New animation system

This commit is contained in:
vaxerski 2022-04-23 14:16:02 +02:00
parent fa38dfd416
commit 0147975faf
17 changed files with 385 additions and 184 deletions

View file

@ -281,13 +281,13 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos); const auto PMONITOR = getMonitorFromVector(pos);
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter. // first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_lWindows.rbegin(); w != m_lWindows.rend(); w++) { for (auto w = m_lWindows.rbegin(); w != m_lWindows.rend(); w++) {
wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y}; wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden) if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden)
return &(*w); return &(*w);
} }
for (auto& w : m_lWindows) { for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y}; wlr_box box = {w.m_vRealPosition.vec().x, w.m_vRealPosition.vec().y, w.m_vRealSize.vec().x, w.m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && w.m_bIsMapped && !w.m_bIsFloating && PMONITOR->activeWorkspace == w.m_iWorkspaceID && !w.m_bHidden) if (wlr_box_contains_point(&box, pos.x, pos.y) && w.m_bIsMapped && !w.m_bIsFloating && PMONITOR->activeWorkspace == w.m_iWorkspaceID && !w.m_bHidden)
return &w; return &w;
} }
@ -310,7 +310,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos); const auto PMONITOR = getMonitorFromVector(pos);
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter. // first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_lWindows.rbegin(); w != m_lWindows.rend(); w++) { for (auto w = m_lWindows.rbegin(); w != m_lWindows.rend(); w++) {
wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y}; wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (w->m_bIsFloating && w->m_bIsMapped && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden) if (w->m_bIsFloating && w->m_bIsMapped && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden)
return &(*w); return &(*w);
} }
@ -329,7 +329,7 @@ CWindow* CCompositor::windowFromCursor() {
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter. // first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_lWindows.rbegin(); w != m_lWindows.rend(); w++) { for (auto w = m_lWindows.rbegin(); w != m_lWindows.rend(); w++) {
wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y}; wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID)) if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID))
return &(*w); return &(*w);
} }
@ -345,7 +345,7 @@ CWindow* CCompositor::windowFromCursor() {
CWindow* CCompositor::windowFloatingFromCursor() { CWindow* CCompositor::windowFloatingFromCursor() {
for (auto w = m_lWindows.rbegin(); w != m_lWindows.rend(); w++) { for (auto w = m_lWindows.rbegin(); w != m_lWindows.rend(); w++) {
wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y}; wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden) if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden)
return &(*w); return &(*w);
} }
@ -364,7 +364,7 @@ wlr_surface* CCompositor::vectorWindowToSurface(const Vector2D& pos, CWindow* pW
double subx, suby; double subx, suby;
const auto PFOUND = wlr_xdg_surface_surface_at(PSURFACE, pos.x - pWindow->m_vRealPosition.x, pos.y - pWindow->m_vRealPosition.y, &subx, &suby); const auto PFOUND = wlr_xdg_surface_surface_at(PSURFACE, pos.x - pWindow->m_vRealPosition.vec().x, pos.y - pWindow->m_vRealPosition.vec().y, &subx, &suby);
if (PFOUND) { if (PFOUND) {
sl.x = subx; sl.x = subx;
@ -372,8 +372,8 @@ wlr_surface* CCompositor::vectorWindowToSurface(const Vector2D& pos, CWindow* pW
return PFOUND; return PFOUND;
} }
sl.x = pos.x - pWindow->m_vRealPosition.x; sl.x = pos.x - pWindow->m_vRealPosition.vec().x;
sl.y = pos.y - pWindow->m_vRealPosition.y; sl.y = pos.y - pWindow->m_vRealPosition.vec().y;
return PSURFACE->surface; return PSURFACE->surface;
} }
@ -403,22 +403,40 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
if (m_pLastWindow == pWindow && m_sSeat.seat->keyboard_state.focused_surface == pSurface) if (m_pLastWindow == pWindow && m_sSeat.seat->keyboard_state.focused_surface == pSurface)
return; return;
if (windowValidMapped(m_pLastWindow) && m_pLastWindow->m_bIsX11) { const auto PLASTWINDOW = m_pLastWindow;
wlr_seat_keyboard_notify_clear_focus(m_sSeat.seat); m_pLastWindow = pWindow;
wlr_seat_pointer_clear_focus(m_sSeat.seat);
// we need to make the PLASTWINDOW not equal to m_pLastWindow so that RENDERDATA is correct for an unfocused window
if (windowValidMapped(PLASTWINDOW)) {
const auto RENDERDATA = g_pLayoutManager->getCurrentLayout()->requestRenderHints(PLASTWINDOW);
if (RENDERDATA.isBorderColor)
PLASTWINDOW->m_cRealBorderColor = RENDERDATA.borderColor;
else
PLASTWINDOW->m_cRealBorderColor = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
if (PLASTWINDOW->m_bIsX11) {
wlr_seat_keyboard_notify_clear_focus(m_sSeat.seat);
wlr_seat_pointer_clear_focus(m_sSeat.seat);
}
} }
m_pLastWindow = PLASTWINDOW;
const auto PWINDOWSURFACE = pSurface ? pSurface : g_pXWaylandManager->getWindowSurface(pWindow); const auto PWINDOWSURFACE = pSurface ? pSurface : g_pXWaylandManager->getWindowSurface(pWindow);
focusSurface(PWINDOWSURFACE, pWindow); focusSurface(PWINDOWSURFACE, pWindow);
g_pXWaylandManager->activateWindow(pWindow, true); g_pXWaylandManager->activateWindow(pWindow, true); // sets the m_pLastWindow
// do pointer focus too // do pointer focus too
const auto POINTERLOCAL = g_pInputManager->getMouseCoordsInternal() - pWindow->m_vRealPosition; const auto POINTERLOCAL = g_pInputManager->getMouseCoordsInternal() - pWindow->m_vEffectivePosition;
wlr_seat_pointer_notify_enter(m_sSeat.seat, PWINDOWSURFACE, POINTERLOCAL.x, POINTERLOCAL.y); wlr_seat_pointer_notify_enter(m_sSeat.seat, PWINDOWSURFACE, POINTERLOCAL.x, POINTERLOCAL.y);
m_pLastWindow = pWindow; const auto RENDERDATA = g_pLayoutManager->getCurrentLayout()->requestRenderHints(pWindow);
if (RENDERDATA.isBorderColor)
pWindow->m_cRealBorderColor = RENDERDATA.borderColor;
else
pWindow->m_cRealBorderColor = CColor(g_pConfigManager->getInt("general:col.active_border"));
} }
void CCompositor::focusSurface(wlr_surface* pSurface, CWindow* pWindowOwner) { void CCompositor::focusSurface(wlr_surface* pSurface, CWindow* pWindowOwner) {
@ -570,7 +588,7 @@ void CCompositor::fixXWaylandWindowsOnWorkspace(const int& id) {
// so there is no need to check here // so there is no need to check here
// if the window is XWayland or not. // if the window is XWayland or not.
if (ISVISIBLE && (!PWORKSPACE->m_bHasFullscreenWindow || w.m_bIsFullscreen)) if (ISVISIBLE && (!PWORKSPACE->m_bHasFullscreenWindow || w.m_bIsFullscreen))
g_pXWaylandManager->moveXWaylandWindow(&w, w.m_vRealPosition); g_pXWaylandManager->moveXWaylandWindow(&w, w.m_vRealPosition.vec());
else else
g_pXWaylandManager->moveXWaylandWindow(&w, Vector2D(42069,42069)); g_pXWaylandManager->moveXWaylandWindow(&w, Vector2D(42069,42069));
} }
@ -604,7 +622,7 @@ void CCompositor::moveWindowToTop(CWindow* pWindow) {
void CCompositor::cleanupWindows() { void CCompositor::cleanupWindows() {
for (auto& w : m_lWindowsFadingOut) { for (auto& w : m_lWindowsFadingOut) {
if (!w->m_bFadingOut || w->m_fAlpha == 0.f) { if (!w->m_bFadingOut || w->m_fAlpha.fl() == 0.f) {
if (!w->m_bReadyToDelete) if (!w->m_bReadyToDelete)
continue; continue;

