Hyprland/src/layout/MasterLayout.cpp

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#include "MasterLayout.hpp"
#include "../Compositor.hpp"
#include "../render/decorations/CHyprGroupBarDecoration.hpp"
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#include <ranges>
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SMasterNodeData* CHyprMasterLayout::getNodeFromWindow(CWindow* pWindow) {
for (auto& nd : m_lMasterNodesData) {
if (nd.pWindow == pWindow)
return &nd;
}
return nullptr;
}
int CHyprMasterLayout::getNodesOnWorkspace(const int& ws) {
int no = 0;
for (auto& n : m_lMasterNodesData) {
if (n.workspaceID == ws)
no++;
}
return no;
}
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int CHyprMasterLayout::getMastersOnWorkspace(const int& ws) {
int no = 0;
for (auto& n : m_lMasterNodesData) {
if (n.workspaceID == ws && n.isMaster)
no++;
}
return no;
}
SMasterWorkspaceData* CHyprMasterLayout::getMasterWorkspaceData(const int& ws) {
for (auto& n : m_lMasterWorkspacesData) {
if (n.workspaceID == ws)
return &n;
}
//create on the fly if it doesn't exist yet
const auto PWORKSPACEDATA = &m_lMasterWorkspacesData.emplace_back();
PWORKSPACEDATA->workspaceID = ws;
const auto orientation = &g_pConfigManager->getConfigValuePtr("master:orientation")->strValue;
const auto layoutoptsForWs = g_pConfigManager->getWorkspaceRuleFor(g_pCompositor->getWorkspaceByID(ws)).layoutopts;
auto orientationForWs = *orientation;
if (layoutoptsForWs.contains("orientation"))
orientationForWs = layoutoptsForWs.at("orientation");
if (orientationForWs == "top") {
PWORKSPACEDATA->orientation = ORIENTATION_TOP;
} else if (orientationForWs == "right") {
PWORKSPACEDATA->orientation = ORIENTATION_RIGHT;
} else if (orientationForWs == "bottom") {
PWORKSPACEDATA->orientation = ORIENTATION_BOTTOM;
} else if (orientationForWs == "center") {
PWORKSPACEDATA->orientation = ORIENTATION_CENTER;
} else {
PWORKSPACEDATA->orientation = ORIENTATION_LEFT;
}
return PWORKSPACEDATA;
}
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std::string CHyprMasterLayout::getLayoutName() {
return "Master";
}
SMasterNodeData* CHyprMasterLayout::getMasterNodeOnWorkspace(const int& ws) {
for (auto& n : m_lMasterNodesData) {
if (n.isMaster && n.workspaceID == ws)
return &n;
}
return nullptr;
}
void CHyprMasterLayout::onWindowCreatedTiling(CWindow* pWindow, eDirection direction) {
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if (pWindow->m_bIsFloating)
return;
static auto* const PNEWTOP = &g_pConfigManager->getConfigValuePtr("master:new_on_top")->intValue;
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
const auto PNODE = *PNEWTOP ? &m_lMasterNodesData.emplace_front() : &m_lMasterNodesData.emplace_back();
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PNODE->workspaceID = pWindow->m_iWorkspaceID;
PNODE->pWindow = pWindow;
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static auto* const PNEWISMASTER = &g_pConfigManager->getConfigValuePtr("master:new_is_master")->intValue;
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const auto WINDOWSONWORKSPACE = getNodesOnWorkspace(PNODE->workspaceID);
static auto* const PMFACT = &g_pConfigManager->getConfigValuePtr("master:mfact")->floatValue;
float lastSplitPercent = *PMFACT;
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auto OPENINGON = isWindowTiled(g_pCompositor->m_pLastWindow) && g_pCompositor->m_pLastWindow->m_iWorkspaceID == pWindow->m_iWorkspaceID ?
getNodeFromWindow(g_pCompositor->m_pLastWindow) :
getMasterNodeOnWorkspace(pWindow->m_iWorkspaceID);
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
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const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
if (g_pInputManager->m_bWasDraggingWindow && OPENINGON) {
for (auto& wd : OPENINGON->pWindow->m_dWindowDecorations) {
if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT))
continue;
if (g_pDecorationPositioner->getWindowDecorationBox(wd.get()).containsPoint(MOUSECOORDS)) {
if (!wd->onEndWindowDragOnDeco(pWindow, MOUSECOORDS))
return;
break;
}
}
}
// if it's a group, add the window
if (OPENINGON && OPENINGON != PNODE && OPENINGON->pWindow->m_sGroupData.pNextWindow // target is group
&& pWindow->canBeGroupedInto(OPENINGON->pWindow)) {
m_lMasterNodesData.remove(*PNODE);
static const auto* USECURRPOS = &g_pConfigManager->getConfigValuePtr("group:insert_after_current")->intValue;
(*USECURRPOS ? OPENINGON->pWindow : OPENINGON->pWindow->getGroupTail())->insertWindowToGroup(pWindow);
OPENINGON->pWindow->setGroupCurrent(pWindow);
pWindow->applyGroupRules();
pWindow->updateWindowDecos();
recalculateWindow(pWindow);
if (!pWindow->getDecorationByType(DECORATION_GROUPBAR))
pWindow->addWindowDeco(std::make_unique<CHyprGroupBarDecoration>(pWindow));
return;
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}
pWindow->applyGroupRules();
static auto* const PDROPATCURSOR = &g_pConfigManager->getConfigValuePtr("master:drop_at_cursor")->intValue;
const auto PWORKSPACEDATA = getMasterWorkspaceData(pWindow->m_iWorkspaceID);
eOrientation orientation = PWORKSPACEDATA->orientation;
const auto NODEIT = std::find(m_lMasterNodesData.begin(), m_lMasterNodesData.end(), *PNODE);
bool forceDropAsMaster = false;
// if dragging window to move, drop it at the cursor position instead of bottom/top of stack
if (*PDROPATCURSOR && g_pInputManager->dragMode == MBIND_MOVE) {
if (WINDOWSONWORKSPACE > 2) {
for (auto it = m_lMasterNodesData.begin(); it != m_lMasterNodesData.end(); ++it) {
if (it->workspaceID != pWindow->m_iWorkspaceID)
continue;
const CBox box = it->pWindow->getWindowIdealBoundingBoxIgnoreReserved();
if (box.containsPoint(MOUSECOORDS)) {
switch (orientation) {
case ORIENTATION_LEFT:
case ORIENTATION_RIGHT:
if (MOUSECOORDS.y > it->pWindow->middle().y)
++it;
break;
case ORIENTATION_TOP:
case ORIENTATION_BOTTOM:
if (MOUSECOORDS.x > it->pWindow->middle().x)
++it;
break;
case ORIENTATION_CENTER: break;
default: UNREACHABLE();
}
m_lMasterNodesData.splice(it, m_lMasterNodesData, NODEIT);
break;
}
}
} else if (WINDOWSONWORKSPACE == 2) {
// when dropping as the second tiled window in the workspace,
// make it the master only if the cursor is on the master side of the screen
for (auto& nd : m_lMasterNodesData) {
if (nd.isMaster && nd.workspaceID == PNODE->workspaceID) {
switch (orientation) {
case ORIENTATION_LEFT:
case ORIENTATION_CENTER:
if (MOUSECOORDS.x < nd.pWindow->middle().x)
forceDropAsMaster = true;
break;
case ORIENTATION_RIGHT:
if (MOUSECOORDS.x > nd.pWindow->middle().x)
forceDropAsMaster = true;
break;
case ORIENTATION_TOP:
if (MOUSECOORDS.y < nd.pWindow->middle().y)
forceDropAsMaster = true;
break;
case ORIENTATION_BOTTOM:
if (MOUSECOORDS.y > nd.pWindow->middle().y)
forceDropAsMaster = true;
break;
default: UNREACHABLE();
}
break;
}
}
}
}
if ((*PNEWISMASTER && g_pInputManager->dragMode != MBIND_MOVE) || WINDOWSONWORKSPACE == 1 || (WINDOWSONWORKSPACE > 2 && !pWindow->m_bFirstMap && OPENINGON->isMaster) ||
forceDropAsMaster) {
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for (auto& nd : m_lMasterNodesData) {
if (nd.isMaster && nd.workspaceID == PNODE->workspaceID) {
nd.isMaster = false;
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lastSplitPercent = nd.percMaster;
break;
}
}
PNODE->isMaster = true;
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PNODE->percMaster = lastSplitPercent;
// first, check if it isn't too big.
