxLength ) ;
std : : vector < GLchar > errorLog ( maxLength ) ;
if ( program )
glGetProgramInfoLog ( shader , maxLength , & maxLength , errorLog . data ( ) ) ;
else
glGetShaderInfoLog ( shader , maxLength , & maxLength , errorLog . data ( ) ) ;
std : : string errorStr ( errorLog . begin ( ) , errorLog . end ( ) ) ;
g_pConfigManager - > addParseError ( ( program ? " Screen shader parser: Error linking program: " : " Screen shader parser: Error compiling shader: " ) + errorStr ) ;
}
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GLuint CHyprOpenGLImpl : : createProgram ( const std : : string & vert , const std : : string & frag , bool dynamic ) {
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auto vertCompiled = compileShader ( GL_VERTEX_SHADER , vert , dynamic ) ;
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if ( dynamic ) {
if ( vertCompiled = = 0 )
return 0 ;
} else {
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RASSERT ( vertCompiled , " Compiling shader failed. VERTEX NULL! Shader source: \n \n {} " , vert . c_str ( ) ) ;
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}
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auto fragCompiled = compileShader ( GL_FRAGMENT_SHADER , frag , dynamic ) ;
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if ( dynamic ) {
if ( fragCompiled = = 0 )
return 0 ;
} else {
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RASSERT ( fragCompiled , " Compiling shader failed. FRAGMENT NULL! Shader source: \n \n {} " , frag . c_str ( ) ) ;
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}
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auto prog = glCreateProgram ( ) ;
glAttachShader ( prog , vertCompiled ) ;
glAttachShader ( prog , fragCompiled ) ;
glLinkProgram ( prog ) ;
glDetachShader ( prog , vertCompiled ) ;
glDetachShader ( prog , fragCompiled ) ;
glDeleteShader ( vertCompiled ) ;
glDeleteShader ( fragCompiled ) ;
GLint ok ;
glGetProgramiv ( prog , GL_LINK_STATUS , & ok ) ;
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if ( dynamic ) {
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if ( ok = = GL_FALSE ) {
logShaderError ( prog , true ) ;
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return 0 ;
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}
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} else {
RASSERT ( ok ! = GL_FALSE , " createProgram() failed! GL_LINK_STATUS not OK! " ) ;
}
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return prog ;
}
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GLuint CHyprOpenGLImpl : : compileShader ( const GLuint & type , std : : string src , bool dynamic ) {
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auto shader = glCreateShader ( type ) ;
auto shaderSource = src . c_str ( ) ;
glShaderSource ( shader , 1 , ( const GLchar * * ) & shaderSource , nullptr ) ;
glCompileShader ( shader ) ;
GLint ok ;
glGetShaderiv ( shader , GL_COMPILE_STATUS , & ok ) ;
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if ( dynamic ) {
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if ( ok = = GL_FALSE ) {
logShaderError ( shader , false ) ;
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return 0 ;
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}
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} else {
RASSERT ( ok ! = GL_FALSE , " compileShader() failed! GL_COMPILE_STATUS not OK! " ) ;
}
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return shader ;
}
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bool CHyprOpenGLImpl : : passRequiresIntrospection ( CMonitor * pMonitor ) {
// passes requiring introspection are the ones that need to render blur.
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static auto PBLUR = CConfigValue < Hyprlang : : INT > ( " decoration:blur:enabled " ) ;
static auto PXRAY = CConfigValue < Hyprlang : : INT > ( " decoration:blur:xray " ) ;
static auto POPTIM = CConfigValue < Hyprlang : : INT > ( " decoration:blur:new_optimizations " ) ;
static auto PBLURSPECIAL = CConfigValue < Hyprlang : : INT > ( " decoration:blur:special " ) ;
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static auto PBLURPOPUPS = CConfigValue < Hyprlang : : INT > ( " decoration:blur:popups " ) ;
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if ( m_RenderData . mouseZoomFactor ! = 1.0 | | g_pHyprRenderer - > m_bCrashingInProgress )
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return true ;
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// mirrors should not be offloaded (as we then would basically copy the same data twice)
// yes, this breaks mirrors of mirrors
if ( pMonitor - > isMirror ( ) )
return false ;
// monitors that are mirrored however must be offloaded because we cannot copy from output FBs
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if ( ! pMonitor - > mirrors . empty ( ) )
return true ;
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if ( * PBLUR = = 0 )
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return false ;
if ( m_RenderData . pCurrentMonData - > blurFBShouldRender )
return true ;
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if ( ! pMonitor - > solitaryClient . expired ( ) )
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return false ;
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for ( auto & ls : pMonitor - > m_aLayerSurfaceLayers [ ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY ] ) {
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const auto XRAYMODE = ls - > xray = = - 1 ? * PXRAY : ls - > xray ;
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if ( ls - > forceBlur & & ! XRAYMODE )
return true ;
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if ( ls - > popupsCount ( ) > 0 & & ls - > forceBlurPopups )
return true ;
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}
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for ( auto & ls : pMonitor - > m_aLayerSurfaceLayers [ ZWLR_LAYER_SHELL_V1_LAYER_TOP ] ) {
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const auto XRAYMODE = ls - > xray = = - 1 ? * PXRAY : ls - > xray ;
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if ( ls - > forceBlur & & ! XRAYMODE )
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return true ;
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if ( ls - > popupsCount ( ) > 0 & & ls - > forceBlurPopups )
return true ;
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}
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// these two block optimization
for ( auto & ls : pMonitor - > m_aLayerSurfaceLayers [ ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND ] ) {
if ( ls - > forceBlur )
return true ;
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if ( ls - > popupsCount ( ) > 0 & & ls - > forceBlurPopups )
return true ;
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}
for ( auto & ls : pMonitor - > m_aLayerSurfaceLayers [ ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM ] ) {
if ( ls - > forceBlur )
return true ;
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if ( ls - > popupsCount ( ) > 0 & & ls - > forceBlurPopups )
return true ;
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}
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if ( * PBLURSPECIAL ) {
for ( auto & ws : g_pCompositor - > m_vWorkspaces ) {
if ( ! ws - > m_bIsSpecialWorkspace | | ws - > m_iMonitorID ! = pMonitor - > ID )
continue ;
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if ( ws - > m_fAlpha . value ( ) = = 0 )
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continue ;
return true ;
}
}
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if ( * PXRAY )
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return false ;
for ( auto & w : g_pCompositor - > m_vWindows ) {
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if ( ! w - > m_bIsMapped | | w - > isHidden ( ) )
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continue ;
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if ( ! g_pHyprRenderer - > shouldRenderWindow ( w ) )
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continue ;
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if ( w - > popupsCount ( ) > 0 & & * PBLURPOPUPS )
return true ;
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if ( ! w - > m_bIsFloating & & * POPTIM & & ! w - > onSpecialWorkspace ( ) )
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continue ;
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if ( w - > m_sAdditionalConfigData . forceNoBlur . toUnderlying ( ) = = true | | w - > m_sAdditionalConfigData . xray . toUnderlying ( ) = = true )
continue ;
if ( w - > opaque ( ) )
continue ;
return true ;
}
return false ;
}
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void CHyprOpenGLImpl : : beginSimple ( CMonitor * pMonitor , const CRegion & damage , CRenderbuffer * rb , CFramebuffer * fb ) {
m_RenderData . pMonitor = pMonitor ;
# ifndef GLES2
const GLenum RESETSTATUS = glGetGraphicsResetStatus ( ) ;
if ( RESETSTATUS ! = GL_NO_ERROR ) {
std : : string errStr = " " ;
switch ( RESETSTATUS ) {
case GL_GUILTY_CONTEXT_RESET : errStr = " GL_GUILTY_CONTEXT_RESET " ; break ;
case GL_INNOCENT_CONTEXT_RESET : errStr = " GL_INNOCENT_CONTEXT_RESET " ; break ;
case GL_UNKNOWN_CONTEXT_RESET : errStr = " GL_UNKNOWN_CONTEXT_RESET " ; break ;
default : errStr = " UNKNOWN?? " ; break ;
}
RASSERT ( false , " Aborting, glGetGraphicsResetStatus returned {}. Cannot continue until proper GPU reset handling is implemented. " , errStr ) ;
return ;
}
# endif
TRACY_GPU_ZONE ( " RenderBeginSimple " ) ;
const auto FBO = rb ? rb - > getFB ( ) : fb ;
glViewport ( 0 , 0 , pMonitor - > vecPixelSize . x , pMonitor - > vecPixelSize . y ) ;
matrixProjection ( m_RenderData . projection , pMonitor - > vecPixelSize . x , pMonitor - > vecPixelSize . y , WL_OUTPUT_TRANSFORM_NORMAL ) ;
wlr_matrix_identity ( m_RenderData . monitorProjection . data ( ) ) ;
if ( pMonitor - > transform ! = WL_OUTPUT_TRANSFORM_NORMAL ) {
const Vector2D tfmd = pMonitor - > transform % 2 = = 1 ? Vector2D { FBO - > m_vSize . y , FBO - > m_vSize . x } : FBO - > m_vSize ;
wlr_matrix_translate ( m_RenderData . monitorProjection . data ( ) , FBO - > m_vSize . x / 2.0 , FBO - > m_vSize . y / 2.0 ) ;
wlr_matrix_transform ( m_RenderData . monitorProjection . data ( ) , pMonitor - > transform ) ;
wlr_matrix_translate ( m_RenderData . monitorProjection . data ( ) , - tfmd . x / 2.0 , - tfmd . y / 2.0 ) ;
}
m_RenderData . pCurrentMonData = & m_mMonitorRenderResources [ pMonitor ] ;
if ( ! m_RenderData . pCurrentMonData - > m_bShadersInitialized )
initShaders ( ) ;
m_RenderData . damage . set ( damage ) ;
m_RenderData . finalDamage . set ( damage ) ;
m_bFakeFrame = true ;
m_RenderData . currentFB = FBO ;
FBO - > bind ( ) ;
m_bOffloadedFramebuffer = false ;
m_RenderData . mainFB = m_RenderData . currentFB ;
m_RenderData . outFB = FBO ;
m_RenderData . simplePass = true ;
}
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void CHyprOpenGLImpl : : begin ( CMonitor * pMonitor , const CRegion & damage_ , CFramebuffer * fb , std : : optional < CRegion > finalDamage ) {
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m_RenderData . pMonitor = pMonitor ;
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static auto PFORCEINTROSPECTION = CConfigValue < Hyprlang : : INT > ( " opengl:force_introspection " ) ;
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# ifndef GLES2
const GLenum RESETSTATUS = glGetGraphicsResetStatus ( ) ;
if ( RESETSTATUS ! = GL_NO_ERROR ) {
std : : string errStr = " " ;
switch ( RESETSTATUS ) {
case GL_GUILTY_CONTEXT_RESET : errStr = " GL_GUILTY_CONTEXT_RESET " ; break ;
case GL_INNOCENT_CONTEXT_RESET : errStr = " GL_INNOCENT_CONTEXT_RESET " ; break ;
case GL_UNKNOWN_CONTEXT_RESET : errStr = " GL_UNKNOWN_CONTEXT_RESET " ; break ;
default : errStr = " UNKNOWN?? " ; break ;
}
RASSERT ( false , " Aborting, glGetGraphicsResetStatus returned {}. Cannot continue until proper GPU reset handling is implemented. " , errStr ) ;
return ;
}
# endif
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TRACY_GPU_ZONE ( " RenderBegin " ) ;
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glViewport ( 0 , 0 , pMonitor - > vecPixelSize . x , pMonitor - > vecPixelSize . y ) ;
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matrixProjection ( m_RenderData . projection , pMonitor - > vecPixelSize . x , pMonitor - > vecPixelSize . y , WL_OUTPUT_TRANSFORM_NORMAL ) ;
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m_RenderData . monitorProjection = pMonitor - > projMatrix ;
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if ( m_mMonitorRenderResources . contains ( pMonitor ) & & m_mMonitorRenderResources . at ( pMonitor ) . offloadFB . m_vSize ! = pMonitor - > vecPixelSize )
destroyMonitorResources ( pMonitor ) ;
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m_RenderData . pCurrentMonData = & m_mMonitorRenderResources [ pMonitor ] ;
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if ( ! m_RenderData . pCurrentMonData - > m_bShadersInitialized )
initShaders ( ) ;
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// ensure a framebuffer for the monitor exists
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if ( m_RenderData . pCurrentMonData - > offloadFB . m_vSize ! = pMonitor - > vecPixelSize ) {
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m_RenderData . pCurrentMonData - > stencilTex - > allocate ( ) ;
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m_RenderData . pCurrentMonData - > offloadFB . m_pStencilTex = m_RenderData . pCurrentMonData - > stencilTex ;
m_RenderData . pCurrentMonData - > mirrorFB . m_pStencilTex = m_RenderData . pCurrentMonData - > stencilTex ;
m_RenderData . pCurrentMonData - > mirrorSwapFB . m_pStencilTex = m_RenderData . pCurrentMonData - > stencilTex ;
m_RenderData . pCurrentMonData - > offMainFB . m_pStencilTex = m_RenderData . pCurrentMonData - > stencilTex ;
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m_RenderData . pCurrentMonData - > offloadFB . alloc ( pMonitor - > vecPixelSize . x , pMonitor - > vecPixelSize . y , pMonitor - > drmFormat ) ;
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m_RenderData . pCurrentMonData - > mirrorFB . alloc ( pMonitor - > vecPixelSize . x , pMonitor - > vecPixelSize . y , pMonitor - > drmFormat ) ;
m_RenderData . pCurrentMonData - > mirrorSwapFB . alloc ( pMonitor - > vecPixelSize . x , pMonitor - > vecPixelSize . y , pMonitor - > drmFormat ) ;
m_RenderData . pCurrentMonData - > offMainFB . alloc ( pMonitor - > vecPixelSize . x , pMonitor - > vecPixelSize . y , pMonitor - > drmFormat ) ;
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}
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if ( m_RenderData . pCurrentMonData - > monitorMirrorFB . isAllocated ( ) & & m_RenderData . pMonitor - > mirrors . empty ( ) )
m_RenderData . pCurrentMonData - > monitorMirrorFB . release ( ) ;
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m_RenderData . damage . set ( damage_ ) ;
m_RenderData . finalDamage . set ( finalDamage . value_or ( damage_ ) ) ;
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m_bFakeFrame = fb ;
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if ( m_bReloadScreenShader ) {
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m_bReloadScreenShader = false ;
static auto PSHADER = CConfigValue < std : : string > ( " decoration:screen_shader " ) ;
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applyScreenShader ( * PSHADER ) ;
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}
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const auto PRBO = g_pHyprRenderer - > getCurrentRBO ( ) ;
const bool FBPROPERSIZE = ! fb | | fb - > m_vSize = = pMonitor - > vecPixelSize ;
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const bool USERFORCEDINTROSPECTION = * PFORCEINTROSPECTION = = 1 ? true : ( * PFORCEINTROSPECTION = = 2 ? g_pHyprRenderer - > isNvidia ( ) : false ) ; // 0 - no, 1 - yes, 2 - nvidia only
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if ( USERFORCEDINTROSPECTION | | m_RenderData . forceIntrospection | | ! FBPROPERSIZE | | m_sFinalScreenShader . program > 0 | |
( PRBO & & pMonitor - > vecPixelSize ! = PRBO - > getFB ( ) - > m_vSize ) | | passRequiresIntrospection ( pMonitor ) ) {
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// we have to offload
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// bind the offload Hypr Framebuffer
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m_RenderData . pCurrentMonData - > offloadFB . bind ( ) ;
m_RenderData . currentFB = & m_RenderData . pCurrentMonData - > offloadFB ;
m_bOffloadedFramebuffer = true ;
} else {
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// we can render to the rbo / fbo (fake) directly
const auto PFBO = fb ? fb : PRBO - > getFB ( ) ;
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m_RenderData . currentFB = PFBO ;
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if ( PFBO - > m_pStencilTex ! = m_RenderData . pCurrentMonData - > stencilTex ) {
PFBO - > m_pStencilTex = m_RenderData . pCurrentMonData - > stencilTex ;
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PFBO - > addStencil ( ) ;
}
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PFBO - > bind ( ) ;
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m_bOffloadedFramebuffer = false ;
}
m_RenderData . mainFB = m_RenderData . currentFB ;
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m_RenderData . outFB = fb ? fb : PRBO - > getFB ( ) ;
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}
void CHyprOpenGLImpl : : end ( ) {
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static auto PZOOMRIGID = CConfigValue < Hyprlang : : INT > ( " cursor:zoom_rigid " ) ;
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TRACY_GPU_ZONE ( " RenderEnd " ) ;
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// end the render, copy the data to the WLR framebuffer
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if ( m_bOffloadedFramebuffer ) {
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m_RenderData . damage = m_RenderData . finalDamage ;
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m_bEndFrame = true ;
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CBox monbox = { 0 , 0 , m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y } ;
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if ( m_RenderData . mouseZoomFactor ! = 1.f ) {
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const auto ZOOMCENTER = m_RenderData . mouseZoomUseMouse ?
