Hyprland/src/protocols/VirtualKeyboard.hpp

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#pragma once
#include <memory>
#include <vector>
#include <cstdint>
#include "WaylandProtocol.hpp"
#include "virtual-keyboard-unstable-v1.hpp"
#include "../helpers/signal/Signal.hpp"
class CVirtualKeyboardV1Resource {
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public:
CVirtualKeyboardV1Resource(SP<CZwpVirtualKeyboardV1> resource_);
~CVirtualKeyboardV1Resource();
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struct {
CSignal destroy;
CSignal key;
CSignal modifiers;
CSignal keymap;
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} events;
bool good();
wl_client* client();
std::string name = "";
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private:
SP<CZwpVirtualKeyboardV1> resource;
void releasePressed();
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bool hasKeymap = false;
std::vector<uint32_t> pressed;
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};
class CVirtualKeyboardProtocol : public IWaylandProtocol {
public:
CVirtualKeyboardProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
struct {
CSignal newKeyboard; // SP<CVirtualKeyboard>
} events;
private:
void onManagerResourceDestroy(wl_resource* res);
void destroyResource(CVirtualKeyboardV1Resource* keeb);
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void onCreateKeeb(CZwpVirtualKeyboardManagerV1* pMgr, wl_resource* seat, uint32_t id);
//
std::vector<UP<CZwpVirtualKeyboardManagerV1>> m_vManagers;
std::vector<SP<CVirtualKeyboardV1Resource>> m_vKeyboards;
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friend class CVirtualKeyboardV1Resource;
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};
namespace PROTO {
inline UP<CVirtualKeyboardProtocol> virtualKeyboard;
};