if (const auto MAXSIZE = g_pXWaylandManager->getMaxSizeForWindow(pWindow); MAXSIZE.x < PMONITOR->vecSize.x * lastSplitPercent || MAXSIZE.y < PMONITOR->vecSize.y) {
// we can't continue. make it floating.
pWindow->m_bIsFloating = true;
m_lMasterNodesData.remove(*PNODE);
g_pLayoutManager->getCurrentLayout()->onWindowCreatedFloating(pWindow);
return;
}
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} else {
PNODE->isMaster = false;
PNODE->percMaster = lastSplitPercent;
// first, check if it isn't too big.
if (const auto MAXSIZE = g_pXWaylandManager->getMaxSizeForWindow(pWindow);
MAXSIZE.x < PMONITOR->vecSize.x * (1 - lastSplitPercent) || MAXSIZE.y < PMONITOR->vecSize.y * (1.f / (WINDOWSONWORKSPACE - 1))) {
// we can't continue. make it floating.
pWindow->m_bIsFloating = true;
m_lMasterNodesData.remove(*PNODE);
g_pLayoutManager->getCurrentLayout()->onWindowCreatedFloating(pWindow);
return;
}
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}
// recalc
recalculateMonitor(pWindow->m_iMonitorID);
}
void CHyprMasterLayout::onWindowRemovedTiling(CWindow* pWindow) {
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return;
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const auto WORKSPACEID = PNODE->workspaceID;
const auto MASTERSLEFT = getMastersOnWorkspace(WORKSPACEID);
static const auto* SMALLSPLIT = &g_pConfigManager->getConfigValuePtr("master:allow_small_split")->intValue;
pWindow->updateSpecialRenderData();
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if (pWindow->m_bIsFullscreen)
g_pCompositor->setWindowFullscreen(pWindow, false, FULLSCREEN_FULL);
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if (PNODE->isMaster && (MASTERSLEFT <= 1 || *SMALLSPLIT == 1)) {
// find a new master from top of the list
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for (auto& nd : m_lMasterNodesData) {
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if (!nd.isMaster && nd.workspaceID == WORKSPACEID) {
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nd.isMaster = true;
nd.percMaster = PNODE->percMaster;
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break;
}
}
}
m_lMasterNodesData.remove(*PNODE);
if (getMastersOnWorkspace(WORKSPACEID) == getNodesOnWorkspace(WORKSPACEID) && MASTERSLEFT > 1) {
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for (auto& nd : m_lMasterNodesData | std::views::reverse) {
if (nd.workspaceID == WORKSPACEID) {
nd.isMaster = false;
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break;
}
}
}
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// BUGFIX: correct bug where closing one master in a stack of 2 would leave
// the screen half bare, and make it difficult to select remaining window
if (getNodesOnWorkspace(WORKSPACEID) == 1) {
for (auto& nd : m_lMasterNodesData) {
if (nd.workspaceID == WORKSPACEID && nd.isMaster == false) {
nd.isMaster = true;
break;
}
}
}
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recalculateMonitor(pWindow->m_iMonitorID);
}
void CHyprMasterLayout::recalculateMonitor(const int& monid) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(monid);
if (!PMONITOR)
return;
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
if (!PWORKSPACE)
return;
g_pHyprRenderer->damageMonitor(PMONITOR);
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if (PMONITOR->specialWorkspaceID) {
calculateWorkspace(PMONITOR->specialWorkspaceID);
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}
if (PWORKSPACE->m_bHasFullscreenWindow) {
// massive hack from the fullscreen func
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const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
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if (PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) {
PFULLWINDOW->m_vRealPosition = PMONITOR->vecPosition;
PFULLWINDOW->m_vRealSize = PMONITOR->vecSize;
} else if (PWORKSPACE->m_efFullscreenMode == FULLSCREEN_MAXIMIZED) {
SMasterNodeData fakeNode;
fakeNode.pWindow = PFULLWINDOW;
fakeNode.position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
fakeNode.size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
fakeNode.workspaceID = PWORKSPACE->m_iID;
PFULLWINDOW->m_vPosition = fakeNode.position;
PFULLWINDOW->m_vSize = fakeNode.size;
applyNodeDataToWindow(&fakeNode);
}
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return;
}
// calc the WS
calculateWorkspace(PWORKSPACE->m_iID);
}
void CHyprMasterLayout::calculateWorkspace(const int& ws) {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(ws);
if (!PWORKSPACE)
return;
const auto PWORKSPACEDATA = getMasterWorkspaceData(ws);
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
const auto PMASTERNODE = getMasterNodeOnWorkspace(PWORKSPACE->m_iID);
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if (!PMASTERNODE)
return;
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eOrientation orientation = PWORKSPACEDATA->orientation;
bool centerMasterWindow = false;
static auto* const ALWAYSCENTER = &g_pConfigManager->getConfigValuePtr("master:always_center_master")->intValue;
static auto* const PSMARTRESIZING = &g_pConfigManager->getConfigValuePtr("master:smart_resizing")->intValue;
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
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const auto MASTERS = getMastersOnWorkspace(PWORKSPACE->m_iID);
const auto WINDOWS = getNodesOnWorkspace(PWORKSPACE->m_iID);
const auto STACKWINDOWS = WINDOWS - MASTERS;
const auto WSSIZE = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
const auto WSPOS = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
if (orientation == ORIENTATION_CENTER) {
if (STACKWINDOWS >= 2 || (*ALWAYSCENTER == 1)) {
centerMasterWindow = true;
} else {
orientation = ORIENTATION_LEFT;
}
}
const float totalSize = (orientation == ORIENTATION_TOP || orientation == ORIENTATION_BOTTOM) ? WSSIZE.x : WSSIZE.y;
const float masterAverageSize = totalSize / MASTERS;
const float slaveAverageSize = totalSize / STACKWINDOWS;
float masterAccumulatedSize = 0;
float slaveAccumulatedSize = 0;
if (*PSMARTRESIZING) {
// check the total width and height so that later
// if larger/smaller than screen size them down/up
for (auto& nd : m_lMasterNodesData) {
if (nd.workspaceID == PWORKSPACE->m_iID) {
if (nd.isMaster)
