cleanup old comments

This commit is contained in:
Ching Pei Yang 2023-01-12 14:41:50 +01:00
parent 8b5497f11f
commit 01918cdce5

View file

@ -399,8 +399,6 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
if (*PBORDERRESIZE && w) { if (*PBORDERRESIZE && w) {
const wlr_box box = w->getFullWindowBoundingBox(); const wlr_box box = w->getFullWindowBoundingBox();
const wlr_box real = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; const wlr_box real = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
// check if clicked on gaps/border (borders are hard to click on, doesn't matter how thick it is)
// TODO take curved corners into consideration
const auto mouseCoords = g_pInputManager->getMouseCoordsInternal(); const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
if (wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) && if (wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) &&
(!wlr_box_contains_point(&real, mouseCoords.x, mouseCoords.y) || w->isInCurvedCorner(mouseCoords.x, mouseCoords.y))) { (!wlr_box_contains_point(&real, mouseCoords.x, mouseCoords.y) || w->isInCurvedCorner(mouseCoords.x, mouseCoords.y))) {