Hyprland/src/layout/DwindleLayout.hpp

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#pragma once
#include "IHyprLayout.hpp"
#include <list>
#include <deque>
#include "../render/decorations/CHyprGroupBarDecoration.hpp"
#include <array>
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class CHyprDwindleLayout;
enum eFullscreenMode : uint8_t;
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struct SDwindleNodeData {
SDwindleNodeData* pParent = nullptr;
bool isNode = false;
CWindow* pWindow = nullptr;
std::array<SDwindleNodeData*, 2> children = {nullptr, nullptr};
bool splitTop = false; // for preserve_split
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bool groupHead = false;
SDwindleNodeData* pNextGroupMember = nullptr;
SDwindleNodeData* pPreviousGroupMember = nullptr;
Vector2D position;
Vector2D size;
int workspaceID = -1;
float splitRatio = 1.f;
bool valid = true;
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// For list lookup
bool operator==(const SDwindleNodeData& rhs) {
return pWindow == rhs.pWindow && workspaceID == rhs.workspaceID && position == rhs.position && size == rhs.size && pParent == rhs.pParent &&
children[0] == rhs.children[0] && children[1] == rhs.children[1];
}
void recalcSizePosRecursive(bool force = false);
void getAllChildrenRecursive(std::deque<SDwindleNodeData*>*);
bool isGroupMember();
SDwindleNodeData* getGroupHead();
SDwindleNodeData* getGroupVisible();
int getGroupMemberCount();
void setGroupFocusedNode(SDwindleNodeData*);
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CHyprDwindleLayout* layout = nullptr;
};
class CHyprDwindleLayout : public IHyprLayout {
public:
virtual void onWindowCreatedTiling(CWindow*);
virtual void onWindowRemovedTiling(CWindow*);
virtual bool isWindowTiled(CWindow*);
virtual void recalculateMonitor(const int&);
virtual void recalculateWindow(CWindow*);
virtual void resizeActiveWindow(const Vector2D&, CWindow* pWindow = nullptr);
virtual void fullscreenRequestForWindow(CWindow*, eFullscreenMode, bool);
virtual std::any layoutMessage(SLayoutMessageHeader, std::string);
virtual SWindowRenderLayoutHints requestRenderHints(CWindow*);
virtual void switchWindows(CWindow*, CWindow*);
virtual void alterSplitRatio(CWindow*, float, bool);
virtual std::string getLayoutName();
virtual void onEnable();
virtual void onDisable();
private:
std::list<SDwindleNodeData> m_lDwindleNodesData;
int getNodesOnWorkspace(const int&);
void applyNodeDataToWindow(SDwindleNodeData*, bool force = false);
SDwindleNodeData* getNodeFromWindow(CWindow*);
SDwindleNodeData* getFirstNodeOnWorkspace(const int&);
SDwindleNodeData* getMasterNodeOnWorkspace(const int&);
void toggleWindowGroup(CWindow*);
void switchGroupWindow(CWindow*, bool forward, CWindow* to = nullptr);
void toggleSplit(CWindow*);
std::deque<CWindow*> getGroupMembers(CWindow*);
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friend struct SDwindleNodeData;
};