masterAccumulatedSize += totalSize / MASTERS * nd.percSize;
else
slaveAccumulatedSize += totalSize / STACKWINDOWS * nd.percSize;
}
}
}
// compute placement of master window(s)
if (WINDOWS == 1 && !centerMasterWindow) {
PMASTERNODE->size = WSSIZE;
PMASTERNODE->position = WSPOS;
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applyNodeDataToWindow(PMASTERNODE);
return;
} else if (orientation == ORIENTATION_TOP || orientation == ORIENTATION_BOTTOM) {
const float HEIGHT = WSSIZE.y * PMASTERNODE->percMaster;
float widthLeft = WSSIZE.x;
int mastersLeft = MASTERS;
float nextX = 0;
float nextY = 0;
if (orientation == ORIENTATION_BOTTOM)
nextY = WSSIZE.y - HEIGHT;
for (auto& nd : m_lMasterNodesData) {
if (nd.workspaceID != PWORKSPACE->m_iID || !nd.isMaster)
continue;
float WIDTH = mastersLeft > 1 ? widthLeft / mastersLeft * nd.percSize : widthLeft;
if (WIDTH > widthLeft * 0.9f && mastersLeft > 1)
WIDTH = widthLeft * 0.9f;
if (*PSMARTRESIZING) {
nd.percSize *= WSSIZE.x / masterAccumulatedSize;
WIDTH = masterAverageSize * nd.percSize;
}
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
2023-08-30 17:39:22 +02:00
nd.size = Vector2D(WIDTH, HEIGHT);
nd.position = WSPOS + Vector2D(nextX, nextY);
applyNodeDataToWindow(&nd);
mastersLeft--;
widthLeft -= WIDTH;
nextX += WIDTH;
}
} else { // orientation left, right or center
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
2023-08-30 17:39:22 +02:00
float WIDTH = WSSIZE.x;
float heightLeft = WSSIZE.y;
int mastersLeft = MASTERS;
float nextX = 0;
float nextY = 0;
if (STACKWINDOWS > 0 || centerMasterWindow)
WIDTH *= PMASTERNODE->percMaster;
if (orientation == ORIENTATION_RIGHT) {
nextX = WSSIZE.x - WIDTH;
} else if (centerMasterWindow) {
nextX = (WSSIZE.x - WIDTH) / 2;
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}
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for (auto& nd : m_lMasterNodesData) {
if (nd.workspaceID != PWORKSPACE->m_iID || !nd.isMaster)
continue;
float HEIGHT = mastersLeft > 1 ? heightLeft / mastersLeft * nd.percSize : heightLeft;
if (HEIGHT > heightLeft * 0.9f && mastersLeft > 1)
HEIGHT = heightLeft * 0.9f;
if (*PSMARTRESIZING) {
nd.percSize *= WSSIZE.y / masterAccumulatedSize;
HEIGHT = masterAverageSize * nd.percSize;
}
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
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nd.size = Vector2D(WIDTH, HEIGHT);
nd.position = WSPOS + Vector2D(nextX, nextY);
applyNodeDataToWindow(&nd);
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mastersLeft--;
heightLeft -= HEIGHT;
nextY += HEIGHT;
}
}
if (STACKWINDOWS == 0)
return;
// compute placement of slave window(s)
int slavesLeft = STACKWINDOWS;
if (orientation == ORIENTATION_TOP || orientation == ORIENTATION_BOTTOM) {
const float HEIGHT = WSSIZE.y - PMASTERNODE->size.y;
float widthLeft = WSSIZE.x;
float nextX = 0;
float nextY = 0;
if (orientation == ORIENTATION_TOP)
nextY = PMASTERNODE->size.y;
for (auto& nd : m_lMasterNodesData) {
if (nd.workspaceID != PWORKSPACE->m_iID || nd.isMaster)
continue;
float WIDTH = slavesLeft > 1 ? widthLeft / slavesLeft * nd.percSize : widthLeft;
if (WIDTH > widthLeft * 0.9f && slavesLeft > 1)
WIDTH = widthLeft * 0.9f;
if (*PSMARTRESIZING) {
nd.percSize *= WSSIZE.x / slaveAccumulatedSize;
WIDTH = slaveAverageSize * nd.percSize;
}
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
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nd.size = Vector2D(WIDTH, HEIGHT);
nd.position = WSPOS + Vector2D(nextX, nextY);
applyNodeDataToWindow(&nd);
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slavesLeft--;
widthLeft -= WIDTH;
nextX += WIDTH;
}
} else if (orientation == ORIENTATION_LEFT || orientation == ORIENTATION_RIGHT) {
const float WIDTH = WSSIZE.x - PMASTERNODE->size.x;
float heightLeft = WSSIZE.y;
float nextY = 0;
float nextX = 0;
if (orientation == ORIENTATION_LEFT)
nextX = PMASTERNODE->size.x;
for (auto& nd : m_lMasterNodesData) {
if (nd.workspaceID != PWORKSPACE->m_iID || nd.isMaster)
continue;
float HEIGHT = slavesLeft > 1 ? heightLeft / slavesLeft * nd.percSize : heightLeft;
if (HEIGHT > heightLeft * 0.9f && slavesLeft > 1)
HEIGHT = heightLeft * 0.9f;
if (*PSMARTRESIZING) {
nd.percSize *= WSSIZE.y / slaveAccumulatedSize;
HEIGHT = slaveAverageSize * nd.percSize;
}
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
2023-08-30 17:39:22 +02:00
nd.size = Vector2D(WIDTH, HEIGHT);
nd.position = WSPOS + Vector2D(nextX, nextY);
applyNodeDataToWindow(&nd);
slavesLeft--;
heightLeft -= HEIGHT;
nextY += HEIGHT;
}
} else { // slaves for centered master window(s)
const float WIDTH = (WSSIZE.x - PMASTERNODE->size.x) / 2.0;
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float heightLeft = 0;
float heightLeftL = WSSIZE.y;
float heightLeftR = WSSIZE.y;
float nextX = 0;
float nextY = 0;
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float nextYL = 0;
float nextYR = 0;
bool onRight = true;
int slavesLeftR = 1 + (slavesLeft - 1) / 2;
int slavesLeftL = slavesLeft - slavesLeftR;
const float slaveAverageHeightL = WSSIZE.y / slavesLeftL;
const float slaveAverageHeightR = WSSIZE.y / slavesLeftR;
float slaveAccumulatedHeightL = 0;
float slaveAccumulatedHeightR = 0;
if (*PSMARTRESIZING) {
for (auto& nd : m_lMasterNodesData) {
if (nd.workspaceID != PWORKSPACE->m_iID || nd.isMaster)
continue;
if (onRight) {
slaveAccumulatedHeightR += slaveAverageHeightR * nd.percSize;
} else {
slaveAccumulatedHeightL += slaveAverageHeightL * nd.percSize;
}
onRight = !onRight;
}
onRight = true;
}
for (auto& nd : m_lMasterNodesData) {
if (nd.workspaceID != PWORKSPACE->m_iID || nd.isMaster)
continue;
if (onRight) {
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
2023-08-30 17:39:22 +02:00
nextX = WIDTH + PMASTERNODE->size.x;
nextY = nextYR;
heightLeft = heightLeftR;
slavesLeft = slavesLeftR;
} else {
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
2023-08-30 17:39:22 +02:00
nextX = 0;
nextY = nextYL;
heightLeft = heightLeftL;
slavesLeft = slavesLeftL;
}
float HEIGHT = slavesLeft > 1 ? heightLeft / slavesLeft * nd.percSize : heightLeft;
if (HEIGHT > heightLeft * 0.9f && slavesLeft > 1)
HEIGHT = heightLeft * 0.9f;
if (*PSMARTRESIZING) {
if (onRight) {
nd.percSize *= WSSIZE.y / slaveAccumulatedHeightR;
HEIGHT = slaveAverageHeightR * nd.percSize;
} else {
