2022-04-05 20:49:15 +02:00
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#pragma once
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#include "../defines.hpp"
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#include "Texture.hpp"
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class CFramebuffer {
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public:
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2022-07-12 23:11:34 +02:00
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~CFramebuffer();
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2022-04-05 20:49:15 +02:00
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bool alloc(int w, int h);
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void bind();
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void release();
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void reset();
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2022-11-06 18:52:09 +01:00
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bool isAllocated();
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2022-04-05 20:49:15 +02:00
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Vector2D m_Position;
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Vector2D m_Size;
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float m_fScale = 1;
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CTexture m_cTex;
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GLuint m_iFb = -1;
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2022-04-11 16:39:48 +02:00
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CTexture* m_pStencilTex = nullptr;
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2022-04-05 20:49:15 +02:00
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wl_output_transform m_tTransform; // for saving state
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};
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