( g_pInputManager - > getMouseCoordsInternal ( ) - m_RenderData . pMonitor - > vecPosition ) * m_RenderData . pMonitor - > scale :
m_RenderData . pMonitor - > vecTransformedSize / 2.f ;
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monbox . translate ( - ZOOMCENTER ) . scale ( m_RenderData . mouseZoomFactor ) . translate ( * PZOOMRIGID ? m_RenderData . pMonitor - > vecTransformedSize / 2.0 : ZOOMCENTER ) ;
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if ( monbox . x > 0 )
monbox . x = 0 ;
if ( monbox . y > 0 )
monbox . y = 0 ;
if ( monbox . x + monbox . width < m_RenderData . pMonitor - > vecTransformedSize . x )
monbox . x = m_RenderData . pMonitor - > vecTransformedSize . x - monbox . width ;
if ( monbox . y + monbox . height < m_RenderData . pMonitor - > vecTransformedSize . y )
monbox . y = m_RenderData . pMonitor - > vecTransformedSize . y - monbox . height ;
}
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m_bApplyFinalShader = ! m_RenderData . blockScreenShader ;
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if ( m_RenderData . mouseZoomUseMouse )
m_RenderData . useNearestNeighbor = true ;
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// copy the damaged areas into the mirror buffer
// we can't use the offloadFB for mirroring, as it contains artifacts from blurring
if ( ! m_RenderData . pMonitor - > mirrors . empty ( ) & & ! m_bFakeFrame )
saveBufferForMirror ( & monbox ) ;
m_RenderData . outFB - > bind ( ) ;
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blend ( false ) ;
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if ( m_sFinalScreenShader . program < 1 & & ! g_pHyprRenderer - > m_bCrashingInProgress )
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renderTexturePrimitive ( m_RenderData . pCurrentMonData - > offloadFB . m_cTex , & monbox ) ;
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else
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renderTexture ( m_RenderData . pCurrentMonData - > offloadFB . m_cTex , & monbox , 1.f ) ;
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blend ( true ) ;
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m_RenderData . useNearestNeighbor = false ;
m_bApplyFinalShader = false ;
m_bEndFrame = false ;
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}
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// reset our data
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m_RenderData . pMonitor = nullptr ;
m_RenderData . mouseZoomFactor = 1.f ;
m_RenderData . mouseZoomUseMouse = true ;
m_RenderData . forceIntrospection = false ;
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m_RenderData . blockScreenShader = false ;
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m_RenderData . currentFB = nullptr ;
m_RenderData . mainFB = nullptr ;
m_RenderData . outFB = nullptr ;
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// check for gl errors
const GLenum ERR = glGetError ( ) ;
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# ifdef GLES2
if ( ERR = = GL_CONTEXT_LOST_KHR ) /* We don't have infra to recover from this */
# else
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if ( ERR = = GL_CONTEXT_LOST ) /* We don't have infra to recover from this */
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# endif
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RASSERT ( false , " glGetError at Opengl::end() returned GL_CONTEXT_LOST. Cannot continue until proper GPU reset handling is implemented. " ) ;
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}
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void CHyprOpenGLImpl : : setDamage ( const CRegion & damage_ , std : : optional < CRegion > finalDamage ) {
m_RenderData . damage . set ( damage_ ) ;
m_RenderData . finalDamage . set ( finalDamage . value_or ( damage_ ) ) ;
}
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void CHyprOpenGLImpl : : initShaders ( ) {
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GLuint prog = createProgram ( QUADVERTSRC , QUADFRAGSRC ) ;
m_RenderData . pCurrentMonData - > m_shQUAD . program = prog ;
m_RenderData . pCurrentMonData - > m_shQUAD . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shQUAD . color = glGetUniformLocation ( prog , " color " ) ;
m_RenderData . pCurrentMonData - > m_shQUAD . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shQUAD . topLeft = glGetUniformLocation ( prog , " topLeft " ) ;
m_RenderData . pCurrentMonData - > m_shQUAD . fullSize = glGetUniformLocation ( prog , " fullSize " ) ;
m_RenderData . pCurrentMonData - > m_shQUAD . radius = glGetUniformLocation ( prog , " radius " ) ;
prog = createProgram ( TEXVERTSRC , TEXFRAGSRCRGBA ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . program = prog ;
m_RenderData . pCurrentMonData - > m_shRGBA . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . tex = glGetUniformLocation ( prog , " tex " ) ;
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m_RenderData . pCurrentMonData - > m_shRGBA . alphaMatte = glGetUniformLocation ( prog , " texMatte " ) ;
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m_RenderData . pCurrentMonData - > m_shRGBA . alpha = glGetUniformLocation ( prog , " alpha " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
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m_RenderData . pCurrentMonData - > m_shRGBA . matteTexAttrib = glGetAttribLocation ( prog , " texcoordMatte " ) ;
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m_RenderData . pCurrentMonData - > m_shRGBA . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . discardOpaque = glGetUniformLocation ( prog , " discardOpaque " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . discardAlpha = glGetUniformLocation ( prog , " discardAlpha " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . discardAlphaValue = glGetUniformLocation ( prog , " discardAlphaValue " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . topLeft = glGetUniformLocation ( prog , " topLeft " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . fullSize = glGetUniformLocation ( prog , " fullSize " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . radius = glGetUniformLocation ( prog , " radius " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . applyTint = glGetUniformLocation ( prog , " applyTint " ) ;
m_RenderData . pCurrentMonData - > m_shRGBA . tint = glGetUniformLocation ( prog , " tint " ) ;
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m_RenderData . pCurrentMonData - > m_shRGBA . useAlphaMatte = glGetUniformLocation ( prog , " useAlphaMatte " ) ;
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prog = createProgram ( TEXVERTSRC , TEXFRAGSRCRGBAPASSTHRU ) ;
m_RenderData . pCurrentMonData - > m_shPASSTHRURGBA . program = prog ;
m_RenderData . pCurrentMonData - > m_shPASSTHRURGBA . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shPASSTHRURGBA . tex = glGetUniformLocation ( prog , " tex " ) ;
m_RenderData . pCurrentMonData - > m_shPASSTHRURGBA . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shPASSTHRURGBA . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
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prog = createProgram ( TEXVERTSRC , TEXFRAGSRCRGBAMATTE ) ;
m_RenderData . pCurrentMonData - > m_shMATTE . program = prog ;
m_RenderData . pCurrentMonData - > m_shMATTE . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shMATTE . tex = glGetUniformLocation ( prog , " tex " ) ;
m_RenderData . pCurrentMonData - > m_shMATTE . alphaMatte = glGetUniformLocation ( prog , " texMatte " ) ;
m_RenderData . pCurrentMonData - > m_shMATTE . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shMATTE . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
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prog = createProgram ( TEXVERTSRC , FRAGGLITCH ) ;
m_RenderData . pCurrentMonData - > m_shGLITCH . program = prog ;
m_RenderData . pCurrentMonData - > m_shGLITCH . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shGLITCH . tex = glGetUniformLocation ( prog , " tex " ) ;
m_RenderData . pCurrentMonData - > m_shGLITCH . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shGLITCH . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shGLITCH . distort = glGetUniformLocation ( prog , " distort " ) ;
m_RenderData . pCurrentMonData - > m_shGLITCH . time = glGetUniformLocation ( prog , " time " ) ;
m_RenderData . pCurrentMonData - > m_shGLITCH . fullSize = glGetUniformLocation ( prog , " screenSize " ) ;
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prog = createProgram ( TEXVERTSRC , TEXFRAGSRCRGBX ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . program = prog ;
m_RenderData . pCurrentMonData - > m_shRGBX . tex = glGetUniformLocation ( prog , " tex " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . alpha = glGetUniformLocation ( prog , " alpha " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . discardOpaque = glGetUniformLocation ( prog , " discardOpaque " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . discardAlpha = glGetUniformLocation ( prog , " discardAlpha " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . discardAlphaValue = glGetUniformLocation ( prog , " discardAlphaValue " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . topLeft = glGetUniformLocation ( prog , " topLeft " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . fullSize = glGetUniformLocation ( prog , " fullSize " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . radius = glGetUniformLocation ( prog , " radius " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . applyTint = glGetUniformLocation ( prog , " applyTint " ) ;
m_RenderData . pCurrentMonData - > m_shRGBX . tint = glGetUniformLocation ( prog , " tint " ) ;
prog = createProgram ( TEXVERTSRC , TEXFRAGSRCEXT ) ;
m_RenderData . pCurrentMonData - > m_shEXT . program = prog ;
m_RenderData . pCurrentMonData - > m_shEXT . tex = glGetUniformLocation ( prog , " tex " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . alpha = glGetUniformLocation ( prog , " alpha " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . discardOpaque = glGetUniformLocation ( prog , " discardOpaque " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . discardAlpha = glGetUniformLocation ( prog , " discardAlpha " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . discardAlphaValue = glGetUniformLocation ( prog , " discardAlphaValue " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . topLeft = glGetUniformLocation ( prog , " topLeft " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . fullSize = glGetUniformLocation ( prog , " fullSize " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . radius = glGetUniformLocation ( prog , " radius " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . applyTint = glGetUniformLocation ( prog , " applyTint " ) ;
m_RenderData . pCurrentMonData - > m_shEXT . tint = glGetUniformLocation ( prog , " tint " ) ;
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prog = createProgram ( TEXVERTSRC , FRAGBLUR1 ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . program = prog ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . tex = glGetUniformLocation ( prog , " tex " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . alpha = glGetUniformLocation ( prog , " alpha " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . radius = glGetUniformLocation ( prog , " radius " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . halfpixel = glGetUniformLocation ( prog , " halfpixel " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . passes = glGetUniformLocation ( prog , " passes " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . vibrancy = glGetUniformLocation ( prog , " vibrancy " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR1 . vibrancy_darkness = glGetUniformLocation ( prog , " vibrancy_darkness " ) ;
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prog = createProgram ( TEXVERTSRC , FRAGBLUR2 ) ;
m_RenderData . pCurrentMonData - > m_shBLUR2 . program = prog ;
m_RenderData . pCurrentMonData - > m_shBLUR2 . tex = glGetUniformLocation ( prog , " tex " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR2 . alpha = glGetUniformLocation ( prog , " alpha " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR2 . proj = glGetUniformLocation ( prog , " proj " ) ;
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m_RenderData . pCurrentMonData - > m_shBLUR2 . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shBLUR2 . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
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m_RenderData . pCurrentMonData - > m_shBLUR2 . radius = glGetUniformLocation ( prog , " radius " ) ;
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m_RenderData . pCurrentMonData - > m_shBLUR2 . halfpixel = glGetUniformLocation ( prog , " halfpixel " ) ;
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prog = createProgram ( TEXVERTSRC , FRAGBLURPREPARE ) ;
m_RenderData . pCurrentMonData - > m_shBLURPREPARE . program = prog ;
m_RenderData . pCurrentMonData - > m_shBLURPREPARE . tex = glGetUniformLocation ( prog , " tex " ) ;
m_RenderData . pCurrentMonData - > m_shBLURPREPARE . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shBLURPREPARE . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shBLURPREPARE . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shBLURPREPARE . contrast = glGetUniformLocation ( prog , " contrast " ) ;
m_RenderData . pCurrentMonData - > m_shBLURPREPARE . brightness = glGetUniformLocation ( prog , " brightness " ) ;
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prog = createProgram ( TEXVERTSRC , FRAGBLURFINISH ) ;
m_RenderData . pCurrentMonData - > m_shBLURFINISH . program = prog ;
m_RenderData . pCurrentMonData - > m_shBLURFINISH . tex = glGetUniformLocation ( prog , " tex " ) ;
m_RenderData . pCurrentMonData - > m_shBLURFINISH . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shBLURFINISH . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shBLURFINISH . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shBLURFINISH . brightness = glGetUniformLocation ( prog , " brightness " ) ;
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m_RenderData . pCurrentMonData - > m_shBLURFINISH . noise = glGetUniformLocation ( prog , " noise " ) ;
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prog = createProgram ( QUADVERTSRC , FRAGSHADOW ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . program = prog ;
m_RenderData . pCurrentMonData - > m_shSHADOW . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . topLeft = glGetUniformLocation ( prog , " topLeft " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . bottomRight = glGetUniformLocation ( prog , " bottomRight " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . fullSize = glGetUniformLocation ( prog , " fullSize " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . radius = glGetUniformLocation ( prog , " radius " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . range = glGetUniformLocation ( prog , " range " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . shadowPower = glGetUniformLocation ( prog , " shadowPower " ) ;
m_RenderData . pCurrentMonData - > m_shSHADOW . color = glGetUniformLocation ( prog , " color " ) ;
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prog = createProgram ( QUADVERTSRC , FRAGBORDER1 ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . program = prog ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . proj = glGetUniformLocation ( prog , " proj " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . thick = glGetUniformLocation ( prog , " thick " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . posAttrib = glGetAttribLocation ( prog , " pos " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . texAttrib = glGetAttribLocation ( prog , " texcoord " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . topLeft = glGetUniformLocation ( prog , " topLeft " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . bottomRight = glGetUniformLocation ( prog , " bottomRight " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . fullSize = glGetUniformLocation ( prog , " fullSize " ) ;
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m_RenderData . pCurrentMonData - > m_shBORDER1 . fullSizeUntransformed = glGetUniformLocation ( prog , " fullSizeUntransformed " ) ;
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m_RenderData . pCurrentMonData - > m_shBORDER1 . radius = glGetUniformLocation ( prog , " radius " ) ;
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m_RenderData . pCurrentMonData - > m_shBORDER1 . radiusOuter = glGetUniformLocation ( prog , " radiusOuter " ) ;
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m_RenderData . pCurrentMonData - > m_shBORDER1 . gradient = glGetUniformLocation ( prog , " gradient " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . gradientLength = glGetUniformLocation ( prog , " gradientLength " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . angle = glGetUniformLocation ( prog , " angle " ) ;
m_RenderData . pCurrentMonData - > m_shBORDER1 . alpha = glGetUniformLocation ( prog , " alpha " ) ;
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m_RenderData . pCurrentMonData - > m_bShadersInitialized = true ;
Debug : : log ( LOG , " Shaders initialized successfully. " ) ;
}
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void CHyprOpenGLImpl : : applyScreenShader ( const std : : string & path ) {
