2022-04-05 20:49:15 +02:00
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#pragma once
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#include "../defines.hpp"
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#include "Texture.hpp"
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class CFramebuffer {
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public:
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CFramebuffer();
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~CFramebuffer();
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bool alloc(int w, int h, uint32_t format = GL_RGBA);
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void addStencil();
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void bind();
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void release();
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void reset();
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bool isAllocated();
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Vector2D m_vSize;
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SP<CTexture> m_cTex;
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GLuint m_iFb;
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bool m_iFbAllocated{false};
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2024-06-08 10:07:59 +02:00
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SP<CTexture> m_pStencilTex;
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2022-04-05 20:49:15 +02:00
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};
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