nd.percSize *= WSSIZE.y / slaveAccumulatedHeightL;
HEIGHT = slaveAverageHeightL * nd.percSize;
}
}
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
2023-08-30 17:39:22 +02:00
nd.size = Vector2D(WIDTH, HEIGHT);
nd.position = WSPOS + Vector2D(nextX, nextY);
applyNodeDataToWindow(&nd);
if (onRight) {
heightLeftR -= HEIGHT;
nextYR += HEIGHT;
slavesLeftR--;
} else {
heightLeftL -= HEIGHT;
nextYL += HEIGHT;
slavesLeftL--;
}
onRight = !onRight;
}
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}
}
void CHyprMasterLayout::applyNodeDataToWindow(SMasterNodeData* pNode) {
2022-07-27 12:32:00 +02:00
CMonitor* PMONITOR = nullptr;
2022-07-16 15:57:31 +02:00
2022-11-27 23:42:22 +01:00
if (g_pCompositor->isWorkspaceSpecial(pNode->workspaceID)) {
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for (auto& m : g_pCompositor->m_vMonitors) {
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if (m->specialWorkspaceID == pNode->workspaceID) {
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PMONITOR = m.get();
break;
}
}
} else {
PMONITOR = g_pCompositor->getMonitorFromID(g_pCompositor->getWorkspaceByID(pNode->workspaceID)->m_iMonitorID);
}
if (!PMONITOR) {
Debug::log(ERR, "Orphaned Node {}!!", pNode);
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return;
}
// for gaps outer
const bool DISPLAYLEFT = STICKS(pNode->position.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
const bool DISPLAYRIGHT = STICKS(pNode->position.x + pNode->size.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
const bool DISPLAYTOP = STICKS(pNode->position.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
const bool DISPLAYBOTTOM = STICKS(pNode->position.y + pNode->size.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
const auto PWINDOW = pNode->pWindow;
// get specific gaps and rules for this workspace,
// if user specified them in config
const auto WORKSPACERULE = g_pConfigManager->getWorkspaceRuleFor(g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID));
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if (PWINDOW->m_bIsFullscreen && !pNode->ignoreFullscreenChecks)
return;
PWINDOW->updateSpecialRenderData();
static auto* const PGAPSIN = &g_pConfigManager->getConfigValuePtr("general:gaps_in")->intValue;
static auto* const PGAPSOUT = &g_pConfigManager->getConfigValuePtr("general:gaps_out")->intValue;
static auto* const PNOGAPSWHENONLY = &g_pConfigManager->getConfigValuePtr("master:no_gaps_when_only")->intValue;
static auto* const PANIMATE = &g_pConfigManager->getConfigValuePtr("misc:animate_manual_resizes")->intValue;
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auto gapsIn = WORKSPACERULE.gapsIn.value_or(*PGAPSIN);
auto gapsOut = WORKSPACERULE.gapsOut.value_or(*PGAPSOUT);
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if (!g_pCompositor->windowValidMapped(PWINDOW)) {
Debug::log(ERR, "Node {} holding invalid {}!!", pNode, PWINDOW);
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return;
}
PWINDOW->m_vSize = pNode->size;
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PWINDOW->m_vPosition = pNode->position;
if (*PNOGAPSWHENONLY && !g_pCompositor->isWorkspaceSpecial(PWINDOW->m_iWorkspaceID) &&
(getNodesOnWorkspace(PWINDOW->m_iWorkspaceID) == 1 ||
(PWINDOW->m_bIsFullscreen && g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID)->m_efFullscreenMode == FULLSCREEN_MAXIMIZED))) {
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PWINDOW->m_sSpecialRenderData.border = WORKSPACERULE.border.value_or(*PNOGAPSWHENONLY == 2);
PWINDOW->m_sSpecialRenderData.decorate = WORKSPACERULE.decorate.value_or(true);
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PWINDOW->m_sSpecialRenderData.rounding = false;
PWINDOW->m_sSpecialRenderData.shadow = false;
PWINDOW->updateWindowDecos();
const auto RESERVED = PWINDOW->getFullWindowReservedArea();
PWINDOW->m_vRealPosition = PWINDOW->m_vPosition + RESERVED.topLeft;
PWINDOW->m_vRealSize = PWINDOW->m_vSize - (RESERVED.topLeft + RESERVED.bottomRight);
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g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goalv());
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return;
}
auto calcPos = PWINDOW->m_vPosition;
auto calcSize = PWINDOW->m_vSize;
const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? gapsOut : gapsIn, DISPLAYTOP ? gapsOut : gapsIn);
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const auto OFFSETBOTTOMRIGHT = Vector2D(DISPLAYRIGHT ? gapsOut : gapsIn, DISPLAYBOTTOM ? gapsOut : gapsIn);
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calcPos = calcPos + OFFSETTOPLEFT;
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calcSize = calcSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT;
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const auto RESERVED = PWINDOW->getFullWindowReservedArea();
calcPos = calcPos + RESERVED.topLeft;
calcSize = calcSize - (RESERVED.topLeft + RESERVED.bottomRight);
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if (g_pCompositor->isWorkspaceSpecial(PWINDOW->m_iWorkspaceID)) {
static auto* const PSCALEFACTOR = &g_pConfigManager->getConfigValuePtr("master:special_scale_factor")->floatValue;
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CBox wb = {calcPos + (calcSize - calcSize * *PSCALEFACTOR) / 2.f, calcSize * *PSCALEFACTOR};
wb.round(); // avoid rounding mess
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PWINDOW->m_vRealPosition = wb.pos();
PWINDOW->m_vRealSize = wb.size();
g_pXWaylandManager->setWindowSize(PWINDOW, wb.size());
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} else {
CBox wb = {calcPos, calcSize};
wb.round(); // avoid rounding mess
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PWINDOW->m_vRealPosition = wb.pos();
PWINDOW->m_vRealSize = wb.size();
g_pXWaylandManager->setWindowSize(PWINDOW, wb.size());
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}
if (m_bForceWarps && !*PANIMATE) {
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g_pHyprRenderer->damageWindow(PWINDOW);
PWINDOW->m_vRealPosition.warp();
PWINDOW->m_vRealSize.warp();
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g_pHyprRenderer->damageWindow(PWINDOW);
}
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PWINDOW->updateWindowDecos();
}