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static auto PDT = CConfigValue < Hyprlang : : INT > ( " debug:damage_tracking " ) ;
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m_sFinalScreenShader . destroy ( ) ;
if ( path = = " " | | path = = STRVAL_EMPTY )
return ;
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std : : ifstream infile ( absolutePath ( path , g_pConfigManager - > getConfigDir ( ) ) ) ;
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if ( ! infile . good ( ) ) {
g_pConfigManager - > addParseError ( " Screen shader parser: Screen shader path not found " ) ;
return ;
}
std : : string fragmentShader ( ( std : : istreambuf_iterator < char > ( infile ) ) , ( std : : istreambuf_iterator < char > ( ) ) ) ;
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m_sFinalScreenShader . program = createProgram ( fragmentShader . starts_with ( " #version 320 es " ) ? TEXVERTSRC320 : TEXVERTSRC , fragmentShader , true ) ;
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if ( ! m_sFinalScreenShader . program ) {
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// Error will have been sent by now by the underlying cause
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return ;
}
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m_sFinalScreenShader . proj = glGetUniformLocation ( m_sFinalScreenShader . program , " proj " ) ;
m_sFinalScreenShader . tex = glGetUniformLocation ( m_sFinalScreenShader . program , " tex " ) ;
m_sFinalScreenShader . time = glGetUniformLocation ( m_sFinalScreenShader . program , " time " ) ;
m_sFinalScreenShader . wl_output = glGetUniformLocation ( m_sFinalScreenShader . program , " wl_output " ) ;
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m_sFinalScreenShader . fullSize = glGetUniformLocation ( m_sFinalScreenShader . program , " screen_size " ) ;
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if ( m_sFinalScreenShader . fullSize = = - 1 )
m_sFinalScreenShader . fullSize = glGetUniformLocation ( m_sFinalScreenShader . program , " screenSize " ) ;
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if ( m_sFinalScreenShader . time ! = - 1 & & * PDT ! = 0 & & ! g_pHyprRenderer - > m_bCrashingInProgress ) {
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// The screen shader uses the "time" uniform
// Since the screen shader could change every frame, damage tracking *needs* to be disabled
g_pConfigManager - > addParseError ( " Screen shader: Screen shader uses uniform 'time', which requires debug:damage_tracking to be switched off. \n "
" WARNING: Disabling damage tracking will *massively* increase GPU utilization! " ) ;
}
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m_sFinalScreenShader . texAttrib = glGetAttribLocation ( m_sFinalScreenShader . program , " texcoord " ) ;
m_sFinalScreenShader . posAttrib = glGetAttribLocation ( m_sFinalScreenShader . program , " pos " ) ;
}
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void CHyprOpenGLImpl : : clear ( const CColor & color ) {
RASSERT ( m_RenderData . pMonitor , " Tried to render without begin()! " ) ;
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TRACY_GPU_ZONE ( " RenderClear " ) ;
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glClearColor ( color . r , color . g , color . b , color . a ) ;
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if ( ! m_RenderData . damage . empty ( ) ) {
for ( auto & RECT : m_RenderData . damage . getRects ( ) ) {
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scissor ( & RECT ) ;
glClear ( GL_COLOR_BUFFER_BIT ) ;
}
}
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scissor ( ( CBox * ) nullptr ) ;
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}
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void CHyprOpenGLImpl : : blend ( bool enabled ) {
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if ( enabled ) {
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glEnable ( GL_BLEND ) ;
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glBlendFunc ( GL_ONE , GL_ONE_MINUS_SRC_ALPHA ) ; // everything is premultiplied
} else
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glDisable ( GL_BLEND ) ;
m_bBlend = enabled ;
}
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void CHyprOpenGLImpl : : scissor ( const CBox * pBox , bool transform ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to scissor without begin()! " ) ;
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if ( ! pBox ) {
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glDisable ( GL_SCISSOR_TEST ) ;
return ;
}
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CBox newBox = * pBox ;
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if ( transform ) {
int w , h ;
wlr_output_transformed_resolution ( m_RenderData . pMonitor - > output , & w , & h ) ;
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const auto TR = wlTransformToHyprutils ( wlr_output_transform_invert ( m_RenderData . pMonitor - > transform ) ) ;
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newBox . transform ( TR , w , h ) ;
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}
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glScissor ( newBox . x , newBox . y , newBox . width , newBox . height ) ;
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glEnable ( GL_SCISSOR_TEST ) ;
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}
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void CHyprOpenGLImpl : : scissor ( const pixman_box32 * pBox , bool transform ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to scissor without begin()! " ) ;
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if ( ! pBox ) {
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glDisable ( GL_SCISSOR_TEST ) ;
return ;
}
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CBox newBox = { pBox - > x1 , pBox - > y1 , pBox - > x2 - pBox - > x1 , pBox - > y2 - pBox - > y1 } ;
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scissor ( & newBox , transform ) ;
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}
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void CHyprOpenGLImpl : : scissor ( const int x , const int y , const int w , const int h , bool transform ) {
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CBox box = { x , y , w , h } ;
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scissor ( & box , transform ) ;
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}
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void CHyprOpenGLImpl : : renderRect ( CBox * box , const CColor & col , int round ) {
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if ( ! m_RenderData . damage . empty ( ) )
renderRectWithDamage ( box , col , & m_RenderData . damage , round ) ;
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}
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void CHyprOpenGLImpl : : renderRectWithBlur ( CBox * box , const CColor & col , int round , float blurA , bool xray ) {
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if ( m_RenderData . damage . empty ( ) )
return ;
CRegion damage { m_RenderData . damage } ;
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damage . intersect ( * box ) ;
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CFramebuffer * POUTFB = xray ? & m_RenderData . pCurrentMonData - > blurFB : blurMainFramebufferWithDamage ( blurA , & damage ) ;
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m_RenderData . currentFB - > bind ( ) ;
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// make a stencil for rounded corners to work with blur
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scissor ( ( CBox * ) nullptr ) ; // allow the entire window and stencil to render
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glClearStencil ( 0 ) ;
glClear ( GL_STENCIL_BUFFER_BIT ) ;
glEnable ( GL_STENCIL_TEST ) ;
glStencilFunc ( GL_ALWAYS , 1 , - 1 ) ;
glStencilOp ( GL_KEEP , GL_KEEP , GL_REPLACE ) ;
glColorMask ( GL_FALSE , GL_FALSE , GL_FALSE , GL_FALSE ) ;
renderRect ( box , CColor ( 0 , 0 , 0 , 0 ) , round ) ;
glColorMask ( GL_TRUE , GL_TRUE , GL_TRUE , GL_TRUE ) ;
glStencilFunc ( GL_EQUAL , 1 , - 1 ) ;
glStencilOp ( GL_KEEP , GL_KEEP , GL_REPLACE ) ;
scissor ( box ) ;
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CBox MONITORBOX = { 0 , 0 , m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y } ;
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m_bEndFrame = true ; // fix transformed
const auto SAVEDRENDERMODIF = m_RenderData . renderModif ;
m_RenderData . renderModif = { } ; // fix shit
renderTextureInternalWithDamage ( POUTFB - > m_cTex , & MONITORBOX , blurA , & damage , 0 , false , false , false ) ;
m_bEndFrame = false ;
m_RenderData . renderModif = SAVEDRENDERMODIF ;
glClearStencil ( 0 ) ;
glClear ( GL_STENCIL_BUFFER_BIT ) ;
glDisable ( GL_STENCIL_TEST ) ;
glStencilMask ( - 1 ) ;
glStencilFunc ( GL_ALWAYS , 1 , 0xFF ) ;
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scissor ( ( CBox * ) nullptr ) ;
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renderRectWithDamage ( box , col , & m_RenderData . damage , round ) ;
}
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void CHyprOpenGLImpl : : renderRectWithDamage ( CBox * box , const CColor & col , CRegion * damage , int round ) {
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RASSERT ( ( box - > width > 0 & & box - > height > 0 ) , " Tried to render rect with width/height < 0! " ) ;
RASSERT ( m_RenderData . pMonitor , " Tried to render rect without begin()! " ) ;
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TRACY_GPU_ZONE ( " RenderRectWithDamage " ) ;
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CBox newBox = * box ;
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m_RenderData . renderModif . applyToBox ( newBox ) ;
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box = & newBox ;
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float matrix [ 9 ] ;
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projectBox ( matrix , newBox , wlTransformToHyprutils ( wlr_output_transform_invert ( ! m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData . pMonitor - > transform ) ) , newBox . rot ,
m_RenderData . monitorProjection . data ( ) ) ; // TODO: write own, don't use WLR here
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float glMatrix [ 9 ] ;
wlr_matrix_multiply ( glMatrix , m_RenderData . projection , matrix ) ;
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glUseProgram ( m_RenderData . pCurrentMonData - > m_shQUAD . program ) ;
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# ifndef GLES2
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glUniformMatrix3fv ( m_RenderData . pCurrentMonData - > m_shQUAD . proj , 1 , GL_TRUE , glMatrix ) ;
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# else
wlr_matrix_transpose ( glMatrix , glMatrix ) ;
glUniformMatrix3fv ( m_RenderData . pCurrentMonData - > m_shQUAD . proj , 1 , GL_FALSE , glMatrix ) ;
# endif
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// premultiply the color as well as we don't work with straight alpha
glUniform4f ( m_RenderData . pCurrentMonData - > m_shQUAD . color , col . r * col . a , col . g * col . a , col . b * col . a , col . a ) ;
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CBox transformedBox = * box ;
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transformedBox . transform ( wlTransformToHyprutils ( wlr_output_transform_invert ( m_RenderData . pMonitor - > transform ) ) , m_RenderData . pMonitor - > vecTransformedSize . x ,
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m_RenderData . pMonitor - > vecTransformedSize . y ) ;
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const auto TOPLEFT = Vector2D ( transformedBox . x , transformedBox . y ) ;
const auto FULLSIZE = Vector2D ( transformedBox . width , transformedBox . height ) ;
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// Rounded corners
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glUniform2f ( m_RenderData . pCurrentMonData - > m_shQUAD . topLeft , ( float ) TOPLEFT . x , ( float ) TOPLEFT . y ) ;
glUniform2f ( m_RenderData . pCurrentMonData - > m_shQUAD . fullSize , ( float ) FULLSIZE . x , ( float ) FULLSIZE . y ) ;
glUniform1f ( m_RenderData . pCurrentMonData - > m_shQUAD . radius , round ) ;
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glVertexAttribPointer ( m_RenderData . pCurrentMonData - > m_shQUAD . posAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
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glEnableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shQUAD . posAttrib ) ;
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if ( m_RenderData . clipBox . width ! = 0 & & m_RenderData . clipBox . height ! = 0 ) {
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CRegion damageClip { m_RenderData . clipBox . x , m_RenderData . clipBox . y , m_RenderData . clipBox . width , m_RenderData . clipBox . height } ;
damageClip . intersect ( * damage ) ;
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if ( ! damageClip . empty ( ) ) {
for ( auto & RECT : damageClip . getRects ( ) ) {
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scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
}
} else {
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for ( auto & RECT : damage - > getRects ( ) ) {
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scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
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}
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glDisableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shQUAD . posAttrib ) ;
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scissor ( ( CBox * ) nullptr ) ;
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}
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void CHyprOpenGLImpl : : renderTexture ( SP < CTexture > tex , CBox * pBox , float alpha , int round , bool discardActive , bool allowCustomUV ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to render texture without begin()! " ) ;
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renderTextureInternalWithDamage ( tex , pBox , alpha , & m_RenderData . damage , round , discardActive , false , allowCustomUV , true ) ;
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scissor ( ( CBox * ) nullptr ) ;
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}
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void CHyprOpenGLImpl : : renderTextureWithDamage ( SP < CTexture > tex , CBox * pBox , CRegion * damage , float alpha , int round , bool discardActive , bool allowCustomUV ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to render texture without begin()! " ) ;
renderTextureInternalWithDamage ( tex , pBox , alpha , damage , round , discardActive , false , allowCustomUV , true ) ;
scissor ( ( CBox * ) nullptr ) ;
}
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void CHyprOpenGLImpl : : renderTextureInternalWithDamage ( SP < CTexture > tex , CBox * pBox , float alpha , CRegion * damage , int round , bool discardActive , bool noAA , bool allowCustomUV ,
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bool allowDim ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to render texture without begin()! " ) ;
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RASSERT ( ( tex - > m_iTexID > 0 ) , " Attempted to draw NULL texture! " ) ;
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TRACY_GPU_ZONE ( " RenderTextureInternalWithDamage " ) ;
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alpha = std : : clamp ( alpha , 0.f , 1.f ) ;
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if ( damage - > empty ( ) )
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return ;
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CBox newBox = * pBox ;
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m_RenderData . renderModif . applyToBox ( newBox ) ;
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static auto PDIMINACTIVE = CConfigValue < Hyprlang : : INT > ( " decoration:dim_inactive " ) ;
static auto PDT = CConfigValue < Hyprlang : : INT > ( " debug:damage_tracking " ) ;
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// get transform
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const auto TRANSFORM = wlTransformToHyprutils ( wlr_output_transform_invert ( ! m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData . pMonitor - > transform ) ) ;
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float matrix [ 9 ] ;
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projectBox ( matrix , newBox , TRANSFORM , newBox . rot , m_RenderData . monitorProjection . data ( ) ) ;
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float glMatrix [ 9 ] ;
wlr_matrix_multiply ( glMatrix , m_RenderData . projection , matrix ) ;
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CShader * shader = nullptr ;
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bool usingFinalShader = false ;
const bool CRASHING = m_bApplyFinalShader & & g_pHyprRenderer - > m_bCrashingInProgress ;
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if ( CRASHING ) {
shader = & m_RenderData . pCurrentMonData - > m_shGLITCH ;
usingFinalShader = true ;
} else if ( m_bApplyFinalShader & & m_sFinalScreenShader . program ) {
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shader = & m_sFinalScreenShader ;
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usingFinalShader = true ;