View file

@ -1,6 +1,13 @@
#include "Window.hpp" #include "Window.hpp"
#include "Compositor.hpp" #include "Compositor.hpp"
CWindow::CWindow() {
m_vRealPosition.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, (void*)this);
m_vRealSize.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, (void*)this);
m_cRealBorderColor.create(AVARTYPE_COLOR, &g_pConfigManager->getConfigValuePtr("animations:borders_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:borders")->intValue, (void*)this);
m_fAlpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:fadein_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:fadein")->intValue, (void*)this);
}
CWindow::~CWindow() { CWindow::~CWindow() {
if (g_pCompositor->isWindowActive(this)) { if (g_pCompositor->isWindowActive(this)) {
g_pCompositor->m_pLastFocus = nullptr; g_pCompositor->m_pLastFocus = nullptr;

View file

@ -3,6 +3,7 @@
#include "defines.hpp" #include "defines.hpp"
#include "events/Events.hpp" #include "events/Events.hpp"
#include "helpers/SubsurfaceTree.hpp" #include "helpers/SubsurfaceTree.hpp"
#include "helpers/AnimatedVariable.hpp"
struct SWindowSpecialRenderData { struct SWindowSpecialRenderData {
float alpha = 1.f; float alpha = 1.f;
@ -10,7 +11,7 @@ struct SWindowSpecialRenderData {
class CWindow { class CWindow {
public: public:
CWindow();
~CWindow(); ~CWindow();
DYNLISTENER(commitWindow); DYNLISTENER(commitWindow);
@ -36,8 +37,8 @@ public:
Vector2D m_vEffectiveSize = Vector2D(0,0); Vector2D m_vEffectiveSize = Vector2D(0,0);
// this is the real position and size used to draw the thing // this is the real position and size used to draw the thing
Vector2D m_vRealPosition = Vector2D(0,0); CAnimatedVariable m_vRealPosition;
Vector2D m_vRealSize = Vector2D(0,0); CAnimatedVariable m_vRealSize;
// this is used for pseudotiling // this is used for pseudotiling
bool m_bIsPseudotiled = false; bool m_bIsPseudotiled = false;
@ -69,10 +70,10 @@ public:
SSurfaceTreeNode* m_pSurfaceTree = nullptr; SSurfaceTreeNode* m_pSurfaceTree = nullptr;
// Animated border // Animated border
CColor m_cRealBorderColor = CColor(0,0,0,0); CAnimatedVariable m_cRealBorderColor;
// Fade in-out // Fade in-out
float m_fAlpha = 0.f; CAnimatedVariable m_fAlpha;
bool m_bFadingOut = false; bool m_bFadingOut = false;
bool m_bReadyToDelete = false; bool m_bReadyToDelete = false;
@ -84,7 +85,7 @@ public:
// For the list lookup // For the list lookup
bool operator==(const CWindow& rhs) { bool operator==(const CWindow& rhs) {
return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize && m_fAlpha == rhs.m_fAlpha && m_bFadingOut == rhs.m_bFadingOut; return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize && m_bFadingOut == rhs.m_bFadingOut;
} }
}; };

View file

@ -606,3 +606,7 @@ void CConfigManager::performMonitorReload() {
m_bWantsMonitorReload = false; m_bWantsMonitorReload = false;
} }
SConfigValue* CConfigManager::getConfigValuePtr(std::string val) {
return &configValues[val];
}

View file

@ -1,5 +1,7 @@
#pragma once #pragma once
#define CONFIG_MANAGER_H
#include <map> #include <map>
#include "../debug/Log.hpp" #include "../debug/Log.hpp"
#include <unordered_map> #include <unordered_map>
@ -47,6 +49,8 @@ public:
void setInt(std::string, int); void setInt(std::string, int);
void setString(std::string, std::string); void setString(std::string, std::string);
SConfigValue* getConfigValuePtr(std::string);
SMonitorRule getMonitorRuleFor(std::string); SMonitorRule getMonitorRuleFor(std::string);
std::vector<SWindowRule> getMatchingRules(CWindow*); std::vector<SWindowRule> getMatchingRules(CWindow*);