bool CHyprMasterLayout::isWindowTiled(CWindow* pWindow) {
return getNodeFromWindow(pWindow) != nullptr;
}
void CHyprMasterLayout::resizeActiveWindow(const Vector2D& pixResize, eRectCorner corner, CWindow* pWindow) {
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const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_pLastWindow;
if (!g_pCompositor->windowValidMapped(PWINDOW))
return;
const auto PNODE = getNodeFromWindow(PWINDOW);
if (!PNODE) {
PWINDOW->m_vRealSize = Vector2D(std::max((PWINDOW->m_vRealSize.goalv() + pixResize).x, 20.0), std::max((PWINDOW->m_vRealSize.goalv() + pixResize).y, 20.0));
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PWINDOW->updateWindowDecos();
return;
}
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
const auto PWORKSPACEDATA = getMasterWorkspaceData(PMONITOR->activeWorkspace);
static auto* const ALWAYSCENTER = &g_pConfigManager->getConfigValuePtr("master:always_center_master")->intValue;
static auto* const PSMARTRESIZING = &g_pConfigManager->getConfigValuePtr("master:smart_resizing")->intValue;
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
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eOrientation orientation = PWORKSPACEDATA->orientation;
bool centered = orientation == ORIENTATION_CENTER && (*ALWAYSCENTER == 1);
double delta = 0;
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const bool DISPLAYBOTTOM = STICKS(PWINDOW->m_vPosition.y + PWINDOW->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
const bool DISPLAYRIGHT = STICKS(PWINDOW->m_vPosition.x + PWINDOW->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
const bool DISPLAYTOP = STICKS(PWINDOW->m_vPosition.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
const bool DISPLAYLEFT = STICKS(PWINDOW->m_vPosition.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
const bool LEFT = corner == CORNER_TOPLEFT || corner == CORNER_BOTTOMLEFT;
const bool TOP = corner == CORNER_TOPLEFT || corner == CORNER_TOPRIGHT;
const bool NONE = corner == CORNER_NONE;
const auto MASTERS = getMastersOnWorkspace(PNODE->workspaceID);
const auto WINDOWS = getNodesOnWorkspace(PNODE->workspaceID);
const auto STACKWINDOWS = WINDOWS - MASTERS;
if (getNodesOnWorkspace(PWINDOW->m_iWorkspaceID) == 1 && !centered)
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return;
m_bForceWarps = true;
switch (orientation) {
case ORIENTATION_LEFT: delta = pixResize.x / PMONITOR->vecSize.x; break;
case ORIENTATION_RIGHT: delta = -pixResize.x / PMONITOR->vecSize.x; break;
case ORIENTATION_BOTTOM: delta = -pixResize.y / PMONITOR->vecSize.y; break;
case ORIENTATION_TOP: delta = pixResize.y / PMONITOR->vecSize.y; break;
case ORIENTATION_CENTER:
delta = pixResize.x / PMONITOR->vecSize.x;
if (WINDOWS > 2) {
if (!NONE || !PNODE->isMaster)
delta *= 2;
if ((!PNODE->isMaster && DISPLAYLEFT) || (PNODE->isMaster && LEFT && *PSMARTRESIZING))
delta = -delta;
}
break;
default: UNREACHABLE();
}
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const auto workspaceIdForResizing = PMONITOR->specialWorkspaceID == 0 ? PMONITOR->activeWorkspace : PMONITOR->specialWorkspaceID;
for (auto& n : m_lMasterNodesData) {
if (n.isMaster && n.workspaceID == workspaceIdForResizing)
n.percMaster = std::clamp(n.percMaster + delta, 0.05, 0.95);
}
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// check the up/down resize
const bool isStackVertical = orientation == ORIENTATION_LEFT || orientation == ORIENTATION_RIGHT || orientation == ORIENTATION_CENTER;
const auto RESIZEDELTA = isStackVertical ? pixResize.y : pixResize.x;
const auto WSSIZE = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
auto nodesInSameColumn = PNODE->isMaster ? MASTERS : STACKWINDOWS;
if (orientation == ORIENTATION_CENTER && !PNODE->isMaster)
nodesInSameColumn = DISPLAYRIGHT ? (nodesInSameColumn + 1) / 2 : nodesInSameColumn / 2;
const auto SIZE = isStackVertical ? WSSIZE.y / nodesInSameColumn : WSSIZE.x / nodesInSameColumn;
if (RESIZEDELTA != 0 && nodesInSameColumn > 1) {
if (!*PSMARTRESIZING) {
PNODE->percSize = std::clamp(PNODE->percSize + RESIZEDELTA / SIZE, 0.05, 1.95);
} else {
const auto NODEIT = std::find(m_lMasterNodesData.begin(), m_lMasterNodesData.end(), *PNODE);
const auto REVNODEIT = std::find(m_lMasterNodesData.rbegin(), m_lMasterNodesData.rend(), *PNODE);
const float totalSize = isStackVertical ? WSSIZE.y : WSSIZE.x;
const float minSize = totalSize / nodesInSameColumn * 0.2;
const bool resizePrevNodes = isStackVertical ? (TOP || DISPLAYBOTTOM) && !DISPLAYTOP : (LEFT || DISPLAYRIGHT) && !DISPLAYLEFT;
int nodesLeft = 0;
float sizeLeft = 0;
int nodeCount = 0;
// check the sizes of all the nodes to be resized for later calculation
auto checkNodesLeft = [&sizeLeft, &nodesLeft, orientation, isStackVertical, &nodeCount, PNODE](auto it) {
if (it.isMaster != PNODE->isMaster || it.workspaceID != PNODE->workspaceID)
return;
nodeCount++;
if (!it.isMaster && orientation == ORIENTATION_CENTER && nodeCount % 2 == 1)
return;
sizeLeft += isStackVertical ? it.size.y : it.size.x;
nodesLeft++;
};
float resizeDiff;
if (resizePrevNodes) {
std::for_each(std::next(REVNODEIT), m_lMasterNodesData.rend(), checkNodesLeft);
resizeDiff = -RESIZEDELTA;
} else {
std::for_each(std::next(NODEIT), m_lMasterNodesData.end(), checkNodesLeft);
resizeDiff = RESIZEDELTA;
}
const float nodeSize = isStackVertical ? PNODE->size.y : PNODE->size.x;
const float maxSizeIncrease = sizeLeft - nodesLeft * minSize;
const float maxSizeDecrease = minSize - nodeSize;
// leaves enough room for the other nodes
resizeDiff = std::clamp(resizeDiff, maxSizeDecrease, maxSizeIncrease);
PNODE->percSize += resizeDiff / SIZE;
// resize the other nodes
nodeCount = 0;
auto resizeNodesLeft = [maxSizeIncrease, resizeDiff, minSize, orientation, isStackVertical, SIZE, &nodeCount, nodesLeft, PNODE](auto& it) {
if (it.isMaster != PNODE->isMaster || it.workspaceID != PNODE->workspaceID)
return;
nodeCount++;
// if center orientation, only resize when on the same side
if (!it.isMaster && orientation == ORIENTATION_CENTER && nodeCount % 2 == 1)
return;
const float size = isStackVertical ? it.size.y : it.size.x;
const float resizeDeltaForEach = maxSizeIncrease != 0 ? resizeDiff * (size - minSize) / maxSizeIncrease : resizeDiff / nodesLeft;
it.percSize -= resizeDeltaForEach / SIZE;
};
