Hyprland/src/helpers/Monitor.hpp

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#pragma once
#include "../defines.hpp"
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#include <deque>
#include "WLClasses.hpp"
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#include <vector>
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#include <array>
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#include <memory>
#include <xf86drmMode.h>
#include "Timer.hpp"
#include "math/Math.hpp"
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#include <optional>
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#include "signal/Signal.hpp"
#include "DamageRing.hpp"
#include <aquamarine/output/Output.hpp>
#include <aquamarine/allocator/Swapchain.hpp>
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// Enum for the different types of auto directions, e.g. auto-left, auto-up.
enum eAutoDirs {
DIR_AUTO_NONE = 0, /* None will be treated as right. */
DIR_AUTO_UP,
DIR_AUTO_DOWN,
DIR_AUTO_LEFT,
DIR_AUTO_RIGHT
};
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struct SMonitorRule {
eAutoDirs autoDir = DIR_AUTO_NONE;
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std::string name = "";
Vector2D resolution = Vector2D(1280, 720);
Vector2D offset = Vector2D(0, 0);
float scale = 1;
float refreshRate = 60;
bool disabled = false;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
std::string mirrorOf = "";
bool enable10bit = false;
drmModeModeInfo drmMode = {};
std::optional<int> vrr;
};
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class CMonitor;
class CSyncTimeline;
class CMonitorState {
public:
CMonitorState(CMonitor* owner);
~CMonitorState();
bool commit();
bool test();
bool updateSwapchain();
private:
void ensureBufferPresent();
CMonitor* m_pOwner;
};
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class CMonitor {
public:
CMonitor(SP<Aquamarine::IOutput> output);
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~CMonitor();
Vector2D vecPosition = Vector2D(-1, -1); // means unset
Vector2D vecXWaylandPosition = Vector2D(-1, -1); // means unset
Vector2D vecSize = Vector2D(0, 0);
Vector2D vecPixelSize = Vector2D(0, 0);
Vector2D vecTransformedSize = Vector2D(0, 0);
bool primary = false;
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MONITORID ID = MONITOR_INVALID;
PHLWORKSPACE activeWorkspace = nullptr;
PHLWORKSPACE activeSpecialWorkspace = nullptr;
float setScale = 1; // scale set by cfg
float scale = 1; // real scale
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std::string szName = "";
std::string szDescription = "";
std::string szShortDescription = "";
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Vector2D vecReservedTopLeft = Vector2D(0, 0);
Vector2D vecReservedBottomRight = Vector2D(0, 0);
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drmModeModeInfo customDrmMode = {};
CMonitorState state;
CDamageRing damage;
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SP<Aquamarine::IOutput> output;
float refreshRate = 60;
int framesToSkip = 0;
int forceFullFrames = 0;
bool noFrameSchedule = false;
bool scheduledRecalc = false;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
float xwaylandScale = 1.f;
Mat3x3 projMatrix;
std::optional<Vector2D> forceSize;
SP<Aquamarine::SOutputMode> currentMode;
SP<Aquamarine::CSwapchain> cursorSwapchain;
uint32_t drmFormat = DRM_FORMAT_INVALID;
uint32_t prevDrmFormat = DRM_FORMAT_INVALID;
bool dpmsStatus = true;
bool vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it.
bool enabled10bit = false; // as above, this can be TRUE even if 10 bit failed.
bool createdByUser = false;
bool isUnsafeFallback = false;
bool pendingFrame = false; // if we schedule a frame during rendering, reschedule it after
bool renderingActive = false;
wl_event_source* renderTimer = nullptr; // for RAT
bool RATScheduled = false;
CTimer lastPresentationTimer;
bool isBeingLeased = false;
SMonitorRule activeMonitorRule;
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// explicit sync
SP<CSyncTimeline> inTimeline;
SP<CSyncTimeline> outTimeline;
uint64_t commitSeq = 0;
WP<CMonitor> self;
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// mirroring
CMonitor* pMirrorOf = nullptr;
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std::vector<CMonitor*> mirrors;
// for tearing
PHLWINDOWREF solitaryClient;
// for direct scanout
PHLWINDOWREF lastScanout;
struct {
bool canTear = false;
bool nextRenderTorn = false;
bool activelyTearing = false;
bool busy = false;
bool frameScheduledWhileBusy = false;
} tearingState;
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struct {
CSignal destroy;
CSignal connect;
CSignal disconnect;
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CSignal dpmsChanged;
CSignal modeChanged;
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} events;
std::array<std::vector<PHLLSREF>, 4> m_aLayerSurfaceLayers;
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// methods
void onConnect(bool noRule);
void onDisconnect(bool destroy = false);
void addDamage(const pixman_region32_t* rg);
void addDamage(const CRegion* rg);
void addDamage(const CBox* box);
bool shouldSkipScheduleFrameOnMouseEvent();
void setMirror(const std::string&);
bool isMirror();
bool matchesStaticSelector(const std::string& selector) const;
float getDefaultScale();
void changeWorkspace(const PHLWORKSPACE& pWorkspace, bool internal = false, bool noMouseMove = false, bool noFocus = false);
void changeWorkspace(const WORKSPACEID& id, bool internal = false, bool noMouseMove = false, bool noFocus = false);
void setSpecialWorkspace(const PHLWORKSPACE& pWorkspace);
void setSpecialWorkspace(const WORKSPACEID& id);
void moveTo(const Vector2D& pos);
Vector2D middle();
void updateMatrix();
WORKSPACEID activeWorkspaceID();
WORKSPACEID activeSpecialWorkspaceID();
CBox logicalBox();
void scheduleDone();
bool attemptDirectScanout();
bool m_bEnabled = false;
bool m_bRenderingInitPassed = false;
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// For the list lookup
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bool operator==(const CMonitor& rhs) {
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return vecPosition == rhs.vecPosition && vecSize == rhs.vecSize && szName == rhs.szName;
}
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private:
void setupDefaultWS(const SMonitorRule&);
WORKSPACEID findAvailableDefaultWS();
bool doneScheduled = false;
struct {
CHyprSignalListener frame;
CHyprSignalListener destroy;
CHyprSignalListener state;
CHyprSignalListener needsFrame;
CHyprSignalListener presented;
CHyprSignalListener commit;
} listeners;
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};