Hyprland/src/render/Framebuffer.hpp

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2022-04-05 20:49:15 +02:00
#pragma once
#include "../defines.hpp"
#include "Texture.hpp"
class CFramebuffer {
public:
bool alloc(int w, int h);
void bind();
void release();
void reset();
Vector2D m_Position;
Vector2D m_Size;
float m_fScale = 1;
CTexture m_cTex;
GLuint m_iFb = -1;
CTexture* m_pStencilTex = nullptr;
2022-04-05 20:49:15 +02:00
wl_output_transform m_tTransform; // for saving state
};