} else {
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if ( m_bApplyFinalShader ) {
shader = & m_RenderData . pCurrentMonData - > m_shPASSTHRURGBA ;
usingFinalShader = true ;
} else {
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switch ( tex - > m_iType ) {
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case TEXTURE_RGBA : shader = & m_RenderData . pCurrentMonData - > m_shRGBA ; break ;
case TEXTURE_RGBX : shader = & m_RenderData . pCurrentMonData - > m_shRGBX ; break ;
case TEXTURE_EXTERNAL : shader = & m_RenderData . pCurrentMonData - > m_shEXT ; break ;
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default : RASSERT ( false , " tex->m_iTarget unsupported! " ) ;
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}
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}
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}
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if ( m_pCurrentWindow . lock ( ) & & m_pCurrentWindow - > m_sAdditionalConfigData . forceRGBX )
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shader = & m_RenderData . pCurrentMonData - > m_shRGBX ;
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glActiveTexture ( GL_TEXTURE0 ) ;
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glBindTexture ( tex - > m_iTarget , tex - > m_iTexID ) ;
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if ( m_RenderData . useNearestNeighbor ) {
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glTexParameteri ( tex - > m_iTarget , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
glTexParameteri ( tex - > m_iTarget , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
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} else {
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glTexParameteri ( tex - > m_iTarget , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
glTexParameteri ( tex - > m_iTarget , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
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}
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glUseProgram ( shader - > program ) ;
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# ifndef GLES2
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glUniformMatrix3fv ( shader - > proj , 1 , GL_TRUE , glMatrix ) ;
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# else
wlr_matrix_transpose ( glMatrix , glMatrix ) ;
glUniformMatrix3fv ( shader - > proj , 1 , GL_FALSE , glMatrix ) ;
# endif
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glUniform1i ( shader - > tex , 0 ) ;
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if ( ( usingFinalShader & & * PDT = = 0 ) | | CRASHING ) {
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glUniform1f ( shader - > time , m_tGlobalTimer . getSeconds ( ) ) ;
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} else if ( usingFinalShader & & shader - > time ! = - 1 ) {
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// Don't let time be unitialised
glUniform1f ( shader - > time , 0.f ) ;
}
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if ( usingFinalShader & & shader - > wl_output ! = - 1 )
glUniform1i ( shader - > wl_output , m_RenderData . pMonitor - > ID ) ;
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if ( usingFinalShader & & shader - > fullSize ! = - 1 )
glUniform2f ( shader - > fullSize , m_RenderData . pMonitor - > vecPixelSize . x , m_RenderData . pMonitor - > vecPixelSize . y ) ;
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if ( CRASHING ) {
glUniform1f ( shader - > distort , g_pHyprRenderer - > m_fCrashingDistort ) ;
glUniform2f ( shader - > fullSize , m_RenderData . pMonitor - > vecPixelSize . x , m_RenderData . pMonitor - > vecPixelSize . y ) ;
}
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if ( ! usingFinalShader ) {
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glUniform1f ( shader - > alpha , alpha ) ;
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if ( discardActive ) {
glUniform1i ( shader - > discardOpaque , ! ! ( m_RenderData . discardMode & DISCARD_OPAQUE ) ) ;
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glUniform1i ( shader - > discardAlpha , ! ! ( m_RenderData . discardMode & DISCARD_ALPHA ) ) ;
glUniform1f ( shader - > discardAlphaValue , m_RenderData . discardOpacity ) ;
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} else {
glUniform1i ( shader - > discardOpaque , 0 ) ;
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glUniform1i ( shader - > discardAlpha , 0 ) ;
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}
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}
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CBox transformedBox = newBox ;
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transformedBox . transform ( wlTransformToHyprutils ( wlr_output_transform_invert ( m_RenderData . pMonitor - > transform ) ) , m_RenderData . pMonitor - > vecTransformedSize . x ,
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m_RenderData . pMonitor - > vecTransformedSize . y ) ;
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const auto TOPLEFT = Vector2D ( transformedBox . x , transformedBox . y ) ;
const auto FULLSIZE = Vector2D ( transformedBox . width , transformedBox . height ) ;
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if ( ! usingFinalShader ) {
// Rounded corners
glUniform2f ( shader - > topLeft , TOPLEFT . x , TOPLEFT . y ) ;
glUniform2f ( shader - > fullSize , FULLSIZE . x , FULLSIZE . y ) ;
glUniform1f ( shader - > radius , round ) ;
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if ( allowDim & & m_pCurrentWindow . lock ( ) & & * PDIMINACTIVE ) {
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glUniform1i ( shader - > applyTint , 1 ) ;
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const auto DIM = m_pCurrentWindow - > m_fDimPercent . value ( ) ;
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glUniform3f ( shader - > tint , 1.f - DIM , 1.f - DIM , 1.f - DIM ) ;
} else {
glUniform1i ( shader - > applyTint , 0 ) ;
}
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}
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const float verts [ ] = {
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m_RenderData . primarySurfaceUVBottomRight . x , m_RenderData . primarySurfaceUVTopLeft . y , // top right
m_RenderData . primarySurfaceUVTopLeft . x , m_RenderData . primarySurfaceUVTopLeft . y , // top left
m_RenderData . primarySurfaceUVBottomRight . x , m_RenderData . primarySurfaceUVBottomRight . y , // bottom right
m_RenderData . primarySurfaceUVTopLeft . x , m_RenderData . primarySurfaceUVBottomRight . y , // bottom left
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} ;
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glVertexAttribPointer ( shader - > posAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
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if ( allowCustomUV & & m_RenderData . primarySurfaceUVTopLeft ! = Vector2D ( - 1 , - 1 ) ) {
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glVertexAttribPointer ( shader - > texAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , verts ) ;
} else {
glVertexAttribPointer ( shader - > texAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
}
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glEnableVertexAttribArray ( shader - > posAttrib ) ;
glEnableVertexAttribArray ( shader - > texAttrib ) ;
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if ( m_RenderData . clipBox . width ! = 0 & & m_RenderData . clipBox . height ! = 0 ) {
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CRegion damageClip { m_RenderData . clipBox . x , m_RenderData . clipBox . y , m_RenderData . clipBox . width , m_RenderData . clipBox . height } ;
damageClip . intersect ( * damage ) ;
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if ( ! damageClip . empty ( ) ) {
for ( auto & RECT : damageClip . getRects ( ) ) {
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scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
}
} else {
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for ( auto & RECT : damage - > getRects ( ) ) {
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scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
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}
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glDisableVertexAttribArray ( shader - > posAttrib ) ;
glDisableVertexAttribArray ( shader - > texAttrib ) ;
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glBindTexture ( tex - > m_iTarget , 0 ) ;
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}
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void CHyprOpenGLImpl : : renderTexturePrimitive ( SP < CTexture > tex , CBox * pBox ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to render texture without begin()! " ) ;
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RASSERT ( ( tex - > m_iTexID > 0 ) , " Attempted to draw NULL texture! " ) ;
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TRACY_GPU_ZONE ( " RenderTexturePrimitive " ) ;
if ( m_RenderData . damage . empty ( ) )
return ;
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CBox newBox = * pBox ;
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m_RenderData . renderModif . applyToBox ( newBox ) ;
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// get transform
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const auto TRANSFORM = wlTransformToHyprutils ( wlr_output_transform_invert ( ! m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData . pMonitor - > transform ) ) ;
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float matrix [ 9 ] ;
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projectBox ( matrix , newBox , TRANSFORM , newBox . rot , m_RenderData . monitorProjection . data ( ) ) ;
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float glMatrix [ 9 ] ;
wlr_matrix_multiply ( glMatrix , m_RenderData . projection , matrix ) ;
CShader * shader = & m_RenderData . pCurrentMonData - > m_shPASSTHRURGBA ;
glActiveTexture ( GL_TEXTURE0 ) ;
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glBindTexture ( tex - > m_iTarget , tex - > m_iTexID ) ;
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glUseProgram ( shader - > program ) ;
# ifndef GLES2
glUniformMatrix3fv ( shader - > proj , 1 , GL_TRUE , glMatrix ) ;
# else
wlr_matrix_transpose ( glMatrix , glMatrix ) ;
glUniformMatrix3fv ( shader - > proj , 1 , GL_FALSE , glMatrix ) ;
# endif
glUniform1i ( shader - > tex , 0 ) ;
glVertexAttribPointer ( shader - > posAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
glVertexAttribPointer ( shader - > texAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
glEnableVertexAttribArray ( shader - > posAttrib ) ;
glEnableVertexAttribArray ( shader - > texAttrib ) ;
for ( auto & RECT : m_RenderData . damage . getRects ( ) ) {
scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
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scissor ( ( CBox * ) nullptr ) ;
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glDisableVertexAttribArray ( shader - > posAttrib ) ;
glDisableVertexAttribArray ( shader - > texAttrib ) ;
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glBindTexture ( tex - > m_iTarget , 0 ) ;
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}
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void CHyprOpenGLImpl : : renderTextureMatte ( SP < CTexture > tex , CBox * pBox , CFramebuffer & matte ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to render texture without begin()! " ) ;
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RASSERT ( ( tex - > m_iTexID > 0 ) , " Attempted to draw NULL texture! " ) ;
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TRACY_GPU_ZONE ( " RenderTextureMatte " ) ;
if ( m_RenderData . damage . empty ( ) )
return ;
CBox newBox = * pBox ;
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m_RenderData . renderModif . applyToBox ( newBox ) ;
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// get transform
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const auto TRANSFORM = wlTransformToHyprutils ( wlr_output_transform_invert ( ! m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData . pMonitor - > transform ) ) ;
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float matrix [ 9 ] ;
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projectBox ( matrix , newBox , TRANSFORM , newBox . rot , m_RenderData . monitorProjection . data ( ) ) ;
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float glMatrix [ 9 ] ;
wlr_matrix_multiply ( glMatrix , m_RenderData . projection , matrix ) ;
CShader * shader = & m_RenderData . pCurrentMonData - > m_shMATTE ;
glUseProgram ( shader - > program ) ;
# ifndef GLES2
glUniformMatrix3fv ( shader - > proj , 1 , GL_TRUE , glMatrix ) ;
# else
wlr_matrix_transpose ( glMatrix , glMatrix ) ;
glUniformMatrix3fv ( shader - > proj , 1 , GL_FALSE , glMatrix ) ;
# endif
glUniform1i ( shader - > tex , 0 ) ;
glUniform1i ( shader - > alphaMatte , 1 ) ;
glActiveTexture ( GL_TEXTURE0 ) ;
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glBindTexture ( tex - > m_iTarget , tex - > m_iTexID ) ;
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glActiveTexture ( GL_TEXTURE0 + 1 ) ;
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glBindTexture ( matte . m_cTex - > m_iTarget , matte . m_cTex - > m_iTexID ) ;
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glVertexAttribPointer ( shader - > posAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
glVertexAttribPointer ( shader - > texAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
glEnableVertexAttribArray ( shader - > posAttrib ) ;
glEnableVertexAttribArray ( shader - > texAttrib ) ;
for ( auto & RECT : m_RenderData . damage . getRects ( ) ) {
scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
scissor ( ( CBox * ) nullptr ) ;
glDisableVertexAttribArray ( shader - > posAttrib ) ;
glDisableVertexAttribArray ( shader - > texAttrib ) ;
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glBindTexture ( tex - > m_iTarget , 0 ) ;
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}
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// This probably isn't the fastest
// but it works... well, I guess?
//
// Dual (or more) kawase blur
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CFramebuffer * CHyprOpenGLImpl : : blurMainFramebufferWithDamage ( float a , CRegion * originalDamage ) {
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TRACY_GPU_ZONE ( " RenderBlurMainFramebufferWithDamage " ) ;
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const auto BLENDBEFORE = m_bBlend ;
blend ( false ) ;
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glDisable ( GL_STENCIL_TEST ) ;
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// get transforms for the full monitor
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const auto TRANSFORM = wlTransformToHyprutils ( wlr_output_transform_invert ( m_RenderData . pMonitor - > transform ) ) ;
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float matrix [ 9 ] ;
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CBox MONITORBOX = { 0 , 0 , m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y } ;
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projectBox ( matrix , MONITORBOX , TRANSFORM , 0 , m_RenderData . monitorProjection . data ( ) ) ;
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float glMatrix [ 9 ] ;
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wlr_matrix_multiply ( glMatrix , m_RenderData . projection , matrix ) ;
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// get the config settings
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static auto PBLURSIZE = CConfigValue < Hyprlang : : INT > ( " decoration:blur:size " ) ;
static auto PBLURPASSES = CConfigValue < Hyprlang : : INT > ( " decoration:blur:passes " ) ;
static auto PBLURVIBRANCY = CConfigValue < Hyprlang : : FLOAT > ( " decoration:blur:vibrancy " ) ;
static auto PBLURVIBRANCYDARKNESS = CConfigValue < Hyprlang : : FLOAT > ( " decoration:blur:vibrancy_darkness " ) ;
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// prep damage
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CRegion damage { * originalDamage } ;
wlr_region_transform ( damage . pixman ( ) , damage . pixman ( ) , wlr_output_transform_invert ( m_RenderData . pMonitor - > transform ) , m_RenderData . pMonitor - > vecTransformedSize . x ,
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m_RenderData . pMonitor - > vecTransformedSize . y ) ;
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wlr_region_expand ( damage . pixman ( ) , damage . pixman ( ) , * PBLURPASSES > 10 ? pow ( 2 , 15 ) : std : : clamp ( * PBLURSIZE , ( int64_t ) 1 , ( int64_t ) 40 ) * pow ( 2 , * PBLURPASSES ) ) ;
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// helper
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const auto PMIRRORFB = & m_RenderData . pCurrentMonData - > mirrorFB ;
const auto PMIRRORSWAPFB = & m_RenderData . pCurrentMonData - > mirrorSwapFB ;
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CFramebuffer * currentRenderToFB = PMIRRORFB ;
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// Begin with base color adjustments - global brightness and contrast
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// TODO: make this a part of the first pass maybe to save on a drawcall?