if (resizePrevNodes) {
std::for_each(std::next(REVNODEIT), m_lMasterNodesData.rend(), resizeNodesLeft);
} else {
std::for_each(std::next(NODEIT), m_lMasterNodesData.end(), resizeNodesLeft);
}
}
}
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recalculateMonitor(PMONITOR->ID);
m_bForceWarps = false;
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}
void CHyprMasterLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscreenMode fullscreenMode, bool on) {
if (!g_pCompositor->windowValidMapped(pWindow))
return;
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if (on == pWindow->m_bIsFullscreen || g_pCompositor->isWorkspaceSpecial(pWindow->m_iWorkspaceID))
return; // ignore
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (PWORKSPACE->m_bHasFullscreenWindow && on) {
// if the window wants to be fullscreen but there already is one,
// ignore the request.
return;
}
// otherwise, accept it.
pWindow->m_bIsFullscreen = on;
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PWORKSPACE->m_bHasFullscreenWindow = !PWORKSPACE->m_bHasFullscreenWindow;
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g_pEventManager->postEvent(SHyprIPCEvent{"fullscreen", std::to_string((int)on)});
EMIT_HOOK_EVENT("fullscreen", pWindow);
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if (!pWindow->m_bIsFullscreen) {
// if it got its fullscreen disabled, set back its node if it had one
const auto PNODE = getNodeFromWindow(pWindow);
if (PNODE)
applyNodeDataToWindow(PNODE);
else {
// get back its' dimensions from position and size
pWindow->m_vRealPosition = pWindow->m_vLastFloatingPosition;
pWindow->m_vRealSize = pWindow->m_vLastFloatingSize;
pWindow->updateSpecialRenderData();
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}
} else {
// if it now got fullscreen, make it fullscreen
PWORKSPACE->m_efFullscreenMode = fullscreenMode;
// save position and size if floating
if (pWindow->m_bIsFloating) {
pWindow->m_vLastFloatingSize = pWindow->m_vRealSize.goalv();
pWindow->m_vLastFloatingPosition = pWindow->m_vRealPosition.goalv();
pWindow->m_vPosition = pWindow->m_vRealPosition.goalv();
pWindow->m_vSize = pWindow->m_vRealSize.goalv();
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}
// apply new pos and size being monitors' box
if (fullscreenMode == FULLSCREEN_FULL) {
pWindow->m_vRealPosition = PMONITOR->vecPosition;
pWindow->m_vRealSize = PMONITOR->vecSize;
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} else {
// This is a massive hack.
// We make a fake "only" node and apply
// To keep consistent with the settings without C+P code
SMasterNodeData fakeNode;
fakeNode.pWindow = pWindow;
fakeNode.position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
fakeNode.size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
fakeNode.workspaceID = pWindow->m_iWorkspaceID;
pWindow->m_vPosition = fakeNode.position;
pWindow->m_vSize = fakeNode.size;
fakeNode.ignoreFullscreenChecks = true;
applyNodeDataToWindow(&fakeNode);
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}
}
g_pCompositor->updateWindowAnimatedDecorationValues(pWindow);
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
g_pCompositor->changeWindowZOrder(pWindow, true);
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recalculateMonitor(PMONITOR->ID);
}
void CHyprMasterLayout::recalculateWindow(CWindow* pWindow) {
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return;
recalculateMonitor(pWindow->m_iMonitorID);
}
SWindowRenderLayoutHints CHyprMasterLayout::requestRenderHints(CWindow* pWindow) {
// window should be valid, insallah
SWindowRenderLayoutHints hints;
return hints; // master doesnt have any hints
}
void CHyprMasterLayout::moveWindowTo(CWindow* pWindow, const std::string& dir) {
if (!isDirection(dir))
return;
const auto PWINDOW2 = g_pCompositor->getWindowInDirection(pWindow, dir[0]);
if (pWindow->m_iWorkspaceID != PWINDOW2->m_iWorkspaceID) {
// if different monitors, send to monitor
onWindowRemovedTiling(pWindow);
pWindow->moveToWorkspace(PWINDOW2->m_iWorkspaceID);
pWindow->m_iMonitorID = PWINDOW2->m_iMonitorID;
onWindowCreatedTiling(pWindow);
} else {
// if same monitor, switch windows
switchWindows(pWindow, PWINDOW2);
}
}
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void CHyprMasterLayout::switchWindows(CWindow* pWindow, CWindow* pWindow2) {
// windows should be valid, insallah
const auto PNODE = getNodeFromWindow(pWindow);
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const auto PNODE2 = getNodeFromWindow(pWindow2);
if (!PNODE2 || !PNODE)
return;
const auto inheritFullscreen = prepareLoseFocus(pWindow);
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if (PNODE->workspaceID != PNODE2->workspaceID) {
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std::swap(pWindow2->m_iMonitorID, pWindow->m_iMonitorID);
std::swap(pWindow2->m_iWorkspaceID, pWindow->m_iWorkspaceID);
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}
// massive hack: just swap window pointers, lol
PNODE->pWindow = pWindow2;
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PNODE2->pWindow = pWindow;
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recalculateMonitor(pWindow->m_iMonitorID);
if (PNODE2->workspaceID != PNODE->workspaceID)
recalculateMonitor(pWindow2->m_iMonitorID);
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g_pHyprRenderer->damageWindow(pWindow);
g_pHyprRenderer->damageWindow(pWindow2);
prepareNewFocus(pWindow2, inheritFullscreen);
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}
void CHyprMasterLayout::alterSplitRatio(CWindow* pWindow, float ratio, bool exact) {
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// window should be valid, insallah
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return;
const auto PMASTER = getMasterNodeOnWorkspace(pWindow->m_iWorkspaceID);
float newRatio = exact ? ratio : PMASTER->percMaster + ratio;
PMASTER->percMaster = std::clamp(newRatio, 0.05f, 0.95f);
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recalculateMonitor(pWindow->m_iMonitorID);
}
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CWindow* CHyprMasterLayout::getNextWindow(CWindow* pWindow, bool next) {
if (!isWindowTiled(pWindow))
return nullptr;
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const auto PNODE = getNodeFromWindow(pWindow);