View file

@ -26,7 +26,7 @@ std::string clientsRequest() {
std::string result = ""; std::string result = "";
for (auto& w : g_pCompositor->m_lWindows) { for (auto& w : g_pCompositor->m_lWindows) {
result += getFormat("Window %x -> %s:\n\tat: %i,%i\n\tsize: %i, %i\n\tworkspace: %i (%s)\n\tfloating: %i\n\n", result += getFormat("Window %x -> %s:\n\tat: %i,%i\n\tsize: %i, %i\n\tworkspace: %i (%s)\n\tfloating: %i\n\n",
&w, w.m_szTitle.c_str(), (int)w.m_vRealPosition.x, (int)w.m_vRealPosition.y, (int)w.m_vRealSize.x, (int)w.m_vRealSize.y, w.m_iWorkspaceID, (w.m_iWorkspaceID == -1 ? "" : g_pCompositor->getWorkspaceByID(w.m_iWorkspaceID)->m_szName.c_str()), (int)w.m_bIsFloating); &w, w.m_szTitle.c_str(), (int)w.m_vRealPosition.vec().x, (int)w.m_vRealPosition.vec().y, (int)w.m_vRealSize.vec().x, (int)w.m_vRealSize.vec().y, w.m_iWorkspaceID, (w.m_iWorkspaceID == -1 ? "" : g_pCompositor->getWorkspaceByID(w.m_iWorkspaceID)->m_szName.c_str()), (int)w.m_bIsFloating);
} }
return result; return result;
} }
@ -47,7 +47,7 @@ std::string activeWindowRequest() {
return "Invalid"; return "Invalid";
return getFormat("Window %x -> %s:\n\tat: %i,%i\n\tsize: %i, %i\n\tworkspace: %i (%s)\n\tfloating: %i\n\n", return getFormat("Window %x -> %s:\n\tat: %i,%i\n\tsize: %i, %i\n\tworkspace: %i (%s)\n\tfloating: %i\n\n",
PWINDOW, PWINDOW->m_szTitle.c_str(), (int)PWINDOW->m_vRealPosition.x, (int)PWINDOW->m_vRealPosition.y, (int)PWINDOW->m_vRealSize.x, (int)PWINDOW->m_vRealSize.y, PWINDOW->m_iWorkspaceID, (PWINDOW->m_iWorkspaceID == -1 ? "" : g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID)->m_szName.c_str()), (int)PWINDOW->m_bIsFloating); PWINDOW, PWINDOW->m_szTitle.c_str(), (int)PWINDOW->m_vRealPosition.vec().x, (int)PWINDOW->m_vRealPosition.vec().y, (int)PWINDOW->m_vRealSize.vec().x, (int)PWINDOW->m_vRealSize.vec().y, PWINDOW->m_iWorkspaceID, (PWINDOW->m_iWorkspaceID == -1 ? "" : g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID)->m_szName.c_str()), (int)PWINDOW->m_bIsFloating);
} }
std::string layersRequest() { std::string layersRequest() {

View file

@ -33,6 +33,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
PWINDOW->m_bReadyToDelete = false; PWINDOW->m_bReadyToDelete = false;
PWINDOW->m_bFadingOut = false; PWINDOW->m_bFadingOut = false;
PWINDOW->m_szTitle = g_pXWaylandManager->getTitle(PWINDOW); PWINDOW->m_szTitle = g_pXWaylandManager->getTitle(PWINDOW);
PWINDOW->m_fAlpha = 255.f;
// checks if the window wants borders and sets the appriopriate flag // checks if the window wants borders and sets the appriopriate flag
g_pXWaylandManager->checkBorders(PWINDOW); g_pXWaylandManager->checkBorders(PWINDOW);
@ -112,6 +113,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
Debug::log(LOG, "Rule size, applying to window %x", PWINDOW); Debug::log(LOG, "Rule size, applying to window %x", PWINDOW);
PWINDOW->m_vRealSize = Vector2D(SIZEX, SIZEY);
PWINDOW->m_vEffectiveSize = Vector2D(SIZEX, SIZEY); PWINDOW->m_vEffectiveSize = Vector2D(SIZEX, SIZEY);
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vEffectiveSize); g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vEffectiveSize);
} catch (...) { } catch (...) {
@ -128,6 +130,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
Debug::log(LOG, "Rule move, applying to window %x", PWINDOW); Debug::log(LOG, "Rule move, applying to window %x", PWINDOW);
PWINDOW->m_vRealPosition = Vector2D(POSX, POSY) + PMONITOR->vecPosition;
PWINDOW->m_vEffectivePosition = Vector2D(POSX, POSY) + PMONITOR->vecPosition; PWINDOW->m_vEffectivePosition = Vector2D(POSX, POSY) + PMONITOR->vecPosition;
} catch (...) { } catch (...) {
Debug::log(LOG, "Rule move failed, rule: %s -> %s", r.szRule.c_str(), r.szValue.c_str()); Debug::log(LOG, "Rule move failed, rule: %s -> %s", r.szRule.c_str(), r.szValue.c_str());
@ -194,6 +197,8 @@ void Events::listener_unmapWindow(void* owner, void* data) {
// Allow the renderer to catch the last frame. // Allow the renderer to catch the last frame.
g_pHyprOpenGL->makeWindowSnapshot(PWINDOW); g_pHyprOpenGL->makeWindowSnapshot(PWINDOW);
PWINDOW->m_fAlpha = 0.f;
PWINDOW->m_bMappedX11 = false; PWINDOW->m_bMappedX11 = false;
// remove the fullscreen window status from workspace if we closed it // remove the fullscreen window status from workspace if we closed it
@ -298,7 +303,7 @@ void Events::listener_configureX11(void* owner, void* data) {
const auto E = (wlr_xwayland_surface_configure_event*)data; const auto E = (wlr_xwayland_surface_configure_event*)data;
if (!PWINDOW->m_bIsFloating) { if (!PWINDOW->m_bIsFloating) {
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize); g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.vec());
g_pInputManager->refocus(); g_pInputManager->refocus();
return; return;
} }
@ -307,8 +312,8 @@ void Events::listener_configureX11(void* owner, void* data) {
wlr_xwayland_surface_restack(PWINDOW->m_uSurface.xwayland, NULL, XCB_STACK_MODE_ABOVE); wlr_xwayland_surface_restack(PWINDOW->m_uSurface.xwayland, NULL, XCB_STACK_MODE_ABOVE);
PWINDOW->m_vEffectivePosition = Vector2D(E->x, E->y); PWINDOW->m_vEffectivePosition = Vector2D(E->x, E->y);
PWINDOW->m_vEffectiveSize = Vector2D(E->width, E->height); PWINDOW->m_vEffectiveSize = Vector2D(E->width, E->height);
PWINDOW->m_vRealPosition = PWINDOW->m_vEffectivePosition; PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vEffectivePosition);
PWINDOW->m_vRealSize = PWINDOW->m_vRealSize; PWINDOW->m_vRealSize.setValue(PWINDOW->m_vEffectiveSize);
PWINDOW->m_vPosition = PWINDOW->m_vPosition; PWINDOW->m_vPosition = PWINDOW->m_vPosition;
PWINDOW->m_vSize = PWINDOW->m_vSize; PWINDOW->m_vSize = PWINDOW->m_vSize;
@ -322,7 +327,7 @@ void Events::listener_surfaceXWayland(wl_listener* listener, void* data) {
Debug::log(LOG, "New XWayland Surface created."); Debug::log(LOG, "New XWayland Surface created.");
g_pCompositor->m_lWindows.push_back(CWindow()); g_pCompositor->m_lWindows.emplace_back();
const auto PNEWWINDOW = &g_pCompositor->m_lWindows.back(); const auto PNEWWINDOW = &g_pCompositor->m_lWindows.back();
PNEWWINDOW->m_uSurface.xwayland = XWSURFACE; PNEWWINDOW->m_uSurface.xwayland = XWSURFACE;
@ -343,7 +348,7 @@ void Events::listener_newXDGSurface(wl_listener* listener, void* data) {
if (XDGSURFACE->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL) if (XDGSURFACE->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL)
return; // TODO: handle? return; // TODO: handle?
g_pCompositor->m_lWindows.push_back(CWindow()); g_pCompositor->m_lWindows.emplace_back();
const auto PNEWWINDOW = &g_pCompositor->m_lWindows.back(); const auto PNEWWINDOW = &g_pCompositor->m_lWindows.back();
PNEWWINDOW->m_uSurface.xdg = XDGSURFACE; PNEWWINDOW->m_uSurface.xdg = XDGSURFACE;