{
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static auto PBLURCONTRAST = CConfigValue < Hyprlang : : FLOAT > ( " decoration:blur:contrast " ) ;
static auto PBLURBRIGHTNESS = CConfigValue < Hyprlang : : FLOAT > ( " decoration:blur:brightness " ) ;
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PMIRRORSWAPFB - > bind ( ) ;
glActiveTexture ( GL_TEXTURE0 ) ;
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glBindTexture ( m_RenderData . currentFB - > m_cTex - > m_iTarget , m_RenderData . currentFB - > m_cTex - > m_iTexID ) ;
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glTexParameteri ( m_RenderData . currentFB - > m_cTex - > m_iTarget , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
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glUseProgram ( m_RenderData . pCurrentMonData - > m_shBLURPREPARE . program ) ;
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# ifndef GLES2
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glUniformMatrix3fv ( m_RenderData . pCurrentMonData - > m_shBLURPREPARE . proj , 1 , GL_TRUE , glMatrix ) ;
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# else
wlr_matrix_transpose ( glMatrix , glMatrix ) ;
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glUniformMatrix3fv ( m_RenderData . pCurrentMonData - > m_shBLURPREPARE . proj , 1 , GL_FALSE , glMatrix ) ;
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# endif
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glUniform1f ( m_RenderData . pCurrentMonData - > m_shBLURPREPARE . contrast , * PBLURCONTRAST ) ;
glUniform1f ( m_RenderData . pCurrentMonData - > m_shBLURPREPARE . brightness , * PBLURBRIGHTNESS ) ;
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glUniform1i ( m_RenderData . pCurrentMonData - > m_shBLURPREPARE . tex , 0 ) ;
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glVertexAttribPointer ( m_RenderData . pCurrentMonData - > m_shBLURPREPARE . posAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
glVertexAttribPointer ( m_RenderData . pCurrentMonData - > m_shBLURPREPARE . texAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
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glEnableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shBLURPREPARE . posAttrib ) ;
glEnableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shBLURPREPARE . texAttrib ) ;
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if ( ! damage . empty ( ) ) {
for ( auto & RECT : damage . getRects ( ) ) {
scissor ( & RECT , false /* this region is already transformed */ ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
}
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glDisableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shBLURPREPARE . posAttrib ) ;
glDisableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shBLURPREPARE . texAttrib ) ;
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currentRenderToFB = PMIRRORSWAPFB ;
}
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// declare the draw func
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auto drawPass = [ & ] ( CShader * pShader , CRegion * pDamage ) {
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if ( currentRenderToFB = = PMIRRORFB )
PMIRRORSWAPFB - > bind ( ) ;
else
PMIRRORFB - > bind ( ) ;
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glActiveTexture ( GL_TEXTURE0 ) ;
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glBindTexture ( currentRenderToFB - > m_cTex - > m_iTarget , currentRenderToFB - > m_cTex - > m_iTexID ) ;
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glTexParameteri ( currentRenderToFB - > m_cTex - > m_iTarget , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
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glUseProgram ( pShader - > program ) ;
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// prep two shaders
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# ifndef GLES2
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glUniformMatrix3fv ( pShader - > proj , 1 , GL_TRUE , glMatrix ) ;
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# else
wlr_matrix_transpose ( glMatrix , glMatrix ) ;
glUniformMatrix3fv ( pShader - > proj , 1 , GL_FALSE , glMatrix ) ;
# endif
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glUniform1f ( pShader - > radius , * PBLURSIZE * a ) ; // this makes the blursize change with a
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if ( pShader = = & m_RenderData . pCurrentMonData - > m_shBLUR1 ) {
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glUniform2f ( m_RenderData . pCurrentMonData - > m_shBLUR1 . halfpixel , 0.5f / ( m_RenderData . pMonitor - > vecPixelSize . x / 2.f ) ,
0.5f / ( m_RenderData . pMonitor - > vecPixelSize . y / 2.f ) ) ;
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glUniform1i ( m_RenderData . pCurrentMonData - > m_shBLUR1 . passes , * PBLURPASSES ) ;
glUniform1f ( m_RenderData . pCurrentMonData - > m_shBLUR1 . vibrancy , * PBLURVIBRANCY ) ;
glUniform1f ( m_RenderData . pCurrentMonData - > m_shBLUR1 . vibrancy_darkness , * PBLURVIBRANCYDARKNESS ) ;
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} else
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glUniform2f ( m_RenderData . pCurrentMonData - > m_shBLUR2 . halfpixel , 0.5f / ( m_RenderData . pMonitor - > vecPixelSize . x * 2.f ) ,
0.5f / ( m_RenderData . pMonitor - > vecPixelSize . y * 2.f ) ) ;
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glUniform1i ( pShader - > tex , 0 ) ;
glVertexAttribPointer ( pShader - > posAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
glVertexAttribPointer ( pShader - > texAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
glEnableVertexAttribArray ( pShader - > posAttrib ) ;
glEnableVertexAttribArray ( pShader - > texAttrib ) ;
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if ( ! pDamage - > empty ( ) ) {
for ( auto & RECT : pDamage - > getRects ( ) ) {
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scissor ( & RECT , false /* this region is already transformed */ ) ;
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glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
}
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glDisableVertexAttribArray ( pShader - > posAttrib ) ;
glDisableVertexAttribArray ( pShader - > texAttrib ) ;
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if ( currentRenderToFB ! = PMIRRORFB )
currentRenderToFB = PMIRRORFB ;
else
currentRenderToFB = PMIRRORSWAPFB ;
} ;
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// draw the things.
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// first draw is swap -> mirr
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PMIRRORFB - > bind ( ) ;
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glBindTexture ( PMIRRORSWAPFB - > m_cTex - > m_iTarget , PMIRRORSWAPFB - > m_cTex - > m_iTexID ) ;
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// damage region will be scaled, make a temp
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CRegion tempDamage { damage } ;
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// and draw
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for ( int i = 1 ; i < = * PBLURPASSES ; + + i ) {
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wlr_region_scale ( tempDamage . pixman ( ) , damage . pixman ( ) , 1.f / ( 1 < < i ) ) ;
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drawPass ( & m_RenderData . pCurrentMonData - > m_shBLUR1 , & tempDamage ) ; // down
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}
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for ( int i = * PBLURPASSES - 1 ; i > = 0 ; - - i ) {
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wlr_region_scale ( tempDamage . pixman ( ) , damage . pixman ( ) , 1.f / ( 1 < < i ) ) ; // when upsampling we make the region twice as big
drawPass ( & m_RenderData . pCurrentMonData - > m_shBLUR2 , & tempDamage ) ; // up
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}
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// finalize the image
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{
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static auto PBLURNOISE = CConfigValue < Hyprlang : : FLOAT > ( " decoration:blur:noise " ) ;
static auto PBLURBRIGHTNESS = CConfigValue < Hyprlang : : FLOAT > ( " decoration:blur:brightness " ) ;
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if ( currentRenderToFB = = PMIRRORFB )
PMIRRORSWAPFB - > bind ( ) ;
else
PMIRRORFB - > bind ( ) ;
glActiveTexture ( GL_TEXTURE0 ) ;
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glBindTexture ( currentRenderToFB - > m_cTex - > m_iTarget , currentRenderToFB - > m_cTex - > m_iTexID ) ;
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glTexParameteri ( currentRenderToFB - > m_cTex - > m_iTarget , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
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glUseProgram ( m_RenderData . pCurrentMonData - > m_shBLURFINISH . program ) ;
# ifndef GLES2
glUniformMatrix3fv ( m_RenderData . pCurrentMonData - > m_shBLURFINISH . proj , 1 , GL_TRUE , glMatrix ) ;
# else
wlr_matrix_transpose ( glMatrix , glMatrix ) ;
glUniformMatrix3fv ( m_RenderData . pCurrentMonData - > m_shBLURFINISH . proj , 1 , GL_FALSE , glMatrix ) ;
# endif
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glUniform1f ( m_RenderData . pCurrentMonData - > m_shBLURFINISH . noise , * PBLURNOISE ) ;
glUniform1f ( m_RenderData . pCurrentMonData - > m_shBLURFINISH . brightness , * PBLURBRIGHTNESS ) ;
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glUniform1i ( m_RenderData . pCurrentMonData - > m_shBLURFINISH . tex , 0 ) ;
glVertexAttribPointer ( m_RenderData . pCurrentMonData - > m_shBLURFINISH . posAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
glVertexAttribPointer ( m_RenderData . pCurrentMonData - > m_shBLURFINISH . texAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
glEnableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shBLURFINISH . posAttrib ) ;
glEnableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shBLURFINISH . texAttrib ) ;
if ( ! damage . empty ( ) ) {
for ( auto & RECT : damage . getRects ( ) ) {
scissor ( & RECT , false /* this region is already transformed */ ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
}
glDisableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shBLURFINISH . posAttrib ) ;
glDisableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shBLURFINISH . texAttrib ) ;
if ( currentRenderToFB ! = PMIRRORFB )
currentRenderToFB = PMIRRORFB ;
else
currentRenderToFB = PMIRRORSWAPFB ;
}
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// finish
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glBindTexture ( PMIRRORFB - > m_cTex - > m_iTarget , 0 ) ;
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blend ( BLENDBEFORE ) ;
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return currentRenderToFB ;
}
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void CHyprOpenGLImpl : : markBlurDirtyForMonitor ( CMonitor * pMonitor ) {
m_mMonitorRenderResources [ pMonitor ] . blurFBDirty = true ;
}
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void CHyprOpenGLImpl : : preRender ( CMonitor * pMonitor ) {
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static auto PBLURNEWOPTIMIZE = CConfigValue < Hyprlang : : INT > ( " decoration:blur:new_optimizations " ) ;
static auto PBLURXRAY = CConfigValue < Hyprlang : : INT > ( " decoration:blur:xray " ) ;
static auto PBLUR = CConfigValue < Hyprlang : : INT > ( " decoration:blur:enabled " ) ;
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if ( ! * PBLURNEWOPTIMIZE | | ! m_mMonitorRenderResources [ pMonitor ] . blurFBDirty | | ! * PBLUR )
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return ;
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// ignore if solitary present, nothing to blur
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if ( ! pMonitor - > solitaryClient . expired ( ) )
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return ;
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// check if we need to update the blur fb
// if there are no windows that would benefit from it,
// we will ignore that the blur FB is dirty.
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auto windowShouldBeBlurred = [ & ] ( PHLWINDOW pWindow ) - > bool {
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if ( ! pWindow )
return false ;
if ( pWindow - > m_sAdditionalConfigData . forceNoBlur )
return false ;
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if ( pWindow - > m_pWLSurface - > small ( ) & & ! pWindow - > m_pWLSurface - > m_bFillIgnoreSmall )
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return true ;
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const auto PSURFACE = pWindow - > m_pWLSurface - > resource ( ) ;
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const auto PWORKSPACE = pWindow - > m_pWorkspace ;
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const float A = pWindow - > m_fAlpha . value ( ) * pWindow - > m_fActiveInactiveAlpha . value ( ) * PWORKSPACE - > m_fAlpha . value ( ) ;
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if ( A > = 1.f ) {
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// if (PSURFACE->opaque)
// return false;
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CRegion inverseOpaque ;
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pixman_box32_t surfbox = { 0 , 0 , PSURFACE - > current . size . x , PSURFACE - > current . size . y } ;
CRegion opaqueRegion { PSURFACE - > current . opaque } ;
inverseOpaque . set ( opaqueRegion ) . invert ( & surfbox ) . intersect ( 0 , 0 , PSURFACE - > current . size . x , PSURFACE - > current . size . y ) ;
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if ( inverseOpaque . empty ( ) )
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return false ;
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}
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return true ;
} ;
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bool hasWindows = false ;
for ( auto & w : g_pCompositor - > m_vWindows ) {
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if ( w - > m_pWorkspace = = pMonitor - > activeWorkspace & & ! w - > isHidden ( ) & & w - > m_bIsMapped & & ( ! w - > m_bIsFloating | | * PBLURXRAY ) ) {
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// check if window is valid
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if ( ! windowShouldBeBlurred ( w ) )
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continue ;
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hasWindows = true ;
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break ;
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}
}
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for ( auto & m : g_pCompositor - > m_vMonitors ) {
for ( auto & lsl : m - > m_aLayerSurfaceLayers ) {
for ( auto & ls : lsl ) {
if ( ! ls - > layerSurface | | ls - > xray ! = 1 )
continue ;
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// if (ls->layerSurface->surface->opaque && ls->alpha.value() >= 1.f)
// continue;
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hasWindows = true ;
break ;
}
}
}
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if ( ! hasWindows )
return ;
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g_pHyprRenderer - > damageMonitor ( pMonitor ) ;
m_mMonitorRenderResources [ pMonitor ] . blurFBShouldRender = true ;
}
void CHyprOpenGLImpl : : preBlurForCurrentMonitor ( ) {
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TRACY_GPU_ZONE ( " RenderPreBlurForCurrentMonitor " ) ;
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const auto SAVEDRENDERMODIF = m_RenderData . renderModif ;
m_RenderData . renderModif = { } ; // fix shit
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// make the fake dmg
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CRegion fakeDamage { 0 , 0 , m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y } ;
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CBox wholeMonitor = { 0 , 0 , m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y } ;
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const auto POUTFB = blurMainFramebufferWithDamage ( 1 , & fakeDamage ) ;
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// render onto blurFB
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m_RenderData . pCurrentMonData - > blurFB . alloc ( m_RenderData . pMonitor - > vecPixelSize . x , m_RenderData . pMonitor - > vecPixelSize . y , m_RenderData . pMonitor - > drmFormat ) ;
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m_RenderData . pCurrentMonData - > blurFB . bind ( ) ;
clear ( CColor ( 0 , 0 , 0 , 0 ) ) ;
m_bEndFrame = true ; // fix transformed
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renderTextureInternalWithDamage ( POUTFB - > m_cTex , & wholeMonitor , 1 , & fakeDamage , 0 , false , true , false ) ;
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m_bEndFrame = false ;
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m_RenderData . currentFB - > bind ( ) ;
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m_RenderData . pCurrentMonData - > blurFBDirty = false ;
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m_RenderData . renderModif = SAVEDRENDERMODIF ;
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m_mMonitorRenderResources [ m_RenderData . pMonitor ] . blurFBShouldRender = false ;
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}
void CHyprOpenGLImpl : : preWindowPass ( ) {
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if ( ! preBlurQueued ( ) )
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return ;
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// blur the main FB, it will be rendered onto the mirror
preBlurForCurrentMonitor ( ) ;
}
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bool CHyprOpenGLImpl : : preBlurQueued ( ) {
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static auto PBLURNEWOPTIMIZE = CConfigValue < Hyprlang : : INT > ( " decoration:blur:new_optimizations " ) ;
static auto PBLUR = CConfigValue < Hyprlang : : INT > ( " decoration:blur:enabled " ) ;
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return ! ( ! m_RenderData . pCurrentMonData - > blurFBDirty | | ! * PBLURNEWOPTIMIZE | | ! * PBLUR | | ! m_RenderData . pCurrentMonData - > blurFBShouldRender ) ;
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}
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bool CHyprOpenGLImpl : : shouldUseNewBlurOptimizations ( PHLLS pLayer , PHLWINDOW pWindow ) {
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static auto PBLURNEWOPTIMIZE = CConfigValue < Hyprlang : : INT > ( " decoration:blur:new_optimizations " ) ;
static auto PBLURXRAY = CConfigValue < Hyprlang : : INT > ( " decoration:blur:xray " ) ;
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if ( ! m_RenderData . pCurrentMonData - > blurFB . m_cTex - > m_iTexID )
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return false ;
if ( pWindow & & pWindow - > m_sAdditionalConfigData . xray . toUnderlying ( ) = = 0 )
return false ;
if ( pLayer & & pLayer - > xray = = 0 )
return false ;
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if ( ( * PBLURNEWOPTIMIZE & & pWindow & & ! pWindow - > m_bIsFloating & & ! pWindow - > onSpecialWorkspace ( ) ) | | * PBLURXRAY )
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return true ;
if ( ( pLayer & & pLayer - > xray = = 1 ) | | ( pWindow & & pWindow - > m_sAdditionalConfigData . xray . toUnderlying ( ) = = 1 ) )
return true ;
return false ;
}
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void CHyprOpenGLImpl : : renderTextureWithBlur ( SP < CTexture > tex , CBox * pBox , float a , SP < CWLSurfaceResource > pSurface , int round , bool blockBlurOptimization , float blurA ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to render texture with blur without begin()! " ) ;
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static auto PBLURENABLED = CConfigValue < Hyprlang : : INT > ( " decoration:blur:enabled " ) ;
static auto PNOBLUROVERSIZED = CConfigValue < Hyprlang : : INT > ( " decoration:no_blur_on_oversized " ) ;
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TRACY_GPU_ZONE ( " RenderTextureWithBlur " ) ;
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// make a damage region for this window
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CRegion texDamage { m_RenderData . damage } ;
texDamage . intersect ( pBox - > x , pBox - > y , pBox - > width , pBox - > height ) ;
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if ( texDamage . empty ( ) )
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return ;
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m_RenderData . renderModif . applyToRegion ( texDamage ) ;
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if ( * PBLURENABLED = = 0 | | ( * PNOBLUROVERSIZED & & m_RenderData . primarySurfaceUVTopLeft ! = Vector2D ( - 1 , - 1 ) ) | |
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( m_pCurrentWindow . lock ( ) & & ( m_pCurrentWindow - > m_sAdditionalConfigData . forceNoBlur | | m_pCurrentWindow - > m_sAdditionalConfigData . forceRGBX ) ) ) {
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renderTexture ( tex , pBox , a , round , false , true ) ;
return ;
}
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// amazing hack: the surface has an opaque region!