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auto nodes = m_lMasterNodesData;
if (!next)
std::reverse(nodes.begin(), nodes.end());
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const auto NODEIT = std::find(nodes.begin(), nodes.end(), *PNODE);
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const bool ISMASTER = PNODE->isMaster;
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auto CANDIDATE = std::find_if(NODEIT, nodes.end(), [&](const auto& other) { return other != *PNODE && ISMASTER == other.isMaster && other.workspaceID == PNODE->workspaceID; });
if (CANDIDATE == nodes.end())
CANDIDATE =
std::find_if(nodes.begin(), nodes.end(), [&](const auto& other) { return other != *PNODE && ISMASTER != other.isMaster && other.workspaceID == PNODE->workspaceID; });
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return CANDIDATE == nodes.end() ? nullptr : CANDIDATE->pWindow;
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}
bool CHyprMasterLayout::prepareLoseFocus(CWindow* pWindow) {
if (!pWindow)
return false;
//if the current window is fullscreen, make it normal again if we are about to lose focus
if (pWindow->m_bIsFullscreen) {
g_pCompositor->setWindowFullscreen(pWindow, false, FULLSCREEN_FULL);
static auto* const INHERIT = &g_pConfigManager->getConfigValuePtr("master:inherit_fullscreen")->intValue;
return *INHERIT == 1;
}
return false;
}
void CHyprMasterLayout::prepareNewFocus(CWindow* pWindow, bool inheritFullscreen) {
if (!pWindow)
return;
if (inheritFullscreen)
g_pCompositor->setWindowFullscreen(pWindow, true, g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID)->m_efFullscreenMode);
}
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std::any CHyprMasterLayout::layoutMessage(SLayoutMessageHeader header, std::string message) {
auto switchToWindow = [&](CWindow* PWINDOWTOCHANGETO) {
if (!g_pCompositor->windowValidMapped(PWINDOWTOCHANGETO))
return;
g_pCompositor->focusWindow(PWINDOWTOCHANGETO);
g_pCompositor->warpCursorTo(PWINDOWTOCHANGETO->middle());
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};
CVarList vars(message, 0, ' ');
if (vars.size() < 1 || vars[0].empty()) {
Debug::log(ERR, "layoutmsg called without params");
return 0;
}
auto command = vars[0];
// swapwithmaster <master | child | auto>
// first message argument can have the following values:
// * master - keep the focus at the new master
// * child - keep the focus at the new child
// * auto (default) - swap the focus (keep the focus of the previously selected window)
if (command == "swapwithmaster") {
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const auto PWINDOW = header.pWindow;
if (!PWINDOW)
return 0;
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if (!isWindowTiled(PWINDOW))
return 0;
const auto PMASTER = getMasterNodeOnWorkspace(PWINDOW->m_iWorkspaceID);
if (!PMASTER)
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return 0;
const auto NEWCHILD = PMASTER->pWindow;
if (PMASTER->pWindow != PWINDOW) {
const auto NEWMASTER = PWINDOW;
const bool newFocusToChild = vars.size() >= 2 && vars[1] == "child";
const bool inheritFullscreen = prepareLoseFocus(NEWMASTER);
switchWindows(NEWMASTER, NEWCHILD);
const auto NEWFOCUS = newFocusToChild ? NEWCHILD : NEWMASTER;
switchToWindow(NEWFOCUS);
prepareNewFocus(NEWFOCUS, inheritFullscreen);
} else {
for (auto& n : m_lMasterNodesData) {
if (n.workspaceID == PMASTER->workspaceID && !n.isMaster) {
const auto NEWMASTER = n.pWindow;
const bool inheritFullscreen = prepareLoseFocus(NEWCHILD);
switchWindows(NEWMASTER, NEWCHILD);
const bool newFocusToMaster = vars.size() >= 2 && vars[1] == "master";
const auto NEWFOCUS = newFocusToMaster ? NEWMASTER : NEWCHILD;
switchToWindow(NEWFOCUS);
prepareNewFocus(NEWFOCUS, inheritFullscreen);
break;
}
}
}
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return 0;
}
// focusmaster <master | auto>
// first message argument can have the following values:
// * master - keep the focus at the new master, even if it was focused before
// * auto (default) - swap the focus with the first child, if the current focus was master, otherwise focus master
else if (command == "focusmaster") {
const auto PWINDOW = header.pWindow;
if (!PWINDOW)
return 0;
const bool inheritFullscreen = prepareLoseFocus(PWINDOW);
const auto PMASTER = getMasterNodeOnWorkspace(PWINDOW->m_iWorkspaceID);
if (!PMASTER)
return 0;
if (PMASTER->pWindow != PWINDOW) {
switchToWindow(PMASTER->pWindow);
prepareNewFocus(PMASTER->pWindow, inheritFullscreen);
} else if (vars.size() >= 2 && vars[1] == "master") {
return 0;
} else {
// if master is focused keep master focused (don't do anything)
for (auto& n : m_lMasterNodesData) {
if (n.workspaceID == PMASTER->workspaceID && !n.isMaster) {
switchToWindow(n.pWindow);
prepareNewFocus(n.pWindow, inheritFullscreen);
break;
}
}
}
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return 0;
} else if (command == "cyclenext") {
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const auto PWINDOW = header.pWindow;
if (!PWINDOW)
return 0;
const bool inheritFullscreen = prepareLoseFocus(PWINDOW);
const auto PNEXTWINDOW = getNextWindow(PWINDOW, true);
switchToWindow(PNEXTWINDOW);
prepareNewFocus(PNEXTWINDOW, inheritFullscreen);
} else if (command == "cycleprev") {
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const auto PWINDOW = header.pWindow;
if (!PWINDOW)
return 0;
const bool inheritFullscreen = prepareLoseFocus(PWINDOW);
const auto PPREVWINDOW = getNextWindow(PWINDOW, false);
switchToWindow(PPREVWINDOW);
prepareNewFocus(PPREVWINDOW, inheritFullscreen);
} else if (command == "swapnext") {
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if (!g_pCompositor->windowValidMapped(header.pWindow))
return 0;
if (header.pWindow->m_bIsFloating) {
g_pKeybindManager->m_mDispatchers["swapnext"]("");
return 0;
}
const auto PWINDOWTOSWAPWITH = getNextWindow(header.pWindow, true);
if (PWINDOWTOSWAPWITH) {
prepareLoseFocus(header.pWindow);
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switchWindows(header.pWindow, PWINDOWTOSWAPWITH);
g_pCompositor->focusWindow(header.pWindow);
}
} else if (command == "swapprev") {
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if (!g_pCompositor->windowValidMapped(header.pWindow))
return 0;
