Hyprland/src/managers/InputManager.hpp

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#pragma once
#include "../defines.hpp"
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#include <list>
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#include "../helpers/WLClasses.hpp"
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#include "../Window.hpp"
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class CInputManager {
public:
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void onMouseMoved(wlr_pointer_motion_event*);
void onMouseWarp(wlr_pointer_motion_absolute_event*);
void onMouseButton(wlr_pointer_button_event*);
void onKeyboardKey(wlr_keyboard_key_event*, SKeyboard*);
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void onKeyboardMod(void*, SKeyboard*);
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void newKeyboard(wlr_input_device*);
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void newMouse(wlr_input_device*);
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void destroyKeyboard(SKeyboard*);
void destroyMouse(wlr_input_device*);
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Vector2D getMouseCoordsInternal();
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void refocus();
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void setKeyboardLayout();
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void updateDragIcon();
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// for dragging floating windows
CWindow* currentlyDraggedWindow = nullptr;
int dragButton = -1;
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SDrag m_sDrag;
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private:
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std::list<SKeyboard> m_lKeyboards;
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void mouseMoveUnified(uint32_t, bool refocus = false);
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};
inline std::unique_ptr<CInputManager> g_pInputManager;