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CRegion inverseOpaque ;
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if ( a > = 1.f & & std : : round ( pSurface - > current . size . x * m_RenderData . pMonitor - > scale ) = = pBox - > w & &
std : : round ( pSurface - > current . size . y * m_RenderData . pMonitor - > scale ) = = pBox - > h ) {
pixman_box32_t surfbox = { 0 , 0 , pSurface - > current . size . x * pSurface - > current . scale , pSurface - > current . size . y * pSurface - > current . scale } ;
inverseOpaque = pSurface - > current . opaque ;
inverseOpaque . invert ( & surfbox ) . intersect ( 0 , 0 , pSurface - > current . size . x * pSurface - > current . scale , pSurface - > current . size . y * pSurface - > current . scale ) ;
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if ( inverseOpaque . empty ( ) ) {
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renderTexture ( tex , pBox , a , round , false , true ) ;
return ;
}
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} else {
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inverseOpaque = { 0 , 0 , pBox - > width , pBox - > height } ;
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}
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wlr_region_scale ( inverseOpaque . pixman ( ) , inverseOpaque . pixman ( ) , m_RenderData . pMonitor - > scale ) ;
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// vvv TODO: layered blur fbs?
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const bool USENEWOPTIMIZE = shouldUseNewBlurOptimizations ( m_pCurrentLayer , m_pCurrentWindow . lock ( ) ) & & ! blockBlurOptimization ;
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CFramebuffer * POUTFB = nullptr ;
if ( ! USENEWOPTIMIZE ) {
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inverseOpaque . translate ( { pBox - > x , pBox - > y } ) ;
m_RenderData . renderModif . applyToRegion ( inverseOpaque ) ;
inverseOpaque . intersect ( texDamage ) ;
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POUTFB = blurMainFramebufferWithDamage ( a , & inverseOpaque ) ;
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} else {
POUTFB = & m_RenderData . pCurrentMonData - > blurFB ;
}
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m_RenderData . currentFB - > bind ( ) ;
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// make a stencil for rounded corners to work with blur
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scissor ( ( CBox * ) nullptr ) ; // allow the entire window and stencil to render
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glClearStencil ( 0 ) ;
glClear ( GL_STENCIL_BUFFER_BIT ) ;
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glEnable ( GL_STENCIL_TEST ) ;
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glStencilFunc ( GL_ALWAYS , 1 , - 1 ) ;
glStencilOp ( GL_KEEP , GL_KEEP , GL_REPLACE ) ;
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glColorMask ( GL_FALSE , GL_FALSE , GL_FALSE , GL_FALSE ) ;
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if ( USENEWOPTIMIZE & & ! ( m_RenderData . discardMode & DISCARD_ALPHA ) )
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renderRect ( pBox , CColor ( 0 , 0 , 0 , 0 ) , round ) ;
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else
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renderTexture ( tex , pBox , a , round , true , true ) ; // discard opaque
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glColorMask ( GL_TRUE , GL_TRUE , GL_TRUE , GL_TRUE ) ;
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glStencilFunc ( GL_EQUAL , 1 , - 1 ) ;
glStencilOp ( GL_KEEP , GL_KEEP , GL_REPLACE ) ;
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// stencil done. Render everything.
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CBox MONITORBOX = { 0 , 0 , m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y } ;
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// render our great blurred FB
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static auto PBLURIGNOREOPACITY = CConfigValue < Hyprlang : : INT > ( " decoration:blur:ignore_opacity " ) ;
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setMonitorTransformEnabled ( true ) ;
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if ( ! USENEWOPTIMIZE )
setRenderModifEnabled ( false ) ;
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renderTextureInternalWithDamage ( POUTFB - > m_cTex , & MONITORBOX , * PBLURIGNOREOPACITY ? blurA : a * blurA , & texDamage , 0 , false , false , false ) ;
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if ( ! USENEWOPTIMIZE )
setRenderModifEnabled ( true ) ;
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setMonitorTransformEnabled ( false ) ;
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// render the window, but clear stencil
glClearStencil ( 0 ) ;
glClear ( GL_STENCIL_BUFFER_BIT ) ;
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// draw window
glDisable ( GL_STENCIL_TEST ) ;
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renderTextureInternalWithDamage ( tex , pBox , a , & texDamage , round , false , false , true , true ) ;
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glStencilMask ( - 1 ) ;
glStencilFunc ( GL_ALWAYS , 1 , 0xFF ) ;
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scissor ( ( CBox * ) nullptr ) ;
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}
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void pushVert2D ( float x , float y , float * arr , int & counter , CBox * box ) {
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// 0-1 space god damnit
arr [ counter * 2 + 0 ] = x / box - > width ;
arr [ counter * 2 + 1 ] = y / box - > height ;
counter + + ;
}
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void CHyprOpenGLImpl : : renderBorder ( CBox * box , const CGradientValueData & grad , int round , int borderSize , float a , int outerRound ) {
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RASSERT ( ( box - > width > 0 & & box - > height > 0 ) , " Tried to render rect with width/height < 0! " ) ;
RASSERT ( m_RenderData . pMonitor , " Tried to render rect without begin()! " ) ;
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TRACY_GPU_ZONE ( " RenderBorder " ) ;
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if ( m_RenderData . damage . empty ( ) | | ( m_pCurrentWindow . lock ( ) & & m_pCurrentWindow - > m_sAdditionalConfigData . forceNoBorder ) )
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return ;
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CBox newBox = * box ;
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m_RenderData . renderModif . applyToBox ( newBox ) ;
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box = & newBox ;
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if ( borderSize < 1 )
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return ;
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int scaledBorderSize = std : : round ( borderSize * m_RenderData . pMonitor - > scale ) ;
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scaledBorderSize = std : : round ( scaledBorderSize * m_RenderData . renderModif . combinedScale ( ) ) ;
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// adjust box
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box - > x - = scaledBorderSize ;
box - > y - = scaledBorderSize ;
box - > width + = 2 * scaledBorderSize ;
box - > height + = 2 * scaledBorderSize ;
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round + = round = = 0 ? 0 : scaledBorderSize ;
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float matrix [ 9 ] ;
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projectBox ( matrix , newBox , wlTransformToHyprutils ( wlr_output_transform_invert ( ! m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData . pMonitor - > transform ) ) , newBox . rot ,
m_RenderData . monitorProjection . data ( ) ) ; // TODO: write own, don't use WLR here
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float glMatrix [ 9 ] ;
wlr_matrix_multiply ( glMatrix , m_RenderData . projection , matrix ) ;
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const auto BLEND = m_bBlend ;
blend ( true ) ;
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glUseProgram ( m_RenderData . pCurrentMonData - > m_shBORDER1 . program ) ;
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# ifndef GLES2
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glUniformMatrix3fv ( m_RenderData . pCurrentMonData - > m_shBORDER1 . proj , 1 , GL_TRUE , glMatrix ) ;
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# else
wlr_matrix_transpose ( glMatrix , glMatrix ) ;
glUniformMatrix3fv ( m_RenderData . pCurrentMonData - > m_shBORDER1 . proj , 1 , GL_FALSE , glMatrix ) ;
# endif
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static_assert ( sizeof ( CColor ) = = 4 * sizeof ( float ) ) ; // otherwise the line below this will fail
glUniform4fv ( m_RenderData . pCurrentMonData - > m_shBORDER1 . gradient , grad . m_vColors . size ( ) , ( float * ) grad . m_vColors . data ( ) ) ;
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glUniform1i ( m_RenderData . pCurrentMonData - > m_shBORDER1 . gradientLength , grad . m_vColors . size ( ) ) ;
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glUniform1f ( m_RenderData . pCurrentMonData - > m_shBORDER1 . angle , ( int ) ( grad . m_fAngle / ( PI / 180.0 ) ) % 360 * ( PI / 180.0 ) ) ;
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glUniform1f ( m_RenderData . pCurrentMonData - > m_shBORDER1 . alpha , a ) ;
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CBox transformedBox = * box ;
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transformedBox . transform ( wlTransformToHyprutils ( wlr_output_transform_invert ( m_RenderData . pMonitor - > transform ) ) , m_RenderData . pMonitor - > vecTransformedSize . x ,
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m_RenderData . pMonitor - > vecTransformedSize . y ) ;
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const auto TOPLEFT = Vector2D ( transformedBox . x , transformedBox . y ) ;
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const auto FULLSIZE = Vector2D ( transformedBox . width , transformedBox . height ) ;
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glUniform2f ( m_RenderData . pCurrentMonData - > m_shBORDER1 . topLeft , ( float ) TOPLEFT . x , ( float ) TOPLEFT . y ) ;
glUniform2f ( m_RenderData . pCurrentMonData - > m_shBORDER1 . fullSize , ( float ) FULLSIZE . x , ( float ) FULLSIZE . y ) ;
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glUniform2f ( m_RenderData . pCurrentMonData - > m_shBORDER1 . fullSizeUntransformed , ( float ) box - > width , ( float ) box - > height ) ;
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glUniform1f ( m_RenderData . pCurrentMonData - > m_shBORDER1 . radius , round ) ;
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glUniform1f ( m_RenderData . pCurrentMonData - > m_shBORDER1 . radiusOuter , outerRound = = - 1 ? round : outerRound ) ;
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glUniform1f ( m_RenderData . pCurrentMonData - > m_shBORDER1 . thick , scaledBorderSize ) ;
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glVertexAttribPointer ( m_RenderData . pCurrentMonData - > m_shBORDER1 . posAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
glVertexAttribPointer ( m_RenderData . pCurrentMonData - > m_shBORDER1 . texAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
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glEnableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shBORDER1 . posAttrib ) ;
glEnableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shBORDER1 . texAttrib ) ;
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if ( m_RenderData . clipBox . width ! = 0 & & m_RenderData . clipBox . height ! = 0 ) {
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CRegion damageClip { m_RenderData . clipBox . x , m_RenderData . clipBox . y , m_RenderData . clipBox . width , m_RenderData . clipBox . height } ;
damageClip . intersect ( m_RenderData . damage ) ;
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if ( ! damageClip . empty ( ) ) {
for ( auto & RECT : damageClip . getRects ( ) ) {
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scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
}
} else {
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for ( auto & RECT : m_RenderData . damage . getRects ( ) ) {
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scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
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}
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glDisableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shBORDER1 . posAttrib ) ;
glDisableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shBORDER1 . texAttrib ) ;
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blend ( BLEND ) ;
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}
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void CHyprOpenGLImpl : : makeRawWindowSnapshot ( PHLWINDOW pWindow , CFramebuffer * pFramebuffer ) {
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// we trust the window is valid.
const auto PMONITOR = g_pCompositor - > getMonitorFromID ( pWindow - > m_iMonitorID ) ;
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if ( ! PMONITOR | | ! PMONITOR - > output | | PMONITOR - > vecPixelSize . x < = 0 | | PMONITOR - > vecPixelSize . y < = 0 )
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return ;
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// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual wlr damage
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CRegion fakeDamage { 0 , 0 , ( int ) PMONITOR - > vecTransformedSize . x , ( int ) PMONITOR - > vecTransformedSize . y } ;
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g_pHyprRenderer - > makeEGLCurrent ( ) ;
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pFramebuffer - > m_pStencilTex = m_RenderData . pCurrentMonData - > stencilTex ;
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pFramebuffer - > alloc ( PMONITOR - > vecPixelSize . x , PMONITOR - > vecPixelSize . y , PMONITOR - > drmFormat ) ;
g_pHyprRenderer - > beginRender ( PMONITOR , fakeDamage , RENDER_MODE_FULL_FAKE , nullptr , pFramebuffer ) ;
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clear ( CColor ( 0 , 0 , 0 , 0 ) ) ; // JIC
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timespec now ;
clock_gettime ( CLOCK_MONOTONIC , & now ) ;
// this is a hack but it works :P
// we need to disable blur or else we will get a black background, as the shader
// will try to copy the bg to apply blur.
// this isn't entirely correct, but like, oh well.
// small todo: maybe make this correct? :P
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static auto * const PBLUR = ( Hyprlang : : INT * const * ) ( g_pConfigManager - > getConfigValuePtr ( " decoration:blur:enabled " ) ) ;
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const auto BLURVAL = * * PBLUR ;
* * PBLUR = 0 ;
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// TODO: how can we make this the size of the window? setting it to window's size makes the entire screen render with the wrong res forever more. odd.
glViewport ( 0 , 0 , PMONITOR - > vecPixelSize . x , PMONITOR - > vecPixelSize . y ) ;
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m_RenderData . currentFB = pFramebuffer ;
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clear ( CColor ( 0 , 0 , 0 , 0 ) ) ; // JIC
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g_pHyprRenderer - > renderWindow ( pWindow , PMONITOR , & now , false , RENDER_PASS_ALL , true ) ;
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* * PBLUR = BLURVAL ;
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g_pHyprRenderer - > endRender ( ) ;
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}
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void CHyprOpenGLImpl : : makeWindowSnapshot ( PHLWINDOW pWindow ) {
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// we trust the window is valid.
const auto PMONITOR = g_pCompositor - > getMonitorFromID ( pWindow - > m_iMonitorID ) ;
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if ( ! PMONITOR | | ! PMONITOR - > output | | PMONITOR - > vecPixelSize . x < = 0 | | PMONITOR - > vecPixelSize . y < = 0 )
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return ;
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if ( ! g_pHyprRenderer - > shouldRenderWindow ( pWindow ) )
return ; // ignore, window is not being rendered
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// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual wlr damage
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CRegion fakeDamage { 0 , 0 , ( int ) PMONITOR - > vecTransformedSize . x , ( int ) PMONITOR - > vecTransformedSize . y } ;
PHLWINDOWREF ref { pWindow } ;
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g_pHyprRenderer - > makeEGLCurrent ( ) ;
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const auto PFRAMEBUFFER = & m_mWindowFramebuffers [ ref ] ;
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PFRAMEBUFFER - > alloc ( PMONITOR - > vecPixelSize . x , PMONITOR - > vecPixelSize . y , PMONITOR - > drmFormat ) ;
g_pHyprRenderer - > beginRender ( PMONITOR , fakeDamage , RENDER_MODE_FULL_FAKE , nullptr , PFRAMEBUFFER ) ;
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g_pHyprRenderer - > m_bRenderingSnapshot = true ;
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clear ( CColor ( 0 , 0 , 0 , 0 ) ) ; // JIC
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timespec now ;
clock_gettime ( CLOCK_MONOTONIC , & now ) ;
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// this is a hack but it works :P
// we need to disable blur or else we will get a black background, as the shader
// will try to copy the bg to apply blur.
// this isn't entirely correct, but like, oh well.