View file

@ -0,0 +1,54 @@
#include "AnimatedVariable.hpp"
#include "../managers/AnimationManager.hpp"
CAnimatedVariable::CAnimatedVariable() {
; // dummy var
}
void CAnimatedVariable::create(ANIMATEDVARTYPE type, float* speed, int64_t* enabled, void* pWindow) {
m_eVarType = type;
m_pSpeed = speed;
m_pEnabled = enabled;
m_pWindow = pWindow;
g_pAnimationManager->m_lAnimatedVariables.push_back(this);
m_bDummy = false;
}
void CAnimatedVariable::create(ANIMATEDVARTYPE type, std::any val, float* speed, int64_t* enabled, void* pWindow) {
create(type, speed, enabled, pWindow);
try {
switch (type) {
case AVARTYPE_FLOAT: {
const auto V = std::any_cast<float>(val);
m_fValue = V;
m_fGoal = V;
break;
}
case AVARTYPE_VECTOR: {
const auto V = std::any_cast<Vector2D>(val);
m_vValue = V;
m_vGoal = V;
break;
}
case AVARTYPE_COLOR: {
const auto V = std::any_cast<CColor>(val);
m_cValue = V;
m_cGoal = V;
break;
}
default:
ASSERT(false);
break;
}
} catch (std::exception& e) {
Debug::log(ERR, "CAnimatedVariable create error: %s", e.what());
RASSERT(false, "CAnimatedVariable create error: %s", e.what());
}
}
CAnimatedVariable::~CAnimatedVariable() {
g_pAnimationManager->m_lAnimatedVariables.remove(this);
}

View file

@ -0,0 +1,131 @@
#pragma once
#include "../defines.hpp"
#include <any>
enum ANIMATEDVARTYPE {
AVARTYPE_INVALID = -1,
AVARTYPE_FLOAT,
AVARTYPE_VECTOR,
AVARTYPE_COLOR
};
class CAnimationManager;
class CAnimatedVariable {
public:
CAnimatedVariable(); // dummy var
void create(ANIMATEDVARTYPE, float* speed, int64_t* enabled, void* pWindow);
void create(ANIMATEDVARTYPE, std::any val, float* speed, int64_t* enabled, void* pWindow);
~CAnimatedVariable();
Vector2D vec() {
ASSERT(m_eVarType == AVARTYPE_VECTOR);
return m_vValue;
}
float fl() {
ASSERT(m_eVarType == AVARTYPE_FLOAT);
return m_fValue;
}
CColor col() {
ASSERT(m_eVarType == AVARTYPE_COLOR);
return m_cValue;
}
void operator=(const Vector2D& v) {
ASSERT(m_eVarType == AVARTYPE_VECTOR);
m_vGoal = v;
}
void operator=(const float& v) {
ASSERT(m_eVarType == AVARTYPE_FLOAT);
m_fGoal = v;
}
void operator=(const CColor& v) {
ASSERT(m_eVarType == AVARTYPE_COLOR);
m_cGoal = v;
}
// Sets the actual stored value, without affecting the goal
void setValue(const Vector2D& v) {
ASSERT(m_eVarType == AVARTYPE_VECTOR);
m_vValue = v;
}
// Sets the actual stored value, without affecting the goal
void setValue(const float& v) {
ASSERT(m_eVarType == AVARTYPE_FLOAT);
m_fValue = v;
}
// Sets the actual stored value, without affecting the goal
void setValue(const CColor& v) {
ASSERT(m_eVarType == AVARTYPE_COLOR);
m_cValue = v;
}
// Sets the actual value and goal
void setValueAndWarp(const Vector2D& v) {
ASSERT(m_eVarType == AVARTYPE_VECTOR);
m_vGoal = v;
warp();
}
// Sets the actual value and goal
void setValueAndWarp(const float& v) {
ASSERT(m_eVarType == AVARTYPE_FLOAT);
m_fGoal = v;
warp();
}
// Sets the actual value and goal
void setValueAndWarp(const CColor& v) {
ASSERT(m_eVarType == AVARTYPE_COLOR);
m_cGoal = v;
warp();
}
private:
void warp() {
switch (m_eVarType) {
case AVARTYPE_FLOAT: {
m_fValue = m_fGoal;
break;
}
case AVARTYPE_VECTOR: {
m_vValue = m_vGoal;
break;
}
case AVARTYPE_COLOR: {
m_cValue = m_cGoal;
break;
}
default:
break;
}
}
Vector2D m_vValue = Vector2D(0,0);
float m_fValue = 0;
CColor m_cValue;
Vector2D m_vGoal = Vector2D(0,0);
float m_fGoal = 0;
CColor m_cGoal;
float* m_pSpeed = nullptr;
int64_t* m_pEnabled = nullptr;
void* m_pWindow = nullptr;
bool m_bDummy = true;
ANIMATEDVARTYPE m_eVarType = AVARTYPE_INVALID;
friend class CAnimationManager;
};

