Hyprland/src/render/Framebuffer.hpp

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#pragma once
#include "../defines.hpp"
#include "Texture.hpp"
class CFramebuffer {
public:
CFramebuffer();
~CFramebuffer();
bool alloc(int w, int h, uint32_t format = GL_RGBA);
void addStencil();
void bind();
void release();
void reset();
bool isAllocated();
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Vector2D m_vSize;
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SP<CTexture> m_cTex;
GLuint m_iFb;
bool m_iFbAllocated{false};
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SP<CTexture> m_pStencilTex;
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};