Hyprland/src/Window.hpp

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C++
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#pragma once
#include "defines.hpp"
#include "events/Events.hpp"
class CWindow {
public:
DYNLISTENER(commitWindow);
DYNLISTENER(mapWindow);
DYNLISTENER(unmapWindow);
DYNLISTENER(destroyWindow);
DYNLISTENER(setTitleWindow);
DYNLISTENER(fullscreenWindow);
union {
wlr_xdg_surface* xdg;
wlr_xwayland_surface* xwayland;
} m_uSurface;
// TODO: XWayland
// this is the position and size of the "bounding box"
Vector2D m_vPosition = Vector2D(0,0);
Vector2D m_vSize = Vector2D(0,0);
// this is the position and size of the goal placement
Vector2D m_vEffectivePosition = Vector2D(0,0);
Vector2D m_vEffectiveSize = Vector2D(0,0);
// this is the real position and size used to draw the thing
Vector2D m_vRealPosition = Vector2D(0,0);
Vector2D m_vRealSize = Vector2D(0,0);
uint64_t m_iTags = 0;
bool m_bIsFloating = false;
bool m_bIsFullscreen = false;
uint64_t m_iMonitorID = -1;
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std::string m_szTitle = "";
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// XWayland stuff
bool m_bIsX11 = false;
uint64_t m_iX11Type = 0;
DYNLISTENER(activateX11);
DYNLISTENER(configureX11);
//
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// For the list lookup
bool operator==(const CWindow& rhs) {
return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize;
}
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};