// small todo: maybe make this correct? :P
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static auto * const PBLUR = ( Hyprlang : : INT * const * ) ( g_pConfigManager - > getConfigValuePtr ( " decoration:blur:enabled " ) ) ;
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const auto BLURVAL = * * PBLUR ;
* * PBLUR = 0 ;
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clear ( CColor ( 0 , 0 , 0 , 0 ) ) ; // JIC
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g_pHyprRenderer - > renderWindow ( pWindow , PMONITOR , & now , ! pWindow - > m_bX11DoesntWantBorders , RENDER_PASS_ALL ) ;
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* * PBLUR = BLURVAL ;
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g_pHyprRenderer - > endRender ( ) ;
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g_pHyprRenderer - > m_bRenderingSnapshot = false ;
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}
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void CHyprOpenGLImpl : : makeLayerSnapshot ( PHLLS pLayer ) {
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// we trust the window is valid.
const auto PMONITOR = g_pCompositor - > getMonitorFromID ( pLayer - > monitorID ) ;
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if ( ! PMONITOR | | ! PMONITOR - > output | | PMONITOR - > vecPixelSize . x < = 0 | | PMONITOR - > vecPixelSize . y < = 0 )
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return ;
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// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual wlr damage
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CRegion fakeDamage { 0 , 0 , ( int ) PMONITOR - > vecTransformedSize . x , ( int ) PMONITOR - > vecTransformedSize . y } ;
g_pHyprRenderer - > makeEGLCurrent ( ) ;
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const auto PFRAMEBUFFER = & m_mLayerFramebuffers [ pLayer ] ;
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PFRAMEBUFFER - > alloc ( PMONITOR - > vecPixelSize . x , PMONITOR - > vecPixelSize . y , PMONITOR - > drmFormat ) ;
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g_pHyprRenderer - > beginRender ( PMONITOR , fakeDamage , RENDER_MODE_FULL_FAKE , nullptr , PFRAMEBUFFER ) ;
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g_pHyprRenderer - > m_bRenderingSnapshot = true ;
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clear ( CColor ( 0 , 0 , 0 , 0 ) ) ; // JIC
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timespec now ;
clock_gettime ( CLOCK_MONOTONIC , & now ) ;
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const auto BLURLSSTATUS = pLayer - > forceBlur ;
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pLayer - > forceBlur = false ;
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// draw the layer
g_pHyprRenderer - > renderLayer ( pLayer , PMONITOR , & now ) ;
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pLayer - > forceBlur = BLURLSSTATUS ;
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g_pHyprRenderer - > endRender ( ) ;
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g_pHyprRenderer - > m_bRenderingSnapshot = false ;
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}
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void CHyprOpenGLImpl : : renderSnapshot ( PHLWINDOW pWindow ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to render snapshot rect without begin()! " ) ;
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static auto PDIMAROUND = CConfigValue < Hyprlang : : FLOAT > ( " decoration:dim_around " ) ;
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PHLWINDOWREF ref { pWindow } ;
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if ( ! m_mWindowFramebuffers . contains ( ref ) )
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return ;
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const auto FBDATA = & m_mWindowFramebuffers . at ( ref ) ;
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if ( ! FBDATA - > m_cTex - > m_iTexID )
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return ;
const auto PMONITOR = g_pCompositor - > getMonitorFromID ( pWindow - > m_iMonitorID ) ;
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CBox windowBox ;
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// some mafs to figure out the correct box
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// the originalClosedPos is relative to the monitor's pos
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Vector2D scaleXY = Vector2D ( ( PMONITOR - > scale * pWindow - > m_vRealSize . value ( ) . x / ( pWindow - > m_vOriginalClosedSize . x * PMONITOR - > scale ) ) ,
( PMONITOR - > scale * pWindow - > m_vRealSize . value ( ) . y / ( pWindow - > m_vOriginalClosedSize . y * PMONITOR - > scale ) ) ) ;
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windowBox . width = PMONITOR - > vecTransformedSize . x * scaleXY . x ;
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windowBox . height = PMONITOR - > vecTransformedSize . y * scaleXY . y ;
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windowBox . x = ( ( pWindow - > m_vRealPosition . value ( ) . x - PMONITOR - > vecPosition . x ) * PMONITOR - > scale ) - ( ( pWindow - > m_vOriginalClosedPos . x * PMONITOR - > scale ) * scaleXY . x ) ;
windowBox . y = ( ( pWindow - > m_vRealPosition . value ( ) . y - PMONITOR - > vecPosition . y ) * PMONITOR - > scale ) - ( ( pWindow - > m_vOriginalClosedPos . y * PMONITOR - > scale ) * scaleXY . y ) ;
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CRegion fakeDamage { 0 , 0 , PMONITOR - > vecTransformedSize . x , PMONITOR - > vecTransformedSize . y } ;
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if ( * PDIMAROUND & & pWindow - > m_sAdditionalConfigData . dimAround ) {
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CBox monbox = { 0 , 0 , g_pHyprOpenGL - > m_RenderData . pMonitor - > vecPixelSize . x , g_pHyprOpenGL - > m_RenderData . pMonitor - > vecPixelSize . y } ;
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g_pHyprOpenGL - > renderRect ( & monbox , CColor ( 0 , 0 , 0 , * PDIMAROUND * pWindow - > m_fAlpha . value ( ) ) ) ;
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g_pHyprRenderer - > damageMonitor ( PMONITOR ) ;
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}
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m_bEndFrame = true ;
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renderTextureInternalWithDamage ( FBDATA - > m_cTex , & windowBox , pWindow - > m_fAlpha . value ( ) , & fakeDamage , 0 ) ;
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m_bEndFrame = false ;
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}
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void CHyprOpenGLImpl : : renderSnapshot ( PHLLS pLayer ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to render snapshot rect without begin()! " ) ;
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if ( ! m_mLayerFramebuffers . contains ( pLayer ) )
return ;
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const auto FBDATA = & m_mLayerFramebuffers . at ( pLayer ) ;
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if ( ! FBDATA - > m_cTex - > m_iTexID )
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return ;
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const auto PMONITOR = g_pCompositor - > getMonitorFromID ( pLayer - > monitorID ) ;
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CBox layerBox ;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
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Vector2D scaleXY = Vector2D ( ( PMONITOR - > scale * pLayer - > realSize . value ( ) . x / ( pLayer - > geometry . w * PMONITOR - > scale ) ) ,
( PMONITOR - > scale * pLayer - > realSize . value ( ) . y / ( pLayer - > geometry . h * PMONITOR - > scale ) ) ) ;
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layerBox . width = PMONITOR - > vecTransformedSize . x * scaleXY . x ;
layerBox . height = PMONITOR - > vecTransformedSize . y * scaleXY . y ;
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layerBox . x = ( ( pLayer - > realPosition . value ( ) . x - PMONITOR - > vecPosition . x ) * PMONITOR - > scale ) - ( ( ( pLayer - > geometry . x - PMONITOR - > vecPosition . x ) * PMONITOR - > scale ) * scaleXY . x ) ;
layerBox . y = ( ( pLayer - > realPosition . value ( ) . y - PMONITOR - > vecPosition . y ) * PMONITOR - > scale ) - ( ( ( pLayer - > geometry . y - PMONITOR - > vecPosition . y ) * PMONITOR - > scale ) * scaleXY . y ) ;
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CRegion fakeDamage { 0 , 0 , PMONITOR - > vecTransformedSize . x , PMONITOR - > vecTransformedSize . y } ;
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m_bEndFrame = true ;
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renderTextureInternalWithDamage ( FBDATA - > m_cTex , & layerBox , pLayer - > alpha . value ( ) , & fakeDamage , 0 ) ;
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m_bEndFrame = false ;
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}
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void CHyprOpenGLImpl : : renderRoundedShadow ( CBox * box , int round , int range , const CColor & color , float a ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to render shadow without begin()! " ) ;
RASSERT ( ( box - > width > 0 & & box - > height > 0 ) , " Tried to render shadow with width/height < 0! " ) ;
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RASSERT ( m_pCurrentWindow . lock ( ) , " Tried to render shadow without a window! " ) ;
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if ( m_RenderData . damage . empty ( ) )
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return ;
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TRACY_GPU_ZONE ( " RenderShadow " ) ;
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CBox newBox = * box ;
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m_RenderData . renderModif . applyToBox ( newBox ) ;
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box = & newBox ;
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static auto PSHADOWPOWER = CConfigValue < Hyprlang : : INT > ( " decoration:shadow_render_power " ) ;
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const auto SHADOWPOWER = std : : clamp ( ( int ) * PSHADOWPOWER , 1 , 4 ) ;
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const auto col = color ;
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float matrix [ 9 ] ;
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projectBox ( matrix , newBox , wlTransformToHyprutils ( wlr_output_transform_invert ( ! m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData . pMonitor - > transform ) ) , newBox . rot ,
m_RenderData . monitorProjection . data ( ) ) ; // TODO: write own, don't use WLR here
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float glMatrix [ 9 ] ;
wlr_matrix_multiply ( glMatrix , m_RenderData . projection , matrix ) ;
glEnable ( GL_BLEND ) ;
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glUseProgram ( m_RenderData . pCurrentMonData - > m_shSHADOW . program ) ;
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# ifndef GLES2
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glUniformMatrix3fv ( m_RenderData . pCurrentMonData - > m_shSHADOW . proj , 1 , GL_TRUE , glMatrix ) ;
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# else
wlr_matrix_transpose ( glMatrix , glMatrix ) ;
glUniformMatrix3fv ( m_RenderData . pCurrentMonData - > m_shSHADOW . proj , 1 , GL_FALSE , glMatrix ) ;
# endif
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glUniform4f ( m_RenderData . pCurrentMonData - > m_shSHADOW . color , col . r , col . g , col . b , col . a * a ) ;
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const auto TOPLEFT = Vector2D ( range + round , range + round ) ;
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const auto BOTTOMRIGHT = Vector2D ( box - > width - ( range + round ) , box - > height - ( range + round ) ) ;
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const auto FULLSIZE = Vector2D ( box - > width , box - > height ) ;
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// Rounded corners
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glUniform2f ( m_RenderData . pCurrentMonData - > m_shSHADOW . topLeft , ( float ) TOPLEFT . x , ( float ) TOPLEFT . y ) ;
glUniform2f ( m_RenderData . pCurrentMonData - > m_shSHADOW . bottomRight , ( float ) BOTTOMRIGHT . x , ( float ) BOTTOMRIGHT . y ) ;
glUniform2f ( m_RenderData . pCurrentMonData - > m_shSHADOW . fullSize , ( float ) FULLSIZE . x , ( float ) FULLSIZE . y ) ;
glUniform1f ( m_RenderData . pCurrentMonData - > m_shSHADOW . radius , range + round ) ;
glUniform1f ( m_RenderData . pCurrentMonData - > m_shSHADOW . range , range ) ;
glUniform1f ( m_RenderData . pCurrentMonData - > m_shSHADOW . shadowPower , SHADOWPOWER ) ;
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glVertexAttribPointer ( m_RenderData . pCurrentMonData - > m_shSHADOW . posAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
glVertexAttribPointer ( m_RenderData . pCurrentMonData - > m_shSHADOW . texAttrib , 2 , GL_FLOAT , GL_FALSE , 0 , fullVerts ) ;
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glEnableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shSHADOW . posAttrib ) ;
glEnableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shSHADOW . texAttrib ) ;
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if ( m_RenderData . clipBox . width ! = 0 & & m_RenderData . clipBox . height ! = 0 ) {
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CRegion damageClip { m_RenderData . clipBox . x , m_RenderData . clipBox . y , m_RenderData . clipBox . width , m_RenderData . clipBox . height } ;
damageClip . intersect ( m_RenderData . damage ) ;
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if ( ! damageClip . empty ( ) ) {
for ( auto & RECT : damageClip . getRects ( ) ) {
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scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
}
} else {
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for ( auto & RECT : m_RenderData . damage . getRects ( ) ) {
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scissor ( & RECT ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
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}
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glDisableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shSHADOW . posAttrib ) ;
glDisableVertexAttribArray ( m_RenderData . pCurrentMonData - > m_shSHADOW . texAttrib ) ;
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}
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void CHyprOpenGLImpl : : saveBufferForMirror ( CBox * box ) {
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if ( ! m_RenderData . pCurrentMonData - > monitorMirrorFB . isAllocated ( ) )
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m_RenderData . pCurrentMonData - > monitorMirrorFB . alloc ( m_RenderData . pMonitor - > vecPixelSize . x , m_RenderData . pMonitor - > vecPixelSize . y , m_RenderData . pMonitor - > drmFormat ) ;
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m_RenderData . pCurrentMonData - > monitorMirrorFB . bind ( ) ;
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blend ( false ) ;
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renderTexture ( m_RenderData . currentFB - > m_cTex , box , 1.f , 0 , false , false ) ;
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blend ( true ) ;
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m_RenderData . currentFB - > bind ( ) ;
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}
void CHyprOpenGLImpl : : renderMirrored ( ) {
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auto monitor = m_RenderData . pMonitor ;
auto mirrored = monitor - > pMirrorOf ;
double scale = std : : min ( monitor - > vecTransformedSize . x / mirrored - > vecTransformedSize . x , monitor - > vecTransformedSize . y / mirrored - > vecTransformedSize . y ) ;
CBox monbox = { 0 , 0 , mirrored - > vecTransformedSize . x * scale , mirrored - > vecTransformedSize . y * scale } ;
// transform box as it will be drawn on a transformed projection
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monbox . transform ( wlTransformToHyprutils ( mirrored - > transform ) , mirrored - > vecTransformedSize . x * scale , mirrored - > vecTransformedSize . y * scale ) ;
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monbox . x = ( monitor - > vecTransformedSize . x - monbox . w ) / 2 ;
monbox . y = ( monitor - > vecTransformedSize . y - monbox . h ) / 2 ;
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const auto PFB = & m_mMonitorRenderResources [ mirrored ] . monitorMirrorFB ;
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if ( ! PFB - > isAllocated ( ) | | PFB - > m_cTex - > m_iTexID < = 0 )
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return ;
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// replace monitor projection to undo the mirrored monitor's projection
wlr_matrix_identity ( monitor - > projMatrix . data ( ) ) ;
wlr_matrix_translate ( monitor - > projMatrix . data ( ) , monitor - > vecPixelSize . x / 2.0 , monitor - > vecPixelSize . y / 2.0 ) ;
wlr_matrix_transform ( monitor - > projMatrix . data ( ) , monitor - > transform ) ;
wlr_matrix_transform ( monitor - > projMatrix . data ( ) , wlr_output_transform_invert ( mirrored - > transform ) ) ;
wlr_matrix_translate ( monitor - > projMatrix . data ( ) , - monitor - > vecTransformedSize . x / 2.0 , - monitor - > vecTransformedSize . y / 2.0 ) ;
// clear stuff outside of mirrored area (e.g. when changing to mirrored)
clear ( CColor ( 0 , 0 , 0 , 0 ) ) ;
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renderTexture ( PFB - > m_cTex , & monbox , 1.f , 0 , false , false ) ;
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// reset matrix for further drawing
monitor - > updateMatrix ( ) ;
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}
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void CHyprOpenGLImpl : : renderSplash ( cairo_t * const CAIRO , cairo_surface_t * const CAIROSURFACE , double offsetY , const Vector2D & size ) {
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static auto PSPLASHCOLOR = CConfigValue < Hyprlang : : INT > ( " misc:col.splash " ) ;
static auto PSPLASHFONT = CConfigValue < std : : string > ( " misc:splash_font_family " ) ;
static auto FALLBACKFONT = CConfigValue < std : : string > ( " misc:font_family " ) ;
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const auto FONTFAMILY = * PSPLASHFONT ! = STRVAL_EMPTY ? * PSPLASHFONT : * FALLBACKFONT ;
const auto FONTSIZE = ( int ) ( size . y / 76 ) ;
const auto COLOR = CColor ( * PSPLASHCOLOR ) ;
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PangoLayout * layoutText = pango_cairo_create_layout ( CAIRO ) ;
PangoFontDescription * pangoFD = pango_font_description_new ( ) ;
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pango_font_description_set_family_static ( pangoFD , FONTFAMILY . c_str ( ) ) ;
pango_font_description_set_absolute_size ( pangoFD , FONTSIZE * PANGO_SCALE ) ;
pango_font_description_set_style ( pangoFD , PANGO_STYLE_NORMAL ) ;
pango_font_description_set_weight ( pangoFD , PANGO_WEIGHT_NORMAL ) ;
pango_layout_set_font_description ( layoutText , pangoFD ) ;
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cairo_set_source_rgba ( CAIRO , COLOR . r , COLOR . g , COLOR . b , COLOR . a ) ;
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int textW = 0 , textH = 0 ;
pango_layout_set_text ( layoutText , g_pCompositor - > m_szCurrentSplash . c_str ( ) , - 1 ) ;
pango_layout_get_size ( layoutText , & textW , & textH ) ;
textW / = PANGO_SCALE ;
textH / = PANGO_SCALE ;
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cairo_move_to ( CAIRO , ( size . x - textW ) / 2.0 , size . y - textH * 2 + offsetY ) ;
pango_cairo_show_layout ( CAIRO , layoutText ) ;
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pango_font_description_free ( pangoFD ) ;
g_object_unref ( layoutText ) ;
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cairo_surface_flush ( CAIROSURFACE ) ;
}
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void CHyprOpenGLImpl : : createBGTextureForMonitor ( CMonitor * pMonitor ) {
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RASSERT ( m_RenderData . pMonitor , " Tried to createBGTex without begin()! " ) ;
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static auto PRENDERTEX = CConfigValue < Hyprlang : : INT > ( " misc:disable_hyprland_logo " ) ;
static auto PNOSPLASH = CConfigValue < Hyprlang : : INT > ( " misc:disable_splash_rendering " ) ;
static auto PFORCEWALLPAPER = CConfigValue < Hyprlang : : INT > ( " misc:force_default_wallpaper " ) ;
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const auto FORCEWALLPAPER = std : : clamp ( * PFORCEWALLPAPER , static_cast < int64_t > ( - 1L ) , static_cast < int64_t > ( 2L ) ) ;
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static std : : string texPath = " " ;
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if ( * PRENDERTEX )
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return ;
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// release the last tex if exists
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const auto PFB = & m_mMonitorBGFBs [ pMonitor ] ;
PFB - > release ( ) ;
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PFB - > alloc ( pMonitor - > vecPixelSize . x , pMonitor - > vecPixelSize . y , pMonitor - > drmFormat ) ;
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Debug : : log ( LOG , " Allocated texture for BGTex " ) ;
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// TODO: use relative paths to the installation
// or configure the paths at build time
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if ( texPath . empty ( ) ) {
texPath = " /usr/share/hyprland/wall " ;
// get the adequate tex
if ( FORCEWALLPAPER = = - 1 ) {
std : : mt19937_64 engine ( time ( nullptr ) ) ;
std : : uniform_int_distribution < > distribution ( 0 , 2 ) ;
texPath + = std : : to_string ( distribution ( engine ) ) ;
} else
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texPath + = std : : to_string ( std : : clamp ( * PFORCEWALLPAPER , ( int64_t ) 0 , ( int64_t ) 2 ) ) ;
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texPath + = " .png " ;
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// check if wallpapers exist
if ( ! std : : filesystem : : exists ( texPath ) ) {
// try local
texPath = texPath . substr ( 0 , 5 ) + " local/ " + texPath . substr ( 5 ) ;
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if ( ! std : : filesystem : : exists ( texPath ) )
return ; // the texture will be empty, oh well. We'll clear with a solid color anyways.
