Hyprland/src/protocols/SessionLock.hpp

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2024-04-30 17:32:05 +02:00
#pragma once
#include <memory>
#include <vector>
#include <cstdint>
#include "WaylandProtocol.hpp"
#include "ext-session-lock-v1.hpp"
#include "../helpers/signal/Signal.hpp"
class CMonitor;
class CSessionLock;
class CSessionLockSurface {
public:
CSessionLockSurface(SP<CExtSessionLockSurfaceV1> resource_, wlr_surface* surface_, CMonitor* pMonitor_, WP<CSessionLock> owner_);
~CSessionLockSurface();
bool good();
bool inert();
CMonitor* monitor();
wlr_surface* surface();
struct {
CSignal map;
CSignal destroy;
CSignal commit;
} events;
private:
SP<CExtSessionLockSurfaceV1> resource;
WP<CSessionLock> sessionLock;
wlr_surface* pSurface = nullptr;
CMonitor* pMonitor = nullptr;
bool ackdConfigure = false;
bool committed = false;
void sendConfigure();
DYNLISTENER(surfaceCommit);
DYNLISTENER(surfaceDestroy);
struct {
CHyprSignalListener monitorMode;
} listeners;
};
class CSessionLock {
public:
CSessionLock(SP<CExtSessionLockV1> resource_);
~CSessionLock();
bool good();
void sendLocked();
void sendDenied();
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struct {
CSignal newLockSurface; // SP<CSessionLockSurface>
CSignal unlockAndDestroy;
CSignal destroyed; // fires regardless of whether there was a unlockAndDestroy or not.
} events;
private:
SP<CExtSessionLockV1> resource;
bool inert = false;
friend class CSessionLockProtocol;
};
class CSessionLockProtocol : public IWaylandProtocol {
public:
CSessionLockProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
bool isLocked();
struct {
CSignal newLock; // SP<CSessionLock>
} events;
private:
void onManagerResourceDestroy(wl_resource* res);
void destroyResource(CSessionLock* lock);
void destroyResource(CSessionLockSurface* surf);
void onLock(CExtSessionLockManagerV1* pMgr, uint32_t id);
void onGetLockSurface(CExtSessionLockV1* lock, uint32_t id, wl_resource* surface, wl_resource* output);
bool locked = false;
//
std::vector<UP<CExtSessionLockManagerV1>> m_vManagers;
std::vector<SP<CSessionLock>> m_vLocks;
std::vector<SP<CSessionLockSurface>> m_vLockSurfaces;
friend class CSessionLock;
friend class CSessionLockSurface;
};
namespace PROTO {
inline UP<CSessionLockProtocol> sessionLock;
};