View file

@ -155,6 +155,9 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) {
} }
} }
PWINDOW->m_vRealSize = PWINDOW->m_vEffectiveSize;
PWINDOW->m_vRealPosition = PWINDOW->m_vEffectivePosition;
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vEffectiveSize); g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vEffectiveSize);
} }
@ -190,8 +193,8 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
applyNodeDataToWindow(PNODE); applyNodeDataToWindow(PNODE);
pWindow->m_vRealPosition = PNODE->position + PNODE->size / 2.f; pWindow->m_vRealPosition.setValue(PNODE->position + PNODE->size / 2.f);
pWindow->m_vRealSize = Vector2D(5, 5); pWindow->m_vRealSize.setValue(Vector2D(5, 5));
return; return;
} }
@ -265,8 +268,8 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
applyNodeDataToWindow(OPENINGON); applyNodeDataToWindow(OPENINGON);
} }
pWindow->m_vRealPosition = PNODE->position + PNODE->size / 2.f; pWindow->m_vRealPosition.setValue(PNODE->position + PNODE->size / 2.f);
pWindow->m_vRealSize = Vector2D(5,5); pWindow->m_vRealSize.setValue(Vector2D(5,5));
} }
void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) { void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) {
@ -364,16 +367,16 @@ void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
if (!PNODE) { if (!PNODE) {
// save real pos cuz the func applies the default 5,5 mid // save real pos cuz the func applies the default 5,5 mid
const auto PSAVEDPOS = pWindow->m_vRealPosition; const auto PSAVEDPOS = pWindow->m_vRealPosition.vec();
const auto PSAVEDSIZE = pWindow->m_vRealSize; const auto PSAVEDSIZE = pWindow->m_vRealSize.vec();
// if the window is pseudo, update its size // if the window is pseudo, update its size
pWindow->m_vPseudoSize = pWindow->m_vRealSize; pWindow->m_vPseudoSize = pWindow->m_vRealSize.vec();
onWindowCreated(pWindow); onWindowCreated(pWindow);
pWindow->m_vRealPosition = PSAVEDPOS; pWindow->m_vRealPosition.setValue(PSAVEDPOS);
pWindow->m_vRealSize = PSAVEDSIZE; pWindow->m_vRealSize.setValue(PSAVEDSIZE);
} else { } else {
onWindowRemoved(pWindow); onWindowRemoved(pWindow);
@ -409,8 +412,8 @@ void CHyprDwindleLayout::onBeginDragWindow() {
} }
m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal(); m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition; m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition.vec();
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize; m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize.vec();
m_vLastDragXY = m_vBeginDragXY; m_vLastDragXY = m_vBeginDragXY;
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW); g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
@ -445,16 +448,16 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW); g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
if (g_pInputManager->dragButton == BTN_LEFT) { if (g_pInputManager->dragButton == BTN_LEFT) {
DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA; DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
DRAGGINGWINDOW->m_vEffectivePosition = DRAGGINGWINDOW->m_vRealPosition; DRAGGINGWINDOW->m_vEffectivePosition = DRAGGINGWINDOW->m_vRealPosition.vec();
} else { } else {
if (DRAGGINGWINDOW->m_bIsFloating) { if (DRAGGINGWINDOW->m_bIsFloating) {
DRAGGINGWINDOW->m_vRealSize = m_vBeginDragSizeXY + DELTA; DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
DRAGGINGWINDOW->m_vRealSize = Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.y, (double)20, (double)999999)); DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().y, (double)20, (double)999999)));
DRAGGINGWINDOW->m_vEffectiveSize = DRAGGINGWINDOW->m_vRealSize; DRAGGINGWINDOW->m_vEffectiveSize = DRAGGINGWINDOW->m_vRealSize.vec();
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize); g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.vec());
} else { } else {
// we need to adjust the splitratio // we need to adjust the splitratio
@ -515,7 +518,7 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
} }
// get middle point // get middle point
Vector2D middle = DRAGGINGWINDOW->m_vRealPosition + DRAGGINGWINDOW->m_vRealSize / 2.f; Vector2D middle = DRAGGINGWINDOW->m_vRealPosition.vec() + DRAGGINGWINDOW->m_vRealSize.vec() / 2.f;
// and check its monitor // and check its monitor
const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle); const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
@ -541,7 +544,7 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) { if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) {
const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow); const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
pWindow->m_vEffectiveSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height); pWindow->m_vEffectiveSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
pWindow->m_vEffectivePosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.y) / 2.f); pWindow->m_vEffectivePosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.vec().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.vec().y) / 2.f);
} else { } else {
// we respect the size. // we respect the size.
@ -562,14 +565,17 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
} }
if (!pWindow->m_bX11DoesntWantBorders) { if (!pWindow->m_bX11DoesntWantBorders) {
pWindow->m_vRealPosition = pWindow->m_vEffectivePosition + pWindow->m_vEffectiveSize / 2.f; pWindow->m_vRealPosition.setValue(pWindow->m_vEffectivePosition + pWindow->m_vEffectiveSize / 2.f);
pWindow->m_vRealSize = Vector2D(5, 5); pWindow->m_vRealSize.setValue(Vector2D(5, 5));
} else { } else {
pWindow->m_vRealPosition = pWindow->m_vEffectivePosition; pWindow->m_vRealPosition.setValue(pWindow->m_vEffectivePosition);
pWindow->m_vRealSize = pWindow->m_vEffectiveSize; pWindow->m_vRealSize.setValue(pWindow->m_vEffectiveSize);
} }
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize); pWindow->m_vRealPosition = pWindow->m_vEffectivePosition;
pWindow->m_vRealSize = pWindow->m_vEffectiveSize;
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vEffectiveSize);
g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace); g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
g_pCompositor->moveWindowToTop(pWindow); g_pCompositor->moveWindowToTop(pWindow);
@ -602,22 +608,22 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
pWindow->m_vEffectivePosition = pWindow->m_vPosition; pWindow->m_vEffectivePosition = pWindow->m_vPosition;
pWindow->m_vEffectiveSize = pWindow->m_vSize; pWindow->m_vEffectiveSize = pWindow->m_vSize;
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize); g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.vec());
} }
} else { } else {
// if it now got fullscreen, make it fullscreen // if it now got fullscreen, make it fullscreen
// save position and size if floating // save position and size if floating
if (pWindow->m_bIsFloating) { if (pWindow->m_bIsFloating) {
pWindow->m_vPosition = pWindow->m_vRealPosition; pWindow->m_vPosition = pWindow->m_vRealPosition.vec();
pWindow->m_vSize = pWindow->m_vRealSize; pWindow->m_vSize = pWindow->m_vRealSize.vec();
} }
// apply new pos and size being monitors' box // apply new pos and size being monitors' box
pWindow->m_vEffectivePosition = PMONITOR->vecPosition; pWindow->m_vEffectivePosition = PMONITOR->vecPosition;
pWindow->m_vEffectiveSize = PMONITOR->vecSize; pWindow->m_vEffectiveSize = PMONITOR->vecSize;
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize); g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.vec());
} }
g_pCompositor->moveWindowToTop(pWindow); g_pCompositor->moveWindowToTop(pWindow);
@ -650,14 +656,20 @@ void CHyprDwindleLayout::toggleWindowGroup(CWindow* pWindow) {
if (PGROUPPARENT) { if (PGROUPPARENT) {
// if there is a parent, release it // if there is a parent, release it
for (auto& node : PGROUPPARENT->groupMembers) const auto INACTIVEBORDERCOL = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
for (auto& node : PGROUPPARENT->groupMembers) {
node->pGroupParent = nullptr; node->pGroupParent = nullptr;
node->pWindow->m_cRealBorderColor.setValueAndWarp(INACTIVEBORDERCOL); // no anim here because they pop in
}
PGROUPPARENT->groupMembers.clear(); PGROUPPARENT->groupMembers.clear();
PGROUPPARENT->isGroup = false; PGROUPPARENT->isGroup = false;
PGROUPPARENT->recalcSizePosRecursive(); PGROUPPARENT->recalcSizePosRecursive();
if (g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow))
g_pCompositor->m_pLastWindow->m_cRealBorderColor = CColor(g_pConfigManager->getInt("general:col.active_border"));
} else { } else {
// if there is no parent, let's make one // if there is no parent, let's make one
@ -675,8 +687,14 @@ void CHyprDwindleLayout::toggleWindowGroup(CWindow* pWindow) {
PPARENT->groupMembers = allChildren; PPARENT->groupMembers = allChildren;
for (auto& c : PPARENT->groupMembers) const auto GROUPINACTIVEBORDERCOL = CColor(g_pConfigManager->getInt("dwinle:col.group_border"));
for (auto& c : PPARENT->groupMembers) {
c->pGroupParent = PPARENT; c->pGroupParent = PPARENT;
c->pWindow->m_cRealBorderColor = GROUPINACTIVEBORDERCOL;
if (c->pWindow == g_pCompositor->m_pLastWindow)
c->pWindow->m_cRealBorderColor = CColor(g_pConfigManager->getInt("dwindle:col.group_border_active"));
}
PPARENT->groupMemberActive = 0; PPARENT->groupMemberActive = 0;