}
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}
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// create a new one with cairo
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SP < CTexture > tex = makeShared < CTexture > ( ) ;
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const auto CAIROISURFACE = cairo_image_surface_create_from_png ( texPath . c_str ( ) ) ;
const auto CAIROFORMAT = cairo_image_surface_get_format ( CAIROISURFACE ) ;
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tex - > allocate ( ) ;
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const Vector2D IMAGESIZE = { cairo_image_surface_get_width ( CAIROISURFACE ) , cairo_image_surface_get_height ( CAIROISURFACE ) } ;
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// calc the target box
const double MONRATIO = m_RenderData . pMonitor - > vecTransformedSize . x / m_RenderData . pMonitor - > vecTransformedSize . y ;
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const double WPRATIO = IMAGESIZE . x / IMAGESIZE . y ;
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Vector2D origin ;
double scale ;
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if ( MONRATIO > WPRATIO ) {
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scale = m_RenderData . pMonitor - > vecTransformedSize . x / IMAGESIZE . x ;
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origin . y = ( m_RenderData . pMonitor - > vecTransformedSize . y - IMAGESIZE . y * scale ) / 2.0 ;
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} else {
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scale = m_RenderData . pMonitor - > vecTransformedSize . y / IMAGESIZE . y ;
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origin . x = ( m_RenderData . pMonitor - > vecTransformedSize . x - IMAGESIZE . x * scale ) / 2.0 ;
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}
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const Vector2D scaledSize = IMAGESIZE * scale ;
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const auto CAIROSURFACE = cairo_image_surface_create ( CAIROFORMAT , scaledSize . x , scaledSize . y ) ;
const auto CAIRO = cairo_create ( CAIROSURFACE ) ;
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cairo_set_antialias ( CAIRO , CAIRO_ANTIALIAS_GOOD ) ;
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cairo_scale ( CAIRO , scale , scale ) ;
cairo_rectangle ( CAIRO , 0 , 0 , 100 , 100 ) ;
cairo_set_source_surface ( CAIRO , CAIROISURFACE , 0 , 0 ) ;
cairo_paint ( CAIRO ) ;
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if ( ! * PNOSPLASH )
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renderSplash ( CAIRO , CAIROSURFACE , origin . y * WPRATIO / MONRATIO * scale , IMAGESIZE ) ;
cairo_surface_flush ( CAIROSURFACE ) ;
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CBox box = { origin . x , origin . y , IMAGESIZE . x * scale , IMAGESIZE . y * scale } ;
tex - > m_vSize = IMAGESIZE * scale ;
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// copy the data to an OpenGL texture we have
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const GLint glIFormat = CAIROFORMAT = = CAIRO_FORMAT_RGB96F ?
# ifdef GLES2
GL_RGB32F_EXT :
# else
GL_RGB32F :
# endif
GL_RGBA ;
const GLint glFormat = CAIROFORMAT = = CAIRO_FORMAT_RGB96F ? GL_RGB : GL_RGBA ;
const GLint glType = CAIROFORMAT = = CAIRO_FORMAT_RGB96F ? GL_FLOAT : GL_UNSIGNED_BYTE ;
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const auto DATA = cairo_image_surface_get_data ( CAIROSURFACE ) ;
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glBindTexture ( GL_TEXTURE_2D , tex - > m_iTexID ) ;
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glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
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# ifndef GLES2
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if ( CAIROFORMAT ! = CAIRO_FORMAT_RGB96F ) {
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_R , GL_BLUE ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_SWIZZLE_B , GL_RED ) ;
}
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# endif
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glTexImage2D ( GL_TEXTURE_2D , 0 , glIFormat , tex - > m_vSize . x , tex - > m_vSize . y , 0 , glFormat , glType , DATA ) ;
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cairo_surface_destroy ( CAIROSURFACE ) ;
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cairo_surface_destroy ( CAIROISURFACE ) ;
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cairo_destroy ( CAIRO ) ;
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// render the texture to our fb
PFB - > bind ( ) ;
CRegion fakeDamage { 0 , 0 , INT16_MAX , INT16_MAX } ;
renderTextureInternalWithDamage ( tex , & box , 1.0 , & fakeDamage ) ;
// bind back
if ( m_RenderData . currentFB )
m_RenderData . currentFB - > bind ( ) ;
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Debug : : log ( LOG , " Background created for monitor {} " , pMonitor - > szName ) ;
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}
void CHyprOpenGLImpl : : clearWithTex ( ) {
RASSERT ( m_RenderData . pMonitor , " Tried to render BGtex without begin()! " ) ;
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TRACY_GPU_ZONE ( " RenderClearWithTex " ) ;
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auto TEXIT = m_mMonitorBGFBs . find ( m_RenderData . pMonitor ) ;
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if ( TEXIT = = m_mMonitorBGFBs . end ( ) ) {
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createBGTextureForMonitor ( m_RenderData . pMonitor ) ;
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TEXIT = m_mMonitorBGFBs . find ( m_RenderData . pMonitor ) ;
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}
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if ( TEXIT ! = m_mMonitorBGFBs . end ( ) ) {
CBox monbox = { 0 , 0 , m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y } ;
m_bEndFrame = true ;
renderTexture ( TEXIT - > second . m_cTex , & monbox , 1 ) ;
m_bEndFrame = false ;
}
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}
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void CHyprOpenGLImpl : : destroyMonitorResources ( CMonitor * pMonitor ) {
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g_pHyprRenderer - > makeEGLCurrent ( ) ;
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auto RESIT = g_pHyprOpenGL - > m_mMonitorRenderResources . find ( pMonitor ) ;
if ( RESIT ! = g_pHyprOpenGL - > m_mMonitorRenderResources . end ( ) ) {
RESIT - > second . mirrorFB . release ( ) ;
RESIT - > second . offloadFB . release ( ) ;
RESIT - > second . mirrorSwapFB . release ( ) ;
RESIT - > second . monitorMirrorFB . release ( ) ;
RESIT - > second . blurFB . release ( ) ;
RESIT - > second . offMainFB . release ( ) ;
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RESIT - > second . stencilTex - > destroyTexture ( ) ;
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g_pHyprOpenGL - > m_mMonitorRenderResources . erase ( RESIT ) ;
}
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auto TEXIT = g_pHyprOpenGL - > m_mMonitorBGFBs . find ( pMonitor ) ;
if ( TEXIT ! = g_pHyprOpenGL - > m_mMonitorBGFBs . end ( ) ) {
TEXIT - > second . release ( ) ;
g_pHyprOpenGL - > m_mMonitorBGFBs . erase ( TEXIT ) ;
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}
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Debug : : log ( LOG , " Monitor {} -> destroyed all render data " , pMonitor - > szName ) ;
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}
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void CHyprOpenGLImpl : : saveMatrix ( ) {
memcpy ( m_RenderData . savedProjection , m_RenderData . projection , 9 * sizeof ( float ) ) ;
}
void CHyprOpenGLImpl : : setMatrixScaleTranslate ( const Vector2D & translate , const float & scale ) {
wlr_matrix_scale ( m_RenderData . projection , scale , scale ) ;
wlr_matrix_translate ( m_RenderData . projection , translate . x , translate . y ) ;
}
void CHyprOpenGLImpl : : restoreMatrix ( ) {
memcpy ( m_RenderData . projection , m_RenderData . savedProjection , 9 * sizeof ( float ) ) ;
}
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void CHyprOpenGLImpl : : bindOffMain ( ) {
m_RenderData . pCurrentMonData - > offMainFB . bind ( ) ;
clear ( CColor ( 0 , 0 , 0 , 0 ) ) ;
m_RenderData . currentFB = & m_RenderData . pCurrentMonData - > offMainFB ;
}
void CHyprOpenGLImpl : : renderOffToMain ( CFramebuffer * off ) {
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CBox monbox = { 0 , 0 , m_RenderData . pMonitor - > vecTransformedSize . x , m_RenderData . pMonitor - > vecTransformedSize . y } ;
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renderTexturePrimitive ( off - > m_cTex , & monbox ) ;
}
void CHyprOpenGLImpl : : bindBackOnMain ( ) {
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m_RenderData . mainFB - > bind ( ) ;
m_RenderData . currentFB = m_RenderData . mainFB ;
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}
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void CHyprOpenGLImpl : : setMonitorTransformEnabled ( bool enabled ) {
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m_bEndFrame = enabled ;
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}
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void CHyprOpenGLImpl : : setRenderModifEnabled ( bool enabled ) {
m_RenderData . renderModif . enabled = enabled ;
}
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uint32_t CHyprOpenGLImpl : : getPreferredReadFormat ( CMonitor * pMonitor ) {
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GLint glf = - 1 , glt = - 1 , as = 0 ;
/*glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &glf);
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glGetIntegerv ( GL_IMPLEMENTATION_COLOR_READ_TYPE , & glt ) ;
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glGetIntegerv ( GL_ALPHA_BITS , & as ) ; */
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if ( glf = = 0 | | glt = = 0 ) {
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glf = FormatUtils : : drmFormatToGL ( pMonitor - > drmFormat ) ;
glt = FormatUtils : : glFormatToType ( glf ) ;
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}
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if ( const auto FMT = FormatUtils : : getPixelFormatFromGL ( glf , glt , as > 0 ) ; FMT )
return FMT - > drmFormat ;
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if ( m_sExts . EXT_read_format_bgra )
return DRM_FORMAT_XRGB8888 ;
return DRM_FORMAT_XBGR8888 ;
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}
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std : : vector < SDRMFormat > CHyprOpenGLImpl : : getDRMFormats ( ) {
return drmFormats ;
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}
void SRenderModifData : : applyToBox ( CBox & box ) {
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if ( ! enabled )
return ;
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for ( auto & [ type , val ] : modifs ) {
try {
switch ( type ) {
case RMOD_TYPE_SCALE : box . scale ( std : : any_cast < float > ( val ) ) ; break ;
case RMOD_TYPE_SCALECENTER : box . scaleFromCenter ( std : : any_cast < float > ( val ) ) ; break ;
case RMOD_TYPE_TRANSLATE : box . translate ( std : : any_cast < Vector2D > ( val ) ) ; break ;
case RMOD_TYPE_ROTATE : box . rot + = std : : any_cast < float > ( val ) ; break ;
case RMOD_TYPE_ROTATECENTER : {
const auto THETA = std : : any_cast < float > ( val ) ;
const double COS = std : : cos ( THETA ) ;
const double SIN = std : : sin ( THETA ) ;
box . rot + = THETA ;
const auto OLDPOS = box . pos ( ) ;
box . x = OLDPOS . x * COS - OLDPOS . y * SIN ;
box . y = OLDPOS . y * COS + OLDPOS . x * SIN ;
}
}
} catch ( std : : bad_any_cast & e ) { Debug : : log ( ERR , " BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::applyToBox! " ) ; }
}
}
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void SRenderModifData : : applyToRegion ( CRegion & rg ) {
if ( ! enabled )
return ;
for ( auto & [ type , val ] : modifs ) {
try {
switch ( type ) {
case RMOD_TYPE_SCALE : rg . scale ( std : : any_cast < float > ( val ) ) ; break ;
case RMOD_TYPE_SCALECENTER : rg . scale ( std : : any_cast < float > ( val ) ) ; break ;
case RMOD_TYPE_TRANSLATE : rg . translate ( std : : any_cast < Vector2D > ( val ) ) ; break ;
case RMOD_TYPE_ROTATE : /* TODO */
case RMOD_TYPE_ROTATECENTER : break ;
}
} catch ( std : : bad_any_cast & e ) { Debug : : log ( ERR , " BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::applyToRegion! " ) ; }
}
}
float SRenderModifData : : combinedScale ( ) {
if ( ! enabled )
return 1 ;
float scale = 1.f ;
for ( auto & [ type , val ] : modifs ) {
try {
switch ( type ) {
case RMOD_TYPE_SCALE : scale * = std : : any_cast < float > ( val ) ; break ;
case RMOD_TYPE_SCALECENTER :
case RMOD_TYPE_TRANSLATE :
case RMOD_TYPE_ROTATE :
case RMOD_TYPE_ROTATECENTER : break ;
}
} catch ( std : : bad_any_cast & e ) { Debug : : log ( ERR , " BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::combinedScale! " ) ; }
}
return scale ;
}