Hyprland/example/screenShader.frag

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GLSL
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2022-12-01 14:36:07 +01:00
//
// Example blue light filter shader.
//
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
pixColor[2] *= 0.8;
gl_FragColor = pixColor;
}