View file

@ -8,115 +8,71 @@ void CAnimationManager::tick() {
if (!g_pConfigManager->getInt("animations:enabled")) if (!g_pConfigManager->getInt("animations:enabled"))
animationsDisabled = true; animationsDisabled = true;
const bool WINDOWSENABLED = g_pConfigManager->getInt("animations:windows") && !animationsDisabled;
const bool BORDERSENABLED = g_pConfigManager->getInt("animations:borders") && !animationsDisabled;
const bool FADEENABLED = g_pConfigManager->getInt("animations:fadein") && !animationsDisabled;
const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed"); const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
// Process speeds
const float WINDOWSPEED = g_pConfigManager->getFloat("animations:windows_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:windows_speed");
const float BORDERSPEED = g_pConfigManager->getFloat("animations:borders_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:borders_speed");
const float FADESPEED = g_pConfigManager->getFloat("animations:fadein_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:fadein_speed");
const auto BORDERACTIVECOL = CColor(g_pConfigManager->getInt("general:col.active_border"));
const auto BORDERINACTIVECOL = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size"); const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
for (auto& w : g_pCompositor->m_lWindows) { for (auto& av : m_lAnimatedVariables) {
// first, we check if it's disabled, if so, warp
// get the box before transforms, for damage tracking later if (av->m_pEnabled == 0 || animationsDisabled) {
wlr_box WLRBOXPREV = { w.m_vRealPosition.x - BORDERSIZE - 1, w.m_vRealPosition.y - BORDERSIZE - 1, w.m_vRealSize.x + 2 * BORDERSIZE + 2, w.m_vRealSize.y + 2 * BORDERSIZE + 2}; av->warp();
bool needsDamage = false;
// process fadeinout
if (FADEENABLED) {
const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
w.m_bFadingOut = false;
if (!deltazero(w.m_fAlpha, GOALALPHA)) {
if (deltaSmallToFlip(w.m_fAlpha, GOALALPHA)) {
w.m_fAlpha = GOALALPHA;
} else {
if (w.m_fAlpha > GOALALPHA)
w.m_bFadingOut = true;
w.m_fAlpha = parabolic(w.m_fAlpha, GOALALPHA, FADESPEED);
}
needsDamage = true;
}
} else {
const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
if (!deltazero(GOALALPHA, w.m_fAlpha)) {
if (w.m_bIsMapped)
w.m_fAlpha = 255.f;
else {
w.m_fAlpha = 0.f;
w.m_bFadingOut = false;
}
needsDamage = true;
}
}
// process fadein/out for unmapped windows, but nothing else.
// we can't use windowValidMapped because we want to animate hidden windows too.
if (!g_pCompositor->windowExists(&w) || !w.m_bIsMapped || !g_pXWaylandManager->getWindowSurface(&w)){
if (needsDamage) {
g_pHyprRenderer->damageWindow(&w); // only window, it didnt move cuz its unmappy
}
continue; continue;
} }
// process the borders // get speed
const auto RENDERHINTS = g_pLayoutManager->getCurrentLayout()->requestRenderHints(&w); const auto SPEED = *av->m_pSpeed == 0 ? ANIMSPEED : *av->m_pSpeed;
const auto& COLOR = RENDERHINTS.isBorderColor ? RENDERHINTS.borderColor : g_pCompositor->isWindowActive(&w) ? BORDERACTIVECOL : BORDERINACTIVECOL; // window stuff
const auto PWINDOW = (CWindow*)av->m_pWindow;
bool needsDamage = false;
wlr_box WLRBOXPREV = {PWINDOW->m_vRealPosition.vec().x - BORDERSIZE - 1, PWINDOW->m_vRealPosition.vec().y - BORDERSIZE - 1, PWINDOW->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, PWINDOW->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
if (BORDERSENABLED) { // TODO: curves
if (!deltazero(COLOR, w.m_cRealBorderColor)) {
if (deltaSmallToFlip(COLOR, w.m_cRealBorderColor)) { // parabolic with a switch unforto
w.m_cRealBorderColor = COLOR; // TODO: maybe do something cleaner
} else { switch (av->m_eVarType) {
w.m_cRealBorderColor = parabolic(BORDERSPEED, w.m_cRealBorderColor, COLOR); case AVARTYPE_FLOAT: {
if (!deltazero(av->m_fValue, av->m_fGoal)) {
if (deltaSmallToFlip(av->m_fValue, av->m_fGoal)) {
av->warp();
} else {
av->m_fValue = parabolic(av->m_fValue, av->m_fGoal, SPEED);
}
needsDamage = true;
} }
needsDamage = true; break;
}
case AVARTYPE_VECTOR: {
if (!deltazero(av->m_vValue, av->m_vGoal)) {
if (deltaSmallToFlip(av->m_vValue, av->m_vGoal)) {
av->warp();
} else {
av->m_vValue.x = parabolic(av->m_vValue.x, av->m_vGoal.x, SPEED);
av->m_vValue.y = parabolic(av->m_vValue.y, av->m_vGoal.y, SPEED);
}
needsDamage = true;
}
break;
}
case AVARTYPE_COLOR: {
if (!deltazero(av->m_cValue, av->m_cGoal)) {
if (deltaSmallToFlip(av->m_cValue, av->m_cGoal)) {
av->warp();
} else {
av->m_cValue = parabolic(SPEED, av->m_cValue, av->m_cGoal);
}
needsDamage = true;
}
break;
} }
} else {
if (!deltazero(w.m_cRealBorderColor, COLOR))
needsDamage = true;
w.m_cRealBorderColor = COLOR;
}
// process the window
if (WINDOWSENABLED) {
if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize)) {
if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) && deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) {
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize);
} else {
// if it is to be animated, animate it.
w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, WINDOWSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, WINDOWSPEED));
w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, WINDOWSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, WINDOWSPEED));
}
needsDamage = true;
}
} else {
if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize))
needsDamage = true;
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
} }
// invalidate the window
if (needsDamage) { if (needsDamage) {
g_pHyprRenderer->damageBox(&WLRBOXPREV); g_pHyprRenderer->damageBox(&WLRBOXPREV);
g_pHyprRenderer->damageWindow(&w); g_pHyprRenderer->damageWindow(PWINDOW);
} }
} }
} }