if (header.pWindow->m_bIsFloating) {
g_pKeybindManager->m_mDispatchers["swapnext"]("prev");
return 0;
}
const auto PWINDOWTOSWAPWITH = getNextWindow(header.pWindow, false);
if (PWINDOWTOSWAPWITH) {
prepareLoseFocus(header.pWindow);
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switchWindows(header.pWindow, PWINDOWTOSWAPWITH);
g_pCompositor->focusWindow(header.pWindow);
}
} else if (command == "addmaster") {
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if (!g_pCompositor->windowValidMapped(header.pWindow))
return 0;
if (header.pWindow->m_bIsFloating)
return 0;
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const auto PNODE = getNodeFromWindow(header.pWindow);
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const auto WINDOWS = getNodesOnWorkspace(header.pWindow->m_iWorkspaceID);
const auto MASTERS = getMastersOnWorkspace(header.pWindow->m_iWorkspaceID);
static const auto* SMALLSPLIT = &g_pConfigManager->getConfigValuePtr("master:allow_small_split")->intValue;
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if (MASTERS + 2 > WINDOWS && *SMALLSPLIT == 0)
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return 0;
prepareLoseFocus(header.pWindow);
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if (!PNODE || PNODE->isMaster) {
// first non-master node
for (auto& n : m_lMasterNodesData) {
if (n.workspaceID == header.pWindow->m_iWorkspaceID && !n.isMaster) {
n.isMaster = true;
break;
}
}
} else {
PNODE->isMaster = true;
}
recalculateMonitor(header.pWindow->m_iMonitorID);
} else if (command == "removemaster") {
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if (!g_pCompositor->windowValidMapped(header.pWindow))
return 0;
if (header.pWindow->m_bIsFloating)
return 0;
const auto PNODE = getNodeFromWindow(header.pWindow);
const auto WINDOWS = getNodesOnWorkspace(header.pWindow->m_iWorkspaceID);
const auto MASTERS = getMastersOnWorkspace(header.pWindow->m_iWorkspaceID);
if (WINDOWS < 2 || MASTERS < 2)
return 0;
prepareLoseFocus(header.pWindow);
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if (!PNODE || !PNODE->isMaster) {
// first non-master node
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for (auto& nd : m_lMasterNodesData | std::views::reverse) {
if (nd.workspaceID == header.pWindow->m_iWorkspaceID && nd.isMaster) {
nd.isMaster = false;
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break;
}
}
} else {
PNODE->isMaster = false;
}
recalculateMonitor(header.pWindow->m_iMonitorID);
} else if (command == "orientationleft" || command == "orientationright" || command == "orientationtop" || command == "orientationbottom" || command == "orientationcenter") {
const auto PWINDOW = header.pWindow;
if (!PWINDOW)
return 0;
prepareLoseFocus(PWINDOW);
const auto PWORKSPACEDATA = getMasterWorkspaceData(PWINDOW->m_iWorkspaceID);
if (command == "orientationleft")
PWORKSPACEDATA->orientation = ORIENTATION_LEFT;
else if (command == "orientationright")
PWORKSPACEDATA->orientation = ORIENTATION_RIGHT;
else if (command == "orientationtop")
PWORKSPACEDATA->orientation = ORIENTATION_TOP;
else if (command == "orientationbottom")
PWORKSPACEDATA->orientation = ORIENTATION_BOTTOM;
else if (command == "orientationcenter")
PWORKSPACEDATA->orientation = ORIENTATION_CENTER;
recalculateMonitor(header.pWindow->m_iMonitorID);
} else if (command == "orientationnext") {
runOrientationCycle(header, nullptr, 1);
} else if (command == "orientationprev") {
runOrientationCycle(header, nullptr, -1);
} else if (command == "orientationcycle") {
runOrientationCycle(header, &vars, 1);
} else if (command == "mfact") {
if (vars.size() >= 2) {
float newMfact = 0;
try {
newMfact = std::stof(vars[1]);
} catch (std::exception& e) {
Debug::log(ERR, "Argument is invalid: {}", e.what());
return 0;
}
for (auto& nd : m_lMasterNodesData) {
if (nd.isMaster)
nd.percMaster = std::clamp(newMfact, 0.05f, 0.95f);
}
}
}
return 0;
}
// If vars is null, we use the default list
void CHyprMasterLayout::runOrientationCycle(SLayoutMessageHeader& header, CVarList* vars, int direction) {
std::vector<eOrientation> cycle;
if (vars != nullptr)
buildOrientationCycleVectorFromVars(cycle, *vars);
if (cycle.size() == 0)
buildOrientationCycleVectorFromEOperation(cycle);
const auto PWINDOW = header.pWindow;
if (!PWINDOW)
return;
prepareLoseFocus(PWINDOW);
const auto PWORKSPACEDATA = getMasterWorkspaceData(PWINDOW->m_iWorkspaceID);
int nextOrPrev = 0;
for (size_t i = 0; i < cycle.size(); ++i) {
if (PWORKSPACEDATA->orientation == cycle.at(i)) {
nextOrPrev = i + direction;
break;
}
}
if (nextOrPrev >= (int)cycle.size())
nextOrPrev = nextOrPrev % (int)cycle.size();
else if (nextOrPrev < 0)
nextOrPrev = cycle.size() + (nextOrPrev % (int)cycle.size());
PWORKSPACEDATA->orientation = cycle.at(nextOrPrev);
recalculateMonitor(header.pWindow->m_iMonitorID);
}
void CHyprMasterLayout::buildOrientationCycleVectorFromEOperation(std::vector<eOrientation>& cycle) {
for (int i = 0; i <= ORIENTATION_CENTER; ++i) {
cycle.push_back((eOrientation)i);
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}
}
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void CHyprMasterLayout::buildOrientationCycleVectorFromVars(std::vector<eOrientation>& cycle, CVarList& vars) {
for (size_t i = 1; i < vars.size(); ++i) {
if (vars[i] == "top") {
cycle.push_back(ORIENTATION_TOP);
} else if (vars[i] == "right") {
cycle.push_back(ORIENTATION_RIGHT);
} else if (vars[i] == "bottom") {
cycle.push_back(ORIENTATION_BOTTOM);
} else if (vars[i] == "left") {
cycle.push_back(ORIENTATION_LEFT);
} else if (vars[i] == "center") {
cycle.push_back(ORIENTATION_CENTER);
}
}
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}
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void CHyprMasterLayout::replaceWindowDataWith(CWindow* from, CWindow* to) {
const auto PNODE = getNodeFromWindow(from);
if (!PNODE)
return;
PNODE->pWindow = to;
applyNodeDataToWindow(PNODE);
}
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void CHyprMasterLayout::onEnable() {
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_bIsFloating || !w->m_bIsMapped || w->isHidden())
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continue;
onWindowCreatedTiling(w.get());
}
}
void CHyprMasterLayout::onDisable() {
m_lMasterNodesData.clear();
}