Hyprland/src/render/Shader.hpp

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#pragma once
#include "../defines.hpp"
#include <unordered_map>
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class CShader {
public:
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~CShader();
GLuint program = 0;
GLint proj;
GLint color;
GLint tex;
GLint alpha;
GLint posAttrib;
GLint texAttrib;
GLint discardOpaque;
GLint topLeft;
GLint bottomRight;
GLint fullSize;
GLint fullSizeUntransformed;
GLint radius;
GLint primitiveMultisample;
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GLint thick;
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GLint halfpixel;
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GLint range;
GLint shadowPower;
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GLint applyTint;
GLint tint;
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GLint gradient;
GLint gradientLength;
GLint angle;
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GLint getUniformLocation(const std::string&);
void destroy();
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private:
std::unordered_map<std::string, GLint> m_muUniforms;
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};