View file

@ -2,12 +2,15 @@
#include "../defines.hpp" #include "../defines.hpp"
#include <list> #include <list>
#include "../helpers/AnimatedVariable.hpp"
class CAnimationManager { class CAnimationManager {
public: public:
void tick(); void tick();
std::list<CAnimatedVariable*> m_lAnimatedVariables;
private: private:
bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b); bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
bool deltaSmallToFlip(const CColor& a, const CColor& b); bool deltaSmallToFlip(const CColor& a, const CColor& b);

View file

@ -57,11 +57,11 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID); pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); ++w) { for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); ++w) {
wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y}; wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (w->m_iWorkspaceID == pFoundWindow->m_iWorkspaceID && w->m_bIsMapped && w->m_bCreatedOverFullscreen && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y)) { if (w->m_iWorkspaceID == pFoundWindow->m_iWorkspaceID && w->m_bIsMapped && w->m_bCreatedOverFullscreen && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y)) {
foundSurface = g_pXWaylandManager->getWindowSurface(&(*w)); foundSurface = g_pXWaylandManager->getWindowSurface(&(*w));
if (foundSurface) if (foundSurface)
surfacePos = w->m_vRealPosition; surfacePos = w->m_vRealPosition.vec();
break; break;
} }
} }
@ -70,7 +70,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (pFoundWindow->m_bIsX11) { if (pFoundWindow->m_bIsX11) {
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow); foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
if (foundSurface) if (foundSurface)
surfacePos = pFoundWindow->m_vRealPosition; surfacePos = pFoundWindow->m_vRealPosition.vec();
} else { } else {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords); foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
} }
@ -91,7 +91,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords); foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
} else { } else {
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow); foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
surfacePos = pFoundWindow->m_vRealPosition; surfacePos = pFoundWindow->m_vRealPosition.vec();
} }
} }
@ -143,7 +143,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (g_pCompositor->m_pLastWindow == CONSTRAINTWINDOW) { if (g_pCompositor->m_pLastWindow == CONSTRAINTWINDOW) {
// todo: this is incorrect, but it will work in most cases for now // todo: this is incorrect, but it will work in most cases for now
// i made this cuz i wanna play minecraft lol // i made this cuz i wanna play minecraft lol
Vector2D deltaToMiddle = (CONSTRAINTWINDOW->m_vRealPosition + CONSTRAINTWINDOW->m_vRealSize / 2.f) - mouseCoords; Vector2D deltaToMiddle = (CONSTRAINTWINDOW->m_vRealPosition.vec() + CONSTRAINTWINDOW->m_vRealSize.vec() / 2.f) - mouseCoords;
wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y); wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y);
} }
} }
@ -389,7 +389,7 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co
if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) { if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
if (PWINDOW) { if (PWINDOW) {
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr,
constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.y); constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.vec().x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.vec().y);
wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y); wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
} }

View file

@ -143,8 +143,8 @@ void CKeybindManager::toggleActiveFloating(std::string args) {
if (g_pCompositor->windowValidMapped(ACTIVEWINDOW)) { if (g_pCompositor->windowValidMapped(ACTIVEWINDOW)) {
ACTIVEWINDOW->m_bIsFloating = !ACTIVEWINDOW->m_bIsFloating; ACTIVEWINDOW->m_bIsFloating = !ACTIVEWINDOW->m_bIsFloating;
ACTIVEWINDOW->m_vRealPosition = ACTIVEWINDOW->m_vRealPosition + Vector2D(5, 5); ACTIVEWINDOW->m_vRealPosition.setValue(ACTIVEWINDOW->m_vRealPosition.vec() + Vector2D(5, 5));
ACTIVEWINDOW->m_vSize = ACTIVEWINDOW->m_vRealPosition - Vector2D(10, 10); ACTIVEWINDOW->m_vSize = ACTIVEWINDOW->m_vRealPosition.vec() - Vector2D(10, 10);
g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(ACTIVEWINDOW); g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(ACTIVEWINDOW);
} }
@ -311,18 +311,18 @@ void CKeybindManager::moveActiveToWorkspace(std::string args) {
PWINDOW->m_vPosition = Vector2D(-42069, -42069); PWINDOW->m_vPosition = Vector2D(-42069, -42069);
// Save the real position and size because the layout might set its own // Save the real position and size because the layout might set its own
const auto PSAVEDSIZE = PWINDOW->m_vRealSize; const auto PSAVEDSIZE = PWINDOW->m_vRealSize.vec();
const auto PSAVEDPOS = PWINDOW->m_vRealPosition; const auto PSAVEDPOS = PWINDOW->m_vRealPosition.vec();
g_pLayoutManager->getCurrentLayout()->onWindowCreated(PWINDOW); g_pLayoutManager->getCurrentLayout()->onWindowCreated(PWINDOW);
// and restore it // and restore it
PWINDOW->m_vRealPosition = PSAVEDPOS; PWINDOW->m_vRealPosition.setValue(PSAVEDPOS);
PWINDOW->m_vRealSize = PSAVEDSIZE; PWINDOW->m_vRealSize.setValue(PSAVEDSIZE);
if (PWINDOW->m_bIsFloating) { if (PWINDOW->m_bIsFloating) {
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition - g_pCompositor->getMonitorFromID(OLDWORKSPACE->m_iMonitorID)->vecPosition; PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vRealPosition.vec() - g_pCompositor->getMonitorFromID(OLDWORKSPACE->m_iMonitorID)->vecPosition);
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition + g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID)->vecPosition; PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vRealPosition.vec() + g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID)->vecPosition);
PWINDOW->m_vEffectivePosition = PWINDOW->m_vRealPosition; PWINDOW->m_vEffectivePosition = PWINDOW->m_vRealPosition.vec();
PWINDOW->m_vPosition = PWINDOW->m_vRealPosition; PWINDOW->m_vPosition = PWINDOW->m_vRealPosition.vec();
} }
} }

View file

@ -117,7 +117,7 @@ void CHyprXWaylandManager::sendCloseWindow(CWindow* pWindow) {
void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size) { void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size) {
if (pWindow->m_bIsX11) if (pWindow->m_bIsX11)
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.x, pWindow->m_vRealPosition.y, size.x, size.y); wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y);
else else
wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x, size.y); wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x, size.y);
} }
@ -172,7 +172,7 @@ void CHyprXWaylandManager::moveXWaylandWindow(CWindow* pWindow, const Vector2D&
return; return;
if (pWindow->m_bIsX11) { if (pWindow->m_bIsX11) {
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pos.x, pos.y, pWindow->m_vRealSize.x, pWindow->m_vRealSize.y); wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pos.x, pos.y, pWindow->m_vRealSize.vec().x, pWindow->m_vRealSize.vec().y);
} }
} }

View file

@ -625,7 +625,7 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
wlr_box windowBox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y}; wlr_box windowBox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
renderTextureInternal(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha, 0); renderTextureInternal(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.fl(), 0);
} }
void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) { void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {

View file

@ -30,7 +30,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
} }
bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) { bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
wlr_box geometry = {pWindow->m_vRealPosition.x, pWindow->m_vRealPosition.y, pWindow->m_vRealSize.x, pWindow->m_vRealSize.y}; wlr_box geometry = {pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, pWindow->m_vRealSize.vec().x, pWindow->m_vRealSize.vec().y};
if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry)) if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry))
return false; return false;
@ -83,13 +83,13 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
return; return;
} }
const auto REALPOS = pWindow->m_vRealPosition; const auto REALPOS = pWindow->m_vRealPosition.vec();
SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y}; SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow); renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
renderdata.w = pWindow->m_vRealSize.x; renderdata.w = pWindow->m_vRealSize.vec().x;
renderdata.h = pWindow->m_vRealSize.y; renderdata.h = pWindow->m_vRealSize.vec().y;
renderdata.dontRound = pWindow->m_bIsFullscreen; renderdata.dontRound = pWindow->m_bIsFullscreen;
renderdata.fadeAlpha = pWindow->m_fAlpha; renderdata.fadeAlpha = pWindow->m_fAlpha.fl();
renderdata.alpha = pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity"); renderdata.alpha = pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
// apply window special data // apply window special data
@ -99,7 +99,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
// border // border
if (decorate && !pWindow->m_bX11DoesntWantBorders) if (decorate && !pWindow->m_bX11DoesntWantBorders)
drawBorderForWindow(pWindow, pMonitor, pWindow->m_fAlpha * renderdata.alpha); drawBorderForWindow(pWindow, pMonitor, pWindow->m_fAlpha.fl() * renderdata.alpha);
if (pWindow->m_bIsX11) { if (pWindow->m_bIsX11) {
if (pWindow->m_uSurface.xwayland->surface) { if (pWindow->m_uSurface.xwayland->surface) {
@ -411,14 +411,14 @@ void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor, fl
if (BORDERSIZE < 1) if (BORDERSIZE < 1)
return; return;
auto BORDERCOL = pWindow->m_cRealBorderColor; auto BORDERCOL = pWindow->m_cRealBorderColor.col();
BORDERCOL.a *= (alpha / 255.f); BORDERCOL.a *= (alpha / 255.f);
Vector2D correctPos = pWindow->m_vRealPosition - pMonitor->vecPosition; Vector2D correctPos = pWindow->m_vRealPosition.vec() - pMonitor->vecPosition;
Vector2D correctSize = pWindow->m_vRealSize; Vector2D correctSize = pWindow->m_vRealSize.vec();
// top // top
wlr_box border = {correctPos.x - BORDERSIZE / 2.f, correctPos.y - BORDERSIZE / 2.f, pWindow->m_vRealSize.x + BORDERSIZE, pWindow->m_vRealSize.y + BORDERSIZE}; wlr_box border = {correctPos.x - BORDERSIZE / 2.f, correctPos.y - BORDERSIZE / 2.f, pWindow->m_vRealSize.vec().x + BORDERSIZE, pWindow->m_vRealSize.vec().y + BORDERSIZE};
g_pHyprOpenGL->renderBorder(&border, BORDERCOL, BORDERSIZE, g_pConfigManager->getInt("decoration:rounding")); g_pHyprOpenGL->renderBorder(&border, BORDERCOL, BORDERSIZE, g_pConfigManager->getInt("decoration:rounding"));
} }
@ -454,7 +454,7 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
} else { } else {
// damage by real size & pos + border size * 2 (JIC) // damage by real size & pos + border size * 2 (JIC)
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size"); const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
wlr_box damageBox = { pWindow->m_vRealPosition.x - BORDERSIZE - 1, pWindow->m_vRealPosition.y - BORDERSIZE - 1, pWindow->m_vRealSize.x + 2 * BORDERSIZE + 2, pWindow->m_vRealSize.y + 2 * BORDERSIZE + 2}; wlr_box damageBox = { pWindow->m_vRealPosition.vec().x - BORDERSIZE - 1, pWindow->m_vRealPosition.vec().y - BORDERSIZE - 1, pWindow->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, pWindow->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
for (auto& m : g_pCompositor->m_lMonitors) for (auto& m : g_pCompositor->m_lMonitors)
wlr_output_damage_add_box(m.damage, &damageBox); wlr_output_damage_add_box(m.damage